Commit Graph

6882 Commits (03e056646e8e39c3e4d948f8855b3ef61a8fe9f5)

Author SHA1 Message Date
Homer Horwitz 03e056646e - Try to fix build again... 2008-11-08 18:40:19 +00:00
Adam Frisby bec51a9580 * Ported InstantMessageModule to IClientCore
* See http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#InstantMessageModule.cs
2008-11-08 18:07:33 +00:00
Tedd Hansen 73b85d2e84 CIA test 2008-11-08 18:02:07 +00:00
Adam Frisby 2205a86a8a * Fixed prebuild 2008-11-08 17:56:43 +00:00
Adam Frisby 5a5e132a96 * Implemented OnClientConnect in Scene EventManager
* Identical to OnNewClient except it passes IClientCore instead of IClientAPI
* See http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#Porting_Guide
2008-11-08 17:46:10 +00:00
Tedd Hansen 9511a8c763 Work in progress on SECS stuff. Have been holding it off until after 0.6 release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components. 2008-11-08 17:35:48 +00:00
Adam Frisby cf0a14bec9 * Added IClientIM to IClientCore interfaces
* Changed SendInstantMessage, dropped fromAgentSession and imSessionID as security precaution, see http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#Porting_Guide for details on porting.
* Removed unused usings from Framework.*
2008-11-08 17:20:54 +00:00
Homer Horwitz 07cfa1e70b Fix broken build since r7179 2008-11-08 17:16:28 +00:00
Homer Horwitz 718425e7dc Added necessary locking to LandManagementModule. As it is used by several
threads concurrently, you'll get bad Heisenbugs without correct locking.
This might fix Mantis#2413
2008-11-08 17:00:42 +00:00
Homer Horwitz 38b99e998e Small bugfix for RemoveNeighbourRegion 2008-11-08 16:55:59 +00:00
Adam Frisby b0a90642de * Made ClientLoop non-infinite, ClientLoop will now disengage when the client has logged out.
* Cleaned up a section of LLClientView
* Removed unused 'using' from HTTPServer 
* Please test this patch.
2008-11-08 16:22:36 +00:00
Adam Frisby 6d5248441d * Implementing first of the 0.6 IClientAPI Changes
* Introducing IClientCore - this will be the key replacement for IClientAPI in the long run, it has a very minimal set of methods designed to allow you to access specialist API's.
* See https://lists.berlios.de/pipermail/opensim-dev/2008-September/003049.html for the early discussion on this.
2008-11-08 16:09:15 +00:00
Melanie Thielker 5c0fd512e8 Fix llParseString* to create LSLStrings. This makes llListFindList work
on lists created by parsing
2008-11-08 15:31:02 +00:00
Melanie Thielker e93828fe00 Add some discovery code, laying groundwork for region-crossing scripts
No user functionality yet
2008-11-08 14:35:52 +00:00
Charles Krinke 69afefa788 Change Version string from 0.5.11 to 0.6.0 for release. 2008-11-08 14:32:56 +00:00
Jeff Ames bbb8d6fc51 Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup. 2008-11-08 14:28:43 +00:00
Jeff Ames ab749af130 Fix .mdb include in Prebuild. 2008-11-08 13:55:11 +00:00
lbsa71 07386b223d * Removed <if> in <fileset> in NAnt target introduced in 4045. Chi11ken should have a look at this. 2008-11-08 13:00:24 +00:00
lbsa71 c0d69d0ec7 * Rebuildt Prebuild.exe to fix vs2008 not creating Solution
* Wrapped solution streamwrites in using for great justice
2008-11-08 12:15:28 +00:00
Melanie Thielker 0fc57de7de Remove part of another patch that would cause DNE to nuke the sim in it's
current form
2008-11-08 02:31:57 +00:00
Melanie Thielker 833f5e8bed Refactor IEventReceiver back into IScriptEngine 2008-11-08 02:24:34 +00:00
Justin Clarke Casey 8699c2b3b9 * Correct catch changed on last commit, since I just realized I started making it catch a little too much, in principle 2008-11-07 23:08:51 +00:00
Justin Clarke Casey 1effc31b14 * minor: Remove mono compiler warning 2008-11-07 23:04:25 +00:00
Justin Clarke Casey bf9384d594 * Apply http://opensimulator.org/mantis/view.php?id=2582
* Send prim flags as booleans from LLClientView rather than in the native LL array
* Thanks idb
2008-11-07 22:57:32 +00:00
Justin Clarke Casey 4ace67a81d * Fix bug in r7162 where avatars could not move
* Was caused by the lack of a local id.  Local ids are now given from the same sequence as prims, rather than a separate one
