OpenSimMirror/OpenSim/Framework
Justin Clark-Casey (justincc) 760047abc5 Flip version to 0.7.4-rc1 2012-08-03 23:58:34 +01:00
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AssetLoader/Filesystem Changed asset CreatorID to a string 2010-02-22 14:18:59 -08:00
Client Start on Bulk inventory update via CAPS. Not functional yet. HG v2 2012-03-28 02:45:50 +01:00
Communications Preservation of creator information now also working in IARs. Cleaned up usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function. 2010-11-29 08:43:33 -08:00
Configuration Revert "remove long unused OpenSim/Framework/Configuration/* projects" 2010-08-04 01:10:01 +01:00
Console Add much easier ConsoleDisplayTable AddColumn() and AddRow() methods. 2012-06-26 00:40:46 +01:00
Monitoring minor: Comment out unused MemoryWatchdog.m_churnRatePerMillisecond - this is currently calculated dynamically 2012-07-27 22:20:43 +01:00
RegionLoader Added a setting to [Startup] section of config that will allow the simulator to start up with no regions configured. 2011-09-24 01:59:02 +01:00
Serialization Fix old regression that stopped saving parcel owner data in OARs. 2012-08-03 23:49:34 +01:00
Servers Flip version to 0.7.4-rc1 2012-08-03 23:58:34 +01:00
Tests Refactored how asset/inventory types are associated with content types: gathered all the knowledge into a single class. Added the Mesh content type. 2012-04-26 22:49:14 +01:00
AgentCircuitData.cs Extend "show circuits" to show circuit code, ip and viewer name. 2012-07-12 23:09:36 +01:00
AgentCircuitManager.cs Improve locking in AgentCircuitManager 2011-12-03 16:19:11 +00:00
AgentUpdateArgs.cs add an agent position field to AgentUpdateArgs for use by some non-LL clients 2010-01-14 02:16:40 -08:00
Animation.cs
AssemblyInfo.cs
AssetBase.cs Fix avatar parameter updating for viewer 3 and maybe 2. 2011-09-23 02:59:33 +01:00
AssetLandmark.cs HG Landmarks now working. 2011-06-03 10:26:58 -07:00
AssetRequestToClient.cs
AuthenticateResponse.cs
AvatarAppearance.cs Migrate detailed "appearance show" report generation up to AvatarFactoryModule from AppearanceInfoModule so that it can be used in debug (inactive). 2011-12-19 18:58:05 +00:00
AvatarAttachment.cs Stop NPCs losing attachments when the source avatar takes them off. 2011-09-03 01:11:16 +01:00
AvatarPickerAvatar.cs
AvatarPickerReplyAgentDataArgs.cs
AvatarPickerReplyDataArgs.cs
AvatarWearable.cs Drop the static from default wearables. It isn't 2010-12-27 12:43:54 -08:00
AvatarWearingArgs.cs
BlockingQueue.cs Formatting cleanup. 2009-10-19 08:58:03 +09:00
Cache.cs
CapsUtil.cs Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll 2011-04-30 11:03:22 -07:00
ChatTypeEnum.cs
ChildAgentDataUpdate.cs Commented a couple of verbose debug messages. 2011-12-16 17:23:30 -08:00
ClientInfo.cs One less [Serializable] -- ClientInfo. 2011-04-28 09:06:57 -07:00
ClientManager.cs * Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) to use a non-blocking parallel method when operating in async mode 2009-10-27 00:26:56 -07:00
CnmMemoryCache.cs
CnmSynchronizedCache.cs
ColliderData.cs
ConfigSettings.cs move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with the others 2011-10-15 03:03:05 +01:00
ConfigurationMember.cs Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around. 2011-10-25 20:24:21 +01:00
ConfigurationOption.cs
Constants.cs Partial rewrite of client IP verification. Not completely finished yet, and untested. Committing to move to my other computer. 2010-08-19 18:55:30 -07:00
Culture.cs Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522 2010-02-12 23:13:35 +00:00
EstateBan.cs
EstateSettings.cs refactor: Rename EstateSettings.IsEstateManager() to EstateSettings.IsEstateManagerOrOwner() to reflect what it actually does. 2012-04-17 01:25:41 +01:00
EventData.cs
ForeignUserProfileData.cs
FriendListItem.cs Change a member of the friendslist module to better reflect the client side 2010-01-19 11:33:42 +00:00
GcNotify.cs If "debug scene updates true" then print out to log when a garbage collection occurs. 2012-03-21 02:02:14 +00:00
GridInstantMessage.cs
GroupData.cs replace recent IModule.GetGroup() with better GetGroupRecord(string name) 2010-03-26 00:10:29 +00:00
IAssetLoader.cs
IClientAPI.cs Remove IClientAPI.GetClientEP() in favour of existing identical IClientAPI.RemoteEndpoint. 2012-07-12 23:29:57 +01:00
ICnmCache.cs
ICommandConsole.cs Change "help" to display categories/module list then "help <category/module>" to display commands in a category. 2012-03-08 01:51:37 +00:00
IConsole.cs Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around. 2011-10-25 20:24:21 +01:00
IGenericConfig.cs
IImprovedAssetCache.cs
ILandChannel.cs remove now unused individual LandData prim counts. 2011-04-05 21:25:54 +01:00
ILandObject.cs Rework Diva's patch to simplify it 2012-03-22 20:25:20 +00:00
