Justin Clark-Casey (justincc)
38458d4be8
Change help text for client_throttle_max_bps in OpenSimDefaults.ini to state it is in bytes, not bits
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This is the same as already done for scene_throttle_max_bps
Internally, the token buckets are in bytes and the other help text makes it clear that the number is bytes per second
(though with the wrong assumption that 1 mbit = 1024 * 1024 bits whereas 1 mbit = 1000 kbits = 1000000 bits)
2014-10-07 01:10:57 +01:00
Justin Clark-Casey (justincc)
9ee171f441
Fix console set and get of max scene rate. Was performing wrong calculation - throttle buckets are set in bytes, not bits
2014-10-07 01:08:22 +01:00
Justin Clark-Casey (justincc)
7ca4e2cb6f
Eliminate 'max' throttle setting from server throttles report since this never applies.
2014-10-07 00:08:44 +01:00
Justin Clark-Casey (justincc)
523f0b8938
Allow "debug lludp throttle *" commands to work without a user name, in which case they apply to all users in the lludp server
2014-10-07 00:03:05 +01:00
Justin Clark-Casey (justincc)
4f04c0b560
minor: add apparant total to logging when client sets throttles
2014-10-06 23:39:52 +01:00
Justin Clark-Casey (justincc)
b7f78bf0f7
minor: fix bug in throttle logging where arguments were mismatched
2014-10-06 23:34:27 +01:00
Justin Clark-Casey (justincc)
5cb3b87b21
Add "debug lludp set scene-throttle-max <value>" console command to allow us to potentially set the scene max throttle on the fly.
2014-10-06 23:29:41 +01:00
Justin Clark-Casey (justincc)
97e25a0f45
Move information about "server agent rate" throttles into "show server throttles" command rather than "show throttles"
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THis allows us to see the rates when no client is connected to the region.
2014-10-06 22:18:54 +01:00
Justin Clark-Casey (justincc)
026df644b5
Add "show server throttles" command for showing server specific information about throttles
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This is separate from the user-oriented "show throttles" command since one will often only want to know about varying client throttle settings.
Currently displays max scene throttle and adaptive throttles config if set.
2014-10-06 20:34:17 +01:00
Justin Clark-Casey (justincc)
c3b1c72c33
refactor: Use simpler auto-implemented property for HttpPort in GridRegion
2014-10-03 01:22:25 +01:00
Justin Clark-Casey (justincc)
277dbb9acd
minor: Remove compiler warning from GridRegion in IGridService
2014-10-03 00:43:04 +01:00
Justin Clark-Casey (justincc)
6cfebd66ec
minor: remove compiler warning from OpenProfileClient
2014-10-03 00:38:48 +01:00
Justin Clark-Casey (justincc)
c9d7eb30db
Add OutgoingPacketsQueuedCount clientstack stat.
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This is the total of queued outgoing packets across all connections, as also seen in the "show queues" command.
Gives some early indication of whether the simulator can't send all outgoing packets fast enough.
Though then one would want to check that this isn't due to a few bad client connections.
2014-10-02 23:49:37 +01:00
Justin Clark-Casey (justincc)
db5de62394
minor: Remove compiler warnings from unused fields in TokenBucket
2014-10-02 23:20:39 +01:00
Justin Clark-Casey (justincc)
5c3f33bb48
refactor: Move LLUDPServer console commands into their own class.
2014-10-02 23:18:21 +01:00
Justin Clark-Casey (justincc)
d50f85dff6
minor: Comment out received seed caps request logging for now
2014-10-02 22:37:45 +01:00
BlueWall
b7abcd28e1
Fix key name in example Regions.ini file
2014-10-02 22:37:34 +01:00
AliciaRaven
d53703362e
When a prim is bought through BuySellModule, the click action is not changed back from buy object. This means that after the object is bought, it still appears as if for sale which can be confusing. This sets it back to touch, the default after sale.
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2014-10-02 22:37:25 +01:00
Justin Clark-Casey (justincc)
4e1f2ba1f4
Make "generate map" console command also trigger upload to maptiles as well as asset generation without performing tile generation twice.
2014-10-02 22:37:11 +01:00
Diva Canto
51951682e7
Fixed a hard-to-run-into bug in groups: at the time of creation of a group, the OwnerRoleID in the groups table was inconsistent with the roleID in the roles table. OpenSim core was not running into this bug, but 3rd party modules (like Wifi) were.
