OpenSimMirror/OpenSim/Framework
Justin Clark-Casey (justincc) 056f11c297 Show http poll handlers in separate http (poll) section of "show http-handlers" console command instead of never showing them (due to a previous bug).
The code was assuming that poll handlers were also included in general http handlers but this was not the case.
2013-02-27 20:33:11 +00:00
..
AssetLoader/Filesystem Deleted all AssemblyFileVersion directives 2013-02-19 17:14:55 -08:00
Client Fix script error messages not showing up in viewer 3 and associated viewers. 2012-10-25 03:26:12 +01:00
Communications Deleted all AssemblyFileVersion directives 2013-02-19 17:14:55 -08:00
Configuration Make sure we dispose of WebResponse, StreamReader and Stream in various places where we were not already. 2013-02-27 00:21:02 +00:00
Console Correct mistake in parsing 'show object pos' and similar pos commands where the 'to' text would be treat as the end vector rather than discarded. 2013-02-20 22:09:33 +00:00
Monitoring Make StatsManager default output a little more readable 2013-02-24 07:48:01 -08:00
RegionLoader Make sure we dispose of WebResponse, StreamReader and Stream in various places where we were not already. 2013-02-27 00:21:02 +00:00
Serialization Deleted all AssemblyFileVersion directives 2013-02-19 17:14:55 -08:00
Servers Show http poll handlers in separate http (poll) section of "show http-handlers" console command instead of never showing them (due to a previous bug). 2013-02-27 20:33:11 +00:00
Tests minor: tidy up spacing at bottom of MundaneFrameworkTests 2012-12-05 21:53:25 +00:00
AgentCircuitData.cs Extend "show circuits" to show circuit code, ip and viewer name. 2012-07-12 23:09:36 +01:00
AgentCircuitManager.cs Improve locking in AgentCircuitManager 2011-12-03 16:19:11 +00:00
AgentUpdateArgs.cs add an agent position field to AgentUpdateArgs for use by some non-LL clients 2010-01-14 02:16:40 -08:00
Animation.cs
AssemblyInfo.cs Deleted all AssemblyFileVersion directives 2013-02-19 17:14:55 -08:00
AssetBase.cs Fix avatar parameter updating for viewer 3 and maybe 2. 2011-09-23 02:59:33 +01:00
AssetLandmark.cs HG Landmarks now working. 2011-06-03 10:26:58 -07:00
AssetPermissions.cs Minor: may avoid crashes of sims that still don't have this configuration section. 2012-09-21 15:04:41 -07:00
AssetRequestToClient.cs
AuthenticateResponse.cs
AvatarAppearance.cs Add TestOsNpcLoadAppearance() 2012-10-25 00:59:27 +01:00
AvatarAttachment.cs Stop NPCs losing attachments when the source avatar takes them off. 2011-09-03 01:11:16 +01:00
AvatarPickerAvatar.cs
AvatarPickerReplyAgentDataArgs.cs
AvatarPickerReplyDataArgs.cs
AvatarWearable.cs Drop the static from default wearables. It isn't 2010-12-27 12:43:54 -08:00
AvatarWearingArgs.cs
BlockingQueue.cs Formatting cleanup. 2009-10-19 08:58:03 +09:00
Cache.cs Tighten up OpenSim.Framework.Cache locking to avoid race conditions. 2012-08-20 20:55:58 +01:00
CapsUtil.cs Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll 2011-04-30 11:03:22 -07:00
ChatTypeEnum.cs
ChildAgentDataUpdate.cs Add AnimState to CADU 2012-10-30 22:11:02 +00:00
ClientInfo.cs One less [Serializable] -- ClientInfo. 2011-04-28 09:06:57 -07:00
ClientManager.cs * Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) to use a non-blocking parallel method when operating in async mode 2009-10-27 00:26:56 -07:00
CnmMemoryCache.cs
CnmSynchronizedCache.cs
ColliderData.cs
ConfigSettings.cs move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with the others 2011-10-15 03:03:05 +01:00
