323b76cee4 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs 
							
						 
						
							2011-11-06 20:54:13 +00:00  
				
					
						
							
							
								 
						
							
							
								84a61cd00b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'bigmerge' of ssh://melanie@3dhosting.de/var/git/careminster into bigmerge  
							
							
							
						 
						
							2011-11-06 20:45:07 +00:00  
				
					
						
							
							
								 
						
							
							
								559e6e52f5 
								
							
								 
							
						 
						
							
							
								
								Make the AsyncSceneObjectDeleter send a list of kills. This will make large  
							
							... 
							
							
							
							marquee-selected deletions of single prims or small link sets nearly
instantaneous 
							
						 
						
							2011-11-06 20:43:49 +00:00  
				
					
						
							
							
								 
						
							
							
								c7dd7b13a2 
								
							
								 
							
						 
						
							
							
								
								Convert SendKillObject to take a list of uint rather than sending one  
							
							... 
							
							
							
							packet per prim. More to come as we change to make use of this. 
							
						 
						
							2011-11-06 20:38:07 +00:00  
				
					
						
							
							
								 
						
							
							
								51bad0f8ae 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs 
							
						 
						
							2011-11-06 20:12:57 +00:00  
				
					
						
							
							
								 
						
							
							
								fa992a020c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2011-11-06 20:00:47 +00:00  
				
					
						
							
							
								 
						
							
							
								0bf757e42b 
								
							
								 
							
						 
						
							
							
								
								Allow HG and other scene presences not linked to a user account to function.  
							
							
							
						 
						
							2011-11-06 20:00:03 +00:00  
				
					
						
							
							
								 
						
							
							
								c9179be1ed 
								
							
								 
							
						 
						
							
							
								
								Small preformance tweak  
							
							
							
						 
						
							2011-11-06 20:16:24 +01:00  
				
					
						
							
							
								 
						
							
							
								927561383e 
								
							
								 
							
						 
						
							
							
								
								HUD attachments: Removes some more messages sent to wrong clients.  
							
							
							
						 
						
							2011-11-06 17:43:39 +01:00  
				
					
						
							
							
								 
						
							
							
								dfbfc9826a 
								
							
								 
							
						 
						
							
							
								
								Damaged assets, especially appearance textures, could crash the region server with a fatal exception.  
							
							... 
							
							
							
							Now, such excpetions are caught by an exception handler and just an error message is shown.
This was the kind of exception causing these fatal server crashes:
  APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs^M
  ^M
  Exception: System.ArgumentOutOfRangeException: Argument is out of range.
  Parameter name: offset exceeds the size of buffer
    at System.Net.Sockets.NetworkStream.BeginRead (System.Byte[] buffer, Int32 offset, Int32 size, System.AsyncCallback callback, System.Object state) [0x00000] in <filename unknown>:0
    at HttpServer.HttpClientContext.OnReceive (IAsyncResult ar) [0x00000] in <filename unknown>:0 ^M
  ^M
  Application is terminating: True^M 
							
						 
						
							2011-11-06 15:05:19 +01:00  
				
					
						
							
							
								 
						
							
							
								89a1d7c37c 
								
							
								 
							
						 
						
							
							
								
								Break out the parts of ScenePresence that differ from core  
							
							
							
						 
						
							2011-11-05 23:37:43 +00:00  
				
					
						
							
							
								 
						
							
							
								1abb381c7a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							
							
						 
						
							2011-11-05 23:12:23 +00:00  
				
					
						
							
							
								 
						
							
							
								bd10d14bbd 
								
							
								 
							
						 
						
							
							
								
								Fix build break  
							
							
							
						 
						
							2011-11-05 23:12:00 +00:00  
				
					
						
							
							
								 
						
							
							
								57194facdc 
								
							
								 
							
						 
						
							
							
								
								Fix up with core changes  
							
							
							
						 
						
							2011-11-05 23:06:59 +00:00  
				
					
						
							
							
								 
						
							
							
								facdc9c46e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs 
							
						 
						
							2011-11-05 22:56:08 +00:00  
				
					
						
							
							
								 
						
							
							
								bbbcdaa462 
								
							
								 
							
						 
						
							
							
								
								Remove spammy autopilot debug  
							
							
							
						 
						
							2011-11-05 22:54:47 +00:00  
				
					
						
							
							
								 
						
							
							
								9bded61ca4 
								
							
								 
							
						 
						
							
							
								
								Whitespace fix from core  
							
							
							
						 
						
							2011-11-05 22:48:32 +00:00  
				
					
						
							
							
								 
						
							
							
								01b6a4b62e 
								
							
								 
							
						 
						
							
							
								
								Remove some left over debug and reverse experimental reordering of ifs  
							
							
							
						 
						
							2011-11-05 22:46:45 +00:00  
				
					
						
							
							
								 
						
							
							
								4d3926694d 
								
							
								 
							
						 
						
							
							
								
								Remove enableprejump config option and associated code as this is now  
							
							... 
							
