d4fc07aae1 
								
							
								 
							
						 
						
							
							
								
								minor: rename a parameter in OdeScene.Simulate() from actor -> prim since it's an OdePrim  
							
							
							
						 
						
							2011-10-28 22:17:55 +01:00  
				
					
						
							
							
								 
						
							
							
								750e8ec3da 
								
							
								 
							
						 
						
							
							
								
								Add new LindenCaps test dll to panda run as well as "nant test"  
							
							
							
						 
						
							2011-10-28 22:17:44 +01:00  
				
					
						
							
							
								 
						
							
							
								15142093ad 
								
							
								 
							
						 
						
							
							
								
								minor: add "threads show" as synonym for "show threads" for consistency  
							
							
							
						 
						
							2011-10-28 22:17:32 +01:00  
				
					
						
							
							
								 
						
							
							
								f050f0fc0b 
								
							
								 
							
						 
						
							
							
								
								Add "threads abort <thread-id>" simulator console command that allows us to abort a watchdog managed thread.  
							
							... 
							
							
							
							This is for diagnostic purposes. 
							
						 
						
							2011-10-28 22:17:20 +01:00  
				
					
						
							
							
								 
						
							
							
								a3c79b399e 
								
							
								 
							
						 
						
							
							
								
								Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around.  
							
							... 
							
							
							
							This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes.
Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers
Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer
MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this.  This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo) 
							
						 
						
							2011-10-28 22:17:10 +01:00  
				
					
						
							
							
								 
						
							
							
								424735efee 
								
							
								 
							
						 
						
							
							
								
								separate out future common setup code from EventQueueTests.AddForClient()  
							
							
							
						 
						
							2011-10-28 22:16:49 +01:00  
				
					
						
							
							
								 
						
							
							
								d5dfbc3844 
								
							
								 
							
						 
						
							
							
								
								Add new EventQueueTests with basic test to check that adding a client registers an http poll  
							
							
							
						 
						
							2011-10-28 22:16:31 +01:00  
				
					
						
							
							
								 
						
							
							
								c3127d1323 
								
							
								 
							
						 
						
							
							
								
								Remove earlier mistaken addition of EventQueueTests.cs  
							
							
							
						 
						
							2011-10-28 22:15:03 +01:00  
				
					
						
							
							
								 
						
							
							
								03c98c3b8f 
								
							
								 
							
						 
						
							
							
								
								Fix bugs in EventQueueGetModule.ClientClosed() and BaseHttpServer.RemovePollServerHTTPHandler() that stopped existing code in ClientClosed() from actually tearing down the poll handler  
							
							... 
							
							
							
							Actually doing the tear down appear to have no ill effects with region crossing and teleport. 
							
						 
						
							2011-10-28 22:09:53 +01:00  
				
					
						
							
							
								 
						
							
							
								24e02afeac 
								
							
								 
							
						 
						
							
							
								
								Comment out the uuid gatherer lines that I accidentally left in.  
							
							
							
						 
						
							2011-10-28 22:02:54 +01:00  
				
					
						
							
							
								 
						
							
							
								8d5606e09b 
								
							
								 
							
						 
						
							
							
								
								Rename some of the example commented out server names to mygridserver.com like all the others.  
							
							... 
							
							
							
							This is to make it easier to change all these names at once, where all grids services are running from the same location.
Also rearranges some lines in [Modules] so that StandaloneCommon.ini.example and GridCommon.ini.exmaple are consistent. 
							
						 
						
							2011-10-28 22:02:43 +01:00  
				
					
						
							
							
								 
						
							
							
								bd3d119a03 
								
							
								 
							
						 
						
							
							
								
								Make config comments about choosing assetcache modules clearer.  
							
							... 
							
							
							
							OpenSim needs an asset cache.  Running without one will cause problems.
Thanks to Ai Austin for the suggestions in http://opensimulator.org/mantis/view.php?id=4850  
							
						 
						
							2011-10-28 22:02:37 +01:00  
				
					
						
							
							
								 
						
							
							
								cf2405385d 
								
							
								 
							
						 
						
							
							
								
								Get UUIDGatherer to scan notecards in the graph for asset uuids.  
							
							... 
							
