Melanie
e966e51b89
Add a console_port setting to let the rest console use a different port
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from the region server
2010-01-11 03:29:24 +00:00
Diva Canto
49618dc102
Moved GridInfo service from where it was to Handlers/Grid
2010-01-10 19:19:34 -08:00
Diva Canto
eb6d49e02c
Fixed small inconsistency in config var name.
2010-01-10 17:19:40 -08:00
Diva Canto
b0bbe861cd
Moved OpenId authentication from user server to Server.Handlers.Authentication.
2010-01-10 17:15:02 -08:00
Diva Canto
c0642bf7e0
Merge branch 'presence-refactor' of ssh://diva@opensimulator.org/var/git/opensim into presence-refactor
2010-01-10 15:35:15 -08:00
Diva Canto
4dd523b45d
* Changed IPresenceService Logout, so that it takes a position and a lookat
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* CommsManager.AvatarService rerouted
2010-01-10 15:34:56 -08:00
Melanie
3c90d834ea
Remove all references to master avatar, replacing with estate owner where
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appropriate. This changes the behavior of the REST plugins and RemoteAdmin's
region creation process.
2010-01-10 22:41:42 +00:00
Diva Canto
6998668bbc
* Last reference to CommsManager.UserProfileCacheService removed
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* Grided-sims added the Library module
2010-01-10 14:12:03 -08:00
Melanie
b0a7bcb2c8
Add "StartDisabled" to [Startup] to make all regions start up with
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logins disabled until enabled from the console. Add the AccessModule (WIP)
2010-01-10 03:17:40 +00:00
Diva Canto
96ecdcf9c5
* Added SetPassword to IAuthenticationService.
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* Added create user command to UserAccountService. Works.
* Deleted create user command from OpenSim.
2010-01-09 18:04:50 -08:00
dahlia
b297913e2b
Add some notes to OpenSim.ini.example suggesting to use MySQL with Mono installations
2010-01-08 22:58:01 -08:00
dahlia
1e899704c1
Adds config option "ForwardOfflineGroupMessages" to allow disabling of group messages forwarded while offline. Addresses Mantis #4457
2010-01-07 11:28:38 -08:00
Melanie
39293758f1
Merge branch 'master' into presence-refactor
2010-01-04 22:28:27 +00:00
Melanie
ab0dfbc163
Update SQlite to newest
2010-01-04 22:24:01 +00:00
Diva Canto
1ac36bb5d9
Forgot to add these to the grid configs, so that logins work.
2010-01-04 07:45:20 -08:00
Diva Canto
add8d5df4c
Config for non-HG grided sims.
2010-01-03 20:06:06 -08:00
Diva Canto
99efa99585
Successfully logged into a grid.
2010-01-03 11:44:57 -08:00
Diva Canto
c268e342d1
* Changed ISimulation interface to take a GridRegion as input arg instead of a regionHandle.
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* Added the RemoteSimulationConnectorModule, which is the replacement for RESTComms. Scenes is not using this yet, only (standalone) Login uses these region modules for now.
* Completed SimulationServiceConnector and corresponding handlers.
2010-01-03 09:35:12 -08:00
Diva Canto
8a9677a531
The Library Service is now working. UserProfileCacheService.LibraryRoot is obsolete. Didn't delete it yet to avoid merge conflicts later -- want to stay out of core as much as possible.
2010-01-01 21:12:46 -08:00
Diva Canto
ec53301e63
Forgotten modules in prior commit.
2010-01-01 18:59:54 -08:00
Diva Canto
4240f2dec6
New LL login service is working! -- tested in standalone only. Things still missing from response, namely Library and Friends. Appearance service is also missing.
2010-01-01 16:54:24 -08:00
Diva Canto
1387919c20
Yes! First test of new login service done still in 2009! Bombs in auth, because the data migration is missing. Will fix it next year...
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* HAPPY NEW YEAR!
2009-12-31 20:51:35 -08:00
Diva Canto
b29ae72460
First pass at the new login service. Still incomplete, but doesn't disrupt the existing code.
2009-12-30 21:00:16 -08:00
Diva Canto
be2f033626
More renames to make everything consistent. This is the UserAccountService.
