Commit Graph

4711 Commits (d66de839385617bdcfb9a52de6bef8a5f496dbca)

Author SHA1 Message Date
Jeff Ames a0ccb1235a Fix paths in LaunchSLClient prebuild.xml 2008-05-01 17:10:40 +00:00
Jeff Ames e38ee199b9 Refactor machine-dependent configuration in LaunchSLClient. 2008-05-01 17:07:58 +00:00
Adam Frisby fc6c4dc399 * Cleaning code still. 2008-05-01 16:41:01 +00:00
Teravus Ovares c803e0cca1 * Deletes my EventReader ScriptRewriter. It isn't required to rewrite the script to publish the events anymore.
* Introduces a language(regex) independent event recognizer and publishes the events the script listens.
2008-05-01 16:39:02 +00:00
Adam Frisby 13526097f2 * Spring cleaning on Region.Environment.
* Converted a large number of read-only fields to be actually, readonly.
* Reformatted code sections.
* Removed redundant code.
2008-05-01 16:35:00 +00:00
Adam Frisby 01f31fd933 * Breaking all the code, breaking all the code..!
* Made a bunch more members static, removed some dead code, general cleaning.
2008-05-01 16:23:53 +00:00
Adam Frisby 5231903778 * In ur code. Making it static.
* Converted a bunch of functions to static functions.
2008-05-01 16:03:53 +00:00
Jeff Ames e9e97d69dc Add basic OS X support to LaunchSLClient 2008-05-01 15:50:58 +00:00
Adam Frisby 5da028f6ef * Removing duplicate files that somehow got undeleted from TortoiseSVN. Fixed. 2008-05-01 15:46:46 +00:00
Adam Frisby a1c8aa4050 * Cleaned namespaces of entire solution. OpenSim directories now correspond with namespaces. 2008-05-01 15:36:39 +00:00
Jeff Ames 92fd719d7b Moving LaunchSLClient source files so build works (2/2) 2008-05-01 15:28:48 +00:00
Jeff Ames 387d506590 Add prebuild stuff to LaunchSLClient. Moving LaunchSLClient source files so build works (1/2) 2008-05-01 15:26:13 +00:00
Teravus Ovares 56b4f5a2ea * committing what I've got so far for DuplicateOnRay so I don't fight the conflict monster later. Not done yet, doesn't crash the server. 2008-05-01 15:17:49 +00:00
Adam Frisby 4692e92312 * Assorted spring cleanings. 2008-05-01 14:45:56 +00:00
Jeff Ames d51ce47b2d Update svn properties. Minor formatting cleanup. 2008-05-01 14:31:30 +00:00
Adam Frisby bdf1262605 * Looks like I had the bamboo build right in the first place - it was just throwing an exception onto the console needlessly. Yay! 2008-05-01 14:23:57 +00:00
Adam Frisby b663c8d6d2 * Only testing binaries with tests for the moment. 2008-05-01 14:14:57 +00:00
Adam Frisby 6c77aba2f8 * Attempting to add NUnit testing to our Bamboo builder. 2008-05-01 14:09:03 +00:00
Adam Frisby 4ef6f53a11 * Adding unit test support to Environment for modules.
* Written some unit tests for Terrain Module as an example.
2008-05-01 13:59:58 +00:00
Justin Clarke Casey 13e51b197c * Add more class cast exceptions to mysql read inventory item to cover all new fields - not just those I think are initially failing.
* This is more likely to allow existing mysql databases to work temporarily, if the previous revision doesn't work
2008-05-01 13:41:36 +00:00
Justin Clarke Casey d72bdf432a * Align new fields upgrade sql to have the same 'not null' and default settings as when an inventoryitems table is newly created
* Normalize logging titles in database code, though this doesn't yet cover invoking code
2008-05-01 13:27:40 +00:00
Justin Clarke Casey 6e9042c3d3 * Change mysql inventory items table version 3 upgrade sql to provide explicit default values 2008-05-01 12:33:05 +00:00
Adam Frisby 7bcdec4e8f * Applying Mantis#1097 - Thanks Xantor!
