OpenSimMirror/OpenSim/Framework
Robert Adams 67ffb085e1 For the moment, disable the output of the 'scene' statistics in SimExtraStatsCollector
and thus for the command 'show stats' because it is ugly and most of the information
is already output in the formatted printout that appears before.
2013-04-02 22:10:30 +01:00
..
AssetLoader/Filesystem
Client Fix script error messages not showing up in viewer 3 and associated viewers. 2012-11-28 02:54:31 +00:00
Communications Preservation of creator information now also working in IARs. Cleaned up usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function. 2010-11-29 08:43:33 -08:00
Configuration Make sure we dispose of WebResponse, StreamReader and Stream in various places where we were not already. 2013-02-28 00:02:15 +00:00
Console Correct mistake in parsing 'show object pos' and similar pos commands where the 'to' text would be treat as the end vector rather than discarded. 2013-02-20 23:42:38 +00:00
Monitoring For the moment, disable the output of the 'scene' statistics in SimExtraStatsCollector 2013-04-02 22:10:30 +01:00
RegionLoader Make sure we dispose of WebResponse, StreamReader and Stream in various places where we were not already. 2013-02-28 00:02:15 +00:00
Serialization Consistenly make NUnit test cases inherit from OpenSimTestCase which automatically turns off any logging enabled between tests 2012-11-28 03:46:33 +00:00
Servers Log same environment information to Robust log as is already done for simulator logs, for debug purposes 2013-04-02 21:57:39 +01:00
Tests minor: tidy up spacing at bottom of MundaneFrameworkTests 2012-12-06 00:29:49 +00:00
AgentCircuitData.cs Extend "show circuits" to show circuit code, ip and viewer name. 2012-07-12 23:09:36 +01:00
AgentCircuitManager.cs Improve locking in AgentCircuitManager 2011-12-03 16:19:11 +00:00
AgentUpdateArgs.cs
Animation.cs
AssemblyInfo.cs
AssetBase.cs Fix avatar parameter updating for viewer 3 and maybe 2. 2011-09-23 02:59:33 +01:00
AssetLandmark.cs HG Landmarks now working. 2011-06-03 10:26:58 -07:00
AssetRequestToClient.cs
AuthenticateResponse.cs
AvatarAppearance.cs Add TestOsNpcLoadAppearance() 2012-11-28 02:53:55 +00:00
AvatarAttachment.cs Stop NPCs losing attachments when the source avatar takes them off. 2011-09-03 01:11:16 +01:00
AvatarPickerAvatar.cs
AvatarPickerReplyAgentDataArgs.cs
AvatarPickerReplyDataArgs.cs
AvatarWearable.cs Drop the static from default wearables. It isn't 2010-12-27 12:43:54 -08:00
AvatarWearingArgs.cs
BlockingQueue.cs
Cache.cs Tighten up OpenSim.Framework.Cache locking to avoid race conditions. 2012-08-24 21:52:30 +01:00
CapsUtil.cs Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll 2011-04-30 11:03:22 -07:00
ChatTypeEnum.cs
ChildAgentDataUpdate.cs Commented a couple of verbose debug messages. 2011-12-16 17:23:30 -08:00
ClientInfo.cs One less [Serializable] -- ClientInfo. 2011-04-28 09:06:57 -07:00
ClientManager.cs
CnmMemoryCache.cs
CnmSynchronizedCache.cs
ColliderData.cs
ConfigSettings.cs move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with the others 2011-10-15 03:03:05 +01:00
ConfigurationMember.cs Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around. 2011-10-25 20:24:21 +01:00
ConfigurationOption.cs
Constants.cs 4096 is used in various places as the maximum height of a region, refactoring to be a constant 2012-09-27 23:16:25 +01:00
Culture.cs
DoubleDictionaryThreadAbortSafe.cs Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts. 2012-12-12 00:40:16 +00:00
EstateBan.cs
EstateSettings.cs refactor: Rename EstateSettings.IsEstateManager() to EstateSettings.IsEstateManagerOrOwner() to reflect what it actually does. 2012-04-17 01:25:41 +01:00
EventData.cs
ForeignUserProfileData.cs
FriendListItem.cs
GcNotify.cs If "debug scene updates true" then print out to log when a garbage collection occurs. 2012-03-21 02:02:14 +00:00
GridInstantMessage.cs
GroupData.cs
IAssetLoader.cs
IClientAPI.cs Fix script error messages not showing up in viewer 3 and associated viewers. 2012-11-28 02:54:31 +00:00
ICnmCache.cs
ICommandConsole.cs factor out common HandleShow code for "show uptime" 2012-11-28 03:27:43 +00:00
IConsole.cs factor out common HandleShow code for "show uptime" 2012-11-28 03:27:43 +00:00
IGenericConfig.cs
IImprovedAssetCache.cs
ILandChannel.cs Add ILandChannel.GetLandObject(Vector3 position) as this is a very common input to GetLandObject() 2013-04-02 21:57:06 +01:00
ILandObject.cs Rework Diva's patch to simplify it 2012-03-22 20:25:20 +00:00
