Commit Graph

4932 Commits (c9b41bdc4ea33452e675a1d12244aab196fcde29)

Author SHA1 Message Date
lbsa71 2219ccc5b0 * Fixed Culture-variant parsing of config options 2007-09-25 01:20:30 +00:00
Tedd Hansen 8231ac72ec More reorganizing of new SE. Added debug print of application exception. 2007-09-25 00:22:06 +00:00
lbsa71 3ac43d0120 * Removed some more fields from CommunicationsLocal
* added OnLoginToRegion to CommunicationsLocal
2007-09-24 23:58:43 +00:00
Adam Frisby 4e01aa4879 * Added time dilation property to Scene
* Default Terrain algorithm now produces something slightly less mountainous.
* Fixed lolcat
2007-09-24 16:39:26 +00:00
Adam Frisby b82b8b8f4f * Fixed an issue where it chose the smaller rather than larger of the two numbers for the update call. 2007-09-24 15:58:39 +00:00
Adam Frisby f5eac12a88 * Renamed ScriptConsole to PluginConsole for clarity
* Fixed a bug where ODE tries to do a physics update for zero frames.
2007-09-24 15:56:34 +00:00
Adam Frisby 48e0e05446 * Refactored the central update loop - now easier to work with. Switching from per-framecounts to per-second time periods and moving to OpenSim.ini shortly. 2007-09-24 15:46:03 +00:00
Tedd Hansen 0eac34b7ab More structural changes to new SE 2007-09-24 13:57:16 +00:00
Tedd Hansen 323234f82a Reorganized some files 2007-09-24 12:49:46 +00:00
lbsa71 d4701d7ecc * Long days journey towards night 2007-09-24 12:39:03 +00:00
lbsa71 c8157da17b * Hotfix for 'properties all the way into the sunset' bug; it just doesn't make sense, but maybe we need to handle agentUpdates form children too.
* Ignored some bins
2007-09-24 12:19:33 +00:00
lbsa71 7fc53abc22 * Now login swallows WebException.Timeout; (thanks cfk!)
(we should really implement some nearby/default known-up algorithm here)
2007-09-24 11:45:28 +00:00
lbsa71 9f6b709f3c * the worlds most insignificant commit 2007-09-24 11:23:01 +00:00
lbsa71 f076c71936 * Applied tleiades patch #435 fixing HttpBaseServer ABEND (thanx!) 2007-09-24 11:20:09 +00:00
lbsa71 9795b4f6c8 * Console output killed the cat. s/cat/sim/ 2007-09-24 09:37:40 +00:00
lbsa71 00ddeebf57 * So, ok, maybe a bit harsh to explode on grid inventory calls. 2007-09-24 09:19:31 +00:00
lbsa71 ee5f069e2a * Now there's only one UserService 2007-09-24 07:53:26 +00:00
lbsa71 1302ef44e3 * Started major restructusing of comms to prepare for better grid and region functionality
* Working towards one shared set of services
* Killed off two projects with very little functionality
2007-09-24 07:30:30 +00:00
lbsa71 9ccab46ae8 * Trying to streamline CommunicationsManager 2007-09-24 05:30:03 +00:00
lbsa71 6c41efa4e3 * reorder and rename 2007-09-24 05:20:23 +00:00
lbsa71 40468f18a4 * Encapsulated all CommunicationsManager services 2007-09-24 05:15:13 +00:00
lbsa71 13c1c33ed4 * Added TryGetAvatarByName 2007-09-24 04:49:05 +00:00
lbsa71 5818958a9a *** CHANGED CONFIG BEHAVIOUR ***
* Changed really strange LocalSettings behaviour with enforcing hard-coded plugin names if none supplied
* UserServices and InventoryPlugin will only load if supplied with filename
2007-09-24 02:41:13 +00:00
dan miller a9a126063f long-lost fixes to physics -- proper physical avatar management on crossings, TP 2007-09-24 02:40:13 +00:00
lbsa71 47256cebda * Renamed methods on IUserData 2007-09-24 01:31:00 +00:00
lbsa71 ce071417d4 * minor renames 2007-09-24 01:18:45 +00:00
lbsa71 79045abe68 * Renamed stuff on UserManagerBase to get implicit implementation of IUserServices (instead of stubs) 2007-09-24 01:16:21 +00:00
lbsa71 b3eeb5a8dc * Purged 'Regions' code pending Agent layer grok.
* Changed so prims aren't loaded until AFTER parcels.
* The region startup flow is still an ungodly rats nest.
2007-09-23 23:55:29 +00:00
Sean Dague 8dda11d17e fix to do hollow prims correctly. Reported from
http://bug.opensecondlife.org/view.php?id=394
2007-09-22 18:41:01 +00:00
Tedd Hansen 59f0920a8f Stand Alone ScriptEngine: early framework, ongoing planning (don't touch yet, will go through major reorganizing). Still a LOT of things needs to be solved... 2007-09-22 13:15:52 +00:00
lbsa71 64f4afcb43 * There. I think this concludes todays work on moving stuff to Broadcast() 2007-09-21 06:06:31 +00:00
lbsa71 34043cd351 * Slowly but surely working my way towards Regionality... 2007-09-21 06:00:34 +00:00
lbsa71 80a9b81448 * Yeah, I placed Close() in the wrong file. So sue me. 2007-09-21 05:34:40 +00:00
lbsa71 5fab795bf0 * Continued work on Region layer
* Added Close() to ScenePresence to remove and destroy PhysicsActor
2007-09-21 05:23:17 +00:00
lbsa71 e4a78a9b30 * Removed unused RegenerateTerrain functions 2007-09-21 05:04:59 +00:00
lbsa71 72b207173a * Removed unused LandRenegerated flag 2007-09-21 05:00:51 +00:00
lbsa71 b9808f8314 * First example of moving stuff to a Region layer
* Also, changed RegionPresence to 'RegionSubscription' - let's just see where we land with this...
2007-09-21 04:58:40 +00:00
lbsa71 409bcd999d * Continuing refactoring of presence
* Deleted stub ScenePresence.Body.cs
  * Added stub Region classes

