Melanie
5936e0c376
Allow scripts in attachments owned by the NPC to control the NPC
2012-04-18 19:51:27 +02:00
UbitUmarov
08714a0d38
ubitODE still retouching character pid
2012-04-18 03:59:38 +01:00
UbitUmarov
7f42069295
ubitODE - retouch character PIDs
2012-04-18 03:02:28 +01:00
Justin Clark-Casey (justincc)
c85f9d681a
On "show part" command, show link number.
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This replaces the Parts count which was rather pointless for a prim (it was either 1 if a child or the number of parts if the root).
This information is still avaliable on the "show object" command.
2012-04-18 00:39:39 +01:00
Melanie
fc9f244a7d
Merge branch 'master' into careminster
2012-04-18 00:28:33 +01:00
Justin Clark-Casey (justincc)
b430c0162c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-18 00:00:09 +01:00
Justin Clark-Casey (justincc)
859646ef5c
minor: Add some method doc. Add warnings since calling SOG link/delink methods directly rather than through Scene may allow race conditions.
2012-04-17 23:54:51 +01:00
Melanie
0fe0b2ceec
Prevent objects rezzed in sim from being seen as attachments and becoming uneditable or crashers. (Foxtail of death)
2012-04-17 23:39:41 +02:00
Mic Bowman
84891930aa
clean up some more logging spam in the jsonstore modules
2012-04-17 14:23:43 -07:00
Mic Bowman
4db518b9a3
Fix the Csharp 3.0 vs 4.0 problem in JsonStore initialization.
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Cut down on the logging spam.
2012-04-17 14:15:17 -07:00
Mic Bowman
2d45ba47ac
add configuration for jsonstore module, disabled by default
2012-04-17 13:55:00 -07:00
Mic Bowman
5ff2bda587
This commit adds a new optional region module, JsonStore, that provides structured
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storage (dictionaries and arrays of string values) for scripts and region modules.
In addition, there are operations on the storage that enable "real" distributed
computation between scripts through operations similar to those of a tuple space.
Scripts can share task queues, implement shared locks or semaphores, etc.
The structured store is limited to the current region and is not currently
persisted. However, script operations are defined to initialize a store from a notecard
and to serialize the store to a notecard.
Documentation will be posted to the opensim wiki soon.
2012-04-17 13:45:27 -07:00
Mic Bowman
4bb72c9ffe
make the namespace for the ScriptModuleComms consistent with its file system location
2012-04-17 13:45:03 -07:00
UbitUmarov
9464fcebcd
ubitODE: prims - update managed dinamic parameters from unmanaged at ODE rate and not heartbeat.
2012-04-17 16:49:08 +01:00
UbitUmarov
9132c9e499
ubitODE: - character managed ode was only getting position etc from unmanaged at heartbeat rate like core ode. Now do it at ODE rate in move(..). UpdatePositionAndVelocity() called once per heartbeat is now empty.
2012-04-17 15:50:14 +01:00
UbitUmarov
d7e2454281
ubitODE: - made avatar/ground collision pid servo a bit softer since seems a bit unstable with small avas in AVI even if fine on my testsite - Removed reading of PID parameters from config files since that only serves to mess things up and adds more unknowns
2012-04-17 14:24:13 +01:00
Justin Clark-Casey (justincc)
cca6b6bd0d
Add TestGetChildPartPositionAfterObjectRotation()
2012-04-17 02:14:10 +01:00
Melanie
74aa8eee12
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-04-17 01:54:54 +01:00
Justin Clark-Casey (justincc)
2f2181683c
Add test TestGetChildPartPosition()
2012-04-17 01:51:13 +01:00
Melanie
ab1a3688e2
Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
2012-04-17 01:50:49 +01:00
Justin Clark-Casey (justincc)
7e1ab216e3
Move some public methods on WebStatsModule to private to reduce some static analysis complexity.
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There's no obvious reason for these methods to be public.
2012-04-17 01:33:55 +01:00
Justin Clark-Casey (justincc)
24a0cc5261
refactor: Rename EstateSettings.IsEstateManager() to EstateSettings.IsEstateManagerOrOwner() to reflect what it actually does.
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This makes it consistent with other parts of OpenSimulator that are treating ESTATE_MANAGER and ESTATE_OWNER as different entities.
As per opensim-dev mailing list.
2012-04-17 01:25:41 +01:00
UbitUmarov
36207b88ff
ubitODE: bug fix let avatars colide with volume detectors
2012-04-17 01:00:50 +01:00
Talun
5655239f44
Null reference in llGetObjectMass on a seated avatar.
2012-04-17 00:56:46 +01:00
Justin Clark-Casey (justincc)
e6ec83125b
Use INSERT OR REPLACE INTO sql in WebStatsModule for session update rather than separate insert and update statements
2012-04-17 00:46:43 +01:00
Justin Clark-Casey (justincc)
572440cd23
correct bug where f_invalid was being inserted on a webstats update for an existing session rather than d_world_kb
2012-04-17 00:33:23 +01:00
Justin Clark-Casey (justincc)
1bb3873338
Simplify WebStatsModule by removing the uncompleted migrations section.