* I don't believe this will cause any problems, but please revert to a separate sequence if it does
2008-11-07 22:49:36 +00:00
Justin Clarke Casey ba1d9ca26b * refactor: cleanup AllocateLocalPrimId() a bit more 2008-11-07 22:08:58 +00:00
Justin Clarke Casey fb694fb177 * Rename PrimIDAllocate() to more effectively convey what it does, and put the verb at the front 2008-11-07 21:50:03 +00:00
Justin Clarke Casey 47e3d4d1f0 * Remove next local id from SceneBase
* This was only reference by ScenePresence and not used anyway - Scene itself had it's own copy
2008-11-07 21:33:11 +00:00
Justin Clarke Casey a943b7dc7d * minor: Just some tidy up of log messages, etc. 2008-11-07 21:25:47 +00:00
Justin Clarke Casey 54e10e5b61 * Stop requiring local ids in the SOG constructors.
* These are assigned when the object is attached to the scene
2008-11-07 21:07:14 +00:00
Justin Clarke Casey af35f4cb4a * refactor: stop unnecessary passing of scene to sog copy constructor
* this is now done in AttachToScene()
2008-11-07 19:49:22 +00:00
Justin Clarke Casey f3edbcfa3b * Stop prim attach being signalled twice (it is already been done outside AttachToScene()) 2008-11-07 19:30:20 +00:00
Justin Clarke Casey e34eaec553 * Remove more UpdateParentIDs() calls that are now duplicates 2008-11-07 19:17:24 +00:00
Justin Clarke Casey e08c4376f7 * Apply http://opensimulator.org/mantis/view.php?id=1883
* Fix llSetStatus() and llSetPrimitiveParams()
* Thanks idb
2008-11-07 19:02:55 +00:00
Justin Clarke Casey cd96a33976 * Stop now unnecessary separate local id allocation for restored objects
* remove a debug line I accidentally left in there
2008-11-07 18:52:28 +00:00
Justin Clarke Casey ebd9f22b29 * refactor: allocate local ids to prims only when an object is attached to a scene 2008-11-07 18:46:11 +00:00
Justin Clarke Casey 2184f4b2a9 * Apply patch in http://opensimulator.org/mantis/view.php?id=2397
* Fix from 7139 also needed in the Estate Menu teleport home functions
* Thanks idb
2008-11-07 16:54:57 +00:00
Dr Scofield c93c42cd49 adding region_port field to /admin/rest/regions/UUID/ to convey the
port of the region (used for region planning)
2008-11-07 15:30:38 +00:00
Melanie Thielker 506a3aa215 Change teleport timings 2008-11-07 07:35:51 +00:00
Melanie Thielker 106904152a Fixing up some remaining attachment issues 2008-11-07 07:13:52 +00:00
Melanie Thielker 48c6d052d9 Attachments, attachments, and, did I say attachments?
Too many fixes to list.
2008-11-07 05:48:44 +00:00
Teravus Ovares f0bf3df024 * Fix half of the issue behind the long standing 'UseCircuitCode' packet spam from libOMV clients. AckPacket.Header.Sequence was 0. This caused LibOMV to ignore it.
* There's another patch over at http://jira.openmv.org/browse/LIBOMV-415 to fix the 'resend forever' issue.
2008-11-07 01:05:22 +00:00
Justin Clarke Casey eec8c6cd6e * Remove SceneObjectPart.AttachToScene() since the remaining instruction can be done by other means 2008-11-06 23:40:58 +00:00
Justin Clarke Casey 1e527f3e86 * Fix test failure in CSCodeGeneratorTest.TestJumps()
* Need new NoOp(); generated part
* Not Homer's fault - this test ain't running under Windows! (needs fixing!)
2008-11-06 23:32:39 +00:00
Justin Clarke Casey 275048490c * eliminate unnecessary ScheduleFullUpdate() 2008-11-06 23:22:38 +00:00
Melanie Thielker 9e4fc8e03a Mantis #2571
Thank you, idb, for a patch that fixes the jump function in LSL.
2008-11-06 23:10:49 +00:00
Jeff Ames 486ac1e12f Update svn properties, minor formatting cleanup. 2008-11-06 22:24:34 +00:00
Justin Clarke Casey 0d17ba2a76 * refactor: Attach a scene object to a scene separately from its construction 2008-11-06 22:21:25 +00:00
Sean Dague 629b0d9f28 add create_time and access_time to asset db for mysql, as well
as the code to update these at the appropriate time.  This isn't
surfaced in AssetBase yet.

Change the replace into to an insert into for asset create.  Assets
are not supposed to be updatable, and the replace into is more
expensive.

From: Sean Dague <sdague@gmail.com>
2008-11-06 21:21:46 +00:00
Justin Clarke Casey c6dad833f5 * minor: remove some mono compiler warnings 2008-11-06 21:01:16 +00:00