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Animation
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This seems to get rid of the stuck PREJUMP animation, as reported by Justin in -dev. Also in this commit, a slight adjustment to the Velocity of SP -- this makes the avie walking feel less jerky for me. Will wait reports from others.
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2010-12-13 21:35:40 -08:00 |
Scripting
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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2009-10-15 16:35:27 -07:00 |
Serialization
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remove mono compiler warning: if (sop.Color != null) always returns true as sop.Color is a value type.
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2010-12-17 22:40:11 +00:00 |
Tests
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fix mistake in last change of local.include
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2010-12-15 00:14:43 +00:00 |
Types
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remove unused BasicQuadTreeNode
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2010-07-30 21:06:45 +01:00 |
AsyncSceneObjectGroupDeleter.cs
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rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve code readability
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2010-09-15 22:29:58 +01:00 |
Border.cs
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Formatting cleanup.
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2009-10-01 09:38:36 +09:00 |
Cardinals.cs
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Add copyright headers. Formatting cleanup.
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2009-09-03 02:04:17 +09:00 |
EntityBase.cs
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Fix deletion persistence when freshly delinked prims are removed
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2010-09-07 01:43:20 +01:00 |
EntityManager.cs
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remove mono compiler warnings
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2010-12-17 22:35:08 +00:00 |
EventManager.cs
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Formatting cleanup.
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2010-10-27 00:01:03 -04:00 |
Prioritizer.cs
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Fixes the nudge movements!
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2010-12-11 17:06:17 -08:00 |
RegionStatsHandler.cs
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OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.
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2010-01-11 07:51:33 -08:00 |
ReturnInfo.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
Scene.Inventory.cs
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* Cleanup from a commit a while ago.
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2010-12-23 13:17:33 -05:00 |
Scene.PacketHandlers.cs
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Global creator information working on MySQL DB and on load/save OARs. Creator name properly shown on the viewer as first.last @authority.
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2010-11-21 13:16:52 -08:00 |
Scene.Permissions.cs
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remove mono compiler warnings
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2010-12-17 22:35:08 +00:00 |
Scene.cs
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Put the coarse location updates back to 50 frames, otherwise the dots on the mini-map come and go noticeably. Also increased the Velocity a bit; I had decreased it to 0.885; now it's 0.9.
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2010-12-19 19:29:07 -08:00 |
SceneBase.cs
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Change all restarting to use the restart module. Remove hardcoded behavior
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2010-11-25 03:16:52 +00:00 |
SceneCommunicationService.cs
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Remove mono compiler warnings
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2010-08-26 16:27:41 +01:00 |
SceneGraph.cs
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reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being used by a 3rd party region module and contains non-obvious attachment specific code
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2010-12-14 00:11:41 +00:00 |
SceneManager.cs
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Make console backup command do a forced backup rather than non-forced
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2010-09-06 23:12:03 +01:00 |
SceneObjectGroup.Inventory.cs
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Make prim inventories a bit more sane
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2010-12-21 20:49:31 +00:00 |
SceneObjectGroup.cs
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Only force prim persistence before delete if the prim is the result of an unpersisted delink
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2010-12-03 00:12:59 +00:00 |
SceneObjectPart.cs
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Trigger event with flag CHANGED_LINK when agent sits on objects that have not a sit target defined. This fixes Mantis #4692.
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2010-12-12 20:12:34 +01:00 |
SceneObjectPartInventory.cs
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What is the point of using different types to express the same damn thing?
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2010-12-21 22:58:52 +00:00 |
ScenePresence.cs
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Put the coarse location updates back to 50 frames, otherwise the dots on the mini-map come and go noticeably. Also increased the Velocity a bit; I had decreased it to 0.885; now it's 0.9.
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2010-12-19 19:29:07 -08:00 |
SceneViewer.cs
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Guard against locking a nullref to avoid build break
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2010-10-08 19:19:07 +01:00 |
SimStatsReporter.cs
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Make SImStatsReporter pick ObjectCapacity striaght out of region info
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2010-10-22 18:27:49 -04:00 |
TerrainChannel.cs
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* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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2009-10-02 18:31:08 -07:00 |
TerrainUtil.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
UndoState.cs
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Revolution is on the roll again! :)
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2010-02-14 22:18:46 +00:00 |
UuidGatherer.cs
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If we fail to gather asset uuids for a particular asset, log the failing asset id and type
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2010-11-27 00:54:09 +00:00 |