							
							
							This is to support npc baked texture saving in oars and iars.
May address http://opensimulator.org/mantis/view.php?id=5743  
							
						 
						
							2011-10-28 22:02:25 +01:00  
				
					
						
							
							
								 
						
							
							
								a6eba09dac 
								
							
								 
							
						 
						
							
							
								
								redirect UserInventoryHelpers to use a different CreateNotecardAsset() so we can comment out some inconsistency  
							
							
							
						 
						
							2011-10-28 22:02:18 +01:00  
				
					
						
							
							
								 
						
							
							
								b2ca7c0927 
								
							
								 
							
						 
						
							
							
								
								correct misleading method doc on CreateNotecardAsset()  
							
							
							
						 
						
							2011-10-28 22:02:09 +01:00  
				
					
						
							
							
								 
						
							
							
								dd6c236253 
								
							
								 
							
						 
						
							
							
								
								in AssetHelpers, store the actual text passed in to the method, not the string "data"  
							
							
							
						 
						
							2011-10-28 22:02:02 +01:00  
				
					
						
							
							
								 
						
							
							
								b2ff680cca 
								
							
								 
							
						 
						
							
							
								
								encode notecard assets in proper format for tests, rather than just using whatever string is given  
							
							
							
						 
						
							2011-10-28 22:01:54 +01:00  
				
					
						
							
							
								 
						
							
							
								23a9a7daa7 
								
							
								 
							
						 
						
							
							
								
								refactor: rename some AssetHelpers.CreateAsset() methods to CreateNotecardAsset()  
							
							
							
						 
						
							2011-10-28 22:01:47 +01:00  
				
					
						
							
							
								 
						
							
							
								19fde57fca 
								
							
								 
							
						 
						
							
							
								
								Change wording on asset requests.  
							
							... 
							
							
							
							Not all 'notified missing' assets are a problem.  Some are invalid references which happen to be buried in other text. 
							
						 
						
							2011-10-28 21:59:53 +01:00  
				
					
						
							
							
								 
						
							
							
								a556930456 
								
							
								 
							
						 
						
							
							
								
								Store scene identifier passed in to OdeScene for later debug messages  
							
							
							
						 
						
							2011-10-28 21:58:30 +01:00  
				
					
						
							
							
								 
						
							
							
								1a008b237b 
								
							
								 
							
						 
						
							
							
								
								Don't bother taking OdeLock during OdeScene construction, since there can be no contention until the object is constructed.  
							
							
							
						 
						
							2011-10-28 21:58:21 +01:00  
				
					
						
							
							
								 
						
							
							
								d6456b9ea8 
								
							
								 
							
						 
						
							
							
								
								Remove unnecessary lock of OdeLock in OdePrim.changeadd()  
							
							... 
							
							
							
							This taint can only ever be processed from the OdeScene.Simulate() loop, which already locks OdeLock. 
							
						 
						
							2011-10-28 21:58:12 +01:00  
				
					
						
							
							
								 
						
							
							
								5980d57b7a 
								
							
								 
							
						 
						
							
							
								
								minor: method doc to explain a lock of OdeLock  
							
							
							
						 
						
							2011-10-28 21:58:01 +01:00  
				
					
						
							
							
								 
						
							
							
								7c409eff53 
								
							
								 
							
						 
						
							
							
								
								Remove the unused CollisionLocker from ODE  
							
							... 
							
							
							
							Despite its name, this wasn't actually being used in any collision checking 
							
						 
						
							2011-10-28 21:56:04 +01:00  
				
					
						
							
							
								 
						
							
							
								614ea5a48a 
								
							
								 
							
						 
						
							
							
								
								refactor: Use SOP.SitTargetAvatar instead of calling a special GetAvatarOnSitTarget() which returned exactly the same thing  
							
							
							
						 
						
							2011-10-28 21:47:08 +01:00  
				
					
						
							
							
								 
						
							
							
								8905f34e18 
								
							
								 
							
						 
						
							
							
								
								rename OS_NPC_SIT_IMMEDIATE to OS_NPC_SIT_NOW since it's shorter and more understandable  
							
							... 
							
							
							
							This makes something like osNpcSit(npc, llGetKey(), OS_NPC_IMMEDIATE) now become
osNpcSit(npc, llGetKey(), OS_NPC_SIT_NOW);
This is why it's in development :) 
							
						 
						
							2011-10-28 21:47:00 +01:00  
				
					
						
							
							
								 
						
							
							
								380f2a1719 
								
							
								 
							
						 
						
							
							
								
								Implement osNpcStand(<npc-id>)  
							
							... 
							
