Commit Graph

356 Commits (0c03a48fb2060eda4d288e2d2ca4e650ce000b4b)

Author SHA1 Message Date
Mike Mazur 0c03a48fb2 - add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of it
- trim trailing whitespace
2009-02-04 00:01:36 +00:00
Mike Mazur e12b0a2496 - move IAssetDataPlugin from OpenSim/Framework/IAssetProvider.cs to
OpenSim/Data/IAssetData.cs
- remove some trailing whitespace
2009-02-03 05:20:16 +00:00
Mike Mazur f8e45e8e98 Rename IAssetProviderPlugin to IAssetDataPlugin aligning with the other data plugins. 2009-02-03 05:20:03 +00:00
Justin Clarke Casey dbd2b45233 * Write a simple archive loading test which doesn't actually do any testing yet apart from not blow up 2009-01-23 20:38:44 +00:00
Mike Mazur 92e6bbcd63 No longer append a "texture" parameter on texture asset requests. The
asset server doesn't check for the existence of this parameter since
r2744.
2009-01-19 02:30:51 +00:00
Justin Clarke Casey a31792ee5c * prune and regrade log messages relating to client login and logout 2009-01-06 21:39:55 +00:00
Justin Clarke Casey 266d0fbaae * Apply http://opensimulator.org/mantis/view.php?id=2927 with some changes
* This allows configuration of the assetset and library control file paths to be other than ./inventory/Libraries.xml and ./assets/AssetSets.xml
* This is controlled via the LibrariesXMLFile and AssetSetsXMLFile configuration settings in [StandAlone] in OpenSim.ini (in standalone)
and via the user and asset config xml files for grid mode
* Thanks to SirKimba for the patch
2008-12-29 16:56:48 +00:00
diva 8fffdac7fa Attempt at restoring inventory access after TPs/crossings. RemoveClient in Scene was being too
aggressive at nixing the user out of the cache. We're now relying on NeedSceneCacheClear to decide
whether to nix it or not. All other mods in other files are for better debugging messages.
2008-12-15 20:45:40 +00:00
Justin Clarke Casey 71960f17bc * Extend update test to test situation where it also moves the folder
* Correct logic so that update folder behaves as expected
2008-12-12 21:06:07 +00:00
Justin Clarke Casey b1f018aa26 * Create update folder test
* Correct small logic elidation
2008-12-12 20:43:42 +00:00
Justin Clarke Casey 42ec7f4935 * minor: make AddRequest() protected since in principle it shouldn't be used outside the class and its descendents 2008-12-12 20:10:39 +00:00
Justin Clarke Casey a7e145bdfd * refactor: pull out common user profile test code into utility functions 2008-12-12 18:48:29 +00:00
Justin Clarke Casey 80e267dcfe * refactor: Stop exposing InventoryFolderImpl.SubFolders publicly 2008-12-11 20:58:11 +00:00
Justin Clarke Casey f23856a575 * Add get child folder test 2008-12-11 20:36:46 +00:00
Justin Clarke Casey 30213e141b * Add create folder userinfo test 2008-12-11 19:57:12 +00:00
Justin Clarke Casey c4b45449ee * test: Add simple user profile test that checks for non-existing users 2008-12-11 17:23:55 +00:00
Justin Clarke Casey f38c35b609 * refactor: Move inventory handlers out from UserProfileCacheService
* This means that UserProfileCacheService no longer needs to know about IClientAPI and can leave it to callers to do their own error logging
* This is also more consistent with the way that item inventory manipulation is handled
* I don't really think Scene.PacketHandlers.cs should be a permanent home for these handlers - this is just for convenience
2008-12-10 19:12:59 +00:00
Justin Clarke Casey 9e02a639e5 * Apply the other patch from http://opensimulator.org/mantis/view.php?id=2315
* This means that LL RAW terrains (one source being the upload/download buttons on the estate dialog in the viewer) are now imported the 'right' way around rather than being 
flipped on the y axis
* Existing RAW terrains before this patch will need to be flipped with the "terrain flip y" command from the console after import
* More details on the mailing lists soon.