2014-10-02 22:36:23 +01:00
Justin Clark-Casey (justincc)
c5c387e838
refactor: rename "debug lludp throttle status" to "debug lludp throttle get" to match set command
2014-09-30 18:43:02 +01:00
Justin Clark-Casey (justincc)
f7fef5bc3b
Add "debug lludp throttle set" command to allow setting of parameters at runtime
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Can currently only set adaptive true|false, where adaptive = false
2014-09-30 18:41:04 +01:00
Justin Clark-Casey (justincc)
8e5a62c8e7
Add "debug lludp throttle status" command to return status information about a client's throttle (currently just whether adaptive is enabled).
2014-09-30 18:18:34 +01:00
Justin Clark-Casey (justincc)
ad15e06611
Add "debug lludp throttle log <level> <avatar-first-name> <avatar-last-name>" to control extra throttle related debug logging.
2014-09-30 18:12:51 +01:00
Justin Clark-Casey (justincc)
319c51b8a8
Don't unnecessarily remove from backup objects that were not directly attached from the scene.
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These are never in region backup in the first place since recent 11830c43
Extend regression test to check backup status.
2014-09-29 23:18:18 +01:00
Justin Clark-Casey (justincc)
11830c4363
Do not add attachments to the region scene object backup list.
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Attachment persistence is not handled in this way and this just results in a load of busy work until a check in each SOG terminates a backup check for attachments anyway.
2014-09-27 01:02:27 +01:00
Justin Clark-Casey (justincc)
2eece5b009
Move expired objects cleaning trigger to the maintenance thread of a region rather than it's main scene loop.
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[Startup] default setting UpdateTempCleaningEveryNFrames becomes UpdateTempCleaningEveryNSeconds.
Default becomes 180s instead of effective 182s (which would also vary with any changes in frame time or extra long frames)
2014-09-27 00:30:42 +01:00
Roger Kirkman
528a7f3352
Add missing HGInventoryService responsible for creating My Suitcase to StandaloneHypergrid.ini
2014-09-27 00:30:33 +01:00
Justin Clark-Casey (justincc)
c02b33d592
Eliminate a few unnecessary calculations in the maintenance loop.
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Also uses wait event instead of sleep for periodicity control.
2014-09-26 21:29:27 +01:00
Justin Clark-Casey (justincc)
07c6630c1c
Fix recent minor regression where the default frame time wasn't being set if there was no startup config section.
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Caused some regression tests to fail.
2014-09-26 21:22:41 +01:00
Justin Clark-Casey (justincc)
cfc95afc3d
If Bullet is running on its own thread, use a reset event to control timing rather than a sleep.
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In theory, there should be no difference between these mechanisms.
However, on at least Mono 3.2.8 waiting via an event appears to be much more accurate.
2014-09-26 20:56:22 +01:00
Justin Clark-Casey (justincc)
85e04198fe
Improve frame time stability by taking a few unnecessary repeated calculations out of the main scene loop.
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Also uses a wait event to sleep rather than a Thread.Sleep to allow the loop to be interrupted in a more controlled manner when necessary.
2014-09-26 20:05:22 +01:00
Justin Clark-Casey (justincc)
1256d643be
Add "debug lludp data out" console command for logging outgoing data just before it's put on the wire.
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Unlike "debug lludp packet" which logs at the point where OpenSim first asks the clientstack to send a certain outgoing packet, this logs immediately before the actual send.
For low-level debugging purposes.
2014-09-24 23:42:57 +01:00
Justin Clark-Casey (justincc)
f2715a5a2f
Update libopenmetaverse to 0f4b361.
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Primarily to get a small message logging improvement for pCampbot.
2014-09-24 23:22:05 +01:00
Justin Clark-Casey (justincc)
d2b8281df9
Add "debug lludp packet" command to pCampbot.
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This allows one to log the packets received by a particular bot that are not duplicates of already received packets.
Similar to the OpenSimulator command at the same name but currently any positive level logs all received packets.
No facility yet for logging outgoing packets.
For debug purposes.
2014-09-24 23:03:39 +01:00
Justin Clark-Casey (justincc)
6b05cfce25
Remove an unnecessary check at the bottom of Scene.CloseAgent()
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At this point sp != null so no check required.
