c4f8da7359 
								
							
								 
							
						 
						
							
							
								
								in AssetHelpers, store the actual text passed in to the method, not the string "data"  
							
							
							
						 
						
							2011-10-22 00:45:47 +01:00  
				
					
						
							
							
								 
						
							
							
								5d7eaedbeb 
								
							
								 
							
						 
						
							
							
								
								encode notecard assets in proper format for tests, rather than just using whatever string is given  
							
							
							
						 
						
							2011-10-22 00:21:45 +01:00  
				
					
						
							
							
								 
						
							
							
								9b3bbedeea 
								
							
								 
							
						 
						
							
							
								
								refactor: rename some AssetHelpers.CreateAsset() methods to CreateNotecardAsset()  
							
							
							
						 
						
							2011-10-22 00:13:46 +01:00  
				
					
						
							
							
								 
						
							
							
								a1f05a289d 
								
							
								 
							
						 
						
							
							
								
								RemoteAdmin - Added optional terrain loading on region create using parameter heightmap_file to specify the terrain file to be loaded  
							
							
							
						 
						
							2011-10-21 23:12:01 +01:00  
				
					
						
							
							
								 
						
							
							
								8cca9fe23c 
								
							
								 
							
						 
						
							
							
								
								Allow updating the movement animation while flying. This fixes falling,  
							
							... 
							
							
							
							splatting and ground sit. Walking to a ground sit still doesn't work. 
							
						 
						
							2011-10-21 03:15:56 +02:00  
				
					
						
							
							
								 
						
							
							
								4241ee5dfa 
								
							
								 
							
						 
						
							
							
								
								very minor removal of old commented out line of code in OdeScene  
							
							
							
						 
						
							2011-10-21 00:04:36 +01:00  
				
					
						
							
							
								 
						
							
							
								fd0e65b0b1 
								
							
								 
							
						 
						
							
							
								
								Fix up the animator and ScenePresence to like each other again  
							
							
							
						 
						
							2011-10-20 23:11:53 +02:00  
				
					
						
							
							
								 
						
							
							
								30fe66d3ab 
								
							
								 
							
						 
						
							
							
								
								remove unnecessary null check on _collisionEventPrim  
							
							
							
						 
						
							2011-10-20 20:58:29 +01:00  
				
					
						
							
							
								 
						
							
							
								9c43020876 
								
							
								 
							
						 
						
							
							
								
								Get OdeScene to use passed in time step rather than hard-coded 0.089  
							
							... 
							
							
							
							However, I still don't recommend changing MinFrameTime from 0.089, high values do not work well and lower values don't seem to make much difference 
							
						 
						
							2011-10-20 20:48:51 +01:00  
				
					
						
							
							
								 
						
							
							
								6837e44d07 
								
							
								 
							
						 
						
							
							
								
								Pass PhysicsScene.Simulate() only the MinFrameTime rather than the useless Math.Max(SinceLastFrame.TotalSeconds, MinFrameTime)  
							
							... 
							
							
							
							SinceLastFrame was calculating the interval between any sleep that had occurred to pad out the frame time and the start of the next frame.
This would usually be below MinFrameTime but occasionally if the sleep was long it would be above, often due to the time required to update the watchdog.
This doesn't appear to play much practical role right now.
ODE was actually ignoring it entirely.  Bullet might be helped slightly by receiving a non-varying value. 
							
						 
						
							2011-10-20 19:44:59 +01:00  
				
					
						
							
							
								 
						
							
							
								b63ec987b0 
								
							
								 
							
						 
						
							
							
								
								For now, stop passing timeStep into methods where it's not actually used.  
							
							
							
						 
						
							2011-10-20 17:54:32 +01:00  
				
					
						
							
							
								 
						
							
							
								f16d125027 
								
							
								 
							
						 
						
							
							
								
								Change wording on asset requests.  
							
							... 
							
							
							
							Not all 'notified missing' assets are a problem.  Some are invalid references which happen to be buried in other text. 
							
						 
						
							2011-10-19 23:56:17 +01:00  
				
					
						
							
							
								 
						
							
							
								9ab2943abf 
								
							
								 
							
						 
						
							
							
								
								Removed redundant NotInTransit function from ScenePresence. IsInTransit=false does the same thing and NotInTransit was not used anywhere.  
							