IMoneyModule.cs Remove IClientAPI from the money module. It was only used to pass in the 2012-01-28 00:18:12 +00:00
IPlugin.cs
IPrimCounts.cs (re)implement selected prim count. 2011-03-30 00:13:07 +01:00
IRegionCreator.cs
IRegionLoader.cs
IRegistryCore.cs
IScene.cs Make SceneManager.OnRegionsReadyStatusChange event available. 2012-07-25 21:00:59 +01:00
ISceneAgent.cs OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id 2012-06-12 02:43:33 +01:00
ISceneEntity.cs Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object. 2011-12-17 02:23:24 +00:00
ISceneObject.cs Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object. 2011-12-17 02:23:24 +00:00
InventoryCollection.cs
InventoryFolderBase.cs Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders. 2012-08-31 16:29:57 +01:00
InventoryFolderImpl.cs Remove manually permissions settings on all current library items so that they use the defaults instead. 2011-07-23 02:13:11 +01:00
InventoryItemBase.cs Remove unnecessary ability to directly set InventoryItemBase.CreatorIdAsUuid 2012-11-28 03:21:23 +00:00
InventoryNodeBase.cs
LandData.cs Enable voice by default on parcels to weaken effects of viewer 2/3 ParcelVoiceInfoRequest bug 2012-03-28 23:30:28 +01:00
LandStatReportItem.cs
LandUpdateArgs.cs Formatting cleanup. 2010-09-12 13:43:49 -04:00
Lazy.cs Add copyright headers. 2010-09-12 12:54:31 -04:00
Location.cs
LocklessQueue.cs Committing Avination's memleak fix-a-thon, installment #2 2012-07-23 19:26:21 +01:00
Login.cs
MainConsole.cs Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around. 2011-10-25 20:24:21 +01:00
MapAndArray.cs Add m_syncRoot lock to MapAndArray.ContainsKey(), as discussed with jhurliman 2010-09-18 01:57:13 +01:00
MapBlockData.cs
MapItemReplyStruct.cs
MinHeap.cs Commiting Avination's memleak fix-a-thon, installment #1 2012-07-23 19:21:59 +01:00
MultipartForm.cs Rename the stream extension method WebUtil.CopyTo() to WebUtil.CopyStream(). 2012-03-12 10:07:04 -07:00
NetworkServersInfo.cs Get rid of some traces of the old pre-ROBUST grid architecture config 2011-10-12 21:51:34 +01:00
NetworkUtil.cs Finished implementing ViaLogin vs ViaHGLogin. Removed lookup on myipaddress.com. Also removed client IP verification upon UDP connection that had been left there -- we can't do that in general. 2010-08-19 19:54:40 -07:00
OSChatMessage.cs Mantis 5977 Corrections to llRegionSayTo 2012-04-23 07:16:33 -04:00
ParcelMediaCommandEnum.cs
PluginLoader.cs
Pool.cs Add object count stats for new IncomingPacket and UDPPacketBuffer pools if they are enabled. Add count stats for existing LLUDP pool. 2012-11-28 02:52:46 +00:00
PresenceType.cs Don't try to save changed attachment states when an NPC with attachments is removed from the scene. 2011-08-18 00:53:05 +01:00
PrimeNumberHelper.cs
PrimitiveBaseShape.cs Fixed ReadSculptData(): the check whether there are enough bytes to read was incorrect 2013-02-20 23:22:29 +00:00
PriorityQueue.cs minor: remove mono compiler warnings 2011-05-06 22:45:03 +01:00
RegionHandshakeArgs.cs
RegionInfo.cs making first run more resilient to bad input (loop until good input, rather than crash) 2012-07-27 23:40:19 +01:00
RegionInfoForEstateMenuArgs.cs Plumb the region type through to the ProductName field in estate messages 2010-08-24 12:41:21 +01:00
RegionSettings.cs Save the Telehub and its Spawn Points in the OAR 2012-05-14 19:59:45 +01:00
RegistryCore.cs
RequestAssetArgs.cs
SLUtil.cs Refactored how asset/inventory types are associated with content types: gathered all the knowledge into a single class. Added the Mesh content type. 2012-04-26 22:49:14 +01:00
SimStats.cs
SurfaceTouchEventArgs.cs
TaskInventoryDictionary.cs Make "show object part" command correctly display script status. 2012-11-28 02:59:30 +00:00
TaskInventoryItem.cs Make "show object part" command correctly display script status. 2012-11-28 02:59:30 +00:00
TextureRequestArgs.cs
ThrottleOutPacketType.cs Complete removal of the now unused state queue 2013-01-24 02:04:41 +00:00
UntrustedWebRequest.cs
UpdateShapeArgs.cs
UserAgentData.cs
UserProfileData.cs
Util.cs WebStats will now use actual logfile as specified in OpenSim.exe.config rather than hardcoded ./OpenSim.log. This allows for rotating logs and other file appender types 2013-02-20 22:59:31 +00:00
ViewerEffectEventHandlerArg.cs
WebUtil.cs Make sure we dispose of WebResponse, StreamReader and Stream in various places where we were not already. 2013-02-28 00:02:15 +00:00