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AssetLoader/Filesystem
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Bump OPenSimulator version and assembly versions up to 0.8.0 Dev
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2013-10-04 23:33:47 +01:00 |
Client
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Fix script error messages not showing up in viewer 3 and associated viewers.
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2012-10-25 03:26:12 +01:00 |
Communications
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Bump OPenSimulator version and assembly versions up to 0.8.0 Dev
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2013-10-04 23:33:47 +01:00 |
Configuration
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refactor: replace verbose checks with String.IsNullOrEmpty where applicable.
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2013-11-15 21:45:08 +00:00 |
Console
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Bump OPenSimulator version and assembly versions up to 0.8.0 Dev
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2013-10-04 23:33:47 +01:00 |
Monitoring
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refactor: replace verbose checks with String.IsNullOrEmpty where applicable.
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2013-11-15 21:45:08 +00:00 |
RegionLoader
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Bump OPenSimulator version and assembly versions up to 0.8.0 Dev
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2013-10-04 23:33:47 +01:00 |
Serialization
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Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default
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2014-01-20 00:38:42 -08:00 |
Servers
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After previous discussion, put eye-catcher 'SCRIPT READY' messages to console rather than log as warning
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2013-12-14 01:34:28 +00:00 |
Tests
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minor: Remove console lines at bottom of FakeParcelIDTests() regression test that were accidentally left in
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2013-08-08 01:07:30 +01:00 |
AgentCircuitData.cs
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rename private field ACD.ViewerInternal to m_viewerInternal in line with conventions used elsewhere in code
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2013-11-19 23:39:52 +00:00 |
AgentCircuitManager.cs
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Improve locking in AgentCircuitManager
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2011-12-03 16:19:11 +00:00 |
AgentUpdateArgs.cs
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add an agent position field to AgentUpdateArgs for use by some non-LL clients
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2010-01-14 02:16:40 -08:00 |
Animation.cs
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Add TriggerScenePresenceUpdated events when an animation is added
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2013-06-11 17:18:12 -07:00 |
AssemblyInfo.cs
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Bump OPenSimulator version and assembly versions up to 0.8.0 Dev
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2013-10-04 23:33:47 +01:00 |
AssetBase.cs
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Fix avatar parameter updating for viewer 3 and maybe 2.
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2011-09-23 02:59:33 +01:00 |
AssetLandmark.cs
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HG Landmarks now working.
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2011-06-03 10:26:58 -07:00 |
AssetPermissions.cs
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Minor: may avoid crashes of sims that still don't have this configuration section.
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2012-09-21 15:04:41 -07:00 |
AssetRequestToClient.cs
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…
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AuthenticateResponse.cs
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…
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AvatarAppearance.cs
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Add missing viewer param elements for butt and breast physics.
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2013-12-19 01:24:36 +00:00 |
AvatarAttachment.cs
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Stop NPCs losing attachments when the source avatar takes them off.
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2011-09-03 01:11:16 +01:00 |
AvatarPickerAvatar.cs
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minor:comments
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2009-08-12 23:34:12 -04:00 |
AvatarPickerReplyAgentDataArgs.cs
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minor:comments
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2009-08-12 23:34:12 -04:00 |
AvatarPickerReplyDataArgs.cs
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…
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AvatarWearable.cs
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Drop the static from default wearables. It isn't
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2010-12-27 12:43:54 -08:00 |
AvatarWearingArgs.cs
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…
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BasicDOSProtector.cs
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* Add a session concurrency option per key. Allows developer/config to specify number of concurrent requests on a service.
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2013-10-09 22:21:25 -05:00 |
BlockingQueue.cs
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Revert "Revert "I confuse myself. Let's try this variable name instead.""
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2013-07-18 12:25:47 -07:00 |
Cache.cs
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Tighten up OpenSim.Framework.Cache locking to avoid race conditions.
