Melanie
b70fb7df78
Place the return back into collision sounds.
2012-05-28 11:28:46 +02:00
Melanie
ca3b229e94
If a region is not found on a simulator, make the health query return
...
0 to indicate it's still starting rather than an error. There are other
methods that can discover the presence of a region and slow starting regions
may cause the watchdog to kill them while they start,
2012-05-28 09:15:24 +02:00
Melanie
c5e73c0cb8
Merge branch 'ubitwork' into avination
2012-05-28 02:19:29 +02:00
Melanie
bbaf450c30
Modify SceneManeger to use a DoubleDictionary and work without locks.
...
Changes to the scenes dictionary are exceedingly rare and using atomic
operations makes the chance of collisions nearly nil in any case.
2012-05-28 02:14:14 +02:00
UbitUmarov
f740c9522a
Let OOB information usable outside ubitode
2012-05-27 14:01:42 +01:00
UbitUmarov
d2260423e5
also don't collide sculps or meshs if meshing is OFF
2012-05-21 17:11:19 +01:00
UbitUmarov
b92ecc5382
Merge branch 'avination' into ubitwork
2012-05-21 12:47:28 +01:00
ubit
4bbd5fa800
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-05-21 13:37:34 +02:00
UbitUmarov
85f5789993
try to let avas climb higher steps. Will only work in some cases, may have bad effects, so needs some more testing
2012-05-21 12:35:17 +01:00
Melanie
7305d2e0ef
Merge branch 'ubitwork' into avination
2012-05-21 07:32:27 +02:00
UbitUmarov
32e63fc04f
missing update script events call
2012-05-20 17:30:01 +01:00
UbitUmarov
11f582b26d
minor changes
2012-05-20 13:18:15 +01:00
ubit
e6d228dc0d
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-05-19 19:16:17 +02:00
UbitUmarov
2767574d0f
fix m_sitAvatarHeight to be half size.z, reduced default to a more resonable value ( 1m);
2012-05-19 18:10:44 +01:00
ubit
944f2c57fa
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-05-19 17:37:56 +02:00
UbitUmarov
10889c86d9
reduce useless waste of cpu. Make character collision events be done similiar to parts. Let same thread do it all ( like in parts ) ( to change this some structs copies must be added)
2012-05-19 16:35:48 +01:00
ubit
51f6456442
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-05-19 14:55:43 +02:00
UbitUmarov
2c498baf58
a bit faster collision sound type verification plus a few fixes/changes
2012-05-19 13:53:49 +01:00
ubit
cfbd37a4b0
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-05-19 13:28:29 +02:00
UbitUmarov
a2c64d9795
temp work: sounds simetric acording to materials, still 'window close' test sound. Included in coment full assimetric ( since seems we have files for it now ) case with some uuids
2012-05-19 12:25:31 +01:00
Melanie
d69f197a5d
Fix setting positions of attachments. The recent security fix regarding
...
prim entry messed it up.
2012-05-19 12:35:07 +02:00
ubit
b94ed8e1cf
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-05-19 03:05:16 +02:00
UbitUmarov
9ecdef2686
modulate collision sound intensity with collision relative velocity for parts also
2012-05-19 02:04:10 +01:00
ubit
3a07220111
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-05-19 02:11:56 +02:00
UbitUmarov
98a2c7bfee
modulate collision sounds intensity with relative collision speed
2012-05-19 01:10:39 +01:00
UbitUmarov
deb87e7890
fix character IsPhysical
2012-05-19 01:01:46 +01:00
ubit
294cbca5e6
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-05-19 01:21:39 +02:00
UbitUmarov
a7ece8c688
add colliders relative velocity projected in collision direction to collisions report information.
2012-05-19 00:17:37 +01:00
UbitUmarov
0d0c472181
removed redundant colision sounds. Temporary muted sounds ( returns at top of funtions ).
2012-05-17 23:15:07 +01:00
Melanie
24b35b7e93
Merge branch 'ubitwork' into avination
...
Conflicts:
OpenSim/Region/Framework/Scenes/CollisionSounds.cs
2012-05-17 22:29:44 +02:00
Melanie
511fc663a2
Temprorarily disable collision sounds until we have some sound bites
2012-05-17 21:36:27 +02:00
ubit
6bee67aca0
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-05-17 14:23:00 +02:00
UbitUmarov
7652b3a957
udp transfer: make number packets estimation coerent with number actually sent. Use the safer lower max packet size defined in os source (600) and not OMV one (1100).
2012-05-17 13:13:31 +01:00
ubit
7ba34f29ef
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-05-17 13:21:20 +02:00
UbitUmarov
6af78836a5
trigger collision sounds on active agent position for better spatial effect without using the detailed collision position. (current error will be half max physical prim size). Moved some checks from sop to collisionSound code
2012-05-17 12:17:29 +01:00
ubit
b8a71c1195
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-05-17 05:43:24 +02:00
UbitUmarov
e4231e95a9
increase avatars collisions report to 10 per sec, Stopped sound on avatar to volumedetect collision
2012-05-17 04:41:46 +01:00
ubit
8411d7f356
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-05-17 05:16:51 +02:00
UbitUmarov
038986baff
add avatar colision sounds. Changed test sound UUID
2012-05-17 04:14:13 +01:00
ubit
1a32d27879
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-05-17 02:37:57 +02:00
UbitUmarov
b743835f9e
default colisionVolume is 0, use it only for user specified sound
2012-05-17 01:36:42 +01:00
ubit
845f8423e4
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-05-17 02:05:46 +02:00
UbitUmarov
7cbc54d92a
default collision sounds. Incomplete, untested, needs revision
2012-05-17 01:04:30 +01:00
UbitUmarov
0de7219485
collision sounds: simplify send code a bit and limit sending rate to 5 per sec per part ???
2012-05-16 23:36:37 +01:00
UbitUmarov
ea47b03625
Added a invalidCollisionSoundUUID so that scripts can stop all collision sounds with llCollisionSound("",...). UUID.Zero means defaults should be used. In case part has several scripts with confliting llCollisionSound result depende on exec order. Specially on reset the efect of "" depends on reset order, it should override the others. This is intermediate improve(?) since collisions sounds seem to need a deaper revision.
2012-05-16 12:27:49 +01:00
ubit
ac718fb805
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-05-15 18:02:49 +02:00
UbitUmarov
81d7844f51
use part VolumeDetectActive and not rootPart.VolumeDetectActive to be coerent with other places in case of future changes. Should be equivalent if all is well.
2012-05-15 17:01:00 +01:00
UbitUmarov
accab1e086
sop colisions don't play sounds on volume detectors
2012-05-15 16:56:43 +01:00
ubit
9ee6afb887
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-05-15 17:05:14 +02:00
UbitUmarov
ca14534b91
sop: - added UpdatePhysicsSubscribedEvents() to update physics ator collision events subcription where needed. Made it consider also VolumeDtc and phantom cases. - added extra calls to it on physics ator proprieties changes. - Fixed land collisions reports. - Handle the case of physics sending a last zero colisions reports to trigger collision_end. - Made the physics collisions report rate be 20 per second. (needs review/testing)
2012-05-15 15:54:02 +01:00