- Fix for llRound (now rounds in LL-compatible fashion, rather than using bankers rounding)
- Implementation of llAngleBetween
2008-05-01 12:11:34 +00:00
Justin Clarke Casey 9024fe68fc * Insert temporary cast exception catching code to deal with mantis 1099 - mysql inventoryitems table problem 2008-05-01 12:08:22 +00:00
Teravus Ovares 1c697ef0d2 * You can now rez objects out of inventory at the correct offset from prim you rez it on. Including multi prim groups and prim that have different X/Y/Z scales. 2008-05-01 06:31:12 +00:00
Teravus Ovares f4e22b1356 * Fix OBB raycaster to respond properly to rays cast from any direction. 2008-05-01 04:58:15 +00:00
Teravus Ovares 1d9c68969e * ODE Tweak. See if this helps. 2008-05-01 00:54:21 +00:00
Teravus Ovares 4dfc9bdd0b * Whoops, SQLite land data malfunction. Fixed. 2008-05-01 00:40:47 +00:00
Adam Frisby 25a49ac4de * Spring cleaned a bunch of '//TODO: unused' marked functions. 2008-04-30 23:11:07 +00:00
Adam Frisby b67cf72bc3 * Fix #3 2008-04-30 23:03:54 +00:00
Adam Frisby a336abe1d6 * Fix attempt #2. 2008-04-30 22:58:26 +00:00
Adam Frisby 92e10a91b2 * Trying to fix bamboo build script so that builds.opensimulator.org makes packages with file paths embedded in vain attempt to prevent my BF from maiming me. :) 2008-04-30 22:49:56 +00:00
Adam Frisby be20f41637 * Cruft removal step #1. Cleaning Modules directory. 2008-04-30 21:43:47 +00:00
Adam Frisby 3da6a05eaa * Sometimes you know, you do something really stupid.
* This is one of those times (should fix build)
2008-04-30 21:32:14 +00:00
Adam Frisby 919aed1058 * And more 2008-04-30 21:23:37 +00:00
Adam Frisby 24e6f6a891 * Commiting more missed files. 2008-04-30 21:23:18 +00:00
Adam Frisby 4a8c1e4393 * Commiting a bunch of missed files. 2008-04-30 21:22:29 +00:00
Adam Frisby 8b0c795a5e * Previous commit managed to miss some files despite me hitting 'Select all'.
* Attached.
2008-04-30 21:17:32 +00:00
Adam Frisby f5c312bc3c * Refactored Environment/Modules directory - modules now reside in their own directory with any associated module-specific classes.
* Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.)
* This should be moved into a seperate project file.
2008-04-30 21:16:36 +00:00
Teravus Ovares 19723767a9 * Adds the AuthbuyerID field to sqlite and makes use of it.
* Includes a more user-friendly way of adding it saying, 'Your land table was recently updated.  You need to restart the simulator.  Exiting'
2008-04-30 21:15:48 +00:00
Teravus Ovares b3f44fbb94 * Refactored the land table to be versionable in mySQL.
* Added AuthbuyerID so that if someone sets a land for sale to someone and then restarts the simulator, when the simulator comes back up, the setting persists.
2008-04-30 20:08:15 +00:00
Justin Clarke Casey 3508298ddf * Refactor: Rename InventoryFolderImpl.HasSubFolder() to GetDescendentFolder() 2008-04-30 20:04:06 +00:00
Justin Clarke Casey 3984a7fda1 * Resolve mantis 1068, 1095
* The resolution takes the form of not crashing the session if the folder the user is attempting to add already exists (e.g. there is one already with the same UUID).
* Printing out warnings instead
2008-04-30 19:55:45 +00:00
Justin Clarke Casey 8ed9e57896 * Add a scratch implementation of the new inventory fields to the mssql database adapter
* I don't use mssql so this may not work, corrections (in the form of patches) are welcome.
* Unlike mysql, mssql requires manual updating of existing tables here (which should mean just adding the new fields manually)
2008-04-30 19:28:36 +00:00
Justin Clarke Casey f57ff4c36b * Change new inventory groupID field to 36 rather than 63
* Add updated stub mssql inventory sql (only really because I was in the middle of this when I spotted the numeric transposition)
2008-04-30 19:13:06 +00:00
Justin Clarke Casey 9817363b93 * Completely inconsequential inventory odds and ends (actual impact - only one log message changed) 2008-04-30 19:08:48 +00:00
Sean Dague a9aee0162a add a bunch of properties for User Appearance 2008-04-30 18:55:58 +00:00
Sean Dague b2077b81eb The beginnings of a UserAppearance container 2008-04-30 18:20:28 +00:00
Justin Clarke Casey dbcd6112b9 * Actually enable the inventory upgrade sql if appropriate 2008-04-30 17:11:59 +00:00
Teravus Ovares b70da6ac19 * Patch by Melanie. Implements proper objectflags on child objects. Thanks Melanie!
RE: 0001079: r4387. touch() event does not fire when touch script is in root prim and child prims are touched
2008-04-30 16:52:12 +00:00