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2012-08-20 20:55:58 +01:00 |
CachedTextureEventArg.cs
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Adds an event and a method so that handling of the CachedTexture
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2013-05-08 13:13:51 -07:00 |
CapsUtil.cs
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Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll
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2011-04-30 11:03:22 -07:00 |
ChatTypeEnum.cs
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…
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ChildAgentDataUpdate.cs
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Committing the Avination Scene Presence and related texture code
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2013-12-11 01:39:56 +00:00 |
CircularBuffer.cs
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* Added a Basic DOS protection container/base object for the most common HTTP Server handlers. XMLRPC Handler, GenericHttpHandler and <Various>StreamHandler
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2013-10-07 21:35:55 -05:00 |
ClientInfo.cs
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Added show client-stats [first last] command to expose what viewers are requesting.
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2013-07-10 16:09:45 -07:00 |
ClientManager.cs
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* Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) to use a non-blocking parallel method when operating in async mode
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2009-10-27 00:26:56 -07:00 |
CnmMemoryCache.cs
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Formatting cleanup.
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2009-10-01 01:17:47 +09:00 |
CnmSynchronizedCache.cs
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Formatting cleanup.
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2009-10-01 01:17:47 +09:00 |
ColliderData.cs
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…
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ConfigSettings.cs
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Remove legacy sqlite lines added internally by OpenSimulator to the [Startup] section.
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2013-10-28 18:03:34 +00:00 |
ConfigurationMember.cs
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Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around.
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2011-10-25 20:24:21 +01:00 |
ConfigurationOption.cs
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…
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Constants.cs
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Add routines in Util.cs for conversion of region handles to region
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2014-01-04 19:01:03 -08:00 |
Culture.cs
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Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522
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2010-02-12 23:13:35 +00:00 |
DAMap.cs
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minor: remove now unused migration-hack bool from DAMap
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2013-07-08 23:32:19 +01:00 |
DOMap.cs
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Make the concept of namespaces explicit in dynamic attributes
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2013-06-27 23:14:28 +01:00 |
DoubleDictionaryThreadAbortSafe.cs
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Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts.
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2012-12-07 00:47:04 +00:00 |
EstateBan.cs
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…
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EstateSettings.cs
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Send up the part missing from the Avination Estate commit.
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2013-05-11 01:27:37 +01:00 |
EventData.cs
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…
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ExtraPhysicsData.cs
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Partial port of Avination's support for the new physics parameters.
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2013-02-06 08:03:04 +00:00 |
ForeignUserProfileData.cs
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…
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FriendListItem.cs
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Change a member of the friendslist module to better reflect the client side
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2010-01-19 11:33:42 +00:00 |
GcNotify.cs
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If "debug scene updates true" then print out to log when a garbage collection occurs.
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2012-03-21 02:02:14 +00:00 |
GridInstantMessage.cs
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Several major improvements to group (V2) chat. Specifically: handle join/drop appropriately, invitechatboxes.
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2013-07-27 15:38:56 -07:00 |
GroupData.cs
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replace recent IModule.GetGroup() with better GetGroupRecord(string name)
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2010-03-26 00:10:29 +00:00 |
IAssetLoader.cs
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…
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IClientAPI.cs
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Committing the Avination Scene Presence and related texture code
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2013-12-11 01:39:56 +00:00 |
ICnmCache.cs
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Formatting cleanup.
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2009-10-01 01:17:47 +09:00 |
ICommandConsole.cs
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factor out common HandleShow code for "show uptime"
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2012-11-22 04:05:09 +00:00 |
IConsole.cs
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factor out common HandleShow code for "show uptime"
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2012-11-22 04:05:09 +00:00 |
IGenericConfig.cs
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…
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IImprovedAssetCache.cs
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minor: Add method doc to IImproveAssetCache
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2014-01-18 00:15:38 +00:00 |
ILandChannel.cs
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Add ILandChannel.GetLandObject(Vector3 position) as this is a very common input to GetLandObject()
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2013-03-14 22:56:26 +00:00 |
ILandObject.cs
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Committing the Avination Scene Presence and related texture code
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2013-12-11 01:39:56 +00:00 |
IMoneyModule.cs
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Update the money framework to allow sending the new style linden "serverside is now viewerside" messages regarding currency
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2013-05-25 02:08:54 +01:00 |
IPeople.cs
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Added AvatarPickerSearch capability handler.
