* Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now
* Improved the distance and front back policies to always give your avatar the highest priority
This meant that the returns were inconsistent - false would be returned both for various scene object failure conditions (e.g. root part was null) and if the object was successfully added.
static prims, creating a hierarchy as follows:
0 == own avatar < other avatars < pysical prims < static prims
For a child agent, simply acts like FrontBack
Contains a migration.
SQLite: May contain nuts.
The SQLite migration copies the entire asset table. Be prepared for quite a wait. Don't interrupt it. Back up your assets db.
BasicAssetTest checks CreatorID storage, new test for weird CreatorID
(now also checks that non-GUID or empty CreatorID gets stored correctly)
Signed-off-by: Melanie <melanie@t-data.com>
The asset type wasn't in the list of "DontScramble" fields,
so the test assets were stored with randomized type, which
caused exception on reading them.
Also the scrambler was moved from local var to the class level,
so it could be used in the new tests I've added (see the next commit).
Throwing an Ex. with SQL command in the message looks weird,
this is a bit better, but I'm still not sure if that's the
proper way to handle. Also, there is a catch one level up,
so is this one necessary?
Change migration error reporting to not truncate the statement when
reporting. It's a bit messier than the old error reporting, but at least
one gets an idea of what could be wrong again. And things look a lot
neater now.
This fixes some type conversion bugs and also makes the estate lists
work properly for MSSQL. Strawberry, please check this.
Signed-off-by: Melanie <melanie@t-data.com>
This was needed if we want to update to the latest MySQL
connector dll. It automatically converts CHAR(36) to
Guids, so getting them as strings no longer works.
By using DBGuid.FromDB(), we unlink from any particular
storage format of GUIDs, could even make them BINARY(16)
if we like.
Actually not all MySql units are touched, but the remaining ones don't
seem to be affected (they don't read GUIDs from DB)
This DBMS-independent function to be used converting UUIDs
from whatever format used in the DB (string/binary/Guid).
This is mostly needed for MySQL, as in MSSQL they are always
UNIQUEIDENTIFIERs and in SQLite always strings (but would look
better if we use it there anyway).