Melanie
f72e284445
Merge branch 'master' into careminster
2013-01-23 19:46:36 +00:00
Melanie
6a2b673fca
Remove the return value from llGiveMoney and add llTransferLindenDollars. Also
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make llGiveMoney async so the script thread is not held up waiting for comms
to an external server.
2013-01-23 19:45:36 +00:00
Melanie
fc1c77b42d
Merge branch 'avination' into careminster
2013-01-23 19:31:27 +00:00
Melanie
87022b1fb4
Merge branch 'master' into careminster
2013-01-23 19:31:22 +00:00
Melanie
47f18caa22
Remove the return value from llGiveMoney (it was a LSL extension of OpenSim) and
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make the function async so the script thread is not held up waiting for comms
to an external server.
2013-01-23 18:58:29 +01:00
Melanie
997d53e532
EXPERIMENTAL - Comment out the check for the agent already being in transit
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to prevent avatars being locked into their sim on a failed teleport.
May have side effects and must be revisited to fix right.
2013-01-23 18:17:49 +01:00
Melanie
f667428283
Guard against XMLRPC module ref being null, which will happen if it's disabled
2013-01-23 16:11:37 +01:00
BlueWall
2841ed05cf
Merge branch 'master' of /home/opensim/var/repo/opensim
2013-01-23 08:16:18 -05:00
BlueWall
1776986dc3
Add additional return status
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Adding additional return status for JsonRpcMethod. Now returns true/false
2013-01-23 08:14:21 -05:00
Melanie
74e04c0f03
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2013-01-23 02:39:30 +00:00
Melanie
cc4cfd9fa8
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/Physics/BulletSNPlugin/BSShapeCollection.cs
2013-01-23 02:38:59 +00:00
Robert Adams
80b1e32bfa
BulletSim: Tweeks to vehicle motion.
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Pass through old angular velocity making for smoother transitions.
Remove some old kludges for angular motion (damping and rotvel suppression).
2013-01-21 23:43:24 -08:00
teravus
be60c0b010
* A better way to handle the last fix (This is in case the viewer provides a list of preferred formats, though, technically, the sim would pick the first provided format the old way). This just makes it more obvious what's happening.
2013-01-21 22:08:51 -05:00
teravus
6007eae00f
Merge remote-tracking branch 'remotes/origin/avination' into teravuswork
2013-01-21 21:34:49 -05:00
teravus
89676b8a48
* The fallthrough of FetchTexture was no longer resulting in a 404 response on missing textures. It was just waiting and no event was being provided. This re-enables the 404 response.
2013-01-21 21:32:48 -05:00
Robert Adams
471c477863
BulletSim: allow changing position and rotation of a child of a linkset
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without rebuilding the whole compound shape. Should make vehicles move
smoother.
2013-01-21 15:58:22 -08:00
Robert Adams
95c53ecae7
Have SOP and LSL_Api call the proper GetCenterOfMass and GetGeometricCenter
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routines on the physics engine. Won't make a difference for any
existing scripts since ODE always returned Vector3.Zero.
2013-01-21 15:55:54 -08:00
teravus
09a3e134e4
* Fix notecard loading - If the notecard name is formatted like a UUID but isn't an actual asset UUID, then try to load it like an asset id first, then try to load it as a task inventoryitem name. If the passed UUID is a string, try to load it like a task inventory item name.
2013-01-21 17:30:38 -05:00
Robert Adams
3f6698a595
BulletSim: remove unused MaxTaintsToProcessPerStep parameter
2013-01-21 09:19:09 -08:00
Melanie
da6f589885
Add accessors to allow serializing rot and position targets
2013-01-21 08:36:21 +01:00
Robert Adams
52b341e2e2
BulletSim: More aggressive as setting character velocity to zero
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when should be standing.
Modify angular force routines to be the same pattern as linear force routines.
BulletSim vehicle turning is scaled like SL and is DIFFERENT THAN ODE!!
Fix some bugs in BSMotor dealing with the motor going to zero.
Add a bunch of parameters: MaxLinearVelocity, MaxAngularVelocity,
MaxAddForceMagnitude, VehicleMaxLinearVelocity, VehicleMaxAngularVelocity,
and most of the values are defaulted to values that are larger
than in SL.
Use the new parameters in BSPrim, BSCharacter and BSDynamic.
2013-01-20 23:09:54 -08:00
Robert Adams
3c4868f613
BulletSim: fix problem of avatar sliding very slowly occasionally after stopping walking. Consolidate movement tests into the one prestep motion action
2013-01-20 23:09:54 -08:00
Robert Adams
2cb1d5240e
BulletSim: small fix making sure terrain height is calculated
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properly if the vehicle moves during vehicle actions.
2013-01-20 23:09:54 -08:00
Robert Adams
3b0df52d10
BulletSim: modify motors to return correction rather than current value
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to better use them for incremental updates.
Modify prim and character to use the new motors.
Simplify the vehicle linear movement code to just update the velocity
directly or the basic movement.