-This line, and those below, will be ignored--

M    OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs
M    OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
M    OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
2008-12-10 16:50:11 +00:00
Justin Clarke Casey 762712c02e * Actually update subfolders of parent folders in the inventory cache when a folder gets moved
* This was causing inventory folder transfer code to not work properly (this is still temporarily disabled)
2008-12-09 18:35:09 +00:00
Dr Scofield bdffd56a45 killing warnings, reformatting RemoteAdminPlugin 2008-12-05 15:28:03 +00:00
Justin Clarke Casey 38ca31b37a * Put in the code necessary to allow inventory transfer of whole folders (and their contents) between agents, not just single items
* However, this is not currently activated since it's not absolutely fully tested and there's a bug lurking in there to do with the sending of the BulkInventoryUpdate packets
2008-12-04 19:57:36 +00:00
Justin Clarke Casey 71e05a5707 * test: Add a wodge of code in order to be able to slightly extend a test to deliver a taken object to a user inventory folder without throwing an exception
* test doesn't actually double check for the presence of the item yet
2008-11-28 19:39:46 +00:00
Melanie Thielker fba9e3f513 Don't serve texture preview from other people's objects if you
havenever seen that texture before.
2008-11-23 20:39:51 +00:00
Homer Horwitz 78d42a7fc8 - Fix a formatting error in a log message (Mantis#2635). 2008-11-16 21:32:10 +00:00
Justin Clarke Casey 50e3eb31b0 * Restore storing null to represent 'missing asset' requests in the AssetCache
* If we don't do this then callers to the polling GetAsset wait the full polling time before returning
2008-11-11 17:54:21 +00:00
Adam Frisby 1493f7349f * Minor typing fixes in AssetCache - now uses base types for nearly everything.
* Code Cleanliness Fixes in LLClientView
* Using field instead of local variable for handlerUpdatePrimGroupRotation (if you notice any new oddities with prim group rotation after this patch, please mantis)
2008-11-11 17:48:36 +00:00
Jeff Ames 5276c4bdf8 Update svn properties, minor formatting cleanup. 2008-11-11 00:52:47 +00:00
Adam Frisby e0498e1638 * Fixed asset bug. 2008-11-09 23:05:08 +00:00
Adam Frisby c43e466301 * Enabled GTCache for AssetCache
* Items will now be locally cached for only 24 hours from last access. (Rather than until restart)
* Caveat: Implementing the new caching mechanism means statistics gathering on AssetCache is no longer functional. (Justin - you might want to take a look and see if you can somehow get that back and running if you still need it)
2008-11-09 15:00:26 +00:00
Jeff Ames bbb8d6fc51 Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup. 2008-11-08 14:28:43 +00:00
Charles Krinke 17e43dcc0f Mantis#2566. Thank you kindly, Diva for a patch that:
This patch introduces a couple of read-only properties, 
so that I can grab the asset server plugin from a region 
module. This is needed to set up an http service for 
accessing standalone assets remotely.
2008-11-06 19:27:18 +00:00
Charles Krinke d664192dfe Mantis#2557. Thank you kindly, Diva for a patch that:
This patch changes a method from private to public.
Will make life easier for the asset mapper for 
the hypergrid.
2008-11-05 02:23:44 +00:00
Justin Clarke Casey 8a3157aa6a * Check in (disabled) results of not persisting avatar textures but rather sending ImageNotFound to clients if avatar textures are missing
* Whilst this does automatically get the client to rebake, on crossing a region border the 'local' assets are left behind
* There may be a cunning solution (such as squirting the assets on region crossing, or having them fetched from the original region) but 
instead I'm going to opt for the easy solution of keeping them in the asset database, for now
2008-10-29 18:38:10 +00:00
Justin Clarke Casey 1ff9709ea3 * Possibly fix grey avatar appearance problems
* And hopefully rebaking all the time should no longer be necessary now
* It turns out that when the client baked the texture, the uploaded asset had the Temporary flag to true (Temporary is actually deprecated).  