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2013-05-07 18:01:48 -07:00 |
IPlugin.cs
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…
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IPrimCounts.cs
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(re)implement selected prim count.
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2011-03-30 00:13:07 +01:00 |
IRegionCreator.cs
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…
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IRegionLoader.cs
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…
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IRegistryCore.cs
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…
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IScene.cs
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refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent()
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2013-09-27 22:27:39 +01:00 |
ISceneAgent.cs
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OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
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2012-06-12 02:43:33 +01:00 |
ISceneEntity.cs
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Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object.
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2011-12-17 02:23:24 +00:00 |
ISceneObject.cs
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Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object.
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2011-12-17 02:23:24 +00:00 |
InventoryCollection.cs
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…
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InventoryFolderBase.cs
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Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders.
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2012-08-29 02:01:43 +01:00 |
InventoryFolderImpl.cs
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Remove manually permissions settings on all current library items so that they use the defaults instead.
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2011-07-23 02:13:11 +01:00 |
InventoryItemBase.cs
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refactor: replace verbose checks with String.IsNullOrEmpty where applicable.
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2013-11-15 21:45:08 +00:00 |
InventoryNodeBase.cs
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Formatting cleanup.
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2009-10-01 01:17:47 +09:00 |
LandData.cs
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Fix: invinite loading for Viewer3 : parcelinfo request of traffic-value (implementation of dwell-value in LandData + eventhandler, return always 0); source-formatting of LandData
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2012-10-20 05:06:46 -04:00 |
LandStatReportItem.cs
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…
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LandUpdateArgs.cs
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Formatting cleanup.
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2010-09-12 13:43:49 -04:00 |
Lazy.cs
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Add copyright headers.
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2010-09-12 12:54:31 -04:00 |
Location.cs
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* Thanks Plugh for pointing out that the constructor that takes a ulong regionhandle and saves it to to X,Y vars in the OpenSim.Framework.Location object was inverting the X and Y resulting in X and Y confusion. The test also used 256x256 in the uint,uint constructor so it was unable to determine if the X and Y components swapped. I don't expect much upheaval from this commit, not a lot of features were using the ulong Location object constructor. The database never stores the ulong regionhandle... the prims are loaded by region Guid. LLUDPServer used it to determine regions that it handled in a service definition where there was simply a X == X test which has the same logical result un-switched as it did switched. Again, thanks LibOMV for the regionhandle code.
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2013-08-01 16:32:36 -05:00 |
LocklessQueue.cs
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Committing Avination's memleak fix-a-thon, installment #2
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2012-07-23 19:26:21 +01:00 |
Login.cs
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…
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MainConsole.cs
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Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around.
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2011-10-25 20:24:21 +01:00 |
MapAndArray.cs
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Add m_syncRoot lock to MapAndArray.ContainsKey(), as discussed with jhurliman
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2010-09-18 01:57:13 +01:00 |
MapBlockData.cs
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varregion: enable teleporting to a varregion by clicking on the map and
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2014-01-26 19:32:28 -08:00 |
MapItemReplyStruct.cs
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varregion: enable teleporting to a varregion by clicking on the map and
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2014-01-26 19:32:28 -08:00 |
MinHeap.cs
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Commiting Avination's memleak fix-a-thon, installment #1
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2012-07-23 19:21:59 +01:00 |
MultipartForm.cs
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Rename the stream extension method WebUtil.CopyTo() to WebUtil.CopyStream().
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2012-03-12 10:07:04 -07:00 |
NetworkServersInfo.cs
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Get rid of some traces of the old pre-ROBUST grid architecture config
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2011-10-12 21:51:34 +01:00 |
NetworkUtil.cs
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Finished implementing ViaLogin vs ViaHGLogin. Removed lookup on myipaddress.com. Also removed client IP verification upon UDP connection that had been left there -- we can't do that in general.