ConfigurationMember.cs Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around. 2011-10-25 20:24:21 +01:00
ConfigurationOption.cs
Constants.cs 4096 is used in various places as the maximum height of a region, refactoring to be a constant 2012-09-08 00:14:39 +01:00
Culture.cs Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522 2010-02-12 23:13:35 +00:00
DAMap.cs Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-02-06 17:32:57 -08:00
DoubleDictionaryThreadAbortSafe.cs Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts. 2012-12-07 00:47:04 +00:00
EstateBan.cs
EstateSettings.cs refactor: Rename EstateSettings.IsEstateManager() to EstateSettings.IsEstateManagerOrOwner() to reflect what it actually does. 2012-04-17 01:25:41 +01:00
EventData.cs
ExtraPhysicsData.cs Partial port of Avination's support for the new physics parameters. 2013-02-06 08:03:04 +00:00
ForeignUserProfileData.cs
FriendListItem.cs Change a member of the friendslist module to better reflect the client side 2010-01-19 11:33:42 +00:00
GcNotify.cs If "debug scene updates true" then print out to log when a garbage collection occurs. 2012-03-21 02:02:14 +00:00
GridInstantMessage.cs On receiving TaskInventoryAccepted with a destination folder in the binary bucket slot for RLV, notify the viewer about inventory folder updates. 2012-10-06 02:34:49 +01:00
GroupData.cs replace recent IModule.GetGroup() with better GetGroupRecord(string name) 2010-03-26 00:10:29 +00:00
IAssetLoader.cs
IClientAPI.cs Plumb the path from the client to the extra physics params and back 2013-02-07 22:25:28 +00:00
ICnmCache.cs
ICommandConsole.cs factor out common HandleShow code for "show uptime" 2012-11-22 04:05:09 +00:00
IConsole.cs factor out common HandleShow code for "show uptime" 2012-11-22 04:05:09 +00:00
IGenericConfig.cs
IImprovedAssetCache.cs
ILandChannel.cs remove now unused individual LandData prim counts. 2011-04-05 21:25:54 +01:00
ILandObject.cs Rework Diva's patch to simplify it 2012-03-22 20:25:20 +00:00
IMoneyModule.cs Remove IClientAPI from the money module. It was only used to pass in the 2012-01-28 00:18:12 +00:00
IPlugin.cs
IPrimCounts.cs (re)implement selected prim count. 2011-03-30 00:13:07 +01:00
IRegionCreator.cs
IRegionLoader.cs
IRegistryCore.cs
IScene.cs Make SceneManager.OnRegionsReadyStatusChange event available. 2012-07-25 21:00:59 +01:00
ISceneAgent.cs OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id 2012-06-12 02:43:33 +01:00
ISceneEntity.cs Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object. 2011-12-17 02:23:24 +00:00
ISceneObject.cs Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object. 2011-12-17 02:23:24 +00:00
InventoryCollection.cs
InventoryFolderBase.cs Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders. 2012-08-29 02:01:43 +01:00
InventoryFolderImpl.cs Remove manually permissions settings on all current library items so that they use the defaults instead. 2011-07-23 02:13:11 +01:00
InventoryItemBase.cs Remove unnecessary ability to directly set InventoryItemBase.CreatorIdAsUuid 2012-11-17 01:23:29 +00:00
InventoryNodeBase.cs
LandData.cs Fix: invinite loading for Viewer3 : parcelinfo request of traffic-value (implementation of dwell-value in LandData + eventhandler, return always 0); source-formatting of LandData 2012-10-20 05:06:46 -04:00
LandStatReportItem.cs
LandUpdateArgs.cs Formatting cleanup. 2010-09-12 13:43:49 -04:00
Lazy.cs Add copyright headers. 2010-09-12 12:54:31 -04:00
Location.cs * Removing ODEPrim and ODECharacter GetHashCode() overrides since they were based on something that could change 2009-10-20 10:56:15 -07:00