2014-09-24 00:45:19 +01:00
Justin Clark-Casey (justincc)
0448935b1b
Set appearance refresh to false by default.
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This setting was originally added some time ago to deal with issues where appearance was not received properly by all users.
However, it does not scale well with large numbers of agents.
Disabling to see if the original problem has abated or whether this will have to be tackled in another way.
2014-09-23 18:11:05 +01:00
Justin Clark-Casey (justincc)
bc01c27c8a
Replace two connecting bots state booleans in pCampbot with a single state machine.
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Also adds "show status" command to pCampbot that currently just shows bot connecting state
2014-09-23 17:28:02 +01:00
Justin Clark-Casey (justincc)
95aade7fdb
When osNpcMoveToTarget() is called for a sitting avatar then silently do nothing rather than throwing an error.
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Resolves http://opensimulator.org/mantis/view.php?id=7311
2014-09-23 17:27:27 +01:00
Justin Clark-Casey (justincc)
7ff27e32bc
Add cinderblocks and bobshaffer2 to contributors.
2014-09-23 17:27:22 +01:00
Justin Clark-Casey (justincc)
89c153ca7f
Fix issues where setting llSetTextureAnim(FALSE... did not work properly).
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I ended up amalgamating patches from http://opensimulator.org/mantis/view.php?id=7313 and http://opensimulator.org/mantis/view.php?id=7318
Thanks a lot to both bobshaffer2 and cinderblocks.
2014-09-23 17:27:18 +01:00
Justin Clark-Casey (justincc)
a6c79fe956
Fix regression from recent a02dae5
where stand positions are no longer correct when a sit target is specified.
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Adjusts stand position using just avatar position relative to the root prim instead.
Fixes http://opensimulator.org/mantis/view.php?id=7315 and preserves previous fix for http://opensimulator.org/mantis/view.php?id=7299
2014-09-23 17:27:13 +01:00
Justin Clark-Casey (justincc)
1e5c3f26f0
Make BulletSim thread be ThreadPriority.Highest if running
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Will only effect Windows or mono with a patch such as https://gist.github.com/justincc/31e52218d098529b4696 applied
For test purposes
2014-09-16 18:32:36 +01:00
Justin Clark-Casey (justincc)
e6df61fbe9
Make outboudn and packet inbox handling threads highest priority.
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Will only have any affect under Windows or mono with a patch such as https://gist.github.com/justincc/31e52218d098529b4696 (not recommended) applied.
For assessment purposes.
2014-09-16 18:27:08 +01:00
Justin Clark-Casey (justincc)
5991a98d80
Set ThreadPriority on main scene thread to highest.
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This will only have an effect on Windows systems or mono with the (not recommended) mono-3.2.8 debug patch https://gist.github.com/justincc/31e52218d098529b4696 applied
2014-09-16 18:17:05 +01:00
Justin Clark-Casey (justincc)
c4ed67aeee
Make proper fix for last commit wrt Mantis 7317 by replacing disallowed c char and not literal 'c'
2014-09-09 18:55:38 +01:00
Justin Clark-Casey (justincc)
258de1f17f
For stat names containing periods, replace with '#' rather than throw exception
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In relation to http://opensimulator.org/mantis/view.php?id=7317
2014-09-09 18:52:07 +01:00
Justin Clark-Casey (justincc)
f8fa76c09f
Add loglevel to jobengine that can be controlled via "debug jobengine loglevel <level>".
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Defaults to 0
Level 1 currently does verbose logging about every queued and processed job.
2014-09-09 18:42:02 +01:00
Justin Clark-Casey (justincc)
0b7736b861
Temporarily add root agent rez attachments work to job engine if it is running rather than as a fire and forget.
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Experiment to see if serializing attachment rez and send initial data jobs improves other parts of sim performance.
2014-09-09 18:26:41 +01:00
Justin Clark-Casey (justincc)
a086adf427
Add experimental job engine to see if queueing some existing async work during root agent entry to a region improves perf rather than always attempting to execute everything concurrently
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Job engine is controlled via "debug jobengine start|stop|status".
Can only currently be enabled and disabled dynamically at runtime.
Currently only applies to code sending initial region data (objects, other avatar data) to a client.
2014-09-09 18:14:56 +01:00