OpenSimMirror/OpenSim/Region/Framework/Scenes
Teravus Ovares (Dan Olivares) c108968020 * Cleanup from a commit a while ago. 2010-12-23 13:17:33 -05:00
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Animation This seems to get rid of the stuck PREJUMP animation, as reported by Justin in -dev. Also in this commit, a slight adjustment to the Velocity of SP -- this makes the avie walking feel less jerky for me. Will wait reports from others. 2010-12-13 21:35:40 -08:00
Scripting Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
Serialization remove mono compiler warning: if (sop.Color != null) always returns true as sop.Color is a value type. 2010-12-17 22:40:11 +00:00
Tests fix mistake in last change of local.include 2010-12-15 00:14:43 +00:00
Types remove unused BasicQuadTreeNode 2010-07-30 21:06:45 +01:00
AsyncSceneObjectGroupDeleter.cs rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve code readability 2010-09-15 22:29:58 +01:00
Border.cs Formatting cleanup. 2009-10-01 09:38:36 +09:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
EntityBase.cs Fix deletion persistence when freshly delinked prims are removed 2010-09-07 01:43:20 +01:00
EntityManager.cs remove mono compiler warnings 2010-12-17 22:35:08 +00:00
EventManager.cs Formatting cleanup. 2010-10-27 00:01:03 -04:00
Prioritizer.cs Fixes the nudge movements! 2010-12-11 17:06:17 -08:00
RegionStatsHandler.cs OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. 2010-01-11 07:51:33 -08:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs * Cleanup from a commit a while ago. 2010-12-23 13:17:33 -05:00
Scene.PacketHandlers.cs Global creator information working on MySQL DB and on load/save OARs. Creator name properly shown on the viewer as first.last @authority. 2010-11-21 13:16:52 -08:00
Scene.Permissions.cs remove mono compiler warnings 2010-12-17 22:35:08 +00:00
Scene.cs Put the coarse location updates back to 50 frames, otherwise the dots on the mini-map come and go noticeably. Also increased the Velocity a bit; I had decreased it to 0.885; now it's 0.9. 2010-12-19 19:29:07 -08:00
SceneBase.cs Change all restarting to use the restart module. Remove hardcoded behavior 2010-11-25 03:16:52 +00:00
SceneCommunicationService.cs Remove mono compiler warnings 2010-08-26 16:27:41 +01:00
SceneGraph.cs reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being used by a 3rd party region module and contains non-obvious attachment specific code 2010-12-14 00:11:41 +00:00
SceneManager.cs Make console backup command do a forced backup rather than non-forced 2010-09-06 23:12:03 +01:00
SceneObjectGroup.Inventory.cs Make prim inventories a bit more sane 2010-12-21 20:49:31 +00:00
SceneObjectGroup.cs Only force prim persistence before delete if the prim is the result of an unpersisted delink 2010-12-03 00:12:59 +00:00
SceneObjectPart.cs Trigger event with flag CHANGED_LINK when agent sits on objects that have not a sit target defined. This fixes Mantis #4692. 2010-12-12 20:12:34 +01:00
SceneObjectPartInventory.cs What is the point of using different types to express the same damn thing? 2010-12-21 22:58:52 +00:00
ScenePresence.cs Put the coarse location updates back to 50 frames, otherwise the dots on the mini-map come and go noticeably. Also increased the Velocity a bit; I had decreased it to 0.885; now it's 0.9. 2010-12-19 19:29:07 -08:00
SceneViewer.cs Guard against locking a nullref to avoid build break 2010-10-08 19:19:07 +01:00
SimStatsReporter.cs Make SImStatsReporter pick ObjectCapacity striaght out of region info 2010-10-22 18:27:49 -04:00
TerrainChannel.cs * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 2009-10-02 18:31:08 -07:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Revolution is on the roll again! :) 2010-02-14 22:18:46 +00:00
UuidGatherer.cs If we fail to gather asset uuids for a particular asset, log the failing asset id and type 2010-11-27 00:54:09 +00:00