Diva Canto
c2346a0823
Changed a couple of comments to be more generic
2015-09-05 10:28:44 -07:00
UbitUmarov
13b1c5dfce
let ode suport var size regions
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Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-09-05 10:17:30 -07:00
dahlia
4b0dc6253c
Best wishes everyone!
2015-09-05 01:58:59 -07:00
Diva Canto
2210c5807f
Fixes a problem with Bullet physics when it is configured to run on a separate thread.
2015-09-04 16:33:07 -07:00
Diva Canto
d7f22fb2cc
POSScene wasn't really a region module. Fixed now.
2015-09-04 15:48:59 -07:00
Diva Canto
a32187f53a
Moved UserStatistics feature to OptionalModules too.
2015-09-04 15:28:51 -07:00
Diva Canto
49d19e3650
Moved DataSnapshot feature to OptionalModules too.
2015-09-04 15:17:53 -07:00
Diva Canto
f9a7099abc
Moved RegionCombinerModule to OptionalModules. Removed it as its own top-level project/dll.
2015-09-04 15:12:36 -07:00
UbitUmarov
2130984bef
a few changes to stats. Array order coerent on users. give up on moses stats for now, since SimExtraStatsCollector cant reach SimStatsReport etc
2015-09-04 23:07:25 +01:00
Diva Canto
d00f73c3a4
Deleted OpenSim.Framework.Communications. Moved its two remaining files to OpenSim.Framework.
2015-09-04 14:39:23 -07:00
Diva Canto
9005365115
Deleted old unfinished code under Framework.Communications that wasn't being used anywhere.
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Also folded GenericAsyncResult into RestClient, since it is used only there. This is preparation to remove Framework.Communications entirely.
2015-09-04 14:14:53 -07:00
Diva Canto
1559fc42b6
Deleted unused interface
2015-09-04 13:45:52 -07:00
UbitUmarov
1c93be198b
comment a large debug message
2015-09-04 19:41:27 +01:00
Diva Canto
cb79e580dc
Fixed wrong path to Meshing dll
2015-09-04 11:27:39 -07:00
Diva Canto
218eb908be
In SceneGraph, use the property PhysicsScene instead of the variable _PhysScene, so that it gets properly initialized before being dereferenced.
2015-09-04 10:54:04 -07:00
Diva Canto
9d7e310e21
Deleted commented code
2015-09-04 09:40:21 -07:00
UbitUmarov
9aaaf705f5
actually reduce max number of ode spaces
2015-09-04 16:37:45 +01:00
UbitUmarov
ce1c5de793
bug fix on ode spaces and allow more of them on large regions
2015-09-04 15:47:21 +01:00
UbitUmarov
a54e0339ef
remove a forgotten 1000.9 factor on physics fps
2015-09-04 14:33:46 +01:00
UbitUmarov
08f9c54554
use GetTimeStampMS to increase heartbeat and stats timing resolution. some rearrange on stat code ( MOSES special ones still out )
2015-09-04 12:05:31 +01:00
UbitUmarov
f0c865555b
add a GetTimeStampMS method, this returns a time stamp in miliSeconds with the resolution avaiable for StopWatchs. Value in double since it can be large (as machine uptime in high resolution ticks)
2015-09-04 11:05:15 +01:00
UbitUmarov
ac4b2b2f50
normalise physics plugins to return fps as (simulated time / requested simulation time). improved a bit old ode simulations per call math
2015-09-04 09:42:33 +01:00
Diva Canto
dac8edd5dd
Transformed the LLUDP ad-hoc plugin into a region module. It works.
2015-09-03 15:59:06 -07:00
UbitUmarov
1434cb88fd
a bit better addAvatar() call chain
2015-09-03 22:22:59 +01:00
UbitUmarov
2f9a018bc8
make addavatar more friendly between plugins
2015-09-03 22:09:27 +01:00
UbitUmarov
7bfa311e32
fix a old bug i added: MaxWearables can't be changed in runtime
2015-09-03 20:51:30 +01:00
UbitUmarov
5aa7a4fa52
fix CM_api compile error
2015-09-03 20:22:39 +01:00
UbitUmarov
db6c4a89a8
minor clean
2015-09-03 20:05:17 +01:00
UbitUmarov
b265e35d7c
missing file
2015-09-03 18:50:51 +01:00
UbitUmarov
cdaed11387
at last we can login and see objects ( friends is dead and disable in
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scenepresence)
2015-09-03 18:39:08 +01:00
UbitUmarov
a11edceb00
seems to compile ( tests comented out)
2015-09-02 19:54:53 +01:00
Diva Canto
0235e58fff
Moved ExtendedPhysics from OptionalModules to Bullet project, because it's very much an optional Bullet feature. This way, Bullet doesn't need to depend on the OptionalModules dll. No changes in configs or behavior.
2015-09-01 09:20:20 -07:00
UbitUmarov
371c9dd2af
bad merge?
2015-09-01 14:54:35 +01:00
UbitUmarov
f811fdfb70
remove lixo
2015-09-01 11:48:13 +01:00
UbitUmarov
fb78b18252
Merge remote-tracking branch 'os/master'
2015-09-01 11:43:07 +01:00
UbitUmarov
52f7991ee5
lixo
2015-09-01 11:40:57 +01:00
Diva Canto
9435405ca1
Deleted physics plugin classes.
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More unit tests fixed.
2015-08-31 16:23:43 -07:00
Diva Canto
50e7e38f45
Physics refactoring: all unit tests pass.
2015-08-31 15:04:10 -07:00
Diva Canto
11194209df
First commit where physics work as region module.
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Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader.
Removed call to PhysicsPluginManager.
2015-08-31 14:09:15 -07:00
Diva Canto
134d4300f0
All physics plugins are now region modules. Compiles but doesn't run.
2015-08-31 13:02:51 -07:00
Diva Canto
49ab478d28
Fixed a namespace dependency. Also started preparing prebuild.xml for making physics region modules.
2015-08-31 09:41:00 -07:00
Diva Canto
3741edd1c7
Refactored Meshing modules:
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- Moved ZeroMesher from OpenSim.Region.PhysicsModules.SharedBase to OpenSim.Region.PhysicsModules.Meshing
- Created subfolder for all Meshmerizer files, also in the same Meshing dll
- Made them both region modules, with ZeroMesher being the default one
This compiles but doesn't run yet.
2015-08-31 09:21:05 -07:00
UbitUmarov
31a50a73cb
dont change camera on crossings
2015-08-31 14:21:50 +01:00
UbitUmarov
4905c74ddf
start sending terrain patchs in completmovement where we know its
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position. Also reset camera to position on makeroot
2015-08-31 14:08:32 +01:00
UbitUmarov
0900f9dd7f
fix slow moving physical objects moving without sending updates
2015-08-31 13:06:41 +01:00
Diva Canto
ce2c67876e
More namespace and dll name changes. Still no functional changes.
2015-08-30 21:05:36 -07:00
UbitUmarov
c24f3b4f5e
minor changes
2015-08-31 04:37:52 +01:00
Diva Canto
2c0cad6dd3
Renamed the namespaces too
2015-08-30 20:29:31 -07:00
Diva Canto
1d6b33bc2d
Major renaming of Physics dlls / folders. No functional changes, just renames.
2015-08-30 20:06:53 -07:00
Diva Canto
5648eb7bd1
Moved instantiation of SceneCommunicationService object to inside the scene constructor. This was a left over from the original monolithic design of scene communications. The less the instantiators of scenes know about the scene's internals, the better.
2015-08-30 15:52:26 -07:00