Commit Graph

1909 Commits (c19f0fd949aadb7860d64418a18b40b5314754fe)

Author SHA1 Message Date
Justin Clarke Casey eca6442bae * Rig up enough infrastructure to actually perform a successful 'standalone' teleport unit test with checks that the scene presence disappeared from sceneA and appeared in
sceneB
* However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)
2009-01-16 21:56:13 +00:00
Jeff Ames 23bd915ecd Minor formatting cleanup, add copyright header. 2009-01-16 04:42:24 +00:00
diva e80dcfa9f6 Eased the locking times of ScenePresences. No locks were removed, just the locking periods changed.
* Added an additional lock in GetScenePresences()
* Changed ForEachClient to use GetScenePresences() instead of the main ScenePresences dictionary, so that there is no need to lock.
2009-01-15 23:37:49 +00:00
Justin Clarke Casey adc61008cc * add file I just missed out, nggggff 2009-01-15 21:29:24 +00:00
Justin Clarke Casey 093adb2113 * Add new unit test for simple teleport in a standalone.
* Does not yet check results.
2009-01-15 21:27:55 +00:00
Dahlia Trimble 9822f8fc8f Added a taint to the sculpt texture callback in an attempt to mitigate Mantis #2908. Thanks Teravus for the suggestions :) 2009-01-15 02:17:30 +00:00
Justin Clarke Casey 8a08e4980d * Adjust log messages so that we don't get a CONNECTION BEGIN for notifications that won't actually lead to a client connection (because they are from a neighbouring teleport
target that needs to trigger a child seeds adjustment on a child agent that has been kept around)
2009-01-14 19:53:15 +00:00
Justin Clarke Casey 3ff8dd34b0 * Remove absolute position and authentication handler addition for incoming 'new user notifications' that have existing scene presences
* The position will be reset if the connection turns out to be a root one, and since the client is already authenticated another authentication will not occur anyway
2009-01-14 18:48:57 +00:00
Justin Clarke Casey 75ea84f3d2 * minor: Change around more debugging messages 2009-01-14 18:46:33 +00:00
Justin Clarke Casey 6ae1b80d20 * Do some log tweaking to better see incoming connection success (and failure) 2009-01-14 17:34:04 +00:00
nlin bfdf2479fb Improve parsing of joint parameters for NINJA physics (Mantis #2966).
Multiple spaces or leading/trailing spaces when specifying the prims 
to connect should no longer cause problems.
2009-01-14 04:59:57 +00:00
diva 866c85be0d Easy on locking m_scenePresences in RequestTeleportLocation. With the extra locks of SceneGraph ScenePresences introduced in 7982, this was making TPs not close the agent in the departing region due to locking. That locking problem seemed to occur only in Linux/mono -- I suspect a mono bug here. 2009-01-14 04:18:28 +00:00
Teravus Ovares c80b2bb98e * Fix a few caps limiter that were causing problems
* Added a path for all sessionids to be logged off when a region secret is provided.  (helps log-off dead agents).
2009-01-13 23:25:47 +00:00
Justin Clarke Casey 363054bb2c * minor; Very minor non-functional tidy ups 2009-01-13 18:23:37 +00:00
Justin Clarke Casey feba3cc3ff * Removing set-time command since it doesn't actually do anything at all
* If this was crucial to someone then it should be reinsertable as a module
2009-01-13 17:01:57 +00:00
Dr Scofield 9bcaf98e37 From: Christopher Yeoh <yeohc@au1.ibm.com>
The attached patch adds the automatic granting of PERMISSION_CONTROL_CAMERA
on request to a script when an avatar is sitting on the object that the script
resides in.