							
							
							fully functional and cannot be disabled because that would break timings. 
							
						 
						
							2011-11-05 22:43:45 +00:00  
				
					
						
							
							
								 
						
							
							
								71388fc02a 
								
							
								 
							
						 
						
							
							
								
								Porting the ScenePresenceAnimator from Avination. Jump and fall anims now work  
							
							... 
							
							
							
							properly. 
							
						 
						
							2011-11-05 22:41:00 +00:00  
				
					
						
							
							
								 
						
							
							
								5517e21068 
								
							
								 
							
						 
						
							
							
								
								Harmonize with core and remove extraneous comments with no information in them  
							
							
							
						 
						
							2011-11-05 22:34:36 +00:00  
				
					
						
							
							
								 
						
							
							
								534560df8c 
								
							
								 
							
						 
						
							
							
								
								Remove backup optimization that was causing prim contents to poof  
							
							
							
						 
						
							2011-11-05 23:31:20 +01:00  
				
					
						
							
							
								 
						
							
							
								8fb6ae379a 
								
							
								 
							
						 
						
							
							
								
								Change m_falling public to a getter property.  
							
							
							
						 
						
							2011-11-05 22:05:27 +00:00  
				
					
						
							
							
								 
						
							
							
								9c6025f928 
								
							
								 
							
						 
						
							
							
								
								Adapt to the core SP rework  
							
							
							
						 
						
							2011-11-05 21:53:05 +00:00  
				
					
						
							
							
								 
						
							
							
								ac3254a5f5 
								
							
								 
							
						 
						
							
							
								
								Change puvlic m_ variable to a getter property  
							
							
							
						 
						
							2011-11-05 21:43:35 +00:00  
				
					
						
							
							
								 
						
							
							
								2dc452b4a7 
								
							
								 
							
						 
						
							
							
								
								ScenePresence part of the Avination animator fixes.  
							
							
							
						 
						
							2011-11-05 21:41:16 +00:00  
				
					
						
							
							
								 
						
							
							
								b6df9e9fe4 
								
							
								 
							
						 
						
							
							
								
								Chnaging the sit target adjustment to a more precise approximation of SL. Some small  
							
							... 
							
							
							
							fixes ported from Avination. Some white space fixes. 
							
						 
						
							2011-11-05 21:24:36 +00:00  
				
					
						
							
							
								 
						
							
							
								0f279b1187 
								
							
								 
							
						 
						
							
							
								
								Some more changes to catch up with core  
							
							
							
						 
						
							2011-11-05 21:23:25 +00:00  
				
					
						
							
							
								 
						
							
							
								cc8e693fb9 
								
							
								 
							
						 
						
							
							
								
								Remove unused and broken OffsetRotation from ScenePresence  
							
							
							
						 
						
							2011-11-05 20:39:43 +00:00  
				
					
						
							
							
								 
						
							
							
								506653ff00 
								
							
								 
							
						 
						
							
							
								
								Some trivial changes to get closer to core  
							
							
							
						 
						
							2011-11-05 20:32:20 +00:00  
				
					
						
							
							
								 
						
							
							
								1a6b2a6429 
								
							
								 
							
						 
						
							
							
								
								Change comment formatting to match core for a cleaner diff  
							
							
							
						 
						
							2011-11-05 20:17:02 +00:00  
				
					
						
							
							
								 
						
							
							
								bda7b3dffe 
								
							
								 
							
						 
						
							
							
								
								Replace our patched up, broken an rebroken sit code with the code from  
							
							... 
							
							
							
							core which has now matured beyond what we had. 
							
						 
						
							2011-11-05 19:28:16 +01:00  
				
					
						
							
							
								 
						
							
							
								03f5bbcaf2 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs 
							
						 
						
							2011-11-05 11:17:40 +00:00  
				
					
						
							
							
								 
						
							
							
								2cf6172689 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs 
							
						 
						
							2011-11-05 11:05:32 +00:00  
				
					
						
							
							
								 
						
							
							
								e8a8e462ed 
								
							
								 
							
						 
						
							
							
								
								add myself to the contributors.txt  
							
							
							
						 
						
							2011-11-05 03:03:57 -07:00  
				
					
						
							
							
								 
						
							
							
								e182cc198d 
								
							
								 
							
						 
						
							
							
								
								Fix avatar height, removes the hip offset hack  
							
							... 
							
