OpenSimMirror/OpenSim/Framework
Justin Clark-Casey (justincc) 83c70dc914 revert accidental change to MemoryWatchdog stat calculation in previous b1b4687 2013-01-24 01:28:16 +00:00
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AssetLoader/Filesystem
Client Fix script error messages not showing up in viewer 3 and associated viewers. 2012-11-28 02:54:31 +00:00
Communications Preservation of creator information now also working in IARs. Cleaned up usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function. 2010-11-29 08:43:33 -08:00
Configuration Revert "remove long unused OpenSim/Framework/Configuration/* projects" 2010-08-04 01:10:01 +01:00
Console minor: Remove unnecessary commented out code from last commit c28a2f05 and fix up code comment 2013-01-24 01:27:49 +00:00
Monitoring revert accidental change to MemoryWatchdog stat calculation in previous b1b4687 2013-01-24 01:28:16 +00:00
RegionLoader Added a setting to [Startup] section of config that will allow the simulator to start up with no regions configured. 2011-09-24 01:59:02 +01:00
Serialization Consistenly make NUnit test cases inherit from OpenSimTestCase which automatically turns off any logging enabled between tests 2012-11-28 03:46:33 +00:00
Servers In BaseHttpServer.HandleRequest(), use Culture.SetCurrentCulture() rather than creating a new CultureInfo separately 2012-12-12 00:22:24 +00:00
Tests minor: tidy up spacing at bottom of MundaneFrameworkTests 2012-12-06 00:29:49 +00:00
AgentCircuitData.cs Extend "show circuits" to show circuit code, ip and viewer name. 2012-07-12 23:09:36 +01:00
AgentCircuitManager.cs Improve locking in AgentCircuitManager 2011-12-03 16:19:11 +00:00
AgentUpdateArgs.cs
Animation.cs
AssemblyInfo.cs
AssetBase.cs Fix avatar parameter updating for viewer 3 and maybe 2. 2011-09-23 02:59:33 +01:00
AssetLandmark.cs HG Landmarks now working. 2011-06-03 10:26:58 -07:00
AssetRequestToClient.cs
AuthenticateResponse.cs
AvatarAppearance.cs Add TestOsNpcLoadAppearance() 2012-11-28 02:53:55 +00:00
AvatarAttachment.cs Stop NPCs losing attachments when the source avatar takes them off. 2011-09-03 01:11:16 +01:00
AvatarPickerAvatar.cs
AvatarPickerReplyAgentDataArgs.cs
AvatarPickerReplyDataArgs.cs
AvatarWearable.cs Drop the static from default wearables. It isn't 2010-12-27 12:43:54 -08:00
AvatarWearingArgs.cs
BlockingQueue.cs
Cache.cs Tighten up OpenSim.Framework.Cache locking to avoid race conditions. 2012-08-24 21:52:30 +01:00
CapsUtil.cs Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll 2011-04-30 11:03:22 -07:00
ChatTypeEnum.cs
ChildAgentDataUpdate.cs Commented a couple of verbose debug messages. 2011-12-16 17:23:30 -08:00
ClientInfo.cs One less [Serializable] -- ClientInfo. 2011-04-28 09:06:57 -07:00
ClientManager.cs
CnmMemoryCache.cs
CnmSynchronizedCache.cs Formatting cleanup. 2009-10-01 01:17:47 +09:00
ColliderData.cs
ConfigSettings.cs move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with the others 2011-10-15 03:03:05 +01:00
ConfigurationMember.cs Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around. 2011-10-25 20:24:21 +01:00
ConfigurationOption.cs
Constants.cs 4096 is used in various places as the maximum height of a region, refactoring to be a constant 2012-09-27 23:16:25 +01:00
Culture.cs
DoubleDictionaryThreadAbortSafe.cs Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts. 2012-12-12 00:40:16 +00:00
EstateBan.cs
EstateSettings.cs refactor: Rename EstateSettings.IsEstateManager() to EstateSettings.IsEstateManagerOrOwner() to reflect what it actually does. 2012-04-17 01:25:41 +01:00
EventData.cs
ForeignUserProfileData.cs
FriendListItem.cs
GcNotify.cs If "debug scene updates true" then print out to log when a garbage collection occurs. 2012-03-21 02:02:14 +00:00
GridInstantMessage.cs
GroupData.cs
IAssetLoader.cs
IClientAPI.cs Fix script error messages not showing up in viewer 3 and associated viewers. 2012-11-28 02:54:31 +00:00
ICnmCache.cs
ICommandConsole.cs factor out common HandleShow code for "show uptime" 2012-11-28 03:27:43 +00:00
IConsole.cs factor out common HandleShow code for "show uptime" 2012-11-28 03:27:43 +00:00
IGenericConfig.cs
IImprovedAssetCache.cs
ILandChannel.cs remove now unused individual LandData prim counts. 2011-04-05 21:25:54 +01:00
ILandObject.cs Rework Diva's patch to simplify it 2012-03-22 20:25:20 +00:00