							
							
						 
						
							2011-10-19 15:50:09 -07:00  
				
					
						
							
							
								 
						
							
							
								eac29396d9 
								
							
								 
							
						 
						
							
							
								
								Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line endings from previous commit.  
							
							
							
						 
						
							2011-10-19 15:38:25 -07:00  
				
					
						
							
							
								 
						
							
							
								8b20faf06c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of git://opensimulator.org/git/opensim  
							
							
							
						 
						
							2011-10-19 14:43:16 -07:00  
				
					
						
							
							
								 
						
							
							
								da794f34a5 
								
							
								 
							
						 
						
							
							
								
								Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of scene presence by client ID.  
							
							
							
						 
						
							2011-10-19 14:41:44 -07:00  
				
					
						
							
							
								 
						
							
							
								601dabb1b7 
								
							
								 
							
						 
						
							
							
								
								Extend scripts stop/start/suspend/resume console commands to allow action on a single script by giving the script item id (which can be found via scripts show).  
							
							... 
							
							
							
							Not an ideal way to do this on a region with many scripts.  Needs refinement later. 
							
						 
						
							2011-10-19 22:30:31 +01:00  
				
					
						
							
							
								 
						
							
							
								32c3faedd6 
								
							
								 
							
						 
						
							
							
								
								Add "scripts stop" and "scripts start" console commands.  
							
							... 
							
							
							
							These will stop all running scripts and start all stopped scripts respectively.
A stopped script does not save any events for later processing. 
							
						 
						
							2011-10-19 21:40:28 +01:00  
				
					
						
							
							
								 
						
							
							
								f836710af5 
								
							
								 
							
						 
						
							
							
								
								minor: improve command help on scripts suspend/resume  
							
							
							
						 
						
							2011-10-19 21:34:55 +01:00  
				
					
						
							
							
								 
						
							
							
								5607fd3af8 
								
							
								 
							
						 
						
							
							
								
								Fix resume scripts.  
							
							... 
							
							
							
							On resume, we need to place requeue the script for event processing if there are any events on the queue.
Also need to do this under m_Script lock in order to avoid a race 
							
						 
						
							2011-10-19 21:30:37 +01:00  
				
					
						
							
							
								 
						
							
							
								3cf7fb4eca 
								
							
								 
							
						 
						
							
							
								
								Add "scripts suspend" and "scripts resume" commands.  
							
							... 
							
							
							
							These aim currently to suspend and resume all scripts.
However, resume isn't currently working due to what looks like a bug in resume functionality itself. 
							
						 
						
							2011-10-19 20:53:24 +01:00  
				
					
						
							
							
								 
						
							
							
								b45219065c 
								
							
								 
							
						 
						
							
							
								
								on log and "show scripts" messages, show script item UUID rather than asset UUID  
							
							... 
							
							
							
							The item ID is the one required for any script manipulation on the command line, so I think it's somewhat more useful to show this bearing in mind the limited space available 
							
						 
						
							2011-10-19 20:26:05 +01:00  
				
					
						
							
							
								 
						
							
							
								116fbe8258 
								
							
								 
							
						 
						
							
							
								
								add current script status to "scripts show" command (running, suspended, etc.)  
							
							
							
						 
						
							2011-10-19 20:24:07 +01:00  
				
					
						
							
							
								 
						
							
							
								ecad9f9fd5 
								
							
								 
							
						 
						
							
							
								
								Add "show scripts" command to show all scripts currently known to the script engine in the current region.  
							
							... 
							
							
							
							Also added synonym of "scripts show" 
							
						 
						
							2011-10-19 20:09:02 +01:00  
				
					
						
							
							
								 
						
							
							
								d9184eceab 
								
							
								 
							
						 
						
							
							
								
								Add option to allow remote http calls to setpassword in the AuthenticationService.  
							
							... 
							
							
							
							This is switched on by setting AllowSetPassword = true in the [AuthenticationService] section of Robust.ini or Robust.HG.ini
Default is false as before. 
							
