1c618843b8 
								
							
								 
							
						 
						
							
							
								
								formatting changes to SceneObjectPart.SendSound; consistent indentation  
							
							
							
						 
						
							2012-10-29 23:38:58 +00:00  
				
					
						
							
							
								 
						
							
							
								32db725dd7 
								
							
								 
							
						 
						
							
							
								
								SceneObjectPart.SendSound can exit early if a sound module was not found.  
							
							
							
						 
						
							2012-10-29 23:38:58 +00:00  
				
					
						
							
							
								 
						
							
							
								f4fe8763ad 
								
							
								 
							
						 
						
							
							
								
								Changing the logic order in the TaskInventory iterator of ScenObjectPart.SendSound, since we can currently have non-unique object inventory names so we should check the asset type first.  
							
							
							
						 
						
							2012-10-29 23:38:58 +00:00  
				
					
						
							
							
								 
						
							
							
								b42cfe49a2 
								
							
								 
							
						 
						
							
							
								
								Replacing double-if block in SceneObjectPart.SendSound with Util.Clip  
							
							
							
						 
						
							2012-10-29 23:38:57 +00:00  
				
					
						
							
							
								 
						
							
							
								6440892788 
								
							
								 
							
						 
						
							
							
								
								TryGetScenePresence in TriggerSound is probably meant to be using the ownerID, not the objectID  
							
							
							
						 
						
							2012-10-29 23:38:57 +00:00  
				
					
						
							
							
								 
						
							
							
								516ee244b4 
								
							
								 
							
						 
						
							
							
								
								swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to imply why we're doing an early return.  
							
							
							
						 
						
							2012-10-29 23:38:57 +00:00  
				
					
						
							
							
								 
						
							
							
								1d47bcb6b6 
								
							
								 
							
						 
						
							
							
								
								stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs  
							
							
							
						 
						
							2012-10-29 23:38:57 +00:00  
				
					
						
							
							
								 
						
							
							
								20be6a4b48 
								
							
								 
							
						 
						
							
							
								
								refactoring thisSpGain in PlayAttachedSound as it was previously using two typecasts in the assignment and had the assignment on a separate line to the declaration  
							
							
							
						 
						
							2012-10-29 23:38:57 +00:00  
				
					
						
							
							
								 
						
							
							
								6bd1f0f209 
								
							
								 
							
						 
						
							
							
								
								Factoring out an if-else block in PlayAttachedSound as it was using the previously hard-coded max distance value.  
							
							
							
						 
						
							2012-10-29 23:38:57 +00:00  
				
					
						
							
							
								 
						
							
							
								375fb66589 
								
							
								 
							
						 
						
							
							
								
								making the max distance for sounds to be heard from their origin a configurable option exposed via a public field on ISoundModule (with private setter in the implementation)  
							
							
							
						 
						
							2012-10-29 23:38:57 +00:00  
				
					
						
							
							
								 
						
							
							
								ed162a10be 
								
							
								 
							
						 
						
							
							
								
								Converting the ISoundModule implementation from an IRegionModule to an INonSharedRegionModule  
							
							
							
						 
						
							2012-10-29 23:38:57 +00:00  
				
					
						
							
							
								 
						
							
							
								7560010f34 
								
							
								 
							
						 
						
							
							
								
								Immediately setting gain to zero as a workaround for code not stopping sound started by llPlaySound  
							
							
							
						 
						
							2012-10-29 23:38:56 +00:00  
				
					
						
							
							
								 
						
							
							
								09f4e72d6a 
								
							
								 
							
						 
						
							
							
								
								Fix memory leak where removing an NPC did not remove its circuits.  
							
							... 
							
							
							
							This was because we were removing by circuitcode where NPCs have no code.
Now removing by agent ID instead.
This commit also fixes the "show circuits" console command to work properly where the circuit has no associated IP address. 
							
						 
						
							2012-10-29 23:22:40 +00:00  
				
					
						
							
							
								 
						
							
							
								5681e812a5 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-10-29 23:19:06 +00:00  
				
					
						
							
							
								 
						
							
							
								c97890ca69 
								
							
								 
							
						 
						
							
							
								
								Add "force gc" region console command which manually invokes garbage collection.  
							
							... 
							
							
							
							For debugging purposes. 
							
						 
						
							2012-10-29 22:53:06 +00:00  
				
					
						
							
							
								 
						
							
							
								5b0fc60296 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Physics/OdePlugin/ODEPrim.cs 
							
						 
						
							2012-10-28 18:58:43 +00:00  
				
					
						
							
							
								 
						
							
							
								502efdb894 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs 
							
						 
						
							2012-10-28 18:43:28 +00:00  
				
					
						
							
							
								 
						
							
							
								5a96ef52cb 
								
							
								 
							
						 
						
							
							
								
								Deep copy the collection of at_target objects so it can't be modified while  
							
							... 
							