LocklessQueue.cs Committing Avination's memleak fix-a-thon, installment #2 2012-07-23 19:26:21 +01:00
Login.cs
MainConsole.cs Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around. 2011-10-25 20:24:21 +01:00
MapAndArray.cs Add m_syncRoot lock to MapAndArray.ContainsKey(), as discussed with jhurliman 2010-09-18 01:57:13 +01:00
MapBlockData.cs
MapItemReplyStruct.cs
MinHeap.cs Commiting Avination's memleak fix-a-thon, installment #1 2012-07-23 19:21:59 +01:00
MultipartForm.cs Rename the stream extension method WebUtil.CopyTo() to WebUtil.CopyStream(). 2012-03-12 10:07:04 -07:00
NetworkServersInfo.cs Get rid of some traces of the old pre-ROBUST grid architecture config 2011-10-12 21:51:34 +01:00
NetworkUtil.cs Finished implementing ViaLogin vs ViaHGLogin. Removed lookup on myipaddress.com. Also removed client IP verification upon UDP connection that had been left there -- we can't do that in general. 2010-08-19 19:54:40 -07:00
OSChatMessage.cs Mantis 5977 Corrections to llRegionSayTo 2012-04-23 07:16:33 -04:00
ParcelMediaCommandEnum.cs
PluginLoader.cs * Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system 2009-10-23 13:14:29 -07:00
PluginManager.cs Hide some console output when initializing addin repository 2012-12-11 17:03:42 -05:00
Pool.cs Add object count stats for new IncomingPacket and UDPPacketBuffer pools if they are enabled. Add count stats for existing LLUDP pool. 2012-10-23 01:52:10 +01:00
PresenceType.cs Don't try to save changed attachment states when an NPC with attachments is removed from the scene. 2011-08-18 00:53:05 +01:00
PrimeNumberHelper.cs
PrimitiveBaseShape.cs Fixed ReadSculptData(): the check whether there are enough bytes to read was incorrect 2013-02-09 02:04:26 +00:00
PriorityQueue.cs minor: remove mono compiler warnings 2011-05-06 22:45:03 +01:00
RegionFlags.cs minor: Add documentation to IGridService.GetRegionFlags() 2012-10-09 01:40:55 +01:00
RegionHandshakeArgs.cs
RegionInfo.cs Allow use of MaptileStaticUUID in Regions.ini to override the global setting in OpenSim.ini for each region. 2013-01-30 23:37:02 -05:00
RegionInfoForEstateMenuArgs.cs Plumb the region type through to the ProductName field in estate messages 2010-08-24 12:41:21 +01:00
RegionSettings.cs Save the Telehub and its Spawn Points in the OAR 2012-05-14 19:59:45 +01:00
RegistryCore.cs
RequestAssetArgs.cs
SLUtil.cs Refactored how asset/inventory types are associated with content types: gathered all the knowledge into a single class. Added the Mesh content type. 2012-04-26 22:49:14 +01:00
SimStats.cs
SurfaceTouchEventArgs.cs
TaskInventoryDictionary.cs Make "show object part" command correctly display script status. 2012-10-31 00:31:18 +00:00
TaskInventoryItem.cs Make "show object part" command correctly display script status. 2012-10-31 00:31:18 +00:00
TextureRequestArgs.cs
ThrottleOutPacketType.cs Complete removal of the now unused state queue 2013-01-16 16:45:18 +00:00
UntrustedWebRequest.cs Revert "Added request.Proxy=null everywhere, as discussed in http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow." 2012-09-30 07:48:03 -07:00
UpdateShapeArgs.cs
UserAgentData.cs
UserProfileData.cs Getting rid of the dead field RootInventoryFolderId on UserProfileData, It's not even stored in mysql. 2009-12-06 03:57:15 +00:00
Util.cs Move map related settings from [Startup] to a new [Map] section in OpenSim.ini 2013-02-25 23:04:38 +00:00
ViewerEffectEventHandlerArg.cs
WebUtil.cs Make sure we dispose of WebResponse, StreamReader and Stream in various places where we were not already. 2013-02-27 00:21:02 +00:00