Commit Graph

17200 Commits (080a41e9f9e750530b09bde227eacdfef89e3ed4)

Author SHA1 Message Date
Kevin Houlihan 1458fab82c Reattaching a region was failing if the estate name had not changed (issue 5035).
Using the RemoteAdmin API to close then recreate a region would fail if the estate name had not changed. If the estate name /was/ changed then the existing estate would be renamed rather than a new one being created. The problem really arose from a lack of distinction in the data storage layer between creating new estates and loading existing ones.
2011-09-16 18:50:25 +01:00
Justin Clark-Casey (justincc) 9046651583 Pass any region scope through to the CreateUser() method 2011-09-16 00:36:43 +01:00
Justin Clark-Casey (justincc) 37370a8102 On standalone, by default create the necessary minimum body parts and clothes necessary to display a viewer 2 avatar, as implemented in c4efb97d
This is controlled by the CreateDefaultAvatarEntries switch in the [UserAccountService] section of config-include/Stnadalone.ini
This is left as false in grid mode
2011-09-16 00:30:37 +01:00
Justin Clark-Casey (justincc) 4ae4b14b5d refactor: move estate owner setup code into separate method 2011-09-16 00:24:23 +01:00
Justin Clark-Casey (justincc) 522d6261f1 Correctly create a freshly created estate owner's default items and avatar entries on standalone if applicable. 2011-09-16 00:12:12 +01:00
Justin Clark-Casey (justincc) c4efb97d49 Write code to create minimum necessary body parts/clothing and avatar entries to make a newly created user appear as a non-cloud on viewer 2
Viewer 2 no longer contains the default avatar assets (i.e. "Ruth") that would appear if the user had insufficient body part/clothing entries.
Instead, avatars always appear as a cloud, which is a very bad experience for out-of-the-box OpenSim.
Default is currently off.  My intention is to switch it on for standalone shortly.
This is not particularly flexible as "Ruth" is hardcoded, but this can change in the future, in co-ordination with the existing RemoteAdmin capabilities.
Need to fix creation of suitable entries for users created as estate owners on standalone.
Avatars still appear with spooky empty eyes, need to see if we can address this.
This commit adds a "Default Iris" to the library (thanks to Eirynne Sieyes from http://opensimulator.org/mantis/view.php?id=1461) which can be used.
2011-09-15 22:59:29 +01:00
Justin Clark-Casey (justincc) de19dc3024 refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to reflect what it actually does
This also makes it consistent with some other methods that send data to the client.
2011-09-15 18:58:58 +01:00
Justin Clark-Casey (justincc) a4cc5f628f Only bother to create an inventory xfer file if there are any items in a prim inventory 2011-09-15 18:42:10 +01:00
Justin Clark-Casey (justincc) 8fb3e71b14 Shuffle order of code in invnetory connector GetFolderContent() calls to avoid a possible race condition 2011-09-15 18:36:22 +01:00
Justin Clark-Casey (justincc) 42f1b88eb2 If a prim inventory becomes empty through deletion, send an empty xfer file name rather than one that references a metadata file containing only the folder object.
If we do this, then viewer 3 crashes when we try and rez a script directly in an attachment's prim inventory.
Sending an empty file name was already being done if the prim's inventory had never been touched.
Now we always do that if there are no items in that inventory.
Hopefully addresses the remaining point in http://opensimulator.org/mantis/view.php?id=5644
2011-09-15 18:13:36 +01:00
Tom e15917f465 Fixed a movement regression - Kitto's jump code is no longer needed (plus it's an eyesore) 2011-09-14 19:34:03 -07:00
Tom 1129b80629 Fix a rather stupid VS warning "The operation overflows at compile time in checked mode" - doesn't make much sense to me, but for some reason it doesn't like 256 - 6 when 256 is a constant... 2011-09-14 19:31:55 -07:00
Tom 5484c9b585 Bring us up to date. 2011-09-14 19:11:32 -07:00
Tom cda4cd6b55 Merge fixes, and fix the build 2011-09-14 18:46:42 -07:00
Justin Clark-Casey (justincc) bd991fc95f Don't try and delete attachments for child agent close 2011-09-13 22:54:50 +01:00
Justin Clark-Casey (justincc) 1084d8f6a2 Remove code from DetachSingleAttachmentToInv() that sets group changed on all parts, now that we're performing this check in UpdateKnownItem() for other purposes 2011-09-13 22:39:06 +01:00
Justin Clark-Casey (justincc) 61affee814 remove redunant itemID and agentID arguments from UpdateKnownItem().
itemID is always taken taken from the group's stored item id, and agentID is never used.
