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Animation
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Merge branch 'avination' into careminster
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2012-05-13 01:25:03 +01:00 |
Scripting
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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2009-10-15 16:35:27 -07:00 |
Serialization
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Merge branch 'master' into careminster
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2012-05-27 19:24:30 +01:00 |
Tests
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In AttachmentsModule.DetachSingleAttachmentToInvInternal(), remove attachment before changing properties for correct inventory serialization.
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2012-06-25 21:08:19 +01:00 |
Types
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remove unused BasicQuadTreeNode
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2010-07-30 21:06:45 +01:00 |
AsyncInventorySender.cs
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OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
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2012-06-12 02:43:33 +01:00 |
AsyncSceneObjectGroupDeleter.cs
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Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene.
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2012-05-23 01:58:10 +01:00 |
Border.cs
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Formatting cleanup.
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2009-10-01 09:38:36 +09:00 |
Cardinals.cs
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Add copyright headers. Formatting cleanup.
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2009-09-03 02:04:17 +09:00 |
CoalescedSceneObjects.cs
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refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
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2011-04-13 21:48:16 +01:00 |
CollisionSounds.cs
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Cut off collision sounds with avatar at 3.2. This makes most walkig collisions
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2012-06-08 00:09:30 +02:00 |
EntityBase.cs
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Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
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2011-11-16 23:01:59 +00:00 |
EntityManager.cs
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Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup
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2011-11-16 02:33:56 -08:00 |
EventManager.cs
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Merge branch 'master' into careminster
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2012-06-06 13:07:05 +01:00 |
KeyframeMotion.cs
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Revert "Add a frame based watchdog function to keyframed motion"
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2012-06-08 16:54:47 +02:00 |
Prioritizer.cs
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Resolve merge commits, stage 1
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2011-09-04 07:06:36 -07:00 |
RegionStatsHandler.cs
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Implement optional name and description on http stream handlers so that we can relate a slow request to what the handler actually does and the agent it serves, if applicable.
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2012-05-03 01:45:49 +01:00 |
ReturnInfo.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
SOPMaterial.cs
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initial suport for ExtraPhysical parts parameters. Reading from llclientView to SOP including SOPserialization (not to databases). No action on physics still. No send to viewer, etc
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2012-03-13 17:56:32 +00:00 |
SOPVehicle.cs
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simplified vehicle fromXml. Use still comented on SceneObjectSerialized.cs
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2012-02-19 19:27:01 +00:00 |
Scene.Inventory.cs
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Merge branch 'master' into careminster
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2012-06-26 17:35:55 +01:00 |
Scene.PacketHandlers.cs
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Revert "Mantis 5977 Corrections to llRegionSayTo"
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2012-06-28 22:02:20 +01:00 |
Scene.Permissions.cs
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If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region.
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2012-04-27 20:22:35 +01:00 |
Scene.cs
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Merge branch 'master' into careminster
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2012-06-26 17:35:55 +01:00 |
SceneBase.cs
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Merge branch 'master' into careminster
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2012-03-20 23:39:02 +00:00 |
SceneCommunicationService.cs
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Fix bug with "kick user" reducing agent counts by 2 instead of 1.
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2012-06-08 00:18:25 +01:00 |
SceneGraph.cs
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Go back to calling IncomingCloseAgent() in the "kick user" command for consistency instead of IClientAPI.Close() directly.
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2012-06-08 00:59:39 +01:00 |
SceneManager.cs
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Modify SceneManeger to use a DoubleDictionary and work without locks.
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2012-05-28 02:14:14 +02:00 |
SceneObjectGroup.Inventory.cs
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Merge branch 'master' into careminster
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2012-06-21 01:10:13 +01:00 |
SceneObjectGroup.cs
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Merge branch 'master' into careminster
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2012-06-26 17:35:55 +01:00 |
SceneObjectPart.cs
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Merge branch 'master' into careminster
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2012-06-21 01:10:13 +01:00 |
SceneObjectPartInventory.cs
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Merge branch 'master' into careminster
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2012-06-21 01:10:13 +01:00 |
ScenePresence.cs
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Merge branch 'master' into careminster
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2012-06-28 03:21:08 +01:00 |
SimStatsReporter.cs
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Merge branch 'master' into careminster
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2012-06-06 13:07:05 +01:00 |
TerrainChannel.cs
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Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
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2012-03-16 13:08:05 -07:00 |
TerrainUtil.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
UndoState.cs
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Refactor, move OjectChangeData into it's own file and rename
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2012-03-13 13:08:32 +01:00 |
UuidGatherer.cs
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Merge commit 'b868328d519cfb3db597f684fd1f947912fc2222' into bigmerge
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2011-10-25 03:19:55 +01:00 |