OpenSimMirror/OpenSim/Framework
Justin Clark-Casey (justincc) 139dcf1246 minor: move "threads abort" and "force gc" console commands into debug category - these are not things one needs to do in normal operation 2013-08-05 23:06:17 +01:00
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AssetLoader/Filesystem Deleted all AssemblyFileVersion directives 2013-02-19 17:14:55 -08:00
Client Fix script error messages not showing up in viewer 3 and associated viewers. 2012-10-25 03:26:12 +01:00
Communications Deleted all AssemblyFileVersion directives 2013-02-19 17:14:55 -08:00
Configuration Make sure we dispose of WebResponse, StreamReader and Stream in various places where we were not already. 2013-02-27 00:21:02 +00:00
Console Add request received/handling stats for caps which are served by http poll handlers. 2013-07-15 23:27:46 +01:00
Monitoring Add checks monitoring framework to provide alerts if certain conditions do not hold. 2013-08-05 19:22:47 +01:00
RegionLoader Make sure we dispose of WebResponse, StreamReader and Stream in various places where we were not already. 2013-02-27 00:21:02 +00:00
Serialization Deleted all AssemblyFileVersion directives 2013-02-19 17:14:55 -08:00
Servers minor: move "threads abort" and "force gc" console commands into debug category - these are not things one needs to do in normal operation 2013-08-05 23:06:17 +01:00
Tests * Thanks Plugh for pointing out that the constructor that takes a ulong regionhandle and saves it to to X,Y vars in the OpenSim.Framework.Location object was inverting the X and Y resulting in X and Y confusion. The test also used 256x256 in the uint,uint constructor so it was unable to determine if the X and Y components swapped. I don't expect much upheaval from this commit, not a lot of features were using the ulong Location object constructor. The database never stores the ulong regionhandle... the prims are loaded by region Guid. LLUDPServer used it to determine regions that it handled in a service definition where there was simply a X == X test which has the same logical result un-switched as it did switched. Again, thanks LibOMV for the regionhandle code. 2013-08-01 16:32:36 -05:00
AgentCircuitData.cs Extend "show circuits" to show circuit code, ip and viewer name. 2012-07-12 23:09:36 +01:00
AgentCircuitManager.cs Improve locking in AgentCircuitManager 2011-12-03 16:19:11 +00:00
AgentUpdateArgs.cs add an agent position field to AgentUpdateArgs for use by some non-LL clients 2010-01-14 02:16:40 -08:00
Animation.cs Add TriggerScenePresenceUpdated events when an animation is added 2013-06-11 17:18:12 -07:00
AssemblyInfo.cs Deleted all AssemblyFileVersion directives 2013-02-19 17:14:55 -08:00
AssetBase.cs Fix avatar parameter updating for viewer 3 and maybe 2. 2011-09-23 02:59:33 +01:00
AssetLandmark.cs HG Landmarks now working. 2011-06-03 10:26:58 -07:00
AssetPermissions.cs Minor: may avoid crashes of sims that still don't have this configuration section. 2012-09-21 15:04:41 -07:00
AssetRequestToClient.cs
AuthenticateResponse.cs
AvatarAppearance.cs This is an experimental patch that adds support for comparing texture 2013-05-24 13:18:16 -07:00
AvatarAttachment.cs Stop NPCs losing attachments when the source avatar takes them off. 2011-09-03 01:11:16 +01:00
AvatarPickerAvatar.cs minor:comments 2009-08-12 23:34:12 -04:00
AvatarPickerReplyAgentDataArgs.cs minor:comments 2009-08-12 23:34:12 -04:00
AvatarPickerReplyDataArgs.cs
AvatarWearable.cs Drop the static from default wearables. It isn't 2010-12-27 12:43:54 -08:00
AvatarWearingArgs.cs
BlockingQueue.cs Revert "Revert "I confuse myself. Let's try this variable name instead."" 2013-07-18 12:25:47 -07:00
Cache.cs Tighten up OpenSim.Framework.Cache locking to avoid race conditions. 2012-08-20 20:55:58 +01:00
CachedTextureEventArg.cs Adds an event and a method so that handling of the CachedTexture 2013-05-08 13:13:51 -07:00
CapsUtil.cs Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll 2011-04-30 11:03:22 -07:00
ChatTypeEnum.cs
ChildAgentDataUpdate.cs New Teleport protocol (V2), still compatible with V1 and older. (version of the destination is being checked) 2013-07-24 14:27:58 -07:00
ClientInfo.cs Added show client-stats [first last] command to expose what viewers are requesting. 2013-07-10 16:09:45 -07:00
ClientManager.cs * Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) to use a non-blocking parallel method when operating in async mode 2009-10-27 00:26:56 -07:00
