a41cd1d069 
								
							
								 
							
						 
						
							
							
								
								* Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system  
							
							... 
							
							
							
							* Avoid allocating an Action<IClientAPI> object every round of the OutgoingPacketHandler
* Removed unnecessary semi-colon endings from OpenSim.ini.example [InterestManagement] section 
							
						 
						
							2009-10-23 13:14:29 -07:00  
				
					
						
							
							
								 
						
							
							
								c749cf0061 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2009-10-23 10:37:01 -07:00  
				
					
						
							
							
								 
						
							
							
								4c45b5fd3c 
								
							
								 
							
						 
						
							
							
								
								Cleaning up OpenSim.ini.example for LLUDP. The [LLClient] section has been removed and several new parameters have been added to [ClientStack.LindenUDP]  
							
							
							
						 
						
							2009-10-23 10:35:47 -07:00  
				
					
						
							
							
								 
						
							
							
								8ba3afb59b 
								
							
								 
							
						 
						
							
							
								
								Patch from dslake  http://opensimulator.org/mantis/view.php?id=4291  0004291: Inconsistent locking of ODE tainted prims  
							
							
							
						 
						
							2009-10-23 12:14:05 -04:00  
				
					
						
							
							
								 
						
							
							
								71c929137f 
								
							
								 
							
						 
						
							
							
								
								Inconsistent locking of SenseRepeaters in Script Engine.  
							
							... 
							
							
							
							When I attempt to 'save oar' on a region with thousands of scripts with timers, I get a NullReferenceException every time. The problem comes from inconsistent locking in SensorRepeat.cs of the SenseRepeaters List. It is iterated and modified in many places and these places are all wrapped in a lock except in the GetSerializationData(). This is the function throwing the exception because an item in the list becomes null during iteration.
The attached patch locks SenseRepeatListLock in GetSerializationData() 
							
						 
						
							2009-10-23 11:25:06 +01:00  
				
					
						
							
							
								 
						
							
							
								b0923e0d73 
								
							
								 
							
						 
						
							
							
								
								Fix a glitch in a ROBUST message  
							
							
							
						 
						
							2009-10-23 10:41:05 +01:00  
				
					
						
							
							
								 
						
							
							
								1d47dbb380 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2009-10-23 09:48:13 +01:00  
				
					
						
							
							
								 
						
							
							
								62f1a5e36d 
								
							
								 
							
						 
						
							
							
								
								Implemented a "FrontBack" prioritizer, using distance plus the plane equation to give double weight to prims/avatars in front of you  
							
							
							
						 
						
							2009-10-23 02:38:59 -07:00  
				
					
						
							
							
								 
						
							
							
								d0019704e6 
								
							
								 
							
						 
						
							
							
								
								Adding the presence service skeleton  
							
							
							
						 
						
							2009-10-23 09:47:45 +01:00  
				
					
						
							
							
								 
						
							
							
								37f7277378 
								
							
								 
							
						 
						
							
							
								
								Uncommented the resend log line so the previous commit can be seen in action  
							
							
							
						 
						
							2009-10-23 01:33:43 -07:00  
				
					
						
							
							
								 
						
							
							
								ac0acb0296 
								
							
								 
							
						 
						
							
							
								
								* Changed the max RTO value to 60 seconds to comply with RFC 2988  
							
							... 
							
							
							
							* Implemented section 5.5, exponential backoff of the RTO after a resend 
							
						 
						
							2009-10-23 01:33:05 -07:00  
				
					
						
							
							
								 
						
							
							
								53bf479bab 
								
							
								 
							
						 
						
							
							
								
								Commented out noisy debugging about resent packets (normal) and agents setting throttles (normal)  
							
							
							
						 
						
							2009-10-23 01:11:40 -07:00  
				
					
						
							
							
								 
						
							
							
								588361e2a2 
								
							
								 
							
						 
						
							
							
								
								Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed  
							
							
							
