Adam Frisby
d12c2be492
Sims can now load their datastore (their localworld class - prims/terrain/etc) from a file indicated by the grid server. This allows you to have a floating pool of regions tasked to whichever region they need to be at any time.
2007-05-04 07:23:41 +00:00
MW
a595881dc0
fixed the VS 2005 solution/ project files.
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and a couple of other small changes
2007-04-30 15:38:51 +00:00
gareth
328c9ccb24
Copied gridserver ready to convert to asset server
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I'M THAT NUTS!!!!!!!!
2007-04-29 23:58:57 +00:00
Adam Frisby
6c7ebf19b5
Bugfixes
2007-04-28 00:32:00 +00:00
Adam Frisby
8f5c96f02b
Dumb mistake #2
2007-04-27 22:29:29 +00:00
Adam Frisby
fadb4a9dcc
Dumb mistake - forgot to assign the datastore variable
2007-04-27 22:26:57 +00:00
Adam Frisby
6ce5b6e439
Major ass commit
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Added new "Datastore" parameter to simconfig.xml which is passed to storage engines via a new Initialise() function.
2007-04-27 21:11:02 +00:00
Adam Frisby
feca5d22c6
* Added new commandline option -config <configfile.xml>
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Note: This is untested but is a very simple change and should 'just work'. If someone can test, appreciated.
2007-04-27 20:32:02 +00:00
MW
14a4ff3081
added just what opensim needs...yet another command line option: -noverbose . cut down on the system console output (should really be stopping it all but not all output is going through OpenSim.Framework.Console)
2007-04-26 17:50:25 +00:00
MW
a7c374ac51
At last: avatar-template.dat is no more
2007-04-26 17:29:41 +00:00
MW
c64039363d
Mostly working again.
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Updated to lastest libsl and handled the changes to the message templates (some byte fields are now ushort fields ).
Still seems to be a problem when logging on, in that I get the downloading clothing message at the end of the precaching (which I didn't before)
2007-04-26 12:56:14 +00:00
MW
f06d0f1047
attempted bug fix
2007-04-25 18:48:08 +00:00
MW
9ed0a8dbad
updated to use lastest version of libsl but is currently broke when using SL viewer 1.15.02, due to big changes in the message templates.
2007-04-25 18:12:06 +00:00
MW
68b33294b1
Can now use the xml config file for setting up things like sandbox mode, login server, physics engine etc. To use this mode add just -configfile to the startup line (instead of the -sandbox etc)
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A example of what to add to the xml is: SandBox="true" LoginServer="true" UserAccounts="false" LocalAssets="false" PhysicsEngine="basicphysics" (add those to config node in simconfig.xml).
The current options for PhysicsEngine are : basicphysics, RealPhysX, OpenDynamicsEngine.
2007-04-25 13:47:32 +00:00
MW
f7b51d63a8
Small clean up of files and directories
2007-04-25 13:03:48 +00:00
Adam Frisby
7dd98f3094
Moved console input-handling function "RunTerrainCmd" into BasicTerrain itself, this allows independent versions of BasicTerrain to have different functionality exposed directly.
2007-04-24 18:01:37 +00:00
Adam Frisby
d82466ec82
Added mutex instead of lock for update
2007-04-22 18:51:03 +00:00
Adam Frisby
2194b74473
Needs testing.
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1. Fixed Update Lock (should now compile)
2. Added support for rescaling a primitive without it jerking to the side.
2007-04-22 18:48:45 +00:00
Adam Frisby
6103e06a34
Added lock around World.Update to prevent multiple updates occuring simultaneously (it happened!)
2007-04-22 18:00:01 +00:00
Adam Frisby
869b39c451
SimClient: Added Try/Catch over block of code which is triggering an exception that should not be triggerable. (Duplicate key after dictionary is locked, checked for key, then added) [!?!?]
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AvatarUpdate: Added check for if the physics actor is null before attempting to access it.
2007-04-22 17:31:51 +00:00
lbsa71
60047aa5a6
=== Dedicated to Jesse. ===
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* Deleted empty directory
2007-04-22 09:44:27 +00:00
gareth
b0dfd5602a
Now starts up a laggy (to be fixed) TCP server in grid mode and sends a banner
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NEED THREAD POOLS!!! DO NOT LET ME GET AWAY WITH BEING LAZY PEOPLE!
2007-04-22 05:40:00 +00:00
Adam Frisby
c1f34105fa
Bumped avatar entry height to 15m above ground rather than the old 1m above ground. Should prevent 'below ground' arrivals.
2007-04-22 04:49:12 +00:00
Adam Frisby
77723fbda1
Removed last references to ancient LandMap[] array.