							
							
							Allows you to stand an NPC that has sat. 
							
						 
						
							2011-10-28 21:46:53 +01:00  
				
					
						
							
							
								 
						
							
							
								1c66e08964 
								
							
								 
							
						 
						
							
							
								
								Implement osNpcSit().  This is still in development so don't trust it  
							
							... 
							
							
							
							Format is osNpcSit(<npc-uuid>, <target-uuid>, OS_NPC_SIT_IMMEDIATE)
e.g. osNpcSit(npc, llGetKey(), OS_NPC_SIT_IMMEDIATE);
At the moment, sit only succeeds if the part has a sit target set.
NPC immediately sits on the target even if miles away - they do not walk up to it.
This method is in development - it may change so please don't trust it yet.
Standing will follow shortly since that's kind of important once you're sitting :) 
							
						 
						
							2011-10-28 21:46:36 +01:00  
				
					
						
							
							
								 
						
							
							
								af564291f2 
								
							
								 
							
						 
						
							
							
								
								improve method doc on Scene.OtherRegionUp()  
							
							... 
							
							
							
							this is really just to trigger panda. 
							
						 
						
							2011-10-28 21:45:58 +01:00  
				
					
						
							
							
								 
						
							
							
								250eed5141 
								
							
								 
							
						 
						
							
							
								
								move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with the others  
							
							
							
						 
						
							2011-10-28 21:45:50 +01:00  
				
					
						
							
							
								 
						
							
							
								a2c9b3d83d 
								
							
								 
							
						 
						
							
							
								
								fetch physical_prim switch from [Startup] config from inside scene, as is done for most other scene config params  
							
							
							
						 
						
							2011-10-28 21:45:41 +01:00  
				
					
						
							
							
								 
						
							
							
								3a047b2bdb 
								
							
								 
							
						 
						
							
							
								
								Restore [Startup] physical_prim flag which can stop any prims being subject to physics  
							
							... 
							
							
							
							This had stopped working.  However, at the moment it still allows the physics flag to be set even though this has no effect.  This needs to be fixed.
Default for this flag is true as previously. 
							
						 
						
							2011-10-28 21:45:00 +01:00  
				
					
						
							
							
								 
						
							
							
								f8deca7f2d 
								
							
								 
							
						 
						
							
							
								
								remove redundant PhysActor.IsPhysical call from SOP.UpdatePrimFlags() as its done immediately afterwards in DoPhysicsPropertyUpdate()  
							
							
							
						 
						
							2011-10-28 21:44:52 +01:00  
				
					
						
							
							
								 
						
							
							
								63a6bc93e4 
								
							
								 
							
						 
						
							
							
								
								refactor: Remove redundant code in SOP.UpdatePrimFlags()  
							
							
							
						 
						
							2011-10-28 21:44:44 +01:00  
				
					
						
							
							
								 
						
							
							
								50c340ef35 
								
							
								 
							
						 
						
							
							
								
								factor common code out into SOP.RemoveFromPhysics()  
							
							
							
						 
						
							2011-10-28 21:44:36 +01:00  
				
					
						
							
							
								 
						
							
							
								41e7e613a2 
								
							
								 
							
						 
						
							
							
								
								reduce access to ODECharacter methods to make code analysis easier.  Eliminate redundant argument on ProcessTaints()  
							
							
							
						 
						
							2011-10-28 21:44:28 +01:00  
				
					
						
							
							
								 
						
							
							
								4d1ab38068 
								
							
								 
							
						 
						
							
							
								
								restrict unnecessary access levels on ODEPrim fields/properties  
							
							
							
						 
						
							2011-10-28 21:44:20 +01:00  
				
					
						
							
							
								 
						
							
							
								47c412ca1e 
								
							
								 
							
						 
						
							
							
								
								refactor: make methods that do not need to be public in ODE private or internal to aid code reading/analysis.  Remove some unused method arguments  
							
							
							
						 
						
							2011-10-28 21:44:12 +01:00  
				
					
						
							
							
								 
						
							
							
								acb0a5b6c1 
								
							
								 
							
						 
						
							
							
								
								refactor: rename IClientAPI.SendPrimUpdate() to SendEntityUpdate() since it sends entity updates (including presence ones), not just prims.  
							