IMoneyModule.cs Remove IClientAPI from the money module. It was only used to pass in the 2012-01-28 00:18:12 +00:00
IPlugin.cs
IPrimCounts.cs (re)implement selected prim count. 2011-03-30 00:13:07 +01:00
IRegionCreator.cs
IRegionLoader.cs
IRegistryCore.cs
IScene.cs Make SceneManager.OnRegionsReadyStatusChange event available. 2012-07-25 21:00:59 +01:00
ISceneAgent.cs OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id 2012-06-12 02:43:33 +01:00
ISceneEntity.cs Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object. 2011-12-17 02:23:24 +00:00
ISceneObject.cs Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object. 2011-12-17 02:23:24 +00:00
InventoryCollection.cs
InventoryFolderBase.cs
InventoryFolderImpl.cs Remove manually permissions settings on all current library items so that they use the defaults instead. 2011-07-23 02:13:11 +01:00
InventoryItemBase.cs Initialize InventoryItemBase.creatorData properly. Could throw. 2010-11-23 06:36:57 -08:00
InventoryNodeBase.cs
LandData.cs Enable voice by default on parcels to weaken effects of viewer 2/3 ParcelVoiceInfoRequest bug 2012-03-28 23:30:28 +01:00
LandStatReportItem.cs
LandUpdateArgs.cs Formatting cleanup. 2010-09-12 13:43:49 -04:00
Lazy.cs Add copyright headers. 2010-09-12 12:54:31 -04:00
Location.cs * Removing ODEPrim and ODECharacter GetHashCode() overrides since they were based on something that could change 2009-10-20 10:56:15 -07:00
LocklessQueue.cs Committing Avination's memleak fix-a-thon, installment #2 2012-07-23 19:26:21 +01:00
Login.cs
MainConsole.cs Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around. 2011-10-25 20:24:21 +01:00
MapAndArray.cs Add m_syncRoot lock to MapAndArray.ContainsKey(), as discussed with jhurliman 2010-09-18 01:57:13 +01:00
MapBlockData.cs
MapItemReplyStruct.cs
MinHeap.cs Commiting Avination's memleak fix-a-thon, installment #1 2012-07-23 19:21:59 +01:00
MultipartForm.cs Rename the stream extension method WebUtil.CopyTo() to WebUtil.CopyStream(). 2012-03-12 10:07:04 -07:00
NetworkServersInfo.cs Get rid of some traces of the old pre-ROBUST grid architecture config 2011-10-12 21:51:34 +01:00
NetworkUtil.cs Finished implementing ViaLogin vs ViaHGLogin. Removed lookup on myipaddress.com. Also removed client IP verification upon UDP connection that had been left there -- we can't do that in general. 2010-08-19 19:54:40 -07:00
OSChatMessage.cs Mantis 5977 Corrections to llRegionSayTo 2012-04-23 07:16:33 -04:00
PacketPool.cs In the packetpool, if we encounter a data block that somehow wasn't retrieved via GetDataBlock() then create a new stack instead of throwing an exception 2011-07-31 02:30:40 +01:00
ParcelMediaCommandEnum.cs
PluginLoader.cs * Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system 2009-10-23 13:14:29 -07:00
PresenceType.cs Don't try to save changed attachment states when an NPC with attachments is removed from the scene. 2011-08-18 00:53:05 +01:00
PrimeNumberHelper.cs
PrimitiveBaseShape.cs add a null check for Primitive.Sculpt in PrimitiveBaseShape constructor for OpenMetaverse.Primitive object 2012-05-07 00:33:50 -07:00
PriorityQueue.cs minor: remove mono compiler warnings 2011-05-06 22:45:03 +01:00
RegionHandshakeArgs.cs
RegionInfo.cs making first run more resilient to bad input (loop until good input, rather than crash) 2012-07-27 23:40:19 +01:00
RegionInfoForEstateMenuArgs.cs Plumb the region type through to the ProductName field in estate messages 2010-08-24 12:41:21 +01:00
RegionSettings.cs Save the Telehub and its Spawn Points in the OAR 2012-05-14 19:59:45 +01:00
RegistryCore.cs
RequestAssetArgs.cs
SLUtil.cs Refactored how asset/inventory types are associated with content types: gathered all the knowledge into a single class. Added the Mesh content type. 2012-04-26 22:49:14 +01:00
SimStats.cs
SurfaceTouchEventArgs.cs
TaskInventoryDictionary.cs Pass the first name and last name from the agent circuit data to the authorization service rather than from the account. 2011-07-23 03:48:53 +01:00
TaskInventoryItem.cs Add preservation of running state of scripts when drag-copying. 2012-07-01 18:30:59 +01:00
TextureRequestArgs.cs
ThrottleOutPacketType.cs * Change the OnQueueEmpty signature to send the flags of the queues that are empty instead of firing once per empty queue 2009-10-21 18:03:41 -07:00
UntrustedWebRequest.cs Formatting cleanup. Add copyright notices. 2010-03-10 13:15:36 +09:00
UpdateShapeArgs.cs
UserAgentData.cs
UserProfileData.cs Getting rid of the dead field RootInventoryFolderId on UserProfileData, It's not even stored in mysql. 2009-12-06 03:57:15 +00:00
Util.cs Rather than instantiating a UTF8 encoding everywhere when we want to supress the BOM, use a single Util.UTF8NoBomEncoding. 2012-07-13 01:03:28 +01:00
ViewerEffectEventHandlerArg.cs
WebUtil.cs Change LongCallTime on WebUtil to 3000, to match the time where request handling is considered "slow". 2012-05-04 20:53:30 +01:00