						 
						
							2011-10-19 19:03:17 +01:00  
				
					
						
							
							
								 
						
							
							
								fe484ab331 
								
							
								 
							
						 
						
							
							
								
								Slightly change log message in LoadRegionsPlugin  
							
							
							
						 
						
							2011-10-19 01:22:07 +01:00  
				
					
						
							
							
								 
						
							
							
								178b8d0926 
								
							
								 
							
						 
						
							
							
								
								Region-UUID - can not be zero-uuid  
							
							... 
							
							
							
							http://opensimulator.org/mantis/view.php?id=3426  
						
							2011-10-19 01:19:21 +01:00  
				
					
						
							
							
								 
						
							
							
								4cffdf15ba 
								
							
								 
							
						 
						
							
							
								
								Make ScopeID optional for http GetAccount and GetAccounts  
							
							... 
							
							
							
							If not specified then it assumes UUID.Zero. as occurs elsewhere in the codebase 
							
						 
						
							2011-10-19 00:34:54 +01:00  
				
					
						
							
							
								 
						
							
							
								9f171041c9 
								
							
								 
							
						 
						
							
							
								
								Make PrincipalID a synonym for UserID in GetUserAccount  
							
							
							
						 
						
							2011-10-19 00:23:06 +01:00  
				
					
						
							
							
								 
						
							
							
								97c66f8eac 
								
							
								 
							
						 
						
							
							
								
								Get new NewUser and SetUserAccount calls to accept PrincipalID instead of UserID for consistency with output  
							
							
							
						 
						
							2011-10-19 00:16:53 +01:00  
				
					
						
							
							
								 
						
							
							
								9d59b285bb 
								
							
								 
							
						 
						
							
							
								
								Allow an http call to set account details if AllowSetAccount = true in [UserAccountService].  
							
							... 
							
							
							
							As before, default is false to not allow these calls. 
							
						 
						
							2011-10-19 00:06:40 +01:00  
				
					
						
							
							
								 
						
							
							
								c85a780583 
								
							
								 
							
						 
						
							
							
								
								Provide an option to allow remote calls to the CreateUser method on the UserAccountService  
							
							... 
							
							
							
							Default is false, as before.
Enabling AllowCreateUser in [UserAccountService] for ROBUST allows avatars to be created via an http call, with viewer 2 appropriate bits and pieces.
Only Ruths can be created at present.
Please don't rely on the config since at some point CreateUser will be moved to a separate co-ordinating service. 
							
						 
						
							2011-10-18 22:51:40 +01:00  
				
					
						
							
							
								 
						
							
							
								581885da75 
								
							
								 
							
						 
						
							
							
								
								Temporarily put in log lines to record time taken to set terrain in OdeScene.  
							
							
							
						 
						
							2011-10-18 21:21:15 +01:00  
				
					
						
							
							
								 
						
							
							
								03202ada29 
								
							
								 
							
						 
						
							
							
								
								Store scene identifier passed in to OdeScene for later debug messages  
							
							
							
						 
						
							2011-10-18 21:11:13 +01:00  
				
					
						
							
							
								 
						
							
							
								1d4cd76e8a 
								
							
								 
							
						 
						
							
							
								
								Don't bother taking OdeLock during OdeScene construction, since there can be no contention until the object is constructed.  
							
							
							
						 
						
							2011-10-18 21:03:41 +01:00  
				
					
						
							
							
								 
						
							
							
								f10a824e47 
								
							
								 
							
						 
						
							
							
								
								Remove unnecessary lock of OdeLock in OdePrim.changeadd()  
							
							... 
							
							
							
							This taint can only ever be processed from the OdeScene.Simulate() loop, which already locks OdeLock. 
							
						 
						
							2011-10-18 20:58:59 +01:00  
				
					
						
							
							
								 
						
							
							
								5515c45e3b 
								
							
								 
							
						 
						
							
							
								
								minor: method doc to explain a lock of OdeLock  
							
							
							
						 
						
							2011-10-18 20:56:11 +01:00  
				
					
						
							
							
								 
						
							
							
								71d221cdc0 
								
							
								 
							
						 
						
							
							
								
								Remove the unused CollisionLocker from ODE  
							
							... 
							