It also automatically removes PERMISSION_TAKE_CONTROLS and PERMISSION_CONTROL_CAMERA
from the scripts when an avatar stands up. It doesn't remove the other automatically
granted permissions but this follows LL server behavior. Removing these two
permissions avoids some potential race conditions (accidentally taking
control after the avatar has stood up) which may be why LL put
them in the first place.
2009-01-13 08:15:43 +00:00
Melanie Thielker 2ba9dd7eeb Cause permissions on root prims to not override folded permissions anymore
Fix propagation of folded permissions from object inventory to agent
inventory.
2009-01-12 13:19:33 +00:00
Charles Krinke 40f34aeffd Thank you kindly, Tlaukkan (Tommil) for a patch that:
Fixed all NHibernate unit tests by implementing missing persistency 
methods, tables, columns and fixing bugs in the existing implementation.
Two minor changes to classes outside NHibernate module: Added Scene 
instantiation for SceneObjectGroup in OpenSim.Data.Tests.BasicRegionTest 
as this was required by the NHibernate persistency. In the process added 
also mock constructor to Scene which only populates RegionInfo in the scene 
which is used by ScenePart.RegionUUID. NHibernate module is still in 
experimental state and has not been tested at opensim region or ugaim runtime 
configuration. Adding unit tests to build is not yet advisable nor using 
NHibernate module in any production setup.
2009-01-11 18:24:16 +00:00
Dahlia Trimble 630ce5b264 Revert progressive texture patch from r8001 until issues can be addressed 2009-01-10 09:15:23 +00:00
Dahlia Trimble 3bdd4db3fd Thanks jhurliman for a patch that implements progressive texture downloading - Mantis #2655 2009-01-10 01:46:47 +00:00
Justin Clarke Casey af49acd6cc * refactor: move url sending from scene to DialogModule 2009-01-08 19:28:10 +00:00
Justin Clarke Casey be41132c72 * minor: Remove now unused SendEstateMessage... method in Scene I forgot from last commit 2009-01-08 19:18:45 +00:00
Justin Clarke Casey e7bb27b5bd * refactor: move code to send a dialog to a user from scene to DialogModule 2009-01-08 19:14:52 +00:00
Justin Clarke Casey 17f783457b * refactor: move code for sending a message to all users in a region to the DialogModule 2009-01-08 18:50:46 +00:00
Justin Clarke Casey b97a51d7d0 * refactor: Make some direct IClientAPI calls go through the dialog module instead 2009-01-07 20:46:28 +00:00
Justin Clarke Casey 1aa9e63428 * Move general alert code to DialogModule.
* Should be a clean build - last failure looked like a mantis hiccup
2009-01-07 20:29:09 +00:00
Justin Clarke Casey 9b96fc9029 * refactor: Establish DialogModule, move some alert code from Scene to here 2009-01-07 20:09:37 +00:00
Justin Clarke Casey 9e297cd722 * Slightly increase ScenePresences locking where it's technically required in SceneGraph 2009-01-07 19:33:20 +00:00
Justin Clarke Casey a9df572c25 * refactor: Remove MakeHttpRequest wrapper method from Scene in favour of a direct call 2009-01-07 18:36:27 +00:00
Justin Clarke Casey a31792ee5c * prune and regrade log messages relating to client login and logout 2009-01-06 21:39:55 +00:00
Justin Clarke Casey 31b0f07085 * Rename GetRandomCapsPath() to GetRandomCapsObjectPath() to fit in with terminology used elsewhere
* Last build break was probably a Bamboo failure - hopefully this should succeed
2009-01-06 18:26:27 +00:00
Justin Clarke Casey 715a776f7d * Move common string aggregation for caps seed path to a method in CapsUtil 2009-01-06 18:06:53 +00:00
Justin Clarke Casey b1c2cb3d82 * minor: Move GetRandomCapsPath() to a CapsUtil class 2009-01-06 17:27:04 +00:00
Justin Clarke Casey 251387a391 * Remove unused CAPSService 2009-01-06 16:39:08 +00:00
Adam Frisby 79bf2c8096 * Added three new events to SceneGraph:
- OnObjectCreate
- OnObjectDuplicate
- OnObjectRemove
2009-01-06 15:14:15 +00:00
Justin Clarke Casey b6ee2f15ba * refactor: Remove the need to separately pass in the http listener to the scene - this is always available via CommsManager 2009-01-06 15:09:52 +00:00
Justin Clarke Casey fde6a1665c * refactor: call AddHttpHandler() directly via CommsManager 2009-01-06 14:44:45 +00:00
Justin Clarke Casey b07c188b7e * refactor: call AddStreamHandler() directly via CommsManager 2009-01-06 14:37:39 +00:00
Justin Clarke Casey 579f11b3b8 * refactor: call AddLLSDHandler directly via CommsManager 2009-01-06 14:30:50 +00:00
Justin Clarke Casey 2a4c4ceebb * refactor: drop AddXmlRpcHandler() from scene in favour of call via CommsManager 2009-01-06 14:20:54 +00:00
Teravus Ovares 0d1b867500 * Added a way for the sim stats reporter to say to the scene that the stats are illogical. 2009-01-06 00:07:24 +00:00
Justin Clarke Casey 0b07c9762b * Simplify test code by always setting up mock 'in memory' user and inventory data plugins for every TestCommunicationsManager
* imo the gain in simplcity of test code outweighs the very small cost of setting up some stuff that some tests will never use
2009-01-05 18:00:53 +00:00
Justin Clarke Casey 0b8d22ab54 * Check in login service tests beachhead 2009-01-05 16:30:35 +00:00
diva dd2a82f81c Extra check to avoid client crashes on HG home teleports. 2009-01-03 08:51:54 +00:00
diva 158de95bde Another interregion comms change that will not work well with previous versions. This commit moves InformRegionOfChildAgent from OGS1 to RESTComms, effectively having the complete child agent life cycle over REST: create=POST, update=PUT, close=DELETE.
Additional changes include more functions in the IHyperlink interface, and some refactorings in the HG code for better reuse in RESTComms.
2009-01-03 07:05:33 +00:00
Teravus Ovares e9cef70f89 * Updates the sim stats module. Cleans out some of the rot.
* Adds a prototype web stats module which is disabled by default.  It's functional with one report right now, however, the database structure may change, so I don't recommend enabling this to keep actual stats right now.  I'll let you know when it's safe.
* Adds Prototype for ajaxy web content
* removed a warning or two.
2009-01-03 03:30:03 +00:00
diva 4144fd0eb2 Split agent updates into two messages: full update and position+camera update. They're both sent over HTTP PUT. The full update is sent on TPs, for now; later it will also be sent on region crossings. 2009-01-03 02:29:49 +00:00
Melanie Thielker 0138fdc5fd Allow some values that are set in OpenSim.ini to be set from region config
XML as well.
2009-01-02 17:41:12 +00:00
Homer Horwitz 09378da127 Use only one (static) (de-)serializer for (de-)serializing SOPs.
That improves performance drastically, at least for Mono, as the
(de-)serializers can then be optimized (and won't use reflection anymore).
On my system, before this change de-/serialization took ~9s/9s, whereas
after the change it takes ~.5/.2s.
2009-01-02 17:22:24 +00:00
Teravus Ovares b1a677630f * Adding some recognizable and search-able test to some WriteLine(e.ToString()) messages so that when they occur, we can figure out what threw them. 2009-01-02 14:24:49 +00:00