.. |
AssetLoader/Filesystem
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
Client
|
fix IClientIPEndpoint broken by justin long ago.. but stop using it
|
2017-05-22 19:16:42 +01:00 |
Console
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
Monitoring
|
framework main thread pool is always active and in use ( even id hard to catch) so show in on show stats. Disable ServerStatsCollector by default, since most don't use it, Adicionally it uses shared framework performance counters system that may be affected if a region crashs
|
2017-06-16 18:16:26 +01:00 |
Serialization
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
Servers
|
mantis 8222
|
2017-07-29 17:54:18 +01:00 |
ServiceAuth
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
Tests
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
AgentCircuitData.cs
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
AgentCircuitManager.cs
|
…
|
|
AgentUpdateArgs.cs
|
minor: dont let rcvd agentupdates time jump back
|
2016-11-16 22:34:56 +00:00 |
Animation.cs
|
Eliminated many warnings
|
2014-04-23 16:37:36 +03:00 |
AnimationSet.cs
|
partial mantis 8219; on creating or updating items (animationsets, wearables) that reference assets, and user does not have permissions on those, abort and warn, instead of silent invalition of the references to those assets, creating a broken item
|
2017-07-28 17:36:40 +01:00 |
AssemblyInfo.cs
|
Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore.
|
2016-02-21 11:14:02 -08:00 |
AssetBase.cs
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
AssetLandmark.cs
|
…
|
|
AssetPermissions.cs
|
…
|
|
AssetRequestToClient.cs
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
AuthenticateResponse.cs
|
…
|
|
AvatarAppearance.cs
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
AvatarAttachment.cs
|
…
|
|
AvatarPickerAvatar.cs
|
…
|
|
AvatarPickerReplyAgentDataArgs.cs
|
…
|
|
AvatarPickerReplyDataArgs.cs
|
…
|
|
AvatarWearable.cs
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
AvatarWearingArgs.cs
|
…
|
|
BasicDOSProtector.cs
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
BlockingQueue.cs
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
Cache.cs
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
CachedTextureEventArg.cs
|
…
|
|
CapsUtil.cs
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
ChatTypeEnum.cs
|
…
|
|
ChildAgentDataUpdate.cs
|
cross mouse buttons state
|
2017-06-03 04:28:43 +01:00 |
CircularBuffer.cs
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
ClientInfo.cs
|
some cleanup.. remove some stats that only some do look at once on a lifetime
|
2017-06-14 20:19:13 +01:00 |
ClientManager.cs
|
remove a Paralell.For (actually not used). That kind of fine gained multitask makes no sense on already heavy multitasked server application like opensim. CPU cores are already busy or needed elsewhere.
|
2017-05-15 18:10:08 +01:00 |
CnmMemoryCache.cs
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
CnmSynchronizedCache.cs
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
ColliderData.cs
|
Add a link number field to ColliderArgs
|
2014-09-24 00:16:04 +02:00 |
ConfigSettings.cs
|
Remove legacy sqlite lines added internally by OpenSimulator to the [Startup] section.
|
2013-10-28 18:03:34 +00:00 |
ConfigurationMember.cs
|
missing file
|
2015-09-03 18:50:51 +01:00 |
ConfigurationOption.cs
|
…
|
|
Constants.cs
|
viewer crash bug fix: fis the udp packets split of SendEstateList() large lists; Enforce size limits on the estate lists since currently required for viewers compatibily; improve handling of changes with large selected items. This is still bad, users may need to close and reopen the region/estate information to get correct Allowed and Banned lists after a change. This happens because of viewer resent/outOfOrder packets that completly break this lists updates protocol
|
2016-10-24 10:23:31 +01:00 |
Culture.cs
|
…
|
|
CustomTypes.cs
|
Fix stupid stuff.