CnmMemoryCache.cs Formatting cleanup. 2009-10-01 01:17:47 +09:00
CnmSynchronizedCache.cs Formatting cleanup. 2009-10-01 01:17:47 +09:00
ColliderData.cs
ConfigSettings.cs move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with the others 2011-10-15 03:03:05 +01:00
ConfigurationMember.cs Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around. 2011-10-25 20:24:21 +01:00
ConfigurationOption.cs
Constants.cs 4096 is used in various places as the maximum height of a region, refactoring to be a constant 2012-09-08 00:14:39 +01:00
Culture.cs Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522 2010-02-12 23:13:35 +00:00
DAMap.cs minor: remove now unused migration-hack bool from DAMap 2013-07-08 23:32:19 +01:00
DOMap.cs Make the concept of namespaces explicit in dynamic attributes 2013-06-27 23:14:28 +01:00
DoubleDictionaryThreadAbortSafe.cs Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts. 2012-12-07 00:47:04 +00:00
EstateBan.cs
EstateSettings.cs Send up the part missing from the Avination Estate commit. 2013-05-11 01:27:37 +01:00
EventData.cs
ExtraPhysicsData.cs Partial port of Avination's support for the new physics parameters. 2013-02-06 08:03:04 +00:00
ForeignUserProfileData.cs
FriendListItem.cs Change a member of the friendslist module to better reflect the client side 2010-01-19 11:33:42 +00:00
GcNotify.cs If "debug scene updates true" then print out to log when a garbage collection occurs. 2012-03-21 02:02:14 +00:00
GridInstantMessage.cs Several major improvements to group (V2) chat. Specifically: handle join/drop appropriately, invitechatboxes. 2013-07-27 15:38:56 -07:00
GroupData.cs replace recent IModule.GetGroup() with better GetGroupRecord(string name) 2010-03-26 00:10:29 +00:00
IAssetLoader.cs
IClientAPI.cs EDIT BEAMS!!! They had been missing from OpenSim since ever. Thanks to lkalif for telling me how to route the information. The viewer effect is under the distance filter, so only avatars with cameras < 10m away see the beams. 2013-07-21 09:01:44 -07:00
ICnmCache.cs Formatting cleanup. 2009-10-01 01:17:47 +09:00
ICommandConsole.cs factor out common HandleShow code for "show uptime" 2012-11-22 04:05:09 +00:00
IConsole.cs factor out common HandleShow code for "show uptime" 2012-11-22 04:05:09 +00:00
IGenericConfig.cs
IImprovedAssetCache.cs
ILandChannel.cs Add ILandChannel.GetLandObject(Vector3 position) as this is a very common input to GetLandObject() 2013-03-14 22:56:26 +00:00
ILandObject.cs Rework Diva's patch to simplify it 2012-03-22 20:25:20 +00:00
IMoneyModule.cs Update the money framework to allow sending the new style linden "serverside is now viewerside" messages regarding currency 2013-05-25 02:08:54 +01:00
IPeople.cs Added AvatarPickerSearch capability handler. 2013-05-07 18:01:48 -07:00
IPlugin.cs
IPrimCounts.cs (re)implement selected prim count. 2011-03-30 00:13:07 +01:00
IRegionCreator.cs
IRegionLoader.cs
IRegistryCore.cs
IScene.cs On startup, start scenes after we're set up all local scenes, rather than starting scenes before others have been created. 2013-05-03 18:48:50 +01:00
ISceneAgent.cs OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id 2012-06-12 02:43:33 +01:00
ISceneEntity.cs Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object. 2011-12-17 02:23:24 +00:00
ISceneObject.cs Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object. 2011-12-17 02:23:24 +00:00
InventoryCollection.cs
InventoryFolderBase.cs Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders. 2012-08-29 02:01:43 +01:00
InventoryFolderImpl.cs Remove manually permissions settings on all current library items so that they use the defaults instead. 2011-07-23 02:13:11 +01:00
InventoryItemBase.cs Remove unnecessary ability to directly set InventoryItemBase.CreatorIdAsUuid 2012-11-17 01:23:29 +00:00
InventoryNodeBase.cs Formatting cleanup. 2009-10-01 01:17:47 +09:00
LandData.cs Fix: invinite loading for Viewer3 : parcelinfo request of traffic-value (implementation of dwell-value in LandData + eventhandler, return always 0); source-formatting of LandData 2012-10-20 05:06:46 -04:00
LandStatReportItem.cs
LandUpdateArgs.cs Formatting cleanup. 2010-09-12 13:43:49 -04:00
Lazy.cs Add copyright headers. 2010-09-12 12:54:31 -04:00