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Use "create table if not exists" instead.
Client stats data is transitory data that it is not worth migrating.
2012-04-17 00:19:36 +01:00
Justin Clark-Casey (justincc)
f213f55586
Fix bug in WebStatsModule where an exception would always be output on update if the user teleported to another region on that simulator.
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This was because update was looking for an existing stats record unique in session id, agent id and region id.
But if the user teleports to another region then region id changes.
WebStatsModule promptly doesn't find the existing record and tries to insert a new one, but only session id is the primary key and that's still the same, which makes things go bang.
This makes the update search only on the unique session id.
This is only an issue with simulators that have multiple regions where the webstats module is enabled.
2012-04-17 00:02:58 +01:00
Melanie
d30b18b1de
Merge branch 'ubitwork'
2012-04-17 00:09:04 +02:00
UbitUmarov
723015e4f0
fix ( http://opensimulator.org/mantis/view.php?id=5965 ) llGetObjectMass was bad for sitted avatars not checking for the null physicsactor
2012-04-16 21:58:25 +01:00
UbitUmarov
6480b72eda
ubitODE: - fix remove characters from default raycasts filters as older code (or camera is very odd) - Slow down avatar if velocity is higher than 50m/s as in chODE
2012-04-16 19:44:02 +01:00
Melanie
adb629a416
Merge branch 'ubitwork'
2012-04-16 20:02:15 +02:00
UbitUmarov
fff5c61ae8
chODE: if character velocity > 50m/s apply breaks. In free fall this will give a terminal velocity +- 60m/s
2012-04-16 17:47:17 +01:00
UbitUmarov
04ed5519a5
chODE bug fix
2012-04-16 17:14:31 +01:00
UbitUmarov
f05a977afa
Let llCastRay use ubitODE raycast if avaiable plus a few changes/fixes that should be checked. PROBLEM: it will not detect nonphysical phantons :(
2012-04-16 16:35:35 +01:00
UbitUmarov
25a2f97bc2
added suport funtions for ubitODE raycastFiltered
2012-04-16 16:33:57 +01:00
Melanie
03139f07d7
Downgrade an error log message to info because there is nothing we can do if
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an asset is damaged so it should not spew red ink.
2012-04-16 17:32:30 +02:00
UbitUmarov
86a2169d73
ubitODE + physmanager: - Revised use of ODE collisions categories and bits(flags) for better use as filters together with top spaces (for example physical prims are on topactivespace and not physical are on topstaticspace) - Added new world raycast with filters. This blocks calling thread with a timeout of 500ms waiting for heartbeat ode thread signal job done. - Don't let ode bodies being disabled for 2 long except for vehicles. This is necessary to detect when the object is at rest at top of other and that is removed. Assume that vehicles can be enabled by used action.
2012-04-16 16:16:55 +01:00
UbitUmarov
3999822e13
Use chode character actor.SetMomentum() to force full restore Velocity in scenepresence TeleportWithMomentum(), since actor.Velocity was selected by original coders as the input of a desired velocity (even 'forces') that is modified by character conditions, like not changing velocity.Z if it is in free fall.
2012-04-14 05:07:52 +01:00
Justin Clark-Casey (justincc)
2c74e1bba8
Add GroupPosition and GetWorldPosition() checks to TestGetRootPartPosition()
2012-04-14 01:57:09 +01:00
Melanie
6602dee2fc
Merge branch 'master' into careminster
2012-04-14 01:54:24 +01:00
Justin Clark-Casey (justincc)
da342d0b21
minor: make test names consistent
2012-04-14 01:53:40 +01:00
Justin Clark-Casey (justincc)
f61b234252
refactor: move common init code into SetUp() in SceneObjectSpatialTests
2012-04-14 01:52:16 +01:00
Melanie
919972a440
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
2012-04-14 01:51:20 +01:00
Justin Clark-Casey (justincc)
317aebcce6
refactor: put SOG position test in a separate TestSceneObjectGroupPosition()
2012-04-14 01:47:56 +01:00
Justin Clark-Casey (justincc)
40d01fb20b
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-04-14 01:43:57 +01:00
Justin Clark-Casey (justincc)
3ae98611f2
Add simple RelativePosition and OffsetPosition checks to TestGetRootPartPosition
2012-04-14 01:43:03 +01:00
Melanie
e8898710d5
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-04-14 01:14:43 +01:00
nebadon
2254a718c8
Add Talun to the CONTRIBUTORS.txt, Thank you for the great patches
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Talun
2012-04-13 17:09:23 -07:00
Talun
4d652c7041
Missing or unimplemented LSL memory functions.
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Implemented to behave as if scripts were LSO.
Signed-off-by: nebadon <michael@osgrid.org>
2012-04-13 17:08:00 -07:00