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AssetLoader/Filesystem
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…
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Client
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Fix script error messages not showing up in viewer 3 and associated viewers.
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2012-11-28 02:54:31 +00:00 |
Communications
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Preservation of creator information now also working in IARs. Cleaned up usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function.
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2010-11-29 08:43:33 -08:00 |
Configuration
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Revert "remove long unused OpenSim/Framework/Configuration/* projects"
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2010-08-04 01:10:01 +01:00 |
Console
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minor: Remove unnecessary commented out code from last commit c28a2f05 and fix up code comment
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2013-01-24 01:27:49 +00:00 |
Monitoring
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revert accidental change to MemoryWatchdog stat calculation in previous b1b4687
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2013-01-24 01:28:16 +00:00 |
RegionLoader
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Added a setting to [Startup] section of config that will allow the simulator to start up with no regions configured.
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2011-09-24 01:59:02 +01:00 |
Serialization
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Consistenly make NUnit test cases inherit from OpenSimTestCase which automatically turns off any logging enabled between tests
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2012-11-28 03:46:33 +00:00 |
Servers
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In BaseHttpServer.HandleRequest(), use Culture.SetCurrentCulture() rather than creating a new CultureInfo separately
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2012-12-12 00:22:24 +00:00 |
Tests
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minor: tidy up spacing at bottom of MundaneFrameworkTests
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2012-12-06 00:29:49 +00:00 |
AgentCircuitData.cs
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Extend "show circuits" to show circuit code, ip and viewer name.
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2012-07-12 23:09:36 +01:00 |
AgentCircuitManager.cs
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Improve locking in AgentCircuitManager
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2011-12-03 16:19:11 +00:00 |
AgentUpdateArgs.cs
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…
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Animation.cs
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…
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AssemblyInfo.cs
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…
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AssetBase.cs
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Fix avatar parameter updating for viewer 3 and maybe 2.
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2011-09-23 02:59:33 +01:00 |
AssetLandmark.cs
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HG Landmarks now working.
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2011-06-03 10:26:58 -07:00 |
AssetRequestToClient.cs
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…
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AuthenticateResponse.cs
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…
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AvatarAppearance.cs
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Add TestOsNpcLoadAppearance()
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2012-11-28 02:53:55 +00:00 |
AvatarAttachment.cs
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Stop NPCs losing attachments when the source avatar takes them off.
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2011-09-03 01:11:16 +01:00 |
AvatarPickerAvatar.cs
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…
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AvatarPickerReplyAgentDataArgs.cs
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…
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AvatarPickerReplyDataArgs.cs
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…
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AvatarWearable.cs
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Drop the static from default wearables. It isn't
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2010-12-27 12:43:54 -08:00 |
AvatarWearingArgs.cs
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…
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BlockingQueue.cs
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…
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Cache.cs
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Tighten up OpenSim.Framework.Cache locking to avoid race conditions.
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2012-08-24 21:52:30 +01:00 |
CapsUtil.cs
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Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll
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2011-04-30 11:03:22 -07:00 |
ChatTypeEnum.cs
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…
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ChildAgentDataUpdate.cs
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Commented a couple of verbose debug messages.
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2011-12-16 17:23:30 -08:00 |
ClientInfo.cs
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One less [Serializable] -- ClientInfo.
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2011-04-28 09:06:57 -07:00 |
ClientManager.cs
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…
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CnmMemoryCache.cs
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…
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CnmSynchronizedCache.cs
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Formatting cleanup.
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2009-10-01 01:17:47 +09:00 |
ColliderData.cs
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…
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ConfigSettings.cs
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move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with the others
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2011-10-15 03:03:05 +01:00 |
ConfigurationMember.cs
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Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around.
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2011-10-25 20:24:21 +01:00 |
ConfigurationOption.cs
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…
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Constants.cs
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4096 is used in various places as the maximum height of a region, refactoring to be a constant
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2012-09-27 23:16:25 +01:00 |
Culture.cs
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…
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DoubleDictionaryThreadAbortSafe.cs
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Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts.
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2012-12-12 00:40:16 +00:00 |
EstateBan.cs
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EstateSettings.cs
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refactor: Rename EstateSettings.IsEstateManager() to EstateSettings.IsEstateManagerOrOwner() to reflect what it actually does.
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2012-04-17 01:25:41 +01:00 |
EventData.cs
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…
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ForeignUserProfileData.cs
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FriendListItem.cs
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…
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GcNotify.cs
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If "debug scene updates true" then print out to log when a garbage collection occurs.
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2012-03-21 02:02:14 +00:00 |
GridInstantMessage.cs
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…
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GroupData.cs
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…
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IAssetLoader.cs
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IClientAPI.cs
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Fix script error messages not showing up in viewer 3 and associated viewers.
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2012-11-28 02:54:31 +00:00 |
ICnmCache.cs
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…
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ICommandConsole.cs
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factor out common HandleShow code for "show uptime"
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2012-11-28 03:27:43 +00:00 |
IConsole.cs
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factor out common HandleShow code for "show uptime"
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2012-11-28 03:27:43 +00:00 |
IGenericConfig.cs
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…
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IImprovedAssetCache.cs
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…
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ILandChannel.cs
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remove now unused individual LandData prim counts.
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2011-04-05 21:25:54 +01:00 |
ILandObject.cs
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Rework Diva's patch to simplify it
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2012-03-22 20:25:20 +00:00 |
IMoneyModule.cs
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Remove IClientAPI from the money module. It was only used to pass in the
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2012-01-28 00:18:12 +00:00 |
IPlugin.cs
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…
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IPrimCounts.cs
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(re)implement selected prim count.