							
							
							it's being iterated 
							
						 
						
							2012-10-28 18:41:47 +00:00  
				
					
						
							
							
								 
						
							
							
								dc2c198e5d 
								
							
								 
							
						 
						
							
							
								
								Set the script state to new rez when a scriptis saved, rather than region start.  
							
							... 
							
							
							
							Prevents CHANGED_REGION_RESTART being sent to scripts when saving. 
							
						 
						
							2012-10-28 19:09:14 +01:00  
				
					
						
							
							
								 
						
							
							
								1a34f42426 
								
							
								 
							
						 
						
							
							
								
								Add a property to determine if a link set is stored in the database. Also, fix  
							
							... 
							
							
							
							a bug where "Force object permissive" god action would fail to reset child prim
permissions. 
							
						 
						
							2012-10-28 18:34:57 +01:00  
				
					
						
							
							
								 
						
							
							
								0d00b97aec 
								
							
								 
							
						 
						
							
							
								
								Deep copy the collection of at_target objects so it can't be modified while  
							
							... 
							
							
							
							it's being iterated 
							
						 
						
							2012-10-28 18:45:16 +00:00  
				
					
						
							
							
								 
						
							
							
								db7f4074b5 
								
							
								 
							
						 
						
							
							
								
								revert last change  
							
							
							
						 
						
							2012-10-28 14:39:04 +00:00  
				
					
						
							
							
								 
						
							
							
								fbe4ec8ee0 
								
							
								 
							
						 
						
							
							
								
								fix ode timing  
							
							
							
						 
						
							2012-10-28 14:32:55 +00:00  
				
					
						
							
							
								 
						
							
							
								dd0323d89e 
								
							
								 
							
						 
						
							
							
								
								minor change  
							
							
							
						 
						
							2012-10-28 14:04:39 +00:00  
				
					
						
							
							
								 
						
							
							
								8bb2905416 
								
							
								 
							
						 
						
							
							
								
								test limit ode exec time by time not number of loops done  
							
							
							
						 
						
							2012-10-28 11:55:11 +00:00  
				
					
						
							
							
								 
						
							
							
								ad7f273d95 
								
							
								 
							
						 
						
							
							
								
								more debug  
							
							
							
						 
						
							2012-10-28 10:25:58 +00:00  
				
					
						
							
							
								 
						
							
							
								e297e90bda 
								
							
								 
							
						 
						
							
							
								
								remove pre physics build testing  
							
							
							
						 
						
							2012-10-28 09:57:41 +00:00  
				
					
						
							
							
								 
						
							
							
								aa97014ee4 
								
							
								 
							
						 
						
							
							
								
								Add some extra debug on scene close  
							
							
							
						 
						
							2012-10-28 09:51:27 +00:00  
				
					
						
							
							
								 
						
							
							
								42cd27c46a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2012-10-28 00:30:55 +01:00  
				
					
						
							
							
								 
						
							
							
								3531f29a6a 
								
							
								 
							
						 
						
							
							
								
								minor: Fix verbose IAR save message to make it a bit clearer that item data is being saved at that point, not asset data.  
							
							
							
						 
						
							2012-10-27 00:24:25 +01:00  
				
					
						
							
							
								 
						
							
							
								cc204497e0 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-10-26 23:10:52 +01:00  
				
					
						
							
							
								 
						
							
							
								67432fcbf2 
								
							
								 
							
						 
						
							
							
								
								Fix "save iar" hanging permanently if the asset request phase times out.  
							
							... 
							
							
							
							Unlike "save oar", this was happening on the same thread as the original request.
The timeout happens on another so the original thread is never aborted.
On "save oar" this leaves the thread hanging (still bad) but on "save iar" it left the console thread hanging.
Temporary fix is to make "save iar" do asset request on a separate thread, like "save oar".
Longer term fix will be to restructure asset save to use a ManualResetEvent rather than a separate timeout timer. 
							
						 
						
							2012-10-26 23:08:59 +01:00  
				
					
						
							
							
								 
						
							
							
								f3f794a122 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs 
							
						 
						
							2012-10-26 21:47:41 +01:00  
				
					
						
							
							
								 
						
							
							
								1c5f6e48b8 
								
							
								 
							
						 
						
							
							
								
								Separate LSL's notion of the default anim from the actually playing anims.  
							
							
							
						 
						
							2012-10-26 21:23:20 +01:00  
				
					
						
							
							
								 
						
							
							
								de6f147d3c 
								
							
								 
							
						 
						
							
							
								
								Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO hud is"  
							
							... 
							