2009-12-29 17:21:16 -08:00
Diva Canto
88d2df597e
* Fixed names.
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* Added configs for Standalone
* Changed UserSericeBase to use useraccounts instead of user
2009-12-29 16:34:02 -08:00
Diva Canto
f43a648052
* Added the new modules to Resources, making them active.
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* Added their configs to standalone for testing. This crashes, because the DB is still not ready.
2009-12-28 09:22:35 -08:00
Adam Frisby
763fa90be5
* Adding Google.ProtocolBuffers.dll dependency (BSD licensed)
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* For some experimental work with a Sirikata clientstack.
2009-12-27 14:34:41 +11:00
Diva Canto
1fa938aab0
Library Module: allows adding folders/items to the Library from IAR files placed under bin/Library. This works only for standalones.
2009-12-23 17:31:30 -08:00
Justin Clark-Casey (justincc)
ba7552665c
remove OpenSim.GridServer.ini.example that has been folded into ROBUST
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please revert if I'm wrong
2009-12-15 18:21:10 +00:00
Justin Clark-Casey (justincc)
668604c203
Delete obsolete AssetInventoryServer.ini.example which was for the removed cable beach component
2009-12-15 16:50:23 +00:00
Melanie
c426549f53
Add an option to exit an instance rather than restarting a region within it
2009-12-14 00:31:15 +00:00
Teravus Ovares (Dan Olivares)
07786786fc
* Clarifies that the PrimMaxPhys in OpenSim.ini.example does nothing. Tells user to set it in Regions.ini. Melanie might want to take a look at this and see if it should be removed altogether.
2009-12-03 20:30:40 -05:00
Teravus Ovares (Dan Olivares)
781db43a76
* Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set this for each region in your Regions.ini[PhysicalPrimMax = 10(default)])
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* Adds a configurable maximum object mass before the mass is clamped. Default is 10000.01. Configurable by changing maximum_mass_object in the [ODEPhysicsSettings] section.
* Clamping the mass is important for limiting the amount of CPU an object can consume in physics calculations. Too high, and the object overcomes restitution forces by gravity alone. This generates more collisions potentially leading to 'deep think'.
2009-12-03 20:21:10 -05:00
Justin Clark-Casey (justincc)
85f7e4a6ab
Remove leftover IronPython DLLs
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This completes http://opensimulator.org/mantis/view.php?id=4395
2009-12-01 14:03:06 +00:00
Justin Clark-Casey (justincc)
17136724e2
minor: add disabled config and explanation for WebStats
2009-11-30 18:37:51 +00:00
Justin Clark-Casey (justincc)
87c88ff702
enable messaging_server_url by default in OpenSim.ini.example
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having this enabled results just in warning messages if no message service is actually available
haivng this disabled results in an unexpected failure if no message service is available
2009-11-30 18:06:10 +00:00
Justin Clark-Casey (justincc)
f9807884a4
Add MIT/X11 licensed NDesk.Options ( http://www.ndesk.org/Options ) DLL to aid command line parsing
2009-11-25 15:28:43 +00:00
Justin Clark-Casey (justincc)
a88a463b50
Following various discussions on irc and in the OpenSim dev OSGrid meeting last week, change av_capsule_tilted to false by default
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This appears to now give better ODE physics response (less sinking into the ground, etc.)