|
2014-09-24 00:21:14 +02:00 |
DAMap.cs
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
DOMap.cs
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
DoubleDictionaryThreadAbortSafe.cs
|
we can't allow abort to change only one dic
|
2017-05-13 16:34:29 +01:00 |
EntityTransferContext.cs
|
Add forgotten file
|
2015-11-02 01:21:28 +01:00 |
EstateBan.cs
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
EstateSettings.cs
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
EventData.cs
|
…
|
|
ExtraPhysicsData.cs
|
…
|
|
FriendListItem.cs
|
…
|
|
GcNotify.cs
|
…
|
|
GridInstantMessage.cs
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
GroupData.cs
|
…
|
|
IAssetCache.cs
|
Refactor asset handling as per Ubit's suggestion
|
2017-02-01 16:31:01 +00:00 |
IAssetLoader.cs
|
…
|
|
IClientAPI.cs
|
several changes for osTeleportObject
|
2017-04-15 10:46:18 +01:00 |
ICnmCache.cs
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
ICommandConsole.cs
|
minor: add method doc to ICommands.HasCommand()
|
2014-07-18 22:31:04 +01:00 |
IConsole.cs
|
…
|
|
IGenericConfig.cs
|
…
|
|
ILandChannel.cs
|
osSetParcelDetails: add more land update code
|
2017-07-12 07:27:21 +01:00 |
ILandObject.cs
|
clear land object on delete
|
2017-05-14 06:27:29 +01:00 |
IMoneyModule.cs
|
add new funtion bool MoveMoney(UUID fromUser, UUID toUser, int amount, MoneyTransactionType type, string text). this should be called async allowing time for money module to process it. If returns true, the transation did sucess, so if its use was to pay something, the payed item/service must be provided without fail, otherwise another method is needed so a refund is possible
|
2017-07-26 19:01:11 +01:00 |
IPeople.cs
|
solving HG IM, HGFriends issues based on falsified GridUser data
|
2015-03-05 16:17:12 -05:00 |
IPlugin.cs
|
…
|
|
IPrimCounts.cs
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
IRegionCreator.cs
|
…
|
|
IRegistryCore.cs
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
IScene.cs
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
ISceneAgent.cs
|
Change improperly named isNPC to be IsNPC as a property should be uppercase
|
2017-01-07 20:30:51 +00:00 |
ISceneEntity.cs
|
…
|
|
ISceneObject.cs
|
Fix a regression where objects crossing regions in the same simulator (on their own or as attachments) with AppDomainLoading = false would create the new state in the source region area rather than the dest.
|
2014-12-10 00:25:27 +00:00 |
InventoryCollection.cs
|
Major change in the way inventory is downloaded: added a method throughout IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is.
|
2015-05-07 19:24:08 -07:00 |
InventoryFolderBase.cs
|
WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum.
|
2015-08-08 12:12:50 -07:00 |
InventoryFolderImpl.cs
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
InventoryItemBase.cs
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
InventoryNodeBase.cs
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
LandData.cs
|
fix some issue on parcels loading and make parcels dwell show something. Resolution is 2.5min aprox.
|
2017-05-14 01:44:04 +01:00 |
LandStatReportItem.cs
|
…
|
|
LandUpdateArgs.cs
|
Try to plumb the other half
|
2014-07-29 04:41:38 +02:00 |
Lazy.cs
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
Location.cs
|
* Thanks Plugh for pointing out that the constructor that takes a ulong regionhandle and saves it to to X,Y vars in the OpenSim.Framework.Location object was inverting the X and Y resulting in X and Y confusion. The test also used 256x256 in the uint,uint constructor so it was unable to determine if the X and Y components swapped. I don't expect much upheaval from this commit, not a lot of features were using the ulong Location object constructor. The database never stores the ulong regionhandle... the prims are loaded by region Guid. LLUDPServer used it to determine regions that it handled in a service definition where there was simply a X == X test which has the same logical result un-switched as it did switched. Again, thanks LibOMV for the regionhandle code.
|
2013-08-01 16:32:36 -05:00 |
LocklessQueue.cs
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
LogWriter.cs
|
All physics plugins are now region modules. Compiles but doesn't run.