2013-01-20 23:09:53 -08:00
Melanie
a291e6be93
Limit active at targets to 8
2013-01-21 01:47:54 +01:00
Melanie
80529a6bac
Prevent scene from holding references to SOGs with attargets beyond SOG deletion
2013-01-21 01:47:09 +01:00
Melanie
0e17887e03
Allow TeleportCancel packets to reset the transfer state machine
2013-01-21 01:46:40 +01:00
Melanie
b7b3063849
Implement HTTP Request froma thread pool to avoid packet congestion
2013-01-20 18:38:00 +01:00
Melanie
cf4bf7432a
Revert "Refactor scripted http request to use async calls rather than hard threads"
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This reverts commit 461ecd7cf9
.
2013-01-20 15:58:20 +01:00
teravus
2c517d792f
This updates prebuild to remove BulletSimN, implements the BulletSim API in BulletSPlugin using the BulletXNA Bullet physics engine. It also updates the BulletXNA library to be compatible with the changes. OpenSimDefaults has been updated to describe how to switch engines and terrain implementations.
2013-01-20 08:18:16 -05:00
teravus
6a75949323
* Dumping BulletSimNPlugin in favor of combining the API
2013-01-20 08:07:49 -05:00
teravus
82b954b212
* Tweak the BulletSimN API a bit.
2013-01-20 08:06:15 -05:00
teravus
10de5d8169
* Allow unsafe code with BulletSim
2013-01-20 08:03:17 -05:00
Melanie
461ecd7cf9
Refactor scripted http request to use async calls rather than hard threads
2013-01-20 02:08:38 +01:00
Melanie
903cc71f0d
Remove an extra ScriptSleep (merge artefact) from llSetLinkPrimitiveParamsFast
2013-01-19 22:53:51 +01:00
Melanie
2d3a57a002
Merge branch 'avination'
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Conflicts:
OpenSim/Framework/ThrottleOutPacketType.cs
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs
2013-01-19 21:49:33 +01:00
Melanie
7bd9a0edb7
Remove group IM test code also mentioning "OpenSimulator Testing"
2013-01-19 14:30:38 +01:00
Melanie
bd77e2b7ba
Remove the core groups module
2013-01-19 14:29:09 +01:00
Melanie
1323271826
Kill the dumb Opensimulator Testing group again - for good.
2013-01-19 13:21:43 +01:00
PixelTomsen
9c590e51b6
IRCBridgeModule: optional agent-alertbox for IRC enabled Regions look in OpenSimDefaults.ini / section [IRC]
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http://opensimulator.org/mantis/view.php?id=6470
idea: https://github.com/ssm2017/IrcBridgeAlert
2013-01-19 02:40:28 +00:00
Melanie
12efac494a
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
2013-01-19 02:38:04 +00:00
Justin Clark-Casey (justincc)
41ae006e9b
minor: adjust formatting in TESTING.txt to make headers more wiki-like
2013-01-19 02:32:41 +00:00
Justin Clark-Casey (justincc)
fc6115f777
Check the existing ScenePresence.ParentPart to make sure we're not trying to sit on a prim we're already sat upon, rather than looking up the part from scratch.
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An adaptation of commit 055b8a2
Having both ParentID and ParentPart references now is redundant. ParentID should probably be eliminated.
2013-01-19 02:29:02 +00:00
Oren Hurvitz
b77da5039e
Assign the SmartThreadPool name in the constructor
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This is required because some threads are created in the constructor, so assigning the name afterwards would be too late.
2013-01-19 02:08:58 +00:00
Justin Clark-Casey (justincc)
3eee991935
Explicitly stop PollServiceRequestManager() rather than relying on its destructor.
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Hopes to address occasional shutdown failures from http://opensimulator.org/mantis/view.php?id=6503
2013-01-19 02:04:36 +00:00
Talun
27e2ec177a
New constants for llGetObjectDetails
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New constants for llGetObjectDetails OBJECT_CHARACTER_TIME,
OBJECT_ROOT, OBJECT_ATTACHED_POINT, OBJECT_PATHFINDING_TYPE,
OBJECT_PHYSICS, OBJECT_PHANTOM and OBJECT_TEMP_ON_REZ
also Pathfining constants, 3 of which are used by llGetObjectDetails
2013-01-19 01:50:16 +00:00
Talun
4f70e423df
Mantis 6507 keys returned by llGetAgentList incorrect for llList2Key
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The type of the keys returned by llGetAgentList corrected to LSL_Key
2013-01-19 01:14:11 +00:00
Justin Clark-Casey (justincc)
652cfa2ee2
Fix use of scene debug commands when region is set to root or a specific region where there is more than one region on the simulator.
2013-01-19 00:27:17 +00:00
Justin Clark-Casey (justincc)
115e1c2abb
Add "debug set set animations true|false" region console command.
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Setting this logs extra information about animation add/remove, such as uuid and animation name
Unfortunately cannot be done per client yet
2013-01-18 23:22:02 +00:00
Justin Clark-Casey (justincc)
74256c0cc4
Restore previous client AO behaviour by not allowing them to remove the default animation but continue to allow scripts to do so.
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This keeps the fix from http://opensimulator.org/mantis/view.php?id=6327
and fixes the behaviour regression in http://opensimulator.org/mantis/view.php?id=6483
Animations may still exhibit different behaviour if both scripts and clients are adjusting animations.
A change in the behaviour of client AO to not remove all animations may be a better long term approach.
2013-01-18 22:57:09 +00:00