Melanie
12efac494a
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
2013-01-19 02:38:04 +00:00
Justin Clark-Casey (justincc)
3eee991935
Explicitly stop PollServiceRequestManager() rather than relying on its destructor.
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Hopes to address occasional shutdown failures from http://opensimulator.org/mantis/view.php?id=6503
2013-01-19 02:04:36 +00:00
Talun
27e2ec177a
New constants for llGetObjectDetails
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New constants for llGetObjectDetails OBJECT_CHARACTER_TIME,
OBJECT_ROOT, OBJECT_ATTACHED_POINT, OBJECT_PATHFINDING_TYPE,
OBJECT_PHYSICS, OBJECT_PHANTOM and OBJECT_TEMP_ON_REZ
also Pathfining constants, 3 of which are used by llGetObjectDetails
2013-01-19 01:50:16 +00:00
Talun
4f70e423df
Mantis 6507 keys returned by llGetAgentList incorrect for llList2Key
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The type of the keys returned by llGetAgentList corrected to LSL_Key
2013-01-19 01:14:11 +00:00
Justin Clark-Casey (justincc)
652cfa2ee2
Fix use of scene debug commands when region is set to root or a specific region where there is more than one region on the simulator.
2013-01-19 00:27:17 +00:00
Justin Clark-Casey (justincc)
115e1c2abb
Add "debug set set animations true|false" region console command.
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Setting this logs extra information about animation add/remove, such as uuid and animation name
Unfortunately cannot be done per client yet
2013-01-18 23:22:02 +00:00
Justin Clark-Casey (justincc)
74256c0cc4
Restore previous client AO behaviour by not allowing them to remove the default animation but continue to allow scripts to do so.
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This keeps the fix from http://opensimulator.org/mantis/view.php?id=6327
and fixes the behaviour regression in http://opensimulator.org/mantis/view.php?id=6483
Animations may still exhibit different behaviour if both scripts and clients are adjusting animations.
A change in the behaviour of client AO to not remove all animations may be a better long term approach.
2013-01-18 22:57:09 +00:00
Robert Adams
c6b6c94ccb
BulletSim: reduce jitter in avatar velocity when walking or flying.
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OpenSimulator is VERY sensitive to changes in avatar velocity and
will send an avatar update message when velocity changes more than
0.001m/s. This significantly reduces the number of avatar update messages by
smoothing the avatar velocity returned by Bullet.
2013-01-18 11:39:24 -08:00
Robert Adams
482c7b5368
BulletSim: add logic to turn off pre-step actions when object goes
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non-active. This turns off 'setForce', 'setTorque' and 'moveToTarget'
when the object is selected or made non-physical.
2013-01-18 11:37:36 -08:00
Melanie
9aad815177
Merge branch 'master' into careminster
2013-01-18 19:35:09 +00:00
Robert Adams
a6afd2f706
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-01-17 14:51:52 -08:00
Robert Adams
75f710f1e7
BulletSim: Add one function that all actors who act on the physical
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can use to know if the object is currently active.
Code cleaning including use of Util.ClampV function.
2013-01-17 14:47:35 -08:00
Robert Adams
caad1edabf
Add utility function to clamp a vector to a maximum magnitude.
2013-01-17 14:44:54 -08:00
Melanie
206bfe0657
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs
2013-01-16 17:05:37 +00:00
Melanie
9c99ed26eb
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2013-01-16 16:52:57 +00:00
Melanie
5563a8916e
Complete removal of the now unused state queue
2013-01-16 16:45:18 +00:00
Diva Canto
37fcf87946
Changed a couple of debug messages at the request of osgrid.
2013-01-16 08:20:32 -08:00
Melanie
9910c5f8e1
Merge branch 'avination' into careminster
2013-01-16 15:50:34 +00:00
Melanie
818254916c
JustinCC's core re-merge
2013-01-16 15:47:55 +00:00
Melanie
451b6c0e82
Add admin_refresh_search command to RemoteAdmin
2013-01-16 14:52:04 +01:00
Robert Adams
8ee9daa121
BulletSim: add the editting children in linkset going phantom bug to TODO list.
2013-01-15 21:08:47 -08:00
Robert Adams
5d098d8f17
BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.
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It was a dumb idea to try and do a nose over feature for jumping cars anyway.
Add better logging of native shape creation/reuse so can tell the difference.
2013-01-15 21:08:46 -08:00
Robert Adams
61ff79587b
BulletSim: add debugging messages to know when assets for physical
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objects have been fetched.
Update TODO list with more work.
2013-01-15 21:08:46 -08:00
Robert Adams
daef2b8d87
BulletSim: reduce maximum force a script can apply (like in llApplyImpulse)
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to the documented maximum from the outragious number previously.
2013-01-15 21:08:46 -08:00
Justin Clark-Casey (justincc)
0963ece25b
Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)
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This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability.