* It also had the StoreLocal flag set to true, which signifies that the asset should be stored locally.  If it disappears we should reply to the asset request with 
ImageNotInDatabasePacket
* However, last time this was enabled some clients started crashing.  This may well no longer be the case and needs to be tested, but in the mean time we will store 
the asset instead.
* This needs to be resolved in a better way, possibly by starting to send the ImageNotInDatabase packet again instead
2008-10-28 21:31:23 +00:00
Dr Scofield 12042cdc2b From: Alan Webb <alan_webb@us.ibm.com>
cleanups and assorted fixes to REST inventory, asset, and appearance
services.
2008-10-20 18:07:06 +00:00
Melanie Thielker efe3f3eb2a Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.
Add rezzing time to objects. Add Object return and traffic fields to land
database. Add plumbing for auto return. Implement auto return.
Contains a migration. May contain nuts.
2008-10-18 05:51:36 +00:00
Sean Dague 7f721ae20c fix line endings, as apparently the bot didn't do this yet 2008-10-16 15:58:07 +00:00
Justin Clarke Casey 9324c3f110 * refactor: Move error logging from GetUserDetails up to callers, since there are some circumstances in which not finding a user is not an error 2008-10-15 16:35:27 +00:00
Adam Frisby 54d7be8a49 * Adding CrytoGridAssetClient support - allows encrypting assets that are stored on a potentially hostile grid. This is not DRM, not should be relied on until after it's been security audited. I'll write a blog post on this explaining how/why/when you should use this, and what it does. 2008-10-14 08:54:46 +00:00
Justin Clarke Casey 7ec065198a * Apply http://opensimulator.org/mantis/view.php?id=2294
* This is an initial basic experimental code for inventory import and export from the region server
* Probably not yet ready for general use
* Thanks Kayne!
2008-09-29 14:41:16 +00:00
Teravus Ovares 16b6738cda * Patch from JHurliman
* Updates to libomv r2243, 
* Remove lots of unnecessary typecasts
* Improves SendWindData()
Thanks jhurliman. 
* Will update OpenSim-libs in 10 minutes..
2008-09-26 17:25:22 +00:00
Justin Clarke Casey 3782d6aab7 * minor: Remove some of the redundant asset id storage for now 2008-09-21 20:44:54 +00:00
Justin Clarke Casey 8fb3523ef7 * Start recording asset request times after a cache miss. This is very primtive at the moment - only the last time is kept for some classes of request
* This can be seen as "Latest asset request time after cache miss" in show stats on the region console
2008-09-21 20:29:06 +00:00
Justin Clarke Casey 70e8097e31 * Eliminate the need to copy asset request lists in the asset cache when an asset is received or missing
* Also eliminates a race condition
2008-09-21 18:53:58 +00:00
Justin Clarke Casey 52f0c8d15d * minor: tidy up of AssetCache, remove currently pointless storing of thread reference 2008-09-21 17:49:52 +00:00
Justin Clarke Casey 5fb7b485b2 * Only allow logins on standalone when the sim has completed it's initial startup (script startup doesn't count here)
* There was a small window where region logins were allowed before modules were loaded - avatars logins that hit this window could have caused bad things to happen.
* A similar change will follow for grid mode sometime soon
2008-09-19 17:41:21 +00:00
Charles Krinke 8d6096b815 Mantis#2165. Thank you kindly, CMickeyB for a patch that:
patch is attached that replaces the o(n^2) algorithm currently 
used to build the inventory cache with an o(n) algorithm using 
hash tables. the patch also adds some additional error handling.
2008-09-12 03:33:26 +00:00
lbsa71 e04ce96cee * Removed some legacy commenting 2008-09-11 11:41:52 +00:00
lbsa71 aa12787a17 * Added small convenience function to recursively calculate total amounts of items loaded under library inventory node 2008-09-11 11:39:43 +00:00
Jeff Ames fae34bb10c Update svn properties, formatting cleanup. 2008-09-09 01:26:48 +00:00