..
Hypergrid
* minor: Change around more debugging messages
2009-01-14 18:46:33 +00:00
Scripting
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
2008-09-06 07:52:41 +00:00
Tests
* Rig up enough infrastructure to actually perform a successful 'standalone' teleport unit test with checks that the scene presence disappeared from sceneA and appeared in
2009-01-16 21:56:13 +00:00
Animation.cs
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
2008-09-06 07:52:41 +00:00
AnimationSet.cs
* Apply http://opensimulator.org/mantis/view.php?id=2459
2008-10-23 20:06:23 +00:00
AsyncSceneObjectGroupDeleter.cs
* Implement 'Save Object Back to My Inventory'. On the Linden client this is in the Tools menu available when editing an object
2008-12-17 16:11:03 +00:00
AvatarAnimations.cs
* Apply second patch in http://opensimulator.org/mantis/view.php?id=2561
2008-11-05 15:26:10 +00:00
EntityBase.cs
* Get rid of the phenomena where the avatar sometimes reverts to the stand animation when flying across borders
2008-11-26 16:56:57 +00:00
EntityManager.cs
* minor: remove mono compiler warning
2008-12-12 21:14:27 +00:00
EventManager.cs
* refactor: pull out common user profile test code into utility functions
2008-12-12 18:48:29 +00:00
IScenePresenceBody.cs
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
2008-09-06 07:52:41 +00:00
ReturnInfo.cs
Fully implement object return from the parcel dialog
2008-11-21 07:33:13 +00:00
Scene.Inventory.cs
Cause permissions on root prims to not override folded permissions anymore
2009-01-12 13:19:33 +00:00
Scene.PacketHandlers.cs
* refactor: Move inventory handlers out from UserProfileCacheService
2008-12-10 19:12:59 +00:00
Scene.Permissions.cs
Make the permissions module hook CanResetScript suitable for use
2008-12-01 03:32:48 +00:00
Scene.cs
* Rig up enough infrastructure to actually perform a successful 'standalone' teleport unit test with checks that the scene presence disappeared from sceneA and appeared in
2009-01-16 21:56:13 +00:00
SceneBase.cs
Mantis#2725. Thank you kindly, Diva, for a patch that:
2008-12-14 02:17:12 +00:00
SceneCommunicationService.cs
* Rig up enough infrastructure to actually perform a successful 'standalone' teleport unit test with checks that the scene presence disappeared from sceneA and appeared in
2009-01-16 21:56:13 +00:00
SceneGraph.cs
Eased the locking times of ScenePresences. No locks were removed, just the locking periods changed.
2009-01-15 23:37:49 +00:00
SceneManager.cs
* Removing set-time command since it doesn't actually do anything at all
2009-01-13 17:01:57 +00:00
SceneObjectGroup.Inventory.cs
Fix permission propagation that was broken some revision back, causing
2008-11-27 03:17:00 +00:00
SceneObjectGroup.cs
Use only one (static) (de-)serializer for (de-)serializing SOPs.
2009-01-02 17:22:24 +00:00
SceneObjectPart.cs
Added a taint to the sculpt texture callback in an attempt to mitigate Mantis #2908 . Thanks Teravus for the suggestions :)
2009-01-15 02:17:30 +00:00
SceneObjectPartInventory.cs
Committing the missing bits to enable script crossing. Disabled by default.
2008-12-05 20:30:00 +00:00
ScenePresence.cs
* Rig up enough infrastructure to actually perform a successful 'standalone' teleport unit test with checks that the scene presence disappeared from sceneA and appeared in
2009-01-16 21:56:13 +00:00
SimStatsReporter.cs
* Added a way for the sim stats reporter to say to the scene that the stats are illogical.
2009-01-06 00:07:24 +00:00
UndoState.cs
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
2008-09-06 07:52:41 +00:00