						 
						
							2009-10-23 01:02:36 -07:00  
				
					
						
							
							
								 
						
							
							
								96d53f11e5 
								
							
								 
							
						 
						
							
							
								
								Added VS2010 support to Prebuild and created runprebuild2010.bat  
							
							
							
						 
						
							2009-10-22 17:03:13 -07:00  
				
					
						
							
							
								 
						
							
							
								f34e8adffb 
								
							
								 
							
						 
						
							
							
								
								* Moved Copyrights above the comments in ODEPrim and ODEDynamics so they're consistent with the rest (and so chi11ken's auto copyright adding script doesn't duplicate the copyright.  
							
							
							
						 
						
							2009-10-22 18:28:42 -04:00  
				
					
						
							
							
								 
						
							
							
								ba2972eaf6 
								
							
								 
							
						 
						
							
							
								
								* Send out m_bodyRot everywhere instead of m_rotation. Still have no clue which is right  
							
							... 
							
							
							
							* Fix WorldMapModule.process() to not trip the watchdog timer 
							
						 
						
							2009-10-22 14:33:54 -07:00  
				
					
						
							
							
								 
						
							
							
								4ba3842d71 
								
							
								 
							
						 
						
							
							
								
								Forgot to hit save in the last commit  
							
							
							
						 
						
							2009-10-22 13:24:24 -07:00  
				
					
						
							
							
								 
						
							
							
								167d8e39fa 
								
							
								 
							
						 
						
							
							
								
								* Sending (position - hipoffset) instead of position  
							
							... 
							
							
							
							* Sending m_rotation instead of m_bodyRot in full updates to match terse updates (no idea which one is right!) 
							
						 
						
							2009-10-22 13:14:41 -07:00  
				
					
						
							
							
								 
						
							
							
								a16c3bf446 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2009-10-22 12:34:47 -07:00  
				
					
						
							
							
								 
						
							
							
								b2ed348aa2 
								
							
								 
							
						 
						
							
							
								
								Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated  
							
							
							
						 
						
							2009-10-22 12:33:23 -07:00  
				
					
						
							
							
								 
						
							
							
								91084653bd 
								
							
								 
							
						 
						
							
							
								
								Commented out instrumentation in ODEPrim.cs  
							
							
							
						 
						
							2009-10-22 21:14:00 +02:00  
				
					
						
							
							
								 
						
							
							
								227c832d3b 
								
							
								 
							
						 
						
							
							
								
								Commented out instrumentation in ODEPrim.cs  
							
							
							
						 
						
							2009-10-22 19:15:35 +01:00  
				
					
						
							
							
								 
						
							
							
								11013ad295 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2009-10-22 11:07:43 -07:00  
				
					
						
							
							
								 
						
							
							
								36b0e5e1d3 
								
							
								 
							
						 
						
							
							
								
								Terrible typo in the previous commit!  
							
							
							
						 
						
							2009-10-22 11:07:23 -07:00  
				
					
						
							
							
								 
						
							
							
								6ca4b0f366 
								
							
								 
							
						 
						
							
							
								
								* Added a check if Util.m_ThreadPool is null before trying to use it, and if so initialize it to sane defaults  
							
							... 
							
							
							
							* Simplified the InitThreadPool() function 
							
						 
						
							2009-10-22 10:37:11 -07:00  
				
					
						
							
							
								 
						
							
							
								4121a02936 
								
							
								 
							
						 
						
							
							
								
								OpenSim.ini.example had the wrong names for default values in the [InterestManagement] section. Fixed  
							
							
							
						 
						
							2009-10-22 10:15:28 -07:00  
				
					
						
							
							
								 
						
							
							
								5d12170df9 
								
							
								 
							
						 
						
							
							
								
								Correct version number after merge  
							
							
							
						 
						
							2009-10-22 17:41:42 +01:00  
				
					
						
							
							
								 
						
							
							
								fc4ff09181 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'vehicles'  
							
