Commit Graph

401 Commits (0fd17c08ae642fac17b24dfad06c61cfe5739483)

Author SHA1 Message Date
Melanie 0fd17c08ae Massive console refactor. Greatly simplify interface. 2019-08-20 23:28:59 +01:00
Melanie c9b7ec2af9 Make the DNS cache timeout configurable.
In containerized environments, DNS is simulated. It can change several
times per second as containers move around. The hardcoded timeout was
too long for a container environment.
2019-08-09 12:06:33 +01:00
UbitUmarov d90b68c2a6 change wrong watchdog stopped thread check code, and don't log it 2017-05-26 00:05:35 +01:00
UbitUmarov 8195cd5153 another one 2017-05-25 02:24:15 +01:00
UbitUmarov 07e614a32c dont log timeouts on stopped threads 2017-05-23 06:38:19 +01:00
UbitUmarov 731510c305 let .net decide GC mode from its defaults on the platform 2017-05-09 18:27:06 +01:00
UbitUmarov 957ca41b13 remove file bin/Mono.Posix.dll that causes problems with mono 2017-05-09 11:58:07 +01:00
Melanie Thielker 5ceb315e34 Secure sim stats with an (optional) password.
There is way too much in these stats to expose them to the world, at
least for some of us.
2017-02-01 15:30:17 +00:00
Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Mandarinka Tasty aee3f273f0 Serving robots.txt from bin Idea of solution for http://opensimulator.org/mantis/view.php?id=7392
Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com>
Signed-off-by: Melanie Thielker <melanie@t-data.com>
2016-12-29 22:32:08 +00:00
Melanie Thielker cdfdf6322d Applying a modified version of TomTheDragon's patch to prevent the sim
from crashing when signals are unavailable.
2016-12-12 09:26:12 +00:00
UbitUmarov da2c1e8aad don't do unix signals on windows 2016-12-12 00:54:41 +00:00
Melanie Thielker 4d1536f1ec Allow OpenSim to respond to Unix signals. This may need work to be
properly ignoed on Windows.
Windows devs, please test and check for platform flags if this causes
issues in Windows
2016-12-12 00:07:36 +00:00
Mandarinka Tasty d2bbd7ef2b Fix in cmdparams.Length for: SavePrimsXml2 and SaveXml
Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com>
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-11-26 04:14:32 +00:00
Mandarinka Tasty 1e90417ac2 Fix in descriptions of: load xml, load xml2, save xml, save xml2
Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com>
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-11-26 04:11:31 +00:00
Jak Daniels 0b216c37df Changes to Load Oar options and new code to support importing OARs with different Region sizes to the destination region.
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2015-11-22 01:32:48 +00:00
UbitUmarov 7bfa311e32 fix a old bug i added: MaxWearables can't be changed in runtime 2015-09-03 20:51:30 +01:00
UbitUmarov a11edceb00 seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
UbitUmarov 371c9dd2af bad merge? 2015-09-01 14:54:35 +01:00
UbitUmarov 3829df1059 try to implement core load oar options 2015-08-24 17:05:16 +01:00
Justin Clark-Casey (justincc) 45dd0cc363 Actually start a region created via the "create region" console command.
Addresses http://opensimulator.org/mantis/view.php?id=7478
2015-03-13 23:50:00 +00:00
Shy Robbiani 78258a0fa1 help restart message corrected
The "restart" console command restarts the currently selected region or
all regions in this instance if root is selected. Changed the message
accordingly.
2015-03-11 23:30:05 +00:00
Melanie Thielker b5ac2eb1e1 Allow setting the size of the wearables array from config, for core compatibility 2015-03-10 01:04:04 +01:00
UbitUmarov a301bad8ad on util thread pool reduce the min number of threads, increase the
maximum and increase the idle time before release to OS
2014-10-13 12:10:13 +01:00
Justin Clark-Casey (justincc) 5db3f08871 minor: add --default-user option to "load oar" help long description. Do other small tidies of "load oar" console command help. 2014-10-11 00:03:05 +01:00
Jak Daniels bde60cc92e Add persistent command history in console
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2014-09-23 10:36:00 -04:00
UbitUmarov 538a95ff1e in show connections show also if it is a childagent connection 2014-08-14 21:05:17 +01:00
UbitUmarov 8c657e4837 add a estimator of client ping time, and painfully make it visible in show
connections console command
2014-08-14 20:41:36 +01:00
Justin Clark-Casey (justincc) 36f01dce2d Change MaxPoolThreads default in code as well from 15 to 300 2014-08-08 23:47:03 +01:00
Justin Clark-Casey (justincc) fea18a909f Fix bug in "show modules" comamnd that was showing shared modules as non-shared and non-shared as shared 2014-07-09 23:24:12 +01:00
Justin Clark-Casey (justincc) b019fd5a95 Show region size column in simulator version of "show regions" console command 2014-07-05 00:20:39 +01:00
Diva Canto 2ff9ea3f80 Fixed a few things pertaining to interfacing with the estate service. Specifically, StoreEstateSettings was not being used anywhere; instead EstatSetting.Save was being called, but that method is a trigger to the DB-layer code directly, which, besides being wrong, was making it impossible to replace the service with a remote connector.
Also added more packing/unpacking code.
2014-06-01 10:06:26 -07:00
Dev Random 78015bbbdc Console commands for Estate Mgmt 2014-05-06 18:55:42 +01:00
Matt Lehmann 8b3c2f7d0c updated version of default user switch for load oar :q :q 2014-05-06 18:48:42 +01:00
Dev Random 4aa483777b Move new Estate commands to OpenSim.cs
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2014-04-03 12:45:43 -04:00
Oren Hurvitz 921f0052f4 Get the full viewer name even if it's (incorrectly) sent in the 'Channel' field
Recent versions of Firestorm and Singularity have started sending the viewer name in the 'Channel' field, leaving only their version number in the 'Viewer' field. So we need to search both of these fields for the viewer name.