The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
2007-09-21 03:13:49 +00:00
dan miller d3050724d8 physics-related fixes; should stabilize border crossings 2007-09-21 02:31:36 +00:00
lbsa71 3eb1a23ac1 * Removed Unused 'Entity' superclass 2007-09-21 02:11:19 +00:00
lbsa71 ca611c6668 * even more renaming and refactoring; the cleaning woman is on call. 2007-09-20 23:47:32 +00:00
lbsa71 101369e25a * Some more presence refactoring 2007-09-20 23:28:08 +00:00
lbsa71 7335e5710b Rev 1971 : The Lbsa71 vintage commit
* Refactored to prepare for some serious restructuring
2007-09-20 13:04:51 +00:00
lbsa71 14d5a2e9b7 * moved SceneManager to RegionApplicationBase
* Implemented SceneManager.StopScene() and Scene.Stop()
* Some SimpleApping
2007-09-20 07:49:11 +00:00
lbsa71 3c7161d128 * Rewired Touch to route to group/part (Still triggering EventManager as well) 2007-09-20 05:22:18 +00:00
lbsa71 4ce0c0794a * Added TryGetAvatar to SceneManager
* Refactored some names for clarity
2007-09-20 05:02:44 +00:00
lbsa71 604b786d89 * A feeble attempt at adding Grid db support to SQLite, just adding some code based on User db. Nothing hot-wired though. 2007-09-19 23:16:30 +00:00
lbsa71 2afbf8b22b * Added AddToPhysicalScene and RemoveFromPhysicalScene and added to MakeAvatar and MakeChildAgent respectively
* Removed unused m_child from ClientView
2007-09-19 04:19:27 +00:00
lbsa71 440819fab9 * Deleted unused RegionManager.cs
* Deleted unused ModuleAPIMethod's
2007-09-19 00:42:37 +00:00
lbsa71 9f7c0a015e * 'Use format string' ftw 2007-09-19 00:32:59 +00:00