|
2015-08-31 13:02:51 -07:00 |
Login.cs
|
…
|
|
MainConsole.cs
|
…
|
|
MapAndArray.cs
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
MapBlockData.cs
|
varregion: add varregion and TerrainData use in LLClientView.
|
2015-03-28 08:30:52 -07:00 |
MapItemReplyStruct.cs
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
MetricsCollector.cs
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
MinHeap.cs
|
…
|
|
MultipartForm.cs
|
…
|
|
NetworkServersInfo.cs
|
Allow opening a https port using only http so that nginx can be used for ssl
|
2014-04-26 02:42:30 +02:00 |
NetworkUtil.cs
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
OSChatMessage.cs
|
…
|
|
ObjectChangeData.cs
|
…
|
|
OutboundUrlFilter.cs
|
If a DNS resolution fails on an outbound request, simply allow it
|
2017-03-31 14:44:22 +01:00 |
ParcelMediaCommandEnum.cs
|
…
|
|
PermissionsUtil.cs
|
having the file open then let PermissionsToString know about Export
|
2017-04-30 14:42:39 +01:00 |
PhysicsInertia.cs
|
replace the wrong libOMV user modifiable Utils.EnUSCulture by our own no User modifiable Culture.FormatProvider, and also for internal coerence. We do use the libomv on other code paths, so that must be fixed
|
2017-07-13 04:14:33 +01:00 |
PluginLoader.cs
|
seems to compile ( tests comented out)
|
2015-09-02 19:54:53 +01:00 |
PluginManager.cs
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
Pool.cs
|
…
|
|
PresenceType.cs
|
…
|
|
PrimeNumberHelper.cs
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
PrimitiveBaseShape.cs
|
keep the reverted code, that does work. Our code likes to have pbs.Media == null when there is no MOAD defined, so handle possible odd oars that may have llsd <array /> on that case
|
2017-06-08 20:47:51 +01:00 |
PriorityQueue.cs
|
SimpleAngularDistance update prioritization scheme ameks no sense without ordered dequeue of the updates
|
2017-07-10 22:01:38 +01:00 |
RegionFlags.cs
|
Allow one to specify a DefaultHGRegion flag in [GridService] in order to allow different default regions for HG and direct grid logins.
|
2013-09-02 17:27:45 +01:00 |
RegionHandshakeArgs.cs
|
…
|
|
RegionInfo.cs
|
cleanup (grid)region info endpoint; add log to try to find some xml decode issues
|
2017-05-26 21:26:51 +01:00 |
RegionInfoForEstateMenuArgs.cs
|
…
|
|
RegionSettings.cs
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
RegistryCore.cs
|
…
|
|
RequestAssetArgs.cs
|
…
|
|
RestClient.cs
|
remove debug messages
|
2017-05-31 04:30:00 +01:00 |
SLUtil.cs
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
SimStats.cs
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
SurfaceTouchEventArgs.cs
|
…
|
|
TaskInventoryDictionary.cs
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
TaskInventoryItem.cs
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
TerrainData.cs
|
store all terrain in Variable2DGzip format
|
2016-09-17 19:13:46 +01:00 |
TextureRequestArgs.cs
|
…
|
|
ThreadSafeRandom.cs
|
Use thread-safe version of .NET Random as the SDK class is not thread-safe.
|
2014-07-14 20:08:11 +01:00 |
ThrottleOutPacketType.cs
|
…
|
|
UpdateShapeArgs.cs
|
…
|
|
UserAgentData.cs
|
…
|
|
UserProfileData.cs
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
UserProfiles.cs
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
Util.cs
|
add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; separed land collsions dispatch from the others...
|
2017-07-13 20:21:18 +01:00 |
VersionInfo.cs
|
Massive tab and trailing space cleanup
|
2017-01-05 19:07:37 +00:00 |
ViewerEffectEventHandlerArg.cs
|
…
|
|
WearableCacheItem.cs
|
Refactor asset handling as per Ubit's suggestion
|
2017-02-01 16:31:01 +00:00 |
WebUtil.cs
|
make some web request errors visible, so cause of later asset not found is clear
|
2017-06-12 13:29:14 +01:00 |