							
							
						 
						
							2011-10-28 21:43:39 +01:00  
				
					
						
							
							
								 
						
							
							
								1b8716a99a 
								
							
								 
							
						 
						
							
							
								
								Get rid of some traces of the old pre-ROBUST grid architecture config  
							
							
							
						 
						
							2011-10-28 21:41:48 +01:00  
				
					
						
							
							
								 
						
							
							
								9edbb4f77a 
								
							
								 
							
						 
						
							
							
								
								Bring LindenUDP.Tests back from the dead.  No tests are running.  
							
							... 
							
							
							
							Code drift means that most of this stuff doesn't compile but the structure is still useful.
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/Tests/TestLLPacketServer.cs 
							
						 
						
							2011-10-28 21:40:53 +01:00  
				
					
						
							
							
								 
						
							
							
								753f11273f 
								
							
								 
							
						 
						
							
							
								
								re-enable running linden udp tests in local.include, though no tests are currently active there  
							
							
							
						 
						
							2011-10-28 21:31:44 +01:00  
				
					
						
							
							
								 
						
							
							
								435aefe1bf 
								
							
								 
							
						 
						
							
							
								
								Drop some unnecessary ContainsKey() checking before Remove() in BaseHttpServer()  
							
							... 
							
							
							
							Remove() presumably does this check anyway since it just returns false if the key is not in the collection. 
							
						 
						
							2011-10-28 21:30:36 +01:00  
				
					
						
							
							
								 
						
							
							
								e5286b7b7c 
								
							
								 
							
						 
						
							
							
								
								Fix bugs in EventQueueGetModule.ClientClosed() and BaseHttpServer.RemovePollServerHTTPHandler() that stopped existing code in ClientClosed() from actually tearing down the poll handler  
							
							... 
							
							
							
							Actually doing the tear down appear to have no ill effects with region crossing and teleport. 
							
						 
						
							2011-10-28 21:29:44 +01:00  
				
					
						
							
							
								 
						
							
							
								aa4637db47 
								
							
								 
							
						 
						
							
							
								
								Add optional getauthinfo and setauthinfo authentication service calls.  
							
							... 
							
							
							
							These are disabled by default, as before.  Please only turn these on in secure grids, since they allow the same facilities as the existing SetPassword call (also disabled by default)
These facilities can be helpful when integrating external systems, in addition to the existing option of adapting an IAuthenticationService or using WebLoginKey 
							
						 
						
							2011-10-24 23:28:02 +01:00  
				
					
						
							
							
								 
						
							
							
								73c201449f 
								
							
								 
							
						 
						
							
							
								
								very minor removal of old commented out line of code in OdeScene  
							
							
							
						 
						
							2011-10-21 00:08:59 +01:00  
				
					
						
							
							
								 
						
							
							
								36be226dc8 
								
							
								 
							
						 
						
							
							
								
								remove unnecessary null check on _collisionEventPrim  
							
							
							
						 
						
							2011-10-21 00:08:45 +01:00  
				
					
						
							
							
								 
						
							
							
								ea5d1d0ff0 
								
							
								 
							
						 
						
							
							
								
								Get OdeScene to use passed in time step rather than hard-coded 0.089  
							
							... 
							
							
							
							However, I still don't recommend changing MinFrameTime from 0.089, high values do not work well and lower values don't seem to make much difference 
							
						 
						
							2011-10-21 00:08:32 +01:00  
				
					
						
							
							
								 
						
							
							
								299cc2d12d 
								
							
								 
							
						 
						
							
							
								
								Pass PhysicsScene.Simulate() only the MinFrameTime rather than the useless Math.Max(SinceLastFrame.TotalSeconds, MinFrameTime)  
							
							... 
							
							
							
							SinceLastFrame was calculating the interval between any sleep that had occurred to pad out the frame time and the start of the next frame.
This would usually be below MinFrameTime but occasionally if the sleep was long it would be above, often due to the time required to update the watchdog.
This doesn't appear to play much practical role right now.
ODE was actually ignoring it entirely.  Bullet might be helped slightly by receiving a non-varying value. 
							
						 
						
							2011-10-21 00:06:20 +01:00  
				
					
						
							
							
								 
						
							
							
								4ecd3fbff1 
								
							
								 
							
						 
						
							
							
								
								For now, stop passing timeStep into methods where it's not actually used.  
							
							
							
						 
						
							2011-10-21 00:06:13 +01:00