OpenSimMirror/OpenSim/Region/Framework/Scenes
Melanie e913e1690e Fix health reporting. This will now actually monitor the threads properly
and not just the http server. It will also restart a dead heartbeat.
2010-12-03 07:16:06 +01:00
..
Animation Fix excessive forward motion and flailing while descending a slope, prevent adding motion while falling from flying. 2010-11-11 04:49:47 +00:00
Scripting Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
Serialization Merge branch 'master' into careminster-presence-refactor 2010-12-03 02:36:13 +00:00
Tests Only force prim persistence before delete if the prim is the result of an unpersisted delink 2010-12-03 00:12:59 +00:00
Types remove unused BasicQuadTreeNode 2010-07-30 21:06:45 +01:00
AsyncSceneObjectGroupDeleter.cs Make SendKillObject send multiple localIDs in one packet. This avoids the 2010-10-08 11:31:52 +02:00
Border.cs Formatting cleanup. 2009-10-01 09:38:36 +09:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
EntityBase.cs Fix deletion persistence when freshly delinked prims are removed 2010-09-07 01:43:20 +01:00
EntityManager.cs Second pass at cleaning up thread safety in EntityManager and SceneGraph 2010-09-10 12:41:36 -07:00
EventManager.cs Merge branch 'master' into careminster-presence-refactor 2010-10-27 20:49:27 +01:00
Prioritizer.cs Merge branch 'master' into careminster-presence-refactor 2010-09-13 16:17:38 +01:00
RegionStatsHandler.cs OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. 2010-01-11 07:51:33 -08:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs Merge branch 'master' into careminster-presence-refactor 2010-12-03 02:36:13 +00:00
Scene.PacketHandlers.cs Global creator information working on MySQL DB and on load/save OARs. Creator name properly shown on the viewer as first.last @authority. 2010-11-21 13:16:52 -08:00
Scene.Permissions.cs add basic tests to check that under default permissions module owner can delete objects and that non-owners (who are also not administrators, etc.) cannot 2010-11-22 22:54:13 +00:00
Scene.cs Fix health reporting. This will now actually monitor the threads properly 2010-12-03 07:16:06 +01:00
SceneBase.cs Change all restarting to use the restart module. Remove hardcoded behavior 2010-11-25 03:16:52 +00:00
SceneCommunicationService.cs Make SendKillObject send multiple localIDs in one packet. This avoids the 2010-10-08 11:31:52 +02:00
SceneGraph.cs Change the way attachments are persisted. Editing a worn attachment will now 2010-11-16 21:01:56 +00:00
SceneManager.cs Make console backup command do a forced backup rather than non-forced 2010-09-06 23:12:03 +01:00
SceneObjectGroup.Inventory.cs Merge branch 'master' into careminster-presence-refactor 2010-09-17 03:49:30 +01:00
SceneObjectGroup.cs Merge branch 'master' into careminster-presence-refactor 2010-12-03 02:36:13 +00:00
SceneObjectPart.cs Merge branch 'master' into careminster-presence-refactor 2010-12-03 02:36:13 +00:00
SceneObjectPartInventory.cs Change the way attachments are persisted. Editing a worn attachment will now 2010-11-16 21:01:56 +00:00
ScenePresence.cs Various bug fixes for appearance handling 2010-11-30 16:20:43 +01:00
SceneViewer.cs Guard against locking a nullref to avoid build break 2010-10-08 19:19:07 +01:00
SimStatsReporter.cs Make SImStatsReporter pick ObjectCapacity striaght out of region info 2010-10-22 18:27:49 -04:00
TerrainChannel.cs * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 2009-10-02 18:31:08 -07:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Undo fix is now complete. This commit repairs the special case of the root prim moving or rotating independently of the rest of the group. 2010-07-05 05:44:35 -07:00
UuidGatherer.cs If we fail to gather asset uuids for a particular asset, log the failing asset id and type 2010-11-27 00:54:09 +00:00