2011-09-13 22:33:15 +01:00
Justin Clark-Casey (justincc) 2d62484f11 Remove UpdateKnownItem() from IAttachmentsModule.
It's not appropriate for code outside the attachments module to call this.
2011-09-13 22:27:33 +01:00
Justin Clark-Casey (justincc) 62b3e74bc5 minor: remove redundant grp != null check from AM.UpdateKnownItem() 2011-09-13 22:24:33 +01:00
Justin Clark-Casey (justincc) 8880aea728 Stop attempts to rewear already worn items from removing and reattaching.
Viewer 2/3 will sometimes attempt to rewear attachments, even though they have already been attached during the main login process.
This change ignores those attempts.
This stops script failures during login, as the rewearing was racing with the script startup code.
It might also help with attachments being abnormally put into deleted state.
Hopefully resolves some more of http://opensimulator.org/mantis/view.php?id=5644
2011-09-13 22:13:58 +01:00
Justin Clark-Casey (justincc) 618277e797 Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID itemID) for now
As far as I can see, this is only invoked by a PUT request to ObjectHandlers, which is not being used anyway.
Invoking attachments code at this point is probably inappropriate since it would still be invoked when the client entered the scene.
Being commented to simplify analysis of attachments issues.  Can be uncommented when in use.
Also, small tweak to lock and log removal of a SOG from the SceneObjectGroupsByLocalPartID collection in SceneGraph.GetGroupByPrim() if an inconsistency is found.
2011-09-13 20:25:32 +01:00
Justin Clark-Casey (justincc) df73833a2c stop the duplicate remove of the root part ids from the full part and local part indexes in SG.DeleteSceneObject()
this is unnecessary because the parts array iterated through contains the root part as well as the non-root parts
2011-09-13 18:11:13 +01:00
Justin Clark-Casey (justincc) f09a90d8a7 extend TestGetSceneObjectByPartLocalId() to test state after scene object deletion 2011-09-13 18:08:05 +01:00
Justin Clark-Casey (justincc) 07ba28f1de In SG.AddSceneObject(), stop unnecessarily adding the root part to object indexes sepearately from the other parts.
The SOG.Parts property contains the root part as well as the non-root parts
2011-09-13 17:56:02 +01:00
Justin Clark-Casey (justincc) c14f0a22d4 Add new TestGetSceneObjectByPartLocalId() for retrieving a scene object via the local id of one of its parts 2011-09-13 17:52:10 +01:00
Justin Clark-Casey (justincc) 88bd71b978 improve TestAddSceneObject() to test a multi-part object rather than a single-part 2011-09-13 17:40:39 +01:00
Justin Clark-Casey (justincc) 306af9934a In an object return message, send a null-terminated empty string in binary bucket to prevent a viewer 3 crash.
This is the message sent to the client when the object is returned.
We were sending byte[0] in the binary bucket.  This didn't kill viewer 1 but did terminate viewer 3 (don't know about viewer 2).
So sending "\0" instead.
This is to address http://opensimulator.org/mantis/view.php?id=5683
2011-09-13 17:13:42 +01:00
Justin Clark-Casey (justincc) dea0935361 eliminate redundant SP.m_regionInfo since it always has the scene.
We were already referencing through the scene in some places.
2011-09-12 23:00:15 +01:00
Justin Clark-Casey (justincc) 62b2450529 remove the unused SP.initializeScenePresence() 2011-09-12 22:54:54 +01:00
Justin Clark-Casey (justincc) 56cd7d9685 stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is always passed in at the same time. 2011-09-12 22:51:56 +01:00
Justin Clark-Casey (justincc) 00f8946bd4 minor: if the script engine fails to find a prim for a script, also print out that prim's local id in the error message. 2011-09-12 22:44:14 +01:00
Justin Clark-Casey (justincc) 294120c9d3 comment out some recent terrain texture logging 2011-09-12 22:26:04 +01:00
Justin Clark-Casey (justincc) ea0f78c971 Start locking entire add/remove operations on an IScenePresence.AttachmentsSyncLock object
Attach and detach packets are processed asynchronously when received from a viewer.
