Commit Graph

28644 Commits (da51edb5fe117b96d2a3761a3b735776c8cb05cb)

Author SHA1 Message Date
UbitUmarov 8f509af1f4 fix the conditions to do parcel objects autoreturn 2016-08-24 04:37:21 +01:00
UbitUmarov c05ee23d3d minor change on warp3d lib 2016-08-24 04:10:35 +01:00
UbitUmarov 09e8289c68 potencial null ref 2016-08-24 02:21:33 +01:00
UbitUmarov f9f35e5049 potencial null ref 2016-08-24 02:10:34 +01:00
UbitUmarov fdea8fc96b potencial null ref 2016-08-24 02:00:50 +01:00
UbitUmarov 3c30223c77 potencial null ref 2016-08-24 01:40:35 +01:00
UbitUmarov 55680c9cd6 potencial null ref 2016-08-24 01:34:21 +01:00
UbitUmarov 517064121d estate handleTerrainRequest memory leaks 2016-08-24 01:22:50 +01:00
UbitUmarov 6744ec95a9 DynamicTextureModule memory leaks 2016-08-24 01:05:01 +01:00
UbitUmarov 35cc0420c8 fix a use of string Trim() 2016-08-24 00:20:45 +01:00
UbitUmarov 4dbd353110 remove some dead code 2016-08-24 00:13:54 +01:00
UbitUmarov 95970d7788 use known name a group ejetee if its local client 2016-08-24 00:06:47 +01:00
UbitUmarov 7a2256a8cd change odd condition on groupsV2 add to role 2016-08-23 23:48:07 +01:00
UbitUmarov ed6d9199ce coment some debug messages 2016-08-23 11:52:52 +01:00
UbitUmarov 8eacc6b207 replace warp3D.dll by a newer modified version. (only minor testing done :( 2016-08-23 10:58:34 +01:00
UbitUmarov 08c1dff86c change strange rotation in legacy MapImageModule (untested) 2016-08-22 20:43:47 +01:00
UbitUmarov 133fce98e7 change ODEs topcolliders code ( still bad), plus a few memory leaks 2016-08-22 20:28:15 +01:00
UbitUmarov a2c80b20d7 try to make mono happy 2016-08-22 08:35:39 +01:00
UbitUmarov 9953dad3a9 workaround potencial memory leak 2016-08-22 08:16:06 +01:00
UbitUmarov 39e92adaf2 workaround potencial memory leak 2016-08-22 08:12:32 +01:00
UbitUmarov 9229d5a324 locking issue 2016-08-22 07:55:25 +01:00
UbitUmarov d1e3be1efe minor locking issue 2016-08-22 07:51:36 +01:00
UbitUmarov 3abd54082f remove unnecessary lock 2016-08-22 07:32:12 +01:00
UbitUmarov 2d4d1adb4d locking issue 2016-08-22 07:24:58 +01:00
UbitUmarov cc322861ca minor locking issue 2016-08-22 07:14:33 +01:00
UbitUmarov b98b535a6b locking issue 2016-08-22 06:50:20 +01:00
UbitUmarov 3ffb6e8120 minor locking issue 2016-08-22 06:29:54 +01:00
UbitUmarov 4f4227d5bb workaround potencial memory leak 2016-08-22 06:23:55 +01:00
UbitUmarov 27dcb01b2e workaround potencial memory leak 2016-08-22 06:06:13 +01:00
UbitUmarov 5d5bad5fc1 workaround potencial memory leaks 2016-08-22 06:03:39 +01:00
UbitUmarov 52a80f1742 workaround potencial memory leak 2016-08-22 05:47:19 +01:00
UbitUmarov 222a5b655f workaround potencial memory leak 2016-08-22 04:13:05 +01:00
UbitUmarov c8a1d7e5a7 workaround potencial memory leaks 2016-08-22 03:55:01 +01:00
UbitUmarov 426e8a798f (re)fix avatar standup from a child prim on object delete 2016-08-22 00:28:54 +01:00
UbitUmarov 67a853a70e add a missing lock() 2016-08-21 22:44:21 +01:00
UbitUmarov 0f4d54b8b2 put back the dangerous resp.ReuseContext = true option, that for some odd reason OSgrid nginx configuration seems to need 2016-08-21 20:52:31 +01:00
UbitUmarov 0baaa23bde remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( scene.PacketHandlers) where it belongs 2016-08-21 20:00:27 +01:00
UbitUmarov c631ffb943 remove region combine option (mega region) for config ini files 2016-08-21 06:49:16 +01:00
UbitUmarov 963b296f93 in HGAssetBroker do cache all if asset id changed 2016-08-21 04:56:23 +01:00
UbitUmarov b566be4f82 partially apply patch in mantis 8002 2016-08-21 03:06:31 +01:00
UbitUmarov 5d42d24428 limit the scan of terrain EnforceEstateLimits to the area changed. 2016-08-21 02:10:45 +01:00
UbitUmarov d9647dbf7c fix llSetText utf8 string size cliping 2016-08-21 00:57:25 +01:00
UbitUmarov 73719b2efc fix terrain BMP image format on SaveStream mantis: 8001 2016-08-21 00:25:32 +01:00
UbitUmarov 3337ebe93c make the case llCollisionSound("",1.0) more clear its retunring to default sounds, ie like a prim that never had this funtion called. 2016-08-21 00:02:31 +01:00
UbitUmarov 04dd2a9795 fix llCollisionSound("",0.0) not disabling sounds BUT let llCollisionSound("",value [<=1.0]) play default sounds with selected volume. I really don't care if last part is not like SL 2016-08-20 23:41:32 +01:00
Melanie Thielker 0517e3d439 Mantis #8000, don't charge for updating classifieds. Thanks, Cinder!
Signed-off-by: Melanie Thielker <melanie@t-data.com>
2016-08-20 22:44:32 +01:00
Melanie Thielker 82244cca68 Allow creation of user appearance from a model avatar. Thank you,
Cinder, for this patch.

Signed-off-by: Melanie Thielker <melanie@t-data.com>
2016-08-20 22:42:32 +01:00
UbitUmarov c17e337eca fix GetLandData(...) in land connectors not suporting large regions 2016-08-20 01:59:40 +01:00
UbitUmarov 4ab9cfe711 fix physics sits on child prims 2016-08-19 23:38:56 +01:00
UbitUmarov 6ad0f3250b fix ubOde prims unlink that got broken fixing sleeping bodies collisions, core removes and adds a prim with same LocalID not giving time for physics to actuly delete, so when it did it LocalID was lost 2016-08-19 21:28:40 +01:00