Commit Graph

16006 Commits (f36fe45fa7468dd6e785d523c5df38666140135f)

Author SHA1 Message Date
BlueWall f36fe45fa7 Add Copy task to Prebuild.exe (vsxxxx targets)
<Files>
    <Match pattern="*.cs" recurse="true"/>
    <Match pattern="../bin/MyConfig.xml" buildAction="Copy" recurse="false" destination="$(OutputPath)" />
  </Files>
2011-12-25 00:04:42 -05:00
Diva Canto b6cfe15c7c HG: more / love for Xmas 2011-12-24 07:44:26 -08:00
Diva Canto f9a1fd5748 HG: one more adjustment with trailing /s 2011-12-23 15:08:13 -08:00
Diva Canto d38b8caf2b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-12-23 10:58:55 -08:00
Diva Canto 26bb95fe3d HG: AAdded a few missing /'s at the end of URLs 2011-12-23 10:58:30 -08:00
Mic Bowman c6ce464dbc remove the old region crossing handler 2011-12-23 10:13:32 -08:00
Mic Bowman 456c89a7a3 Fixes some problems with objects that attempt to cross a region boundary
into a region that does not exist. This is particularly problematic for
physical objects where the velocity continues to move them out of the
region causing an infinite number of failed region crossings. The patch
forces an object that fails a crossing to be non-physical and moves it
back into the starting region.
2011-12-22 16:59:51 -08:00
Mic Bowman f394cb2e8f fix the UsesPhysics flag to reference the physics flag rather than the temponrez flag 2011-12-22 16:21:32 -08:00
Mic Bowman 6b08c051a3 Enables processing of hypergrid links through simiangrid services. Thanks
otakup0pe
2011-12-22 15:31:51 -08:00
Justin Clark-Casey (justincc) 790ca65c84 Align default ODE_STEPSIZE with that already used through OpenSimDefaults.ini 2011-12-22 20:22:15 +00:00
Justin Clark-Casey (justincc) 7ccd8f8f1d rename Scene.m_physicalPrim to PhysicalPrims since its public and access external as a property 2011-12-22 19:57:50 +00:00
Justin Clark-Casey (justincc) f7dbdba447 Remove unused m_physicalPrim parameter from SOG.ApplyPhysics() 2011-12-22 19:52:09 +00:00
Justin Clark-Casey (justincc) 48113f0fc8 Make it possible to force all prims to be phantom via the collidable_prim boolean setting in the OpenSim.ini config [Startup] section.
Naturally, default is true.
When set to false, "phantom" flags on prims can be set as usual but all prims remain phantom.
This setting is for test purposes.
This switch does not affect the collision of avatars with the terrain.
2011-12-22 19:44:52 +00:00
Diva Canto 469955889e Region crossings redone: (1) removed WaitForCallback. Now that we are passing the entire agent with attachs in one big message we don't necessarily need to wait for confirmation. The callback sometimes is problematic and it adds delay to the process. (2) Z velocity sent to the viewer = 0. This is an heuristic; the Z velocity usually is negative, and it makes the viewer move the avie down. This only matters while the agent is in transit and therefore not being physically simulated by neither region. As soon as the receiving region receives CompleteMovement from the viewer, the position and velocity get corrected. 2011-12-22 09:30:06 -08:00
Melanie 7f527814d5 And a typo fix 2011-12-22 16:57:49 +00:00
Melanie 6412349dec Add a few comments, correct a merge artefact 2011-12-22 16:51:51 +00:00
Melanie 2347593dac Harmonizing SP with Avination 2011-12-22 16:48:52 +00:00
Diva Canto 219ec7ef20 Fixing a bug introduced yesterday. This put the precondition test inside CheckForBorderCrossing the right way. 2011-12-22 08:18:03 -08:00
Diva Canto bb0c6a498b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-12-21 15:17:44 -08:00
Diva Canto ddff2f246c Moved an external test into the method that uses those preconditions. 2011-12-21 15:17:26 -08:00
Diva Canto 651f9f47d0 HG: Verify that the user is local 2011-12-21 14:56:38 -08:00
Dan Lake 41b02a7208 Remove unused SetAcceleration and add set on Acceleration parameter 2011-12-20 14:45:32 -08:00
Justin Clark-Casey (justincc) fa0a71253f Though the viewer warns about receiving this, not sending appears to break baked texture caching when crossing region boundaries.
Needs further investigation.

Revert "Stop sending the viewer its own AvatarAppearance packet."

