OpenSimMirror/OpenSim/Region/Framework/Scenes
Justin Clark-Casey (justincc) 1fa9399ab8 change doc. trivial commit to get panda to rebuild 2010-12-08 00:41:33 +00:00
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Animation Correct some script constants. 2010-08-06 15:11:18 +01:00
Scripting Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
Serialization Preservation of creator information now also working in IARs. Cleaned up usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function. 2010-11-29 08:43:33 -08:00
Tests Only force prim persistence before delete if the prim is the result of an unpersisted delink 2010-12-03 00:12:59 +00:00
Types remove unused BasicQuadTreeNode 2010-07-30 21:06:45 +01:00
AsyncSceneObjectGroupDeleter.cs rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve code readability 2010-09-15 22:29:58 +01:00
Border.cs Formatting cleanup. 2009-10-01 09:38:36 +09:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
EntityBase.cs Fix deletion persistence when freshly delinked prims are removed 2010-09-07 01:43:20 +01:00
EntityManager.cs Second pass at cleaning up thread safety in EntityManager and SceneGraph 2010-09-10 12:41:36 -07:00
EventManager.cs Formatting cleanup. 2010-10-27 00:01:03 -04:00
Prioritizer.cs Formatting cleanup. 2010-09-12 13:43:49 -04:00
RegionStatsHandler.cs OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. 2010-01-11 07:51:33 -08:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs WARNING: LOTS OF CONFIGURATION CHANGES AFFECTING PRIMARILY HG CONFIGS. Added capability to preserve creator information on HG asset transfers. Added a new HGAssetService that is intended to be the one outside the firewall. It processes and filters the assets that go out of the grid. Also fixed the normal AssetService to do special things for the main instance (console commands, etc). Moved HGInventoryService to OpenSim.Services.HypergridService. Changed the way the login service gets the ServiceURL configs. 2010-11-25 11:14:16 -08:00
Scene.PacketHandlers.cs Global creator information working on MySQL DB and on load/save OARs. Creator name properly shown on the viewer as first.last @authority. 2010-11-21 13:16:52 -08:00
Scene.Permissions.cs add basic tests to check that under default permissions module owner can delete objects and that non-owners (who are also not administrators, etc.) cannot 2010-11-22 22:54:13 +00:00
Scene.cs change doc. trivial commit to get panda to rebuild 2010-12-08 00:41:33 +00:00
SceneBase.cs Change all restarting to use the restart module. Remove hardcoded behavior 2010-11-25 03:16:52 +00:00
SceneCommunicationService.cs Remove mono compiler warnings 2010-08-26 16:27:41 +01:00
SceneGraph.cs Change the way attachments are persisted. Editing a worn attachment will now 2010-11-16 21:01:56 +00:00
SceneManager.cs Make console backup command do a forced backup rather than non-forced 2010-09-06 23:12:03 +01:00
SceneObjectGroup.Inventory.cs Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection 2010-09-16 17:30:46 -07:00
SceneObjectGroup.cs Only force prim persistence before delete if the prim is the result of an unpersisted delink 2010-12-03 00:12:59 +00:00
SceneObjectPart.cs Added some comments. Better than listening to the boring speaker... 2010-12-01 16:01:22 -08:00
SceneObjectPartInventory.cs Change the way attachments are persisted. Editing a worn attachment will now 2010-11-16 21:01:56 +00:00
ScenePresence.cs Fixed some inconsistency with trailing /. Made debug messages consistent. Changed the stored region names of HG regions. Increased the size of regionName in DB. 2010-12-05 19:43:24 -08:00
SceneViewer.cs Guard against locking a nullref to avoid build break 2010-10-08 19:19:07 +01:00
SimStatsReporter.cs Make SImStatsReporter pick ObjectCapacity striaght out of region info 2010-10-22 18:27:49 -04:00
TerrainChannel.cs * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 2009-10-02 18:31:08 -07:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Revolution is on the roll again! :) 2010-02-14 22:18:46 +00:00
UuidGatherer.cs If we fail to gather asset uuids for a particular asset, log the failing asset id and type 2010-11-27 00:54:09 +00:00