							
							
						 
						
							2009-10-22 17:39:19 +01:00  
				
					
						
							
							
								 
						
							
							
								84ac0f56f5 
								
							
								 
							
						 
						
							
							
								
								Fixing the patch to the patch  
							
							
							
						 
						
							2009-10-22 17:36:52 +01:00  
				
					
						
							
							
								 
						
							
							
								47d8b6c5f5 
								
							
								 
							
						 
						
							
							
								
								Fix rounding error in PRIM_SIZE portion of llSetPrimitiveParams  
							
							
							
						 
						
							2009-10-22 17:36:49 +01:00  
				
					
						
							
							
								 
						
							
							
								d756fa01ae 
								
							
								 
							
						 
						
							
							
								
								Add copyright header.  Formatting cleanup.  
							
							
							
						 
						
							2009-10-22 18:57:24 +09:00  
				
					
						
							
							
								 
						
							
							
								5d07e18980 
								
							
								 
							
						 
						
							
							
								
								A synchronous call to the messaging server was blocking the process of promoting an agent to a root agent (logins and teleports). Changed to an async method  
							
							
							
						 
						
							2009-10-22 02:27:06 -07:00  
				
					
						
							
							
								 
						
							
							
								2f394b7e7e 
								
							
								 
							
						 
						
							
							
								
								* Allow SmartThreadPool to be initialized without setting max stack size (like the original implementation)  
							
							... 
							
							
							
							* Only initialize Util's SmartThreadPool if it is actually being used
* No longer initializing Util's SmartThreadPool with a custom max stack size. From MSDN: "Avoid using this constructor overload. The default stack size used by the Thread(ThreadStart) constructor overload is the recommended stack size for threads." 
							
						 
						
							2009-10-22 01:30:12 -07:00  
				
					
						
							
							
								 
						
							
							
								c4969d47d9 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into vehicles  
							
							
							
						 
						
							2009-10-22 07:12:10 +01:00  
				
					
						
							
							
								 
						
							
							
								1e71e3f910 
								
							
								 
							
						 
						
							
							
								
								Remove the "mel_t" from version string  
							
							
							
						 
						
							2009-10-22 07:03:40 +01:00  
				
					
						
							
							
								 
						
							
							
								b35fbe1f98 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'melanie_test' into prioritization  
							
							... 
							
							
							
							This makes SmartThreadPool configurable and also makes it the default, since
the regular thread pool simply stinks. 
							
						 
						
							2009-10-22 07:02:21 +01:00  
				
					
						
							
							
								 
						
							
							
								32ccd5bb40 
								
							
								 
							
						 
						
							
							
								
								* Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to Util.FireAndForget()  
							
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							* Changed Util.FireAndForget() to use any of five different methods set with async_call_method in the [Startup] section of OpenSim.ini. Look at the example config for possible values 
							
						 
						
							2009-10-21 23:03:18 -07:00  
				
					
						
							
							
								 
						
							
							
								624af66c35 
								
							
								 
							
						 
						
							
							
								
								Make the LSL scripting delays take full effect. To tune, tweat the  
							
							... 
							
							
							
							ScriptDelayFactor in config 
							
						 
						
							2009-10-22 05:42:34 +01:00  
				
					
						
							
							
								 
						
							
							
								8ce4fd7234 
								
							
								 
							
						 
						
							
							
								
								Reduce the default pool threads to 15 (from 30) and the minimum from 5 to 2  
							
							
							
						 
						
							2009-10-22 04:02:26 +01:00  
				
					
						
							
							
								 
						
							
							
								8a336c6860 
								
							
								 
							
						 
						
							
							
								
								Add MaxPoolThreads in startup to limit the size of the thread pool used  
							
							... 
							