Location.cs * Thanks Plugh for pointing out that the constructor that takes a ulong regionhandle and saves it to to X,Y vars in the OpenSim.Framework.Location object was inverting the X and Y resulting in X and Y confusion. The test also used 256x256 in the uint,uint constructor so it was unable to determine if the X and Y components swapped. I don't expect much upheaval from this commit, not a lot of features were using the ulong Location object constructor. The database never stores the ulong regionhandle... the prims are loaded by region Guid. LLUDPServer used it to determine regions that it handled in a service definition where there was simply a X == X test which has the same logical result un-switched as it did switched. Again, thanks LibOMV for the regionhandle code. 2013-08-01 16:32:36 -05:00
LocklessQueue.cs Committing Avination's memleak fix-a-thon, installment #2 2012-07-23 19:26:21 +01:00
Login.cs
MainConsole.cs Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around. 2011-10-25 20:24:21 +01:00
MapAndArray.cs Add m_syncRoot lock to MapAndArray.ContainsKey(), as discussed with jhurliman 2010-09-18 01:57:13 +01:00
MapBlockData.cs
MapItemReplyStruct.cs
MinHeap.cs Commiting Avination's memleak fix-a-thon, installment #1 2012-07-23 19:21:59 +01:00
MultipartForm.cs Rename the stream extension method WebUtil.CopyTo() to WebUtil.CopyStream(). 2012-03-12 10:07:04 -07:00
NetworkServersInfo.cs Get rid of some traces of the old pre-ROBUST grid architecture config 2011-10-12 21:51:34 +01:00
NetworkUtil.cs Finished implementing ViaLogin vs ViaHGLogin. Removed lookup on myipaddress.com. Also removed client IP verification upon UDP connection that had been left there -- we can't do that in general. 2010-08-19 19:54:40 -07:00
OSChatMessage.cs Mantis 5977 Corrections to llRegionSayTo 2012-04-23 07:16:33 -04:00
ParcelMediaCommandEnum.cs
PluginLoader.cs * Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system 2009-10-23 13:14:29 -07:00
PluginManager.cs minor: Remove some mono compiler warnings in OpenSim.Framework.dll 2013-03-13 23:17:27 +00:00
Pool.cs Add object count stats for new IncomingPacket and UDPPacketBuffer pools if they are enabled. Add count stats for existing LLUDP pool. 2012-10-23 01:52:10 +01:00
PresenceType.cs Don't try to save changed attachment states when an NPC with attachments is removed from the scene. 2011-08-18 00:53:05 +01:00
PrimeNumberHelper.cs Formatting cleanup. Ignore some generated files. 2009-06-09 18:07:35 +00:00
PrimitiveBaseShape.cs Fixed ReadSculptData(): the check whether there are enough bytes to read was incorrect 2013-02-09 02:04:26 +00:00
PriorityQueue.cs minor: remove mono compiler warnings 2011-05-06 22:45:03 +01:00
RegionFlags.cs minor: Add documentation to IGridService.GetRegionFlags() 2012-10-09 01:40:55 +01:00
RegionHandshakeArgs.cs
RegionInfo.cs Allow use of MaptileStaticUUID in Regions.ini to override the global setting in OpenSim.ini for each region. 2013-01-30 23:37:02 -05:00
RegionInfoForEstateMenuArgs.cs Plumb the region type through to the ProductName field in estate messages 2010-08-24 12:41:21 +01:00
RegionSettings.cs Save the Telehub and its Spawn Points in the OAR 2012-05-14 19:59:45 +01:00
RegistryCore.cs
RequestAssetArgs.cs
SLUtil.cs Refactored how asset/inventory types are associated with content types: gathered all the knowledge into a single class. Added the Mesh content type. 2012-04-26 22:49:14 +01:00
SimStats.cs Formatting cleanup. 2009-10-01 01:17:47 +09:00
SurfaceTouchEventArgs.cs
TaskInventoryDictionary.cs Make "show object part" command correctly display script status. 2012-10-31 00:31:18 +00:00
TaskInventoryItem.cs Make "show object part" command correctly display script status. 2012-10-31 00:31:18 +00:00
TextureRequestArgs.cs
ThrottleOutPacketType.cs Complete removal of the now unused state queue 2013-01-16 16:45:18 +00:00
UntrustedWebRequest.cs Revert "Added request.Proxy=null everywhere, as discussed in http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow." 2012-09-30 07:48:03 -07:00
UpdateShapeArgs.cs
UserAgentData.cs
UserProfileData.cs Getting rid of the dead field RootInventoryFolderId on UserProfileData, It's not even stored in mysql. 2009-12-06 03:57:15 +00:00
UserProfiles.cs Adding standard OpenSim header to source files 2013-05-31 22:03:27 -04:00
Util.cs Merge branch 'master' of git://opensimulator.org/git/opensim 2013-07-18 02:28:36 -07:00
ViewerEffectEventHandlerArg.cs
WebUtil.cs Issue: 10 simultaneous TPs, many not making it. Now bypassing the per-url lock -- we should be "ok" (or, more "ok") now that we have increased the connection limit on the http library. But this is a sensitive part of the code, so it may need reverting. 2013-08-02 17:00:18 -07:00