UbitUmarov
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1e23b3482c
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AvatarGroupsReply message does not have ListInProfile fields
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2015-09-27 06:21:38 +01:00 |
UbitUmarov
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b269185031
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several changes to xmlrpcGroups. Packets AgentData and AgentGroupData are private to the requesting agent, etc
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2015-09-27 06:10:12 +01:00 |
UbitUmarov
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238b32d95f
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in xmlrpcGroups send all groups on MakeRoot. this will slow down crossings even more, but viewers seem to need it now, something to review later
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2015-09-26 19:17:59 +01:00 |
UbitUmarov
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ae195632e9
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add the Default Groups module lost in the merge
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2015-09-26 18:18:29 +01:00 |
UbitUmarov
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239dcaffb7
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coment out some debug, clean a bit
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2015-09-26 14:14:05 +01:00 |
UbitUmarov
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05db03e809
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fix unscripted sits without physics help
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2015-09-26 03:14:06 +01:00 |
UbitUmarov
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d0a7e5bd78
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fix object rez on terrain, i broke adding physics assistance
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2015-09-26 02:33:57 +01:00 |
UbitUmarov
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0fb033e567
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fix object crossings to other scene on same instance
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2015-09-26 01:31:57 +01:00 |
UbitUmarov
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07a8618c56
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revert previus wrong commit
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2015-09-25 21:43:51 +01:00 |
UbitUmarov
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40ae9ec554
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patch objects crossings for var regions, until region location is fully fixed
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2015-09-25 18:38:52 +01:00 |
UbitUmarov
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e6f675b81b
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rearrange source code
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2015-09-25 17:41:50 +01:00 |
UbitUmarov
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2b0587770a
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add butterflies to terrain
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2015-09-25 05:46:06 +01:00 |
UbitUmarov
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13b8b17b9a
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we still don't have extended wind and cloud neither do viewers
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2015-09-24 20:55:39 +01:00 |
UbitUmarov
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a6b8eb7bca
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some cleanup on terrain encoder
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2015-09-24 19:11:17 +01:00 |
UbitUmarov
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f484773447
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save a few more bits per flat patch
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2015-09-24 15:23:52 +01:00 |
UbitUmarov
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58daecfccb
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don't mess ray direction..
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2015-09-24 06:57:53 +01:00 |
UbitUmarov
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af34bfddd1
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add physics assistance on placement of a new object. This may help on mantis 7727, but may still need more work
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2015-09-24 06:46:07 +01:00 |
UbitUmarov
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5ca610d56a
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bug fix, let ubODE see more than one mesh on cast ray
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2015-09-24 06:32:40 +01:00 |
UbitUmarov
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759789bc45
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change console main help to match master
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2015-09-24 02:07:30 +01:00 |
UbitUmarov
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8fde2fb901
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slow down terrain sending so other users of LAND queue do have a chance to send things
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2015-09-24 00:35:06 +01:00 |
UbitUmarov
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e441c9cac1
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dont let http keepalive and context reuse be true
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2015-09-23 23:59:50 +01:00 |
UbitUmarov
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c83351b9c0
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fix the DC term on flat patch encoding
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2015-09-23 22:35:27 +01:00 |
UbitUmarov
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63bc0b574f
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speedup flat terrain patchs encoding, plus a few minor changes.