2007-04-22 03:28:58 +00:00
Adam Frisby
cb2e495202
Commented first 50% of World.cs's functions with /// tags
2007-04-22 03:25:18 +00:00
Adam Frisby
0b54136042
Small fix
2007-04-22 03:16:26 +00:00
Adam Frisby
c6b1dd0fac
Added exception handling to each function in World.cs - code is assumed stable so MSVC debugging of this code should no longer be needed. If however, it is needed, put a breakpoint on the exception handler concerned.
2007-04-22 03:15:22 +00:00
gareth
1dfda8f744
Added OpenGridProtocol class - start of the new TCP-based intersim protocol, very basic skeleton
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First commit since we lost JesseMalt - Dedicated to their memory
2007-04-21 17:36:03 +00:00
Adam Frisby
2844c56ef4
Terrain / Physics / Storage:
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* Added terrain "taint" - if terrain is tainted, the terrain is marked as needing to be saved.
* Added check for taint in the Backup() routine, if taint is found, terrain is saved and physics engine is notified.
2007-04-21 05:51:10 +00:00
Adam Frisby
9990bf4826
Config:
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* Added sane defaults to each configuration step. (The defaults for sim/user/grid will now create a working grid)
2007-04-21 05:09:06 +00:00
Adam Frisby
984235c622
Terrain:
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* Added 'multiply' command since rescale doesnt exactly do what Adam wants.
2007-04-20 14:53:38 +00:00
Adam Frisby
ae8824985c
Terrain:
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* Added 'rescale' command for normalising a terrain between two values
2007-04-20 14:49:24 +00:00
MW
84700807c7
Hopefully fixed the forward slash bug in the gridurl set up
2007-04-20 13:44:17 +00:00
Adam Frisby
258e62679a
Console:
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* Reorganised and added default handlers to main functions
* Removed "regenerate" command, use "terrain regenerate" instead.
* Added new "terrain seed" command to set the random seed
* Added new "terrain load" command to load a terrain from disk
* Added new "terrain save" command to save a terrain to disk
Terrain:
* Added new export and import functions for some common formats
* Added new setSeed function to allow customising the random seed
2007-04-20 05:39:01 +00:00
MW
ec790b8876
2007-04-17 19:49:58 +00:00
MW
631d30b80d
Yet another command line option (really need to get all these moved into a config file), this one: "-localasset" (without the quotes) is a temporary hack to use a local asset server when in grid mode. (use with extreme caution if you have more than one sim in a grid)
2007-04-17 13:39:21 +00:00
MW
2180bdf64a
Hopefully undid the murder I committed in the last commit
2007-04-17 12:25:20 +00:00
MW
d5406fe773
A few fixes and stopped sim crossing being attempted in sandbox mode
2007-04-17 12:03:52 +00:00
gareth
3e86870f7f
Created skeleton SimComms.cs for sim<->sim UDP circuits
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Fixed bug with <0,0> co-ordinates on sim crossing
2007-04-17 10:53:50 +00:00
gareth
bbcb20e192
Sim crossing now works (except for broken co-ordinates, resets to 0,0 - to be fixed soon)
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Fixed sandbox mode fully
Scrapped former XML-RPC expect_user call for sim crossings
Sim client thread can upgrade/downgrade between full and child agent dynamically
2007-04-17 01:38:20 +00:00
MW
990680027f
Started to fix sandbox mode
2007-04-15 09:45:34 +00:00
gareth
7f0ecec464
unbroke sandbox mode
2007-04-15 02:50:09 +00:00
gareth
f9b7cc53de
W00t! multiple sims!
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Misc bugfixes
Child agents!!!!!!
General sexy stuff
2007-04-15 02:31:34 +00:00
gareth
dd5f4abdb9
Fixed weird XML/HTTP bugs
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Can now update a sim profile at startup automatically! W00t!
Untested neighbours code (for sim crossings)
Didn't drink any red bull today :( Used liquid guarana extract + cola
2007-04-13 15:14:21 +00:00
gareth
cc53580ba4
aaaaaaarrrrrrrrrggggghhhhhhhh why oh why?
2007-04-12 18:34:17 +00:00
lbsa71
1a28ef6292
* Replaced GridHTTPServer and UserHTTPServer with BaseHttpServer
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* Now dumping default value in config.
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2007-04-11 20:07:58 +00:00
lbsa71
08d5d10d62
* Started on converting UserHTTPServer to BaseHttpServer
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* Added a 'param' param to the RestMethod
* Added RestHandlerEntry to store more info about the 'rest' handler
2007-04-11 14:14:19 +00:00
MW
bea8e2b826
Renamed the Servers directory to OpenSim.Servers
2007-04-11 13:40:29 +00:00
MW
2f3b6c4b10
small improvement to the jvm and test script
2007-04-11 12:49:00 +00:00
MW
5ad6d5a939
First basic test script now works in the jvm scripting engine.
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For it to work you need to have a java sdk installed and the javac.exe somewhere in the environment Path variable.
Then To test, copy the text from bin/script1.text into a note card and then add that note to a prim.
2007-04-11 12:13:21 +00:00