							
							
							Author: Mana Janus <mana@mjm-labs.com> 
							
						 
						
							2011-11-05 02:56:52 -07:00  
				
					
						
							
							
								 
						
							
							
								4797ed6edd 
								
							
								 
							
						 
						
							
							
								
								Multiple lines in welcome message use '\n' in the welcome message to  
							
							... 
							
							
							
							start a new line. 
							
						 
						
							2011-11-05 02:42:21 -07:00  
				
					
						
							
							
								 
						
							
							
								f0d2fcfbe9 
								
							
								 
							
						 
						
							
							
								
								add Mana Janus and SpotOn3D to contributors.txt last patch was courtesy  
							
							... 
							
							
							
							of Mana Janus I failed to mention that, sorry! 
							
						 
						
							2011-11-05 02:35:19 -07:00  
				
					
						
							
							
								 
						
							
							
								e3885625a0 
								
							
								 
							
						 
						
							
							
								
								Don't rotate child prims, if only the root prim is rotated.  
							
							
							
						 
						
							2011-11-05 02:26:25 -07:00  
				
					
						
							
							
								 
						
							
							
								cfce2529ad 
								
							
								 
							
						 
						
							
							
								
								refactor: In sit code, compare against Vector3.Zero and Quaternion.Identity instead of individual components of a vector/quat  
							
							
							
						 
						
							2011-11-05 02:04:48 +00:00  
				
					
						
							
							
								 
						
							
							
								8105794121 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-11-05 01:42:20 +00:00  
				
					
						
							
							
								 
						
							
							
								28c4dc9be4 
								
							
								 
							
						 
						
							
							
								
								Fix NPC sitting for prims without a sit target.  
							
							... 
							
							
							
							This is to partially address http://opensimulator.org/mantis/view.php?id=5769 
We don't need to call SP.HandleAgentSit() again if we are within 10m since the autopilot won't trigger.
By calling it twice, the position of the sitting NPC was wrongly adjusted, ending up near <0,0,0>.
However, this change does mean that NPCs further than 10m away will not attempt to autopilot to the prim, though this code was broken anyway (is actually a different mechanism to normal NPC movmeent).
Hopefully this can be addressed soon. 
							
						 
						
							2011-11-05 01:38:42 +00:00  
				
					
						
							
							
								 
						
							
							
								b199aad037 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2011-11-05 00:11:10 +00:00  
				
					
						
							
							
								 
						
							
							
								c3a23ffcdc 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							
							
						 
						
							2011-11-05 00:10:53 +00:00  
				
					
						
							
							
								 
						
							
							
								c803ed28c3 
								
							
								 
							
						 
						
							
							
								
								Replacing te linking code with the code from Avination. Link sets prims are now  
							
							... 
							
							
							
							numbered properly even when sets are linked to sets. 
							
						 
						
							2011-11-05 00:09:37 +00:00  
				
					
						
							
							
								 
						
							
							
								f7b8c54c24 
								
							
								 
							
						 
						
							
							
								
								Add comment for experimental effect of removing the Thread.Sleep(20) in ODEPrim.changevelocity()  
							
							
							
						 
						
							2011-11-04 23:43:17 +00:00  
				
					
						
							
							
								 
						
							
							
								d7815ace4a 
								
							
								 
							
						 
						
							
							
								
								On standup, trigger the changed link script event after the avatar has been fully changed.  
							
							... 
							
							
							
							This was meant to help with the script in http://opensimulator.org/mantis/view.php?id=5772  but it doesn't work.
Probably the event is fired before the physics actor has been set up again for the stood avatar.
Fixing that would be much more complicated, but processing the event last of all seems like a good idea in any case. 
							
						 
						
							2011-11-04 23:24:22 +00:00  
				
					
						
							
							
								 
						
							
							
								b9f7aebde3 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							
							
						 
						
							2011-11-04 23:21:19 +00:00  
				
					
						
							
							
								 
						
							
							
								ccca6ba935 
								
							
								 
							
						 
						
							
							
								
								Stop llPushObject() from causing problems by adding force via a taint rather than directly.  
							
							... 
							
							
							
							This isn't a perfect solution since there can be a race between the taint processing and taint setting, as force needs to be reset after processing.
Needs careful locking in the future. 
							
						 
						
							2011-11-04 23:12:01 +00:00  
				
					
						
							
							
								 
						
							
							
								24235006f4 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bigmerge  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
	OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
	OpenSim/Region/CoreModules/LightShare/LightShareModule.cs
	OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs 
							
						 
						
							2011-11-04 01:18:37 +00:00