Please change it back if this is actually a bad idea for some reason
2009-11-09 19:26:42 +00:00
John Hurliman
7965b6eb61
* Moving parcel media and avatar update packets from the unthrottled category to task
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* Fixing a bug where the max burst rate for the state category was being set as unlimited, causing connections to child agents to saturate bandwidth
* Upped the example default drip rates to 1000 bytes/sec, the minimum granularity for the token buckets
2009-10-30 00:43:46 -07:00
John Hurliman
a05c67bebb
* Fixes issue #4329 "llDialog fails silently" by updating OpenMetaverse.dll
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* Prints a warning for any future packet splitting failures
2009-10-30 00:08:41 -07:00
John Hurliman
dd13fa361b
* Misc. formatting cleanup for the previous patch
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* Added the new AppDomainLoading variable to the [XEngine] section in the example config
2009-10-29 05:56:37 -07:00
John Hurliman
b81c829576
* Standalone logins will now go through the sequence of "requested region, default region, any region" before giving up
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* Hip offset should have been added not subtracted (it's a negative offset). This puts avatar feet closer to the ground
* Improved duplicate checking for terse updates. This should reduce bandwidth and walking through walls
2009-10-28 14:13:17 -07:00
John Hurliman
a65c8cdc38
* Reduce the velocity tolerance on sending terse updates to avoid slowly drifting prims/avatars
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* Added contacts_per_collision to the ODE config section. This allows you to reduce the maximum number of contact points ODE will generate per collision and reduce the size of the array that stores contact structures
2009-10-28 12:45:40 -07:00
John Hurliman
603e3650d3
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2009-10-28 00:30:46 -07:00
John Hurliman
588c543299
Updating the OpenJPEG libraries to the versions from libomv 0.8.0
2009-10-28 00:29:40 -07:00
Diva Canto
79bf906e7d
Changed True to true in OpenSim.ini.example.
2009-10-27 20:33:14 -07:00
John Hurliman
2525810e2a
Removed the DotNetEngine scripting engine. You will need to create a fresh checkout or clean out all *DotNet*.dll assemblies from the bin/ directory to run OpenSim moving forward
2009-10-27 13:31:04 -07:00
John Hurliman
3a1ee79ee4
Finally hunted down the Parallel deadlock. Packets were being handled asynchronously (filling up the threadpool with handlers), which would turn around and try to do parallel operations on the starved threadpool. The solution for now is to disable Parallel.cs operations until we can gracefully handle parallel operations with a potentially starved threadpool
2009-10-27 02:36:57 -07:00
John Hurliman
b498693cff
* Tweak to region module loading to check for a matching constructor first instead of throwing and catching exceptions
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* Commenting out the MySQL startup sequence that cleans out dropped attachments under the advice that it is no longer relevant. If anything, it could be brought back as a database cleanup console command
* Updated to the latest libomv 0.8.0-pre. UUID.TryParse() will no longer throw and catch exceptions for most failed UUID parses
2009-10-27 01:46:14 -07:00
John Hurliman
4847e62e9f
* Switched all operations on the list of clients that could be either sync or async to use Scene.ForEachClient() instead of referencing ClientManager directly
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* Added a new [Startup] config option called use_async_when_possible to signal how to run operations that could be either sync or async
* Changed Scene.ForEachClient to respect use_async_when_possible
* Fixing a potential deadlock in Parallel.ForEach by locking on a temporary object instead of the enumerator (which may be shared across multiple invocations on ForEach). Thank you diva
2009-10-26 16:33:04 -07:00
John Hurliman
3639f68411
Added a missing reference to System.Core for OpenSim.Region.Framework
2009-10-25 01:20:54 -07:00
John Hurliman
a41cd1d069
* Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system
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* Avoid allocating an Action<IClientAPI> object every round of the OutgoingPacketHandler
* Removed unnecessary semi-colon endings from OpenSim.ini.example [InterestManagement] section
2009-10-23 13:14:29 -07:00
John Hurliman
4c45b5fd3c
Cleaning up OpenSim.ini.example for LLUDP. The [LLClient] section has been removed and several new parameters have been added to [ClientStack.LindenUDP]
2009-10-23 10:35:47 -07:00
John Hurliman
62f1a5e36d
Implemented a "FrontBack" prioritizer, using distance plus the plane equation to give double weight to prims/avatars in front of you
2009-10-23 02:38:59 -07:00
John Hurliman
96d53f11e5
Added VS2010 support to Prebuild and created runprebuild2010.bat
2009-10-22 17:03:13 -07:00
John Hurliman
4121a02936
OpenSim.ini.example had the wrong names for default values in the [InterestManagement] section. Fixed
2009-10-22 10:15:28 -07:00
John Hurliman
2f394b7e7e
* Allow SmartThreadPool to be initialized without setting max stack size (like the original implementation)
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* Only initialize Util's SmartThreadPool if it is actually being used
* No longer initializing Util's SmartThreadPool with a custom max stack size. From MSDN: "Avoid using this constructor overload. The default stack size used by the Thread(ThreadStart) constructor overload is the recommended stack size for threads."