							
							
							This reverts commit fa484c3494 
							
						 
						
							2012-10-26 21:16:27 +01:00  
				
					
						
							
							
								 
						
							
							
								26cc57b6ca 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs 
							
						 
						
							2012-10-26 21:13:01 +01:00  
				
					
						
							
							
								 
						
							
							
								16809bd0ea 
								
							
								 
							
						 
						
							
							
								
								minor: Make the error thrown logged when a simulator in grid mode is trying to set estate owner to a user that doesn't exist a little more obvious.  
							
							
							
						 
						
							2012-10-26 02:36:58 +01:00  
				
					
						
							
							
								 
						
							
							
								80dcc13af2 
								
							
								 
							
						 
						
							
							
								
								refactoring IWorldCommListenerInfo.GetRegexBitfield() method to be a field with a private setter  
							
							
							
						 
						
							2012-10-26 02:08:00 +01:00  
				
					
						
							
							
								 
						
							
							
								e977761071 
								
							
								 
							
						 
						
							
							
								
								adding ability for listeners to be filtered by regular expressions and a general-purpose function to see if a given string matches a given regex  
							
							
							
						 
						
							2012-10-26 02:08:00 +01:00  
				
					
						
							
							
								 
						
							
							
								18b1ee6f37 
								
							
								 
							
						 
						
							
							
								
								Formatting and casing correction in WorldCommModule, trailing new line in OSSL to get git diff to not complain  
							
							
							
						 
						
							2012-10-26 02:08:00 +01:00  
				
					
						
							
							
								 
						
							
							
								1b3b7a61ac 
								
							
								 
							
						 
						
							
							
								
								minor: Add comment as to why we are pulcking plain old ints out of the LSL_List when converting values from LSL for modInvoke()  
							
							
							
						 
						
							2012-10-26 01:50:46 +01:00  
				
					
						
							
							
								 
						
							
							
								ecdb88679e 
								
							
								 
							
						 
						
							
							
								
								Removing the apparently superfluous explicit namespace reference so that the if-else-if-else block in ConvertFromLSL can have a consistent appearance  
							
							
							
						 
						
							2012-10-26 01:43:54 +01:00  
				
					
						
							
							
								 
						
							
							
								01972cc9e8 
								
							
								 
							
						 
						
							
							
								
								system ints can end up in LSL lists, which can cause counter-intuitive unknown list element type errors in ConvertFromLSL (via modInvoke)  
							
							
							
						 
						
							2012-10-26 01:43:53 +01:00  
				
					
						
							
							
								 
						
							
							
								2fb89b5aac 
								
							
								 
							
						 
						
							
							
								
								Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations since the call itself does nothing and the return value is ignored by all callers.  
							
							... 
							
							
							
							This is a very old method (+4 years) so is probably confusing code cruft. 
							
						 
						
							2012-10-26 01:15:16 +01:00  
				
					
						
							
							
								 
						
							
							
								85c909c0b5 
								
							
								 
							
						 
						
							
							
								
								Fixed saving non-square multi-region OARs  
							
							
							
						 
						
							2012-10-26 00:06:44 +01:00  
				
					
						
							
							
								 
						
							
							
								dc17cee044 
								
							
								 
							
						 
						
							
							
								
								minor: if a scene is already shutting down on Scene.Close(), warn and exit instead of attempting to run another shutdown concurrently.  
							
							... 
							
							
							
							Thanks to Oren Hurvitz for this change. 
							
						 
						
							2012-10-25 23:47:55 +01:00  
				
					
						
							
							
								 
						
							
							
								b4923da334 
								
							
								 
							
						 
						
							
							
								
								Changed "course" to "coarse" in several places  
							
							
							
						 
						
							2012-10-25 23:32:37 +01:00  
				
					
						
							
							
								 
						
							
							
								424f68b64b 
								
							
								 
							
						 
						
							
							
								
								Changed duplicate Asset ID's to unique ID's in CollisionSoundsAssetSet.xml  
							
							
							
						 
						
							2012-10-25 23:30:48 +01:00  
				
					
						
							
							
								 
						
							
							
								0482758e96 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-10-25 23:17:07 +01:00  
				
					
						
							
							
								 
						
							
							
								22e216fd12 
								
							
								 
							
						 
						
							
							
								
								In Scene.Close(), dispose of the physics scene after base.Close() since script events can still access Physics scene until the script engine shuts down (triggered off base.Close())  
							
							... 
							
							
							
							XEngine listeners to EventManager.OnShutdown which is triggered from base.Close().
Possibly it could listen for the earlier OnSceneShuttingDown instead, but the easier solution right now is to relocate disposal of the physics scene.
This bug has existed since c150320 
							
						 
						
							2012-10-25 22:55:29 +01:00