							
							
							Despite its name, this wasn't actually being used in any collision checking 
							
						 
						
							2011-10-18 17:35:58 +01:00  
				
					
						
							
							
								 
						
							
							
								352002fd0b 
								
							
								 
							
						 
						
							
							
								
								Set enable_adaptive_throttles = true in OpenSimDefaults.ini  
							
							... 
							
							
							
							As discussed in http://lists.berlios.de/pipermail/opensim-dev/2011-October/010599.html  and the preceeding thread mails,
the aim of this setting is to avoid overloading the viewer UDP connection where the client is failing to ack packets.
Please mantis any anomalous viewer connection behaviour which wasn't there before. 
							
						 
						
							2011-10-17 22:11:56 +01:00  
				
					
						
							
							
								 
						
							
							
								aeb4ff0274 
								
							
								 
							
						 
						
							
							
								
								Allow an avatar to be explicitly named to the "debug packet" command  
							
							
							
						 
						
							2011-10-17 20:58:23 +01:00  
				
					
						
							
							
								 
						
							
							
								120114e96b 
								
							
								 
							
						 
						
							
							
								
								refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter without a getter  
							
							
							
						 
						
							2011-10-17 20:50:29 +01:00  
				
					
						
							
							
								 
						
							
							
								96ff2c63ed 
								
							
								 
							
						 
						
							
							
								
								Add avatar names to debug packet output  
							
							
							
						 
						
							2011-10-17 20:37:01 +01:00  
				
					
						
							
							
								 
						
							
							
								62a63f834b 
								
							
								 
							
						 
						
							
							
								
								refactor: Use SOP.SitTargetAvatar instead of calling a special GetAvatarOnSitTarget() which returned exactly the same thing  
							
							
							
						 
						
							2011-10-17 02:04:20 +01:00  
				
					
						
							
							
								 
						
							
							
								79c13cd997 
								
							
								 
							
						 
						
							
							
								
								rename OS_NPC_SIT_IMMEDIATE to OS_NPC_SIT_NOW since it's shorter and more understandable  
							
							... 
							
							
							
							This makes something like osNpcSit(npc, llGetKey(), OS_NPC_IMMEDIATE) now become
osNpcSit(npc, llGetKey(), OS_NPC_SIT_NOW);
This is why it's in development :) 
							
						 
						
							2011-10-17 01:57:23 +01:00  
				
					
						
							
							
								 
						
							
							
								de161585c0 
								
							
								 
							
						 
						
							
							
								
								Implement osNpcStand(<npc-id>)  
							
							... 
							
							
							
							Allows you to stand an NPC that has sat. 
							
						 
						
							2011-10-17 01:56:25 +01:00  
				
					
						
							
							
								 
						
							
							
								ddcb88ff53 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-10-17 01:45:41 +01:00  
				
					
						
							
							
								 
						
							
							
								0c041ce12f 
								
							
								 
							
						 
						
							
							
								
								Implement osNpcSit().  This is still in development so don't trust it  
							
							... 
							
							
							
							Format is osNpcSit(<npc-uuid>, <target-uuid>, OS_NPC_SIT_IMMEDIATE)
e.g. osNpcSit(npc, llGetKey(), OS_NPC_SIT_IMMEDIATE);
At the moment, sit only succeeds if the part has a sit target set.
NPC immediately sits on the target even if miles away - they do not walk up to it.
This method is in development - it may change so please don't trust it yet.
Standing will follow shortly since that's kind of important once you're sitting :) 
							
						 
						
							2011-10-17 01:42:31 +01:00  
				
					
						
							
							
								 
						
							
							
								730460169f 
								
							
								 
							
						 
						
							
							
								
								Bug fix on the bug fix on UserAccountService.cs  
							
							
							
						 
						
							2011-10-16 16:13:24 -07:00  
				
					
						
							
							
								 
						
							
							
								bbd0e68c06 
								
							
								 
							
						 
						
							
							
								
								Guard HGAssetService against uninitialized variables and null arguments.  
							
							
							
						 
						
							2011-10-15 20:23:26 -07:00  
				
					
						
							
							
								 
						
							
							
								b9930a6305 
								
							
								 
							
						 
						
							
							
								
								improve method doc on Scene.OtherRegionUp()  
							
							... 
							
							
							
							this is really just to trigger panda. 
							
						 
						
							2011-10-15 03:17:58 +01:00