2009-10-22 01:30:12 -07:00
Melanie
b35fbe1f98
Merge branch 'melanie_test' into prioritization
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This makes SmartThreadPool configurable and also makes it the default, since
the regular thread pool simply stinks.
2009-10-22 07:02:21 +01:00
John Hurliman
32ccd5bb40
* Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to Util.FireAndForget()
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* Changed Util.FireAndForget() to use any of five different methods set with async_call_method in the [Startup] section of OpenSim.ini. Look at the example config for possible values
2009-10-21 23:03:18 -07:00
Melanie
8ce4fd7234
Reduce the default pool threads to 15 (from 30) and the minimum from 5 to 2
2009-10-22 04:02:26 +01:00
Melanie
8a336c6860
Add MaxPoolThreads in startup to limit the size of the thread pool used
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for FireAndForget. This lets us limit concurrency to make OpenSim play nice
2009-10-22 02:28:53 +01:00
John Hurliman
2b39ff0a39
Merged master into prioritization
2009-10-21 16:24:17 -07:00
Melanie
2a886fd76c
Really make module port selection work. Implement port setting in
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LLProxyLoginModule.
2009-10-21 02:19:45 +01:00
John Hurliman
fdce1be3db
* Removed OpenSim.Data.NHibernate
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* Replaced calls to ThreadPool.QueueUserWorkItem() with ThreadPool.UnsafeQueueUserWorkItem() since OpenSim does not use Code Access Security sandboxing
2009-10-19 16:52:27 -07:00
John Hurliman
a3f93cffb4
* Committing Nini.dll with the patch from #3773 applied
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* Fixing a log message typo
2009-10-17 22:06:36 -07:00
Melanie
a9c88276f0
Merge branch 'master' into prioritization
2009-10-17 19:20:36 +01:00
Melanie
4302329bfa
Change the example to match the facts
2009-10-17 19:19:49 +01:00
Melanie
077f473167
Merge branch 'master' into prioritization
2009-10-17 13:41:32 +01:00
Melanie
72b96bcd84
Add ProductName to RegionInfo (for search)
2009-10-17 13:36:45 +01:00
John Hurliman
5a4fda9dc3
Updating OpenSim.ini.example with the section required to enable a useful prioritization scheme
2009-10-16 11:09:18 -07:00
Justin Clark-Casey (justincc)
9ddf598e54
minor: Change commented out authentication service realm setting to "users" to match defaults in code
2009-10-15 18:54:05 +01:00
John Hurliman
fe4109a5b0
Merge branch 'htb-throttle' of ssh://opensimulator.org/var/git/opensim into htb-throttle
2009-10-14 16:48:42 -07:00
John Hurliman
06990b074c
Allow the LLUDP server to run in either synchronous or asynchronous mode with a config setting, defaulting to synchronous mode
2009-10-14 16:48:27 -07:00
John Hurliman
82012ec4e3
* Clean up the SetThrottle() code and add a maxBurstRate parameter to allow more tweaking in the future
2009-10-14 16:21:48 -07:00
Melanie
6bdd6ae0a0
Merge branch 'master' into htb-throttle
2009-10-14 23:31:38 +01:00
John Hurliman
4b5a2f8c02
Merge branch 'htb-throttle' of ssh://opensimulator.org/var/git/opensim into htb-throttle
2009-10-14 11:44:17 -07:00
John Hurliman
0d2e6463d7
* Minimized the number of times textures are pulled off the priority queue
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* OnQueueEmpty is still called async, but will not be called for a given category if the previous callback for that category is still running. This is the most balanced behavior I could find, and seems to work well
* Added support for the old [ClientStack.LindenUDP] settings (including setting the receive buffer size) and added the new token bucket and global throttle settings
* Added the AssetLoaderEnabled config variable to optionally disable loading assets from XML every startup. This gives a dramatic improvement in startup times for those who don't need the functionality every startup
2009-10-14 11:43:31 -07:00
Melanie
3795cface2
Enable LSL dialogs to display group names properly
2009-10-14 17:39:38 +01:00
Melanie
d83ace0d3b
Merge branch 'master' into htb-throttle
2009-10-14 05:10:43 +01:00
Melanie
bf68dad643
0004246: [Patch] FlotsamAssetCache deep scan & cache
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Thank you, mcortez.