If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread.
This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period.
Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
This commit, unlike 1b5c41c
, passes the wait handle as an extra parameter through IScript.Initialize() instead of passing IScriptInstance itself.
2013-01-16 02:07:43 +00:00
Justin Clark-Casey (justincc)
b8949024bc
Revert "Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)"
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Doing this as a favour to Melanie. This will be back with passing the wait handles directly to the api.
This reverts commit 1b5c41c14a
.
2013-01-16 01:45:09 +00:00
Melanie
1ce39ed5f5
Merge branch 'master' into careminster
2013-01-16 01:13:28 +00:00
Melanie
70fa41863d
Merge commit 'f54b398540698e6e09022fe77b6405624b532f5c' into careminster
2013-01-16 01:13:14 +00:00
Melanie
3867b518de
Merge commit '7978b349bd400d14b7ecd4f8274af1921f435fee' into careminster
2013-01-16 01:13:00 +00:00
Melanie
fc5711fa7a
Merge commit '8bf0a9f85dda4b1831630b65620d5c6868196c11' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2013-01-16 01:11:20 +00:00
Justin Clark-Casey (justincc)
03a8a4426f
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-01-16 00:20:18 +00:00
Justin Clark-Casey (justincc)
1b5c41c14a
Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)
...
This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability.
If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread.
This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period.
Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
2013-01-16 00:12:40 +00:00
Melanie
b5f5400e06
Add Refresh() Method to ISerachModule to allow forcing a sim to resend it's
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search data
2013-01-15 22:15:58 +01:00
Melanie
b3939a431c
Fix llSetRegionPos and detail behaviors of llSet[Link]PrimitiveParams[Fast]()
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regarding prim positioning.
2013-01-15 22:15:06 +01:00
Justin Clark-Casey (justincc)
fccb03227e
Instead of passing separate engine, part and item components to script APIs, pass down IScriptInstance instead.
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This is to allow the future co-operative script thread terminate feature to detect and act upon termination requests.
This splits the assembly and state loading out from the ScriptInstance() constructor to a separate Load() method
in order to facilititate continued script logic regression testing.
2013-01-15 21:13:22 +00:00
BlueWall
f54b398540
Merge branch 'master' of /home/opensim/var/repo/opensim
2013-01-15 10:08:27 -05:00
BlueWall
ca3e0d67d2
Add Json-Rpc 2.0 To Registered Handlers
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Added registration json-rpc handlers in the http server. Covers version 2.0
See: http://www.jsonrpc.org/specification
2013-01-15 10:04:16 -05:00
Robert Adams
021964c6e0
BulletSim: tweeks to improve hover.
2013-01-15 04:24:24 -08:00
Robert Adams
181d4c6fcb
BulletSim: temporarily disable banking and direction deflection
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because the computations are wrong.
Add VehicleTorqueImpulse routines.
2013-01-15 02:58:14 -08:00
Robert Adams
0374b2a0b4
BulletSim: fix logic for enabling unmanaged code debug messages.
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Free pinned memory when physics engine is unloaded.
2013-01-15 02:21:38 -08:00
Robert Adams
edf198b766
Merge branch 'master' of git://opensimulator.org/git/opensim
2013-01-15 01:46:30 -08:00
Robert Adams
13778c895a
BulletSim: by default, turn on continuious collision detection (CCD)
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and enable friction computation caching. Remove dangerous BulletSim
settings from OpenSimDefaults.ini.
2013-01-15 01:44:34 -08:00
dahlia
055b8a2d58
move resit fix to ScenePresence.cs and allow for requesting sit on objects other than the object currently sat on
2013-01-14 22:24:24 -08:00
dahlia
b5d55c129a
test commit for new git install
2013-01-14 19:54:17 -08:00
Justin Clark-Casey (justincc)
1c240cd555
Print full stacktrace from plugin loading failure to help determine what went wrong, rather than a possibly unhelpful simple exception message.
2013-01-15 01:07:20 +00:00
Justin Clark-Casey (justincc)
c846cefda9
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-01-15 00:24:51 +00:00
Robert Adams
4e1ca890c2
BulletSim: fix not moving physical objects below terrain to over terrain.
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Add locking on register prestep action list preventing potential race conditions.
Little comment and formatting changes.
2013-01-14 15:46:46 -08:00
Justin Clark-Casey (justincc)
7978b349bd
refactor: Simplify ScriptInstance by retaining reference to SceneObjectPart instead of sometimes but not always looking it up.
2013-01-14 23:19:47 +00:00
Robert Adams
8bf0a9f85d
BulletSim: disable center-of-mass computation for linksets until debugged. Move physical prim above ground if it is underground. Previously tried to correct by applying and up force but the prim would never go through the ground.
2013-01-14 07:50:58 -08:00
Melanie
b924e333b7
Merge branch 'avination' into careminster
2013-01-13 13:44:28 +00:00