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Animation
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This seems to get rid of the stuck PREJUMP animation, as reported by Justin in -dev. Also in this commit, a slight adjustment to the Velocity of SP -- this makes the avie walking feel less jerky for me. Will wait reports from others.
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2010-12-13 21:35:40 -08:00 |
Scripting
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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2009-10-15 16:35:27 -07:00 |
Serialization
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remove mono compiler warning: if (sop.Color != null) always returns true as sop.Color is a value type.
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2010-12-17 22:40:11 +00:00 |
Tests
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fix mistake in last change of local.include
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2010-12-15 00:14:43 +00:00 |
Types
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remove unused BasicQuadTreeNode
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2010-07-30 21:06:45 +01:00 |
AsyncSceneObjectGroupDeleter.cs
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rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve code readability
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2010-09-15 22:29:58 +01:00 |
Border.cs
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Formatting cleanup.
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2009-10-01 09:38:36 +09:00 |
Cardinals.cs
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Add copyright headers. Formatting cleanup.
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2009-09-03 02:04:17 +09:00 |
EntityBase.cs
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Fix deletion persistence when freshly delinked prims are removed
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2010-09-07 01:43:20 +01:00 |
EntityManager.cs
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remove mono compiler warnings
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2010-12-17 22:35:08 +00:00 |
EventManager.cs
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Formatting cleanup.
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2010-10-27 00:01:03 -04:00 |
Prioritizer.cs
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Fixes the nudge movements!
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2010-12-11 17:06:17 -08:00 |
RegionStatsHandler.cs
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OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.
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2010-01-11 07:51:33 -08:00 |
ReturnInfo.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
Scene.Inventory.cs
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Fix up a prior fix (refix the fixed fix :)
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2010-12-30 02:31:05 +00:00 |
Scene.PacketHandlers.cs
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Global creator information working on MySQL DB and on load/save OARs. Creator name properly shown on the viewer as first.last @authority.
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2010-11-21 13:16:52 -08:00 |
Scene.Permissions.cs
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Add permissions hooks for object transfers
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2011-01-03 19:42:58 +00:00 |
Scene.cs
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HG bug fix. Must wait for client's UDP contact before getting scene presence.
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2011-01-06 12:47:13 -08:00 |
SceneBase.cs
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Change all restarting to use the restart module. Remove hardcoded behavior
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2010-11-25 03:16:52 +00:00 |
SceneCommunicationService.cs
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Fix child agent scoping
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2011-01-03 19:42:26 +00:00 |
SceneGraph.cs
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reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being used by a 3rd party region module and contains non-obvious attachment specific code
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2010-12-14 00:11:41 +00:00 |
SceneManager.cs
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Make console backup command do a forced backup rather than non-forced
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2010-09-06 23:12:03 +01:00 |
SceneObjectGroup.Inventory.cs
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Make prim inventories a bit more sane
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2010-12-21 20:49:31 +00:00 |
SceneObjectGroup.cs
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Only force prim persistence before delete if the prim is the result of an unpersisted delink
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2010-12-03 00:12:59 +00:00 |
SceneObjectPart.cs
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Trigger event with flag CHANGED_LINK when agent sits on objects that have not a sit target defined. This fixes Mantis #4692.
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2010-12-12 20:12:34 +01:00 |
SceneObjectPartInventory.cs
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One more pass at object inventory. This time, fix SceneObjectPartInventory so that it makes sure that the file is added to Xfer's before it signals the client to come and get it. This allows the simplification of the logic of Xfer's.
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2010-12-24 08:50:00 -08:00 |
ScenePresence.cs
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Note to self: try to make only 3 things at the same time.
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2011-01-04 11:33:15 -08:00 |
SceneViewer.cs
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Guard against locking a nullref to avoid build break
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2010-10-08 19:19:07 +01:00 |
SimStatsReporter.cs
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Make SImStatsReporter pick ObjectCapacity striaght out of region info
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2010-10-22 18:27:49 -04:00 |
TerrainChannel.cs
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* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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2009-10-02 18:31:08 -07:00 |
TerrainUtil.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
UndoState.cs
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Revolution is on the roll again! :)
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2010-02-14 22:18:46 +00:00 |
UuidGatherer.cs
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If we fail to gather asset uuids for a particular asset, log the failing asset id and type
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2010-11-27 00:54:09 +00:00 |