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2010-08-19 19:54:40 -07:00 |
OSChatMessage.cs
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Mantis 5977 Corrections to llRegionSayTo
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2012-04-23 07:16:33 -04:00 |
ParcelMediaCommandEnum.cs
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…
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PermissionsUtil.cs
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Refactored: use a single function to apply an object's folded permissions to its main permissions
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2014-01-10 19:50:03 +00:00 |
PluginLoader.cs
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* Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system
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2009-10-23 13:14:29 -07:00 |
PluginManager.cs
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minor: Remove some mono compiler warnings in OpenSim.Framework.dll
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2013-03-13 23:17:27 +00:00 |
Pool.cs
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Add object count stats for new IncomingPacket and UDPPacketBuffer pools if they are enabled. Add count stats for existing LLUDP pool.
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2012-10-23 01:52:10 +01:00 |
PresenceType.cs
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Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
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2011-08-18 00:53:05 +01:00 |
PrimeNumberHelper.cs
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…
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PrimitiveBaseShape.cs
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Preserve attachment point & position when attachment is rezzed in world
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2013-09-22 21:10:01 -05:00 |
PriorityQueue.cs
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minor: remove mono compiler warnings
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2011-05-06 22:45:03 +01:00 |
RegionFlags.cs
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Allow one to specify a DefaultHGRegion flag in [GridService] in order to allow different default regions for HG and direct grid logins.
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2013-09-02 17:27:45 +01:00 |
RegionHandshakeArgs.cs
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…
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RegionInfo.cs
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varregion: Add region size to teleport event messages (EnableSimulator,
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2014-01-04 19:01:04 -08:00 |
RegionInfoForEstateMenuArgs.cs
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Plumb the region type through to the ProductName field in estate messages
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2010-08-24 12:41:21 +01:00 |
RegionSettings.cs
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Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points.
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2014-01-20 19:16:19 +00:00 |
RegistryCore.cs
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…
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RequestAssetArgs.cs
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…
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SLUtil.cs
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Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default
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2014-01-20 00:38:42 -08:00 |
SimStats.cs
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Formatting cleanup.
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2009-10-01 01:17:47 +09:00 |
SurfaceTouchEventArgs.cs
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…
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TaskInventoryDictionary.cs
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Make "show object part" command correctly display script status.
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2012-10-31 00:31:18 +00:00 |
TaskInventoryItem.cs
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refactor: replace verbose checks with String.IsNullOrEmpty where applicable.
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2013-11-15 21:45:08 +00:00 |
TerrainData.cs
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clear land tainting when tested. Then testing, pass scene to LandObject as now needed to get region size
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2014-01-28 16:25:01 -08:00 |
TextureRequestArgs.cs
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…
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ThrottleOutPacketType.cs
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Complete removal of the now unused state queue
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2013-01-16 16:45:18 +00:00 |
UntrustedWebRequest.cs
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Revert "Added request.Proxy=null everywhere, as discussed in http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow."
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2012-09-30 07:48:03 -07:00 |
UpdateShapeArgs.cs
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…
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UserAgentData.cs
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…
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UserProfileData.cs
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varregion: elimination of Constants.RegionSize from all over OpenSimulator.
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2013-11-08 20:53:37 -08:00 |
UserProfiles.cs
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Add support for user preferences (im via email)
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2013-12-06 02:52:13 -05:00 |
Util.cs
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Fix casting error for float type INI file parameter parsing.
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2014-01-19 07:37:14 -08:00 |
ViewerEffectEventHandlerArg.cs
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…
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WearableCacheItem.cs
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Add missing files *blush*
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2013-12-11 01:44:03 +00:00 |
WebUtil.cs
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Make sure Web streams are disposed after use
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2014-01-31 00:44:22 +00:00 |