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2011-03-30 00:13:07 +01:00 |
IRegionCreator.cs
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…
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IRegionLoader.cs
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…
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IRegistryCore.cs
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…
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IScene.cs
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Make SceneManager.OnRegionsReadyStatusChange event available.
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2012-07-25 21:00:59 +01:00 |
ISceneAgent.cs
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OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
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2012-06-12 02:43:33 +01:00 |
ISceneEntity.cs
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Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object.
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2011-12-17 02:23:24 +00:00 |
ISceneObject.cs
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Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object.
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2011-12-17 02:23:24 +00:00 |
InventoryCollection.cs
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…
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InventoryFolderBase.cs
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Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders.
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2012-08-31 16:29:57 +01:00 |
InventoryFolderImpl.cs
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Remove manually permissions settings on all current library items so that they use the defaults instead.
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2011-07-23 02:13:11 +01:00 |
InventoryItemBase.cs
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Remove unnecessary ability to directly set InventoryItemBase.CreatorIdAsUuid
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2012-11-28 03:21:23 +00:00 |
InventoryNodeBase.cs
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LandData.cs
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Enable voice by default on parcels to weaken effects of viewer 2/3 ParcelVoiceInfoRequest bug
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2012-03-28 23:30:28 +01:00 |
LandStatReportItem.cs
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LandUpdateArgs.cs
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Formatting cleanup.
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2010-09-12 13:43:49 -04:00 |
Lazy.cs
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Add copyright headers.
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2010-09-12 12:54:31 -04:00 |
Location.cs
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LocklessQueue.cs
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Committing Avination's memleak fix-a-thon, installment #2
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2012-07-23 19:26:21 +01:00 |
Login.cs
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MainConsole.cs
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Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around.
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2011-10-25 20:24:21 +01:00 |
MapAndArray.cs
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Add m_syncRoot lock to MapAndArray.ContainsKey(), as discussed with jhurliman
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2010-09-18 01:57:13 +01:00 |
MapBlockData.cs
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…
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MapItemReplyStruct.cs
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…
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MinHeap.cs
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Commiting Avination's memleak fix-a-thon, installment #1
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2012-07-23 19:21:59 +01:00 |
MultipartForm.cs
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Rename the stream extension method WebUtil.CopyTo() to WebUtil.CopyStream().
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2012-03-12 10:07:04 -07:00 |
NetworkServersInfo.cs
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Get rid of some traces of the old pre-ROBUST grid architecture config
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2011-10-12 21:51:34 +01:00 |
NetworkUtil.cs
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Finished implementing ViaLogin vs ViaHGLogin. Removed lookup on myipaddress.com. Also removed client IP verification upon UDP connection that had been left there -- we can't do that in general.
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2010-08-19 19:54:40 -07:00 |
OSChatMessage.cs
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Mantis 5977 Corrections to llRegionSayTo
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2012-04-23 07:16:33 -04:00 |
ParcelMediaCommandEnum.cs
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…
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PluginLoader.cs
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…
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Pool.cs
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Add object count stats for new IncomingPacket and UDPPacketBuffer pools if they are enabled. Add count stats for existing LLUDP pool.
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2012-11-28 02:52:46 +00:00 |
PresenceType.cs
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Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
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2011-08-18 00:53:05 +01:00 |
PrimeNumberHelper.cs
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…
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PrimitiveBaseShape.cs
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Remove very probably unused PrimitiveBaseShape(bool) constructor to reduce code complexity
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2012-12-12 00:22:56 +00:00 |
PriorityQueue.cs
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minor: remove mono compiler warnings
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2011-05-06 22:45:03 +01:00 |
RegionHandshakeArgs.cs
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…
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RegionInfo.cs
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making first run more resilient to bad input (loop until good input, rather than crash)
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2012-07-27 23:40:19 +01:00 |
RegionInfoForEstateMenuArgs.cs
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Plumb the region type through to the ProductName field in estate messages
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2010-08-24 12:41:21 +01:00 |
RegionSettings.cs
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Save the Telehub and its Spawn Points in the OAR
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2012-05-14 19:59:45 +01:00 |
RegistryCore.cs
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…
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RequestAssetArgs.cs
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…
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SLUtil.cs
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Refactored how asset/inventory types are associated with content types: gathered all the knowledge into a single class. Added the Mesh content type.
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2012-04-26 22:49:14 +01:00 |
SimStats.cs
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…
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SurfaceTouchEventArgs.cs
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…
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TaskInventoryDictionary.cs
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Make "show object part" command correctly display script status.
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2012-11-28 02:59:30 +00:00 |
TaskInventoryItem.cs
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Make "show object part" command correctly display script status.
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2012-11-28 02:59:30 +00:00 |
TextureRequestArgs.cs
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…
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ThrottleOutPacketType.cs
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…
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UntrustedWebRequest.cs
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…
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UpdateShapeArgs.cs
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…
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UserAgentData.cs
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…
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UserProfileData.cs
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…
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Util.cs
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minor: Assign names to the different SmartThreadPools for debugging purposes.
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2013-01-24 01:21:17 +00:00 |
ViewerEffectEventHandlerArg.cs
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…
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WebUtil.cs
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minor: Make slow outgoing request log messages consistent with other log messages
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2012-10-10 23:35:45 +01:00 |