2009-10-12 23:21:32 +01:00
Melanie
170d2c4660
Merge branch 'master' into htb-throttle
2009-10-12 15:25:42 +01:00
Diva Canto
36dcfd2b80
* Changed logic of enabling LLProxyLoginModule to follow the new style -- true/false on the name, rather than gridmode=true.
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* Better error messages on Add/Remove clients.
2009-10-11 10:23:16 -07:00
John Hurliman
3a04d706c9
Fear the lockless LLUDP implementation!
2009-10-08 17:34:51 -07:00
Justin Clark-Casey (justincc)
46110b0195
change default ports for inventory and grid connectors in example .ini files to 8003 to match the ROBUST default
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altered wiki page to reflect this
2009-10-05 20:18:35 +01:00
Diva Canto
e1112ff879
MOre streams closed. Corrected word in GridCommon.ini.example
2009-10-03 08:46:06 -07:00
Melanie
36c8d55827
Merge branch 'diva-textures-osgrid'
2009-10-03 00:03:09 +01:00
John Hurliman
332d3eb1bb
* Removed code that is no longer used with Melanie's queue callback optimization
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* Moved all priority queue access to helper functions to improve reliability and readability
* New version of CSJ2K.dll (from libomv source tree) that fixes a JPEG2000 comment decoding bug
2009-10-02 16:53:35 -07:00
Melanie
ce8974539e
Merge branch 'master' into diva-textures
2009-10-02 19:03:22 +01:00
Diva Canto
2e1c76f836
Added a default for grid services in standalone.
2009-10-02 07:18:36 -07:00
Melanie
31d8cec0f8
Merge branch 'master' into diva-textures
2009-10-02 08:23:38 +01:00
Melanie
18a744cac1
Change texture sending to be driven by the queue empty event from the
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packet queue, rather than a timer
2009-10-02 04:04:14 +01:00
John Hurliman
6e0c79b8fe
* Rewrote LLImageManager to use a real priority queue and hold minimal state
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* Rewrote the logic in J2KImage.RunUpdate()
* Added a default avatar texture (I made it myself)
2009-10-01 17:42:13 -07:00
Melanie
d0bf084da5
Remove the settings for the J2KDecoder, since they are now obsolete (thank god!)
2009-09-30 21:31:48 +01:00
John Hurliman
f56dc5fcda
Attempting to improve the robustness of texture decoding by always ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory
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* Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K
* Renamed IJ2KDecoder and J2KDecoder member names to follow standard naming conventions * Removed j2kDecodeCache cruft and replaced it with the OpenSim cache system * Rewrote the default layer boundary algorithm to use percentages instead of an exponent * Switched from an infinite in-memory cache to an expiring cache (10 minute timeout) * Slightly quieted logging errors for failed texture decodes
2009-09-30 19:26:53 +01:00
Melanie
f908e32f62
Revert "Attempting to improve the robustness of texture decoding by always ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug"
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This reverts commit 22cc31135e
.
2009-09-30 19:26:26 +01:00
John Hurliman
22cc31135e
Attempting to improve the robustness of texture decoding by always ignoring LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug
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Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory
* Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K
2009-09-30 18:42:45 +01:00
Diva Canto
b1d204802f
Minor bug fixes.
2009-09-29 16:13:07 -07:00
Diva Canto
de48113962
Added GridService section to OpenSim.Server.ini.example
2009-09-28 06:08:35 -07:00
Diva Canto
8b2b8801e6
Fixed port in GridServer.ini. Added new configs for StandaloneHypergrid.ini
2009-09-27 14:32:03 -07:00
Diva Canto
368ae02dc9
Corrected the port number to 8001 in the test client and grid ini.
2009-09-26 10:18:22 -07:00