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Animation
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Correct some script constants.
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2010-08-06 15:11:18 +01:00 |
Scripting
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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2009-10-15 16:35:27 -07:00 |
Serialization
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Preservation of creator information now also working in IARs. Cleaned up usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function.
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2010-11-29 08:43:33 -08:00 |
Tests
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Only force prim persistence before delete if the prim is the result of an unpersisted delink
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2010-12-03 00:12:59 +00:00 |
Types
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remove unused BasicQuadTreeNode
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2010-07-30 21:06:45 +01:00 |
AsyncSceneObjectGroupDeleter.cs
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rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve code readability
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2010-09-15 22:29:58 +01:00 |
Border.cs
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Formatting cleanup.
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2009-10-01 09:38:36 +09:00 |
Cardinals.cs
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Add copyright headers. Formatting cleanup.
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2009-09-03 02:04:17 +09:00 |
EntityBase.cs
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Fix deletion persistence when freshly delinked prims are removed
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2010-09-07 01:43:20 +01:00 |
EntityManager.cs
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Second pass at cleaning up thread safety in EntityManager and SceneGraph
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2010-09-10 12:41:36 -07:00 |
EventManager.cs
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Formatting cleanup.
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2010-10-27 00:01:03 -04:00 |
Prioritizer.cs
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Formatting cleanup.
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2010-09-12 13:43:49 -04:00 |
RegionStatsHandler.cs
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OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.
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2010-01-11 07:51:33 -08:00 |
ReturnInfo.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
Scene.Inventory.cs
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WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs.
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2010-11-25 11:14:16 -08:00 |
Scene.PacketHandlers.cs
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Global creator information working on MySQL DB and on load/save OARs. Creator name properly shown on the viewer as first.last @authority.
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2010-11-21 13:16:52 -08:00 |
Scene.Permissions.cs
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add basic tests to check that under default permissions module owner can delete objects and that non-owners (who are also not administrators, etc.) cannot
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2010-11-22 22:54:13 +00:00 |
Scene.cs
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change doc. trivial commit to get panda to rebuild
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2010-12-08 00:41:33 +00:00 |
SceneBase.cs
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Change all restarting to use the restart module. Remove hardcoded behavior
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2010-11-25 03:16:52 +00:00 |
SceneCommunicationService.cs
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Remove mono compiler warnings
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2010-08-26 16:27:41 +01:00 |
SceneGraph.cs
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Change the way attachments are persisted. Editing a worn attachment will now
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2010-11-16 21:01:56 +00:00 |
SceneManager.cs
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Make console backup command do a forced backup rather than non-forced
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2010-09-06 23:12:03 +01:00 |
SceneObjectGroup.Inventory.cs
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Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection
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2010-09-16 17:30:46 -07:00 |
SceneObjectGroup.cs
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Only force prim persistence before delete if the prim is the result of an unpersisted delink
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2010-12-03 00:12:59 +00:00 |
SceneObjectPart.cs
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Added some comments. Better than listening to the boring speaker...
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2010-12-01 16:01:22 -08:00 |
SceneObjectPartInventory.cs
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Change the way attachments are persisted. Editing a worn attachment will now
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2010-11-16 21:01:56 +00:00 |
ScenePresence.cs
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Fixed some inconsistency with trailing /. Made debug messages consistent. Changed the stored region names of HG regions. Increased the size of regionName in DB.
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2010-12-05 19:43:24 -08:00 |
SceneViewer.cs
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Guard against locking a nullref to avoid build break
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2010-10-08 19:19:07 +01:00 |
SimStatsReporter.cs
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Make SImStatsReporter pick ObjectCapacity striaght out of region info
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2010-10-22 18:27:49 -04:00 |
TerrainChannel.cs
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* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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2009-10-02 18:31:08 -07:00 |
TerrainUtil.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
UndoState.cs
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Revolution is on the roll again! :)
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2010-02-14 22:18:46 +00:00 |
UuidGatherer.cs
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If we fail to gather asset uuids for a particular asset, log the failing asset id and type
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2010-11-27 00:54:09 +00:00 |