This resolves http://opensimulator.org/mantis/view.php?id=6952
2014-03-24 12:26:52 +01:00
Justin Clark-Casey (justincc) 4e6f7435d0 Add UUID and ready status (whether region has finished starting up) to "show regions" console output. 2014-03-05 01:23:48 +00:00
Robert Adams 79200ed270 Fix displacement and location operations on legacy trees and grass in
the 'load oar' and 'scene' commands. Before they  were ignored but the
code now relies on the SOG.IsAttachment function for attachmentness.
2014-02-15 17:10:20 -08:00
Robert Adams 41b6602a77 Add "--no-objects" parameter to 'load oar'. 2014-02-02 22:16:01 -08:00
Robert Adams 2a4dd34616 Change new 'load oar' parameters to be hyphenated to be consistant with
existing parameters. ('--forceterrain' becomes '--force-terrain').
The old forms have been kept for downward compatiblity.
2014-02-02 12:21:18 -08:00
Robert Adams 5e6a47f13f varregion: remove --noterrain and --noparcel parameters in 'load oar'.
Add --forceterrain and --forceparcel to 'load oar'. In order to not change
the operation of --merge (which does an object merge and suppresses terrain
and parcel information loading), added the --force* parameters to be used
when loading multiple oars to build up a varregion.

Added --rotation and --rotationcenter parameters to 'load oar' which apply a rotation to
the loaded oar objects before displacing. The rotation is in degrees (pos or neg)
and the center defaults to "<128, 128, 0>".
2014-01-19 12:45:16 -08:00
Robert Adams 6fbfb47b92 varregion: add --noterrain and --noparcel to 'load oar'.
--noterrain suppresses the loading of the terrain from the oar.
--noparcels suppresses the loading of parcel information from the oar.
2014-01-19 11:03:08 -08:00
Robert Adams dd6db72939 varregion: add --displacement parameter to 'load oar'.
Adds displacment to all objects and terrain loaded from the oar.
As an example, if you have a 512x512 region and an old 256x256 oar, doing
  load oar --displacement "<128,128,0>" oarFile.oar
will load the object (and terrain) into the middle of the 512x512 region.
If displacement is not specified, 'load oar' works like it always has.
If you have a 5
2014-01-19 10:09:43 -08:00
Melanie 31279a3308 Merge commit '08750501617ca332ab196b2f25030e3c635c9dd6' into careminster 2014-01-05 20:03:48 +00:00
dahlia 0875050161 Add console utility commands "scale scene" and "translate scene". Note that repeated use of these commands will induce floating point accumulation errors. Please back up your region before using. 2013-12-10 13:57:18 -08:00
Melanie 6d6b9ab791 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2013-12-07 01:08:49 +00:00
dahlia e52a8d388f "rotate scene" command now uses Constants.RegionSize / 2 to pick the center of rotation and center can be optionally overridden in the command line 2013-11-26 21:07:37 -08:00
dahlia 5a9ec0748b add a "rotate scene" console command. Seems to work for prims/sculpts/mesh but not for foliage, don't know why. Also doesn't work on terrain. Successive use of this command will likely introduce floating point error accumulation. Back up your region before using it :) 2013-11-26 17:18:44 -08:00
Melanie 3589acdab1 Merge branch 'master' into careminster
Conflicts:
	.gitignore
	OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
	OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
	prebuild.xml
	runprebuild.bat
2013-11-23 19:13:22 +00:00
Justin Clark-Casey (justincc) b44c69807d Fix bug where "show modules" would accidentally list all the shared modules again as "non-shared"
Addresses http://opensimulator.org/mantis/view.php?id=6860
2013-11-19 23:53:15 +00:00