IMoneyModule.cs Remove IClientAPI from the money module. It was only used to pass in the 2012-01-28 00:18:12 +00:00
IPlugin.cs
IPrimCounts.cs (re)implement selected prim count. 2011-03-30 00:13:07 +01:00
IRegionCreator.cs
IRegionLoader.cs
IRegistryCore.cs
IScene.cs Make SceneManager.OnRegionsReadyStatusChange event available. 2012-07-25 21:00:59 +01:00
ISceneAgent.cs OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id 2012-06-12 02:43:33 +01:00
ISceneEntity.cs Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object. 2011-12-17 02:23:24 +00:00
ISceneObject.cs Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object. 2011-12-17 02:23:24 +00:00
InventoryCollection.cs
InventoryFolderBase.cs Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders. 2012-08-31 16:29:57 +01:00
InventoryFolderImpl.cs Remove manually permissions settings on all current library items so that they use the defaults instead. 2011-07-23 02:13:11 +01:00
InventoryItemBase.cs Remove unnecessary ability to directly set InventoryItemBase.CreatorIdAsUuid 2012-11-28 03:21:23 +00:00
InventoryNodeBase.cs
LandData.cs Enable voice by default on parcels to weaken effects of viewer 2/3 ParcelVoiceInfoRequest bug 2012-03-28 23:30:28 +01:00
LandStatReportItem.cs
LandUpdateArgs.cs Formatting cleanup. 2010-09-12 13:43:49 -04:00
Lazy.cs Add copyright headers. 2010-09-12 12:54:31 -04:00
Location.cs
LocklessQueue.cs Committing Avination's memleak fix-a-thon, installment #2 2012-07-23 19:26:21 +01:00
Login.cs
MainConsole.cs Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around. 2011-10-25 20:24:21 +01:00
MapAndArray.cs Add m_syncRoot lock to MapAndArray.ContainsKey(), as discussed with jhurliman 2010-09-18 01:57:13 +01:00
MapBlockData.cs
MapItemReplyStruct.cs
MinHeap.cs Commiting Avination's memleak fix-a-thon, installment #1 2012-07-23 19:21:59 +01:00
MultipartForm.cs Rename the stream extension method WebUtil.CopyTo() to WebUtil.CopyStream(). 2012-03-12 10:07:04 -07:00
NetworkServersInfo.cs Get rid of some traces of the old pre-ROBUST grid architecture config 2011-10-12 21:51:34 +01:00
NetworkUtil.cs Finished implementing ViaLogin vs ViaHGLogin. Removed lookup on myipaddress.com. Also removed client IP verification upon UDP connection that had been left there -- we can't do that in general. 2010-08-19 19:54:40 -07:00
OSChatMessage.cs Mantis 5977 Corrections to llRegionSayTo 2012-04-23 07:16:33 -04:00
ParcelMediaCommandEnum.cs
PluginLoader.cs
Pool.cs Add object count stats for new IncomingPacket and UDPPacketBuffer pools if they are enabled. Add count stats for existing LLUDP pool. 2012-11-28 02:52:46 +00:00
PresenceType.cs Don't try to save changed attachment states when an NPC with attachments is removed from the scene. 2011-08-18 00:53:05 +01:00
PrimeNumberHelper.cs
PrimitiveBaseShape.cs Remove very probably unused PrimitiveBaseShape(bool) constructor to reduce code complexity 2012-12-12 00:22:56 +00:00
PriorityQueue.cs minor: remove mono compiler warnings 2011-05-06 22:45:03 +01:00
RegionHandshakeArgs.cs
RegionInfo.cs making first run more resilient to bad input (loop until good input, rather than crash) 2012-07-27 23:40:19 +01:00
RegionInfoForEstateMenuArgs.cs Plumb the region type through to the ProductName field in estate messages 2010-08-24 12:41:21 +01:00
RegionSettings.cs Save the Telehub and its Spawn Points in the OAR 2012-05-14 19:59:45 +01:00
RegistryCore.cs
RequestAssetArgs.cs
SLUtil.cs Refactored how asset/inventory types are associated with content types: gathered all the knowledge into a single class. Added the Mesh content type. 2012-04-26 22:49:14 +01:00
SimStats.cs
SurfaceTouchEventArgs.cs
TaskInventoryDictionary.cs Make "show object part" command correctly display script status. 2012-11-28 02:59:30 +00:00
TaskInventoryItem.cs Make "show object part" command correctly display script status. 2012-11-28 02:59:30 +00:00
TextureRequestArgs.cs
ThrottleOutPacketType.cs
UntrustedWebRequest.cs
UpdateShapeArgs.cs
UserAgentData.cs
UserProfileData.cs
Util.cs minor: Assign names to the different SmartThreadPools for debugging purposes. 2013-01-24 01:21:17 +00:00
ViewerEffectEventHandlerArg.cs
WebUtil.cs minor: Make slow outgoing request log messages consistent with other log messages 2012-10-10 23:35:45 +01:00