This reverts commit 92039f295d.
2011-12-20 18:54:15 +00:00
Diva Canto dd69c9fd20 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-12-20 09:53:05 -08:00
Diva Canto 25cbba9bca Fixed bug of avie going under the terrain when crossing regions in certain directions. This was a 1-off bug: the terrain was being placed in 127, 127 resulting in a bounding box if -2, 256. I placed it in 128, 128 resulting in a bounding box of -1, 257. 2011-12-20 09:43:39 -08:00
Justin Clark-Casey (justincc) 87a2d8d51b Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs as this is updating SOG/SOP.GroupID, which is arguably generic. 2011-12-19 23:03:45 +00:00
Justin Clark-Casey (justincc) 92039f295d Stop sending the viewer its own AvatarAppearance packet.
The viewer warns in the log if it receives this.
Stopping this doesn't appear to have adverse effects on viewer 1 or viewer 3 - the viewer gets its own appearance from body parts/clothes and self-baked textures.
2011-12-19 20:13:48 +00:00
Justin Clark-Casey (justincc) 2899de1a5c Stop unnecessarily sending the TextureEntry in client avatar updates.
As far as I know, viewers don't use this mechanism to recieve new TextureEntry data for avatars.  This is done via the AvatarAppearance packet instead.
Tested this back to viewer 1.23.
Replacing with Utils.EmptyBytes since converting the texture entry to bytes on each AvatarUpdate (or which there are many) is not cost-free.
2011-12-19 19:19:05 +00:00
Justin Clark-Casey (justincc) e8fbeeba5f Fix race condition where the appearance update timer could be stopped just after another thread had started it on QueueAppearanceSave() or *Send()
However, the window for this race is very small, and the next queued appearance save or send would restart the timer anyway.
2011-12-19 19:08:24 +00:00
Justin Clark-Casey (justincc) fc9400db07 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-12-19 19:07:35 +00:00
Justin Clark-Casey (justincc) 0b91ec8dd2 Migrate detailed "appearance show" report generation up to AvatarFactoryModule from AppearanceInfoModule so that it can be used in debug (inactive).
Further filters "debug packet <level>" to exclused [Request]ObjectPropertiesFamily if level is below 25.
Adjust some method doc
Minor changes to some logging messages.
2011-12-19 18:58:05 +00:00
nebadon 6baee2e10b addresses mantis #5827
RAdmin - admin_save_oar fails if noassets parameter missing
thanks Michelle Argus
2011-12-19 11:51:03 -07:00
Justin Clark-Casey (justincc) 4d065f0453 Provide user feedback on execution of "backup" region console command 2011-12-17 02:42:43 +00:00
Justin Clark-Casey (justincc) 684482352c Fix bug where objects couldn't be set back to the "none" group.
This is handled by treating UUID.Zero as a special case.
Currently, asking for the "none" group returns nothing because XMLRPC groups, at least, is not properly handling this case.
It may be better in the future to have GroupsModule return an appropriate GroupsData structure instead or require the underlying services to behave appropriately.
This is a further component of http://opensimulator.org/mantis/view.php?id=5588
2011-12-17 02:35:08 +00:00
Justin Clark-Casey (justincc) f9137c923b Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object.
There were two problems here:
1) On object group update, we looked for the group is the IClientAPI group cache rather than in the groups service.  This fails to groups created newly in that session
2) On object group update, we weren't setting the HasGroupChanged flag.  This meant that the change was not persisted unless some other action set this flag.
This commit fixes these issues and hopefully addresses http://opensimulator.org/mantis/view.php?id=5588
This commit also moves HandleObjectGroupUpdate() to the GroupsModule from the Scene.PacketHandlers.cs file
2011-12-17 02:23:24 +00:00
Diva Canto 964ec57ffe Changed the async approach on close child agents. This may improve crossings a little bit. 2011-12-16 17:24:50 -08:00
Diva Canto 99623894c7 Commented a couple of verbose debug messages. 2011-12-16 17:23:30 -08:00
Justin Clark-Casey (justincc) 9b56cc69c1 Add Garmin Kawaguichi to CONTRIBUTORS.txt 2011-12-17 00:29:42 +00:00
Justin Clark-Casey (justincc) 7f019cc196 If a startup simulator script is present, run it after the normal region selection code rather than before.
This allows the script to change the selected region without having it immediately undone.
Thanks to Garmin Kawaguichi for this patch.
2011-12-17 00:27:19 +00:00
Justin Clark-Casey (justincc) 4f628849f3 Add more documentation to EstateConnectorString in StandaloneCommon.ini.example 2011-12-17 00:14:48 +00:00
Justin Clark-Casey (justincc) 1bf05fbb1f refactor: simplify methods in Scene.PacketHandlers.cs by using GetGroupByPrim() rather than retrieving GetEntities() and inspecting the entire list 2011-12-17 00:11:17 +00:00
Justin Clark-Casey (justincc) a3a17e929e Stop generating client flags when we send out full object updates.
These were entirely unused.
2011-12-16 23:20:12 +00:00
Justin Clark-Casey (justincc) 5c4056660f Don't pass on ChaneWaterHeight event from EventManager is new water height is less than 0
This is to stop bad values and subsequent viewer crashes.
Thanks to Michelle Argus for this patch.
2011-12-16 21:16:01 +00:00
Justin Clark-Casey (justincc) 5d79f857b0 Comment out accidentally left in "Adding physics prim" log message 2011-12-16 20:54:28 +00:00
Justin Clark-Casey (justincc) a9b39d6e5d Tunnel [GroupsModule] DebugEnabled setting down into XmlRpcGroupsServicesConnectorModule so that we can record cache misses 2011-12-16 20:53:50 +00:00
Diva Canto 8300bb651e Sends the consistent child agent position upon creation of the child agent in other regions, as opposed to <128, 128, 70> 2011-12-16 09:33:22 -08:00
Diva Canto 3bf699ad36 No functional changes. Changed the prefix of that log message [CONNECTION BEGIN] to [SCENE] because that's where the message happens.
Also changed the instantiation of a vector object to be done only once instead of every time we receive a position update.
2011-12-16 08:59:33 -08:00
Diva Canto 7e4a2d69d5 HG minor bug fix and marked one method obsolete in UAS. 2011-12-16 08:48:29 -08:00
Justin Clark-Casey (justincc) 8013c0d2f5 Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter constructor 2011-12-15 22:33:14 +00:00
Justin Clark-Casey (justincc) c0ba99e5ad Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() when we've already passed size information to the avatar at PhysicsScene.AddAvatar()
Eliminate some copypasta for height setting in OdeCharacter
2011-12-15 22:29:36 +00:00