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2015-09-23 21:04:13 +01:00 |
UbitUmarov
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592ba85b0a
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add Culture.FormatProvider on all casts to LSLString on Vectors and Quaternions. This may need better checking
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2015-09-23 17:04:48 +01:00 |
UbitUmarov
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9e183cbd30
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fix for future non square regions
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2015-09-23 03:31:23 +01:00 |
UbitUmarov
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5f5dbfc264
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same for old Ode
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2015-09-23 01:50:59 +01:00 |
UbitUmarov
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43ca70655f
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remove a odd floating offset on physical prims/terrain collisions
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2015-09-23 01:42:24 +01:00 |
UbitUmarov
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ccfb561e8d
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change the encapsulation of compressed land patchs in llUDP packets
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2015-09-23 00:01:32 +01:00 |
UbitUmarov
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778793d77f
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fix GetPacketsQueuedCount typos in last commit
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2015-09-22 19:24:58 +01:00 |
UbitUmarov
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ae70f61a64
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let minimum wqburst be a bit larger than MTU
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2015-09-22 18:56:03 +01:00 |
UbitUmarov
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a8dc07ff5c
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removed a protocol breaking lludp debug option that no one should try, changed terrain send throotle to be by packets in queue, reduced odds of MTU violation on terrain send (still bad). Most UDP protocol implementations may not mind much, but our code still does
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2015-09-22 18:39:59 +01:00 |
UbitUmarov
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032958709b
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last merging of sog m_linkedAvatars into m_sittingAvatars - untested.
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2015-09-21 21:49:51 +01:00 |
UbitUmarov
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a6b8cc9887
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replace LSL reference to sog GetLinkedAvatars
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2015-09-21 21:38:50 +01:00 |
UbitUmarov
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25677e4a1b
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try to remove Scenepresence dependence on sog m_linkedAvatars, sitting may still work
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2015-09-21 21:31:01 +01:00 |
UbitUmarov
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04800a7570
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add missing sit check
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2015-09-21 19:56:59 +01:00 |
UbitUmarov
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c7b1d52e29
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remove duplicated and breaking code
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2015-09-21 17:59:44 +01:00 |
Kevin Cozens
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b412db72be
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Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.
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2015-09-21 11:00:34 -04:00 |
UbitUmarov
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a81a1865b5
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coment out lludp debug things that only fill up the help screen
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2015-09-21 12:13:59 +01:00 |
UbitUmarov
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f272a023e2
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SQLite db migration update
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2015-09-21 12:07:17 +01:00 |
UbitUmarov
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33b4077c2c
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revert my change to the range of greyscale image maps, setting it back to 0 - 127.5 so not to break loading of old files. There isnt a range that fits all needs anyway
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2015-09-21 00:44:53 +01:00 |
UbitUmarov
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fe5807cd09
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fix terrain save greyscale mapping to 1:1 suporting standard 0-255m range and not only 0-127m. Jpeg format still using a non standard color encoded heightmap
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2015-09-20 15:31:38 +01:00 |
UbitUmarov
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56a4b5ba7a
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put back the hack to make viewers display map tags (now and then at least) that i had removed and do it also on the local region. Make parcel overlay a bit less transparent than i did before.
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2015-09-19 21:30:09 +01:00 |
UbitUmarov
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ba4d0c1c6f
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a few more changes to worldMap. Use ExpireCaches, cache remote mapItems requests, etc
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2015-09-19 06:42:52 +01:00 |
UbitUmarov
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87ad573ec2
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MapBlockFromGridRegion and Map2BlockFromGridRegion are the same thing
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2015-09-18 02:00:10 +01:00 |
UbitUmarov
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4798cce390
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sync remote responses for mapItens with the local ones, but sending all valid information, so later we can cache/throotle
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2015-09-17 21:51:51 +01:00 |
UbitUmarov
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ab18c801a9
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dont block a region just bc it doesnt have the requested map item
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2015-09-17 21:17:04 +01:00 |
UbitUmarov
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f4093a04e7
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dont create terrain map asset for V1 viewers on large regions again, but do create parcel overlay since current viewers seem to use it (or we are missing something elsewhere)
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2015-09-17 21:11:59 +01:00 |
UbitUmarov
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6bca0c9c9c
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recover bulletS fps math change lost in merge
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2015-09-17 08:45:52 +01:00 |
UbitUmarov
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812e808cee
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remove messages on agents cross fails that got merged
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2015-09-17 08:18:35 +01:00 |
UbitUmarov
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d767feafa4
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generate maptile assets again, v2 do use at least the parcels overlay
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2015-09-17 05:24:19 +01:00 |