Bugs like http://opensimulator.org/mantis/view.php?id=5644 indicate that in some situations (such as attaching/detaching entire folders of objects at once), there are race conditions between these threads.
Since multiple data structures need to be updated on attach/detach, it's not enough to lock the individual collections.
Therefore, this commit introduces a new IScenePresence.AttachmentsSyncLock which add/remove operations lock on.
2011-09-12 21:57:22 +01:00
Justin Clark-Casey (justincc) dab6387bba lock AvatarAppearance.m_attachments when we use it
This is partly to address http://opensimulator.org/mantis/view.php?id=5644, though something more thorough is needed.
2011-09-12 21:05:26 +01:00
Justin Clark-Casey (justincc) 44a491f36b uncomment Standalone config in OpenSim.ini.example.
This is to make my life easier when creating releases.
I think that it also gives a better story for anybody newly compiling from source.
2011-09-12 20:31:14 +01:00
Oren Hurvitz 7f318277f1 When creating an OAR, optionally exclude objects according to their permissions 2011-09-12 20:09:24 +01:00
Justin Clark-Casey (justincc) 517932722b minor: put <remarks> tags around some method doc 2011-09-12 20:06:09 +01:00
Justin Clark-Casey (justincc) 728fd0b1b8 lock attachments when enumerating through them in ScenePresence.CopyTo().
May have some effect on http://opensimulator.org/mantis/view.php?id=5644
2011-09-10 01:09:17 +01:00
Justin Clark-Casey (justincc) 9c32b131fd Add extra log information when attachments fail validation 2011-09-10 00:57:52 +01:00
Justin Clark-Casey (justincc) 7531851bec reinstate the validation logging on teleport. A 'fail' of validation still doesn't prevent the actual teleport. 2011-09-10 00:45:50 +01:00
Justin Clark-Casey (justincc) de28c9cd24 Stop the UserManagementModule logging every user it adds for now 2011-09-10 00:23:52 +01:00
Oren Hurvitz 1dd904b78e Delay loading scripts until the scene has finished loading 2011-09-09 23:01:05 +01:00
Kevin Houlihan 7cafc2e46e Added a check to the CreateRegion method of the RemoteAdmin module that the specified user exists.
A meaningful exception message is returned if the user is not found. Previously it was returning "Object not set..."
2011-09-09 22:59:00 +01:00
Micheil Merlin 28961dd1cf llSetPrimitiveParams Prim type params precision errors 2011-09-09 22:53:45 +01:00
Justin Clark-Casey (justincc) bea2e0f32b Comment out the part of the load oar code that zeroes out prim sit target orientations and positions.
The warning about these causing problems is very old and may no longer apply.
Hopes to fix http://opensimulator.org/mantis/view.php?id=5680
2011-09-09 22:50:54 +01:00
Justin Clark-Casey (justincc) 655935db49 Use a copy of the inventory items list to register users in the thread started by GetFolderContent(), to protect ourselves against callers modifying lists
Hopefully this addresses http://opensimulator.org/mantis/view.php?id=5681
2011-09-09 19:55:30 +01:00
Justin Clark-Casey (justincc) 42790f021f Fix unit tests from RegionSettings commit 2011-09-09 00:47:23 +01:00
Justin Clark-Casey (justincc) 086bf9f15d Save the default terrain texture UUIDs for a new region instead of leaving them as UUID.Zero.
Leaving them at UUID.Zero meant that when a viewer 2 logged into a region that had been freshly created, it received UUID.Zero for these textures, and hence display the land as plain white.
On a simulator restart, the problem would go away since when the database adapators loaded the new region settings, RegionSettings itself has code to use default textures instead of UUID.Zero.
This commit resolves the problem by saving the default texture UUIDs instead of Zero.
However, we currently have to do this in a roundabout way by resaving once the RegionSettings have been created by the database for the first time.  This needless complexity should be addressed.
This change will also have the effect of replacing any existing UUID.Zero terrain textures with the default ones.
However, this shouldn't have any effect since the UUID.Zeros were already being replaced in memory with those same UUIDs.
2011-09-09 00:38:04 +01:00
Justin Clark-Casey (justincc) f5eace6781 Fix test failure. Oversight in setting up the tests themselves. 2011-09-08 21:54:40 +01:00
Justin Clark-Casey (justincc) 9615292133 Centralize module setup for NPC tests.
This is overkill for some tests since they dont' need all the modules, but I think the gain in code readability is worth it
2011-09-08 21:06:10 +01:00