							
							
							for FireAndForget. This lets us limit concurrency to make OpenSim play nice 
							
						 
						
							2009-10-22 02:28:53 +01:00  
				
					
						
							
							
								 
						
							
							
								6492640e72 
								
							
								 
							
						 
						
							
							
								
								* Change the OnQueueEmpty signature to send the flags of the queues that are empty instead of firing once per empty queue  
							
							... 
							
							
							
							* Change the OnQueueEmpty firing to use a minimum time until next fire instead of a sleep
* Set OutgoingPacket.TickCount = 0 earlier to avoid extra resends when things are running slowly (inside a profiler, for example) 
							
						 
						
							2009-10-21 18:03:41 -07:00  
				
					
						
							
							
								 
						
							
							
								9ec55df988 
								
							
								 
							
						 
						
							
							
								
								Mark new version  
							
							
							
						 
						
							2009-10-22 01:51:27 +01:00  
				
					
						
							
							
								 
						
							
							
								4e04f6b3a5 
								
							
								 
							
						 
						
							
							
								
								* Clarified what FireQueueEmpty is doing with a MIN_CALLBACK_MS constant and upped it to 30ms  
							
							... 
							
							
							
							* Removed the unused PacketSent() function
* Switched UnackedPacketCollection from a SortedDictionary to a Dictionary now that the sorting is no longer needed. Big performance improvement for ResendUnacked() 
							
						 
						
							2009-10-21 17:02:55 -07:00  
				
					
						
							
							
								 
						
							
							
								2b39ff0a39 
								
							
								 
							
						 
						
							
							
								
								Merged master into prioritization  
							
							
							
						 
						
							2009-10-21 16:24:17 -07:00  
				
					
						
							
							
								 
						
							
							
								b06f258319 
								
							
								 
							
						 
						
							
							
								
								* FireQueueEmpty now checks if a measurable amount of time has passed, and if not it sleeps for a small amount of time. This throttles OnQueueEmpty calls where there is no callback or the callback is doing very little work  
							
							... 
							
							
							
							* Changed HandleQueueEmpty()'s Monitor.TryEnter() calls to locks. We want to take our time in this function and do all the work necessary, since returning too fast will induce a sleep anyways 
							
						 
						
							2009-10-21 16:21:08 -07:00  
				
					
						
							
							
								 
						
							
							
								2752a3525c 
								
							
								 
							
						 
						
							
							
								
								* Changed the timing calculations for sending resends/acks/pings from per-client back to per-scene  
							
							... 
							
							
							
							* Testing a fix from Jim to make the cpu usage fix cleaner 
							
						 
						
							2009-10-21 15:22:23 -07:00  
				
					
						
							
							
								 
						
							
							
								62f1bfd136 
								
							
								 
							
						 
						
							
							
								
								Testing out a hack to identify the source of the high cpu usage  
							
							
							
						 
						
							2009-10-21 14:25:22 -07:00  
				
					
						
							
							
								 
						
							
							
								bb4da417ad 
								
							
								 
							
						 
						
							
							
								
								Removing the Sleep(0) call from the OutgoingPacketHandler  
							
							
							
						 
						
							2009-10-21 14:03:49 -07:00  
				
					
						
							
							
								 
						
							
							
								7ee422a344 
								
							
								 
							
						 
						
							
							
								
								* Handle UseCircuitCode packets asynchronously. Adding an agent to a scene can take several seconds, and was blocking up packet handling in the meantime  
							
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							* Clamp retransmission timeout values between three and 10 seconds
* Log outgoing time for a packet right after it is sent instead of well before
* Loop through the entire UnackedPacketCollection when looking for expired packets 
							
						 
						
							2009-10-21 13:47:16 -07:00  
				
					
						
							
							
								 
						
							
							
								d88bb83136 
								
							
								 
							
						 
						
							
							
								
								Fix llParticleSystem to accept LSL variables and LSL constants in place  
							
							... 
							
							
							
							of the named constants for the rule selector.
Information provided by Snowcrash 
							
						 
						
							2009-10-21 20:47:24 +01:00