Latif Khalifa
c74c1620a1
* Updated libomv to r3461
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Main reason for upgrade is to revert API change that was introduced in order to support headerless binary LLSD decoding needed for deserialization of the mesh assets, which turned out to be unnecessary as we can transparently decode both kinds.
2010-10-24 23:51:46 +01:00
dahlia
9038218c2d
fix combining of multiple physics submeshes
2010-10-20 20:39:05 -07:00
dahlia
e3bd10829f
remove some cruft from last commit
2010-10-18 04:26:23 -07:00
dahlia
7fa3335fd5
initial support for meshies physics. Must set ini option UseMeshiesPhysicsMesh = true to enable. See file OpenSimDefaults.ini for example.
2010-10-18 04:17:36 -07:00
Teravus Ovares (Dan Olivares)
0308982c58
one more silly line ending thing.... *If you have problems, fetch the tree and rebase.
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Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
2010-10-15 01:45:25 -04:00
dahlia
bcdd03c1cf
more work in progress on mesh physics - still non-functional
2010-10-14 20:25:31 -07:00
dahlia
2d88394cd5
laying some groundwork for mesh physics
2010-10-14 13:10:03 -07:00
Teravus Ovares (Dan Olivares)
cf61cf7b32
* Make line endings consistant in Meshmerizer.cs
2010-10-09 13:50:53 -04:00
dahlia
9391c3ffee
add a flag in OpenSim.ini.example for enabling/disabling decoded sculpt map caching for meshing
2010-10-07 19:34:46 -07:00
Jeff Ames
bc9f793a92
Formatting cleanup.
2010-10-04 21:28:17 -04:00
Melanie
f220a2c5eb
Replace CalculateMass with a more accurate version, contributed by Ubit.
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Thank you.
2010-10-02 00:24:16 +01:00
Melanie
d0c271adc6
Typo fixes
2010-09-26 18:06:23 +01:00
BlueWall
b0b4782a2b
adding configurable j2kDecodeCache path
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allowing the decoded sculpt map cache path to be defined in
the configuration files.
Use DecodedSculpMapPath in the [Startup] section to set
the path. The default is still ./bin/j2kDecodeCache
2010-09-26 17:04:11 +01:00
Justin Clark-Casey (justincc)
30d3e8a13e
Add prim name to OdePrim Error and Warning messages.
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This aims to make it easier to identify and remove rogue prims that are causing ODE to fall over.
2010-09-25 01:07:37 +01:00
Justin Clark-Casey (justincc)
4a5979c311
minor: remove some mono compiler warnings
2010-06-25 21:09:15 +01:00
Diva Canto
1e7ce6dbce
Hunting for the problem in #4777
2010-06-19 09:44:02 -07:00
Diva Canto
9b410f5e94
Reverting my last two commits, putting back Melanie's exception handler. Doesn't solve #4777 .
2010-06-19 09:25:36 -07:00
Diva Canto
f0f684161e
Reinstated the behavior of AddPrimShape *exactly* as it was as of December. Trying to fix mantis #4777
2010-06-19 08:57:58 -07:00
Melanie
47d5f90629
Remove an error in meshing error reporting. Now doesn't double-bomb
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anymore on a bad sculpt
2010-06-18 19:49:14 +01:00
Melanie
ceac35bac1
Log and eat sculpt meshing exceptions caused by bad jp2 data.
2010-06-12 16:25:40 +01:00
dahlia
5e719d13ef
fix sculpt normal direction for mirrored plane sculpts
2010-05-24 19:15:04 -07:00
Diva Canto
a58859a0d4
GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway.
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BTW, the Meshing files want to be committed too -- EOFs.
2010-05-07 21:29:56 -07:00
dahlia
eb6d63ab8e
improve handling of undersize sculpt textures
2010-05-06 23:02:24 -07:00
dahlia
39c5ddc837
corrections for face numbering and uv mapping, mostly for spheres - sync with PrimMesher r56
2010-05-06 22:08:59 -07:00
dahlia
5d1e9947ed
Sculpt meshing refactoring - improves mesh accuracy and UV mapping
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Sync with PrimMesher r55
2010-05-06 21:36:27 -07:00
John Hurliman
65c1fbc14d
Fixing line endings
2010-03-15 20:54:48 -07:00
dahlia
1e73e16fd0
flip UVs for profile faces
2010-03-13 18:41:36 -08:00
dahlia
41a98b902b
correct some references which could produce erroneous prim face numbers
2010-03-12 22:05:22 -08:00
dahlia
1d14cf8c3f
some improvements to sculptmap alpha handling and LOD
2010-03-12 21:21:28 -08:00
John Hurliman
3036aba875
* Added a better check to the SimianGrid connectors to test if they are enabled or not. This method should work equally well with standalone or robust mode
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* Applying #4602 from Misterblu to add collision detection to BulletDotNET
2010-03-12 14:28:31 -08:00
Jeff Ames
300f4c58a6
Separate PhysX classes into separate files.
2010-02-22 13:16:40 +09:00
Jeff Ames
af265e001d
Formatting cleanup.
2010-02-15 19:21:56 +09:00
Revolution
9821c4f566
Revolution is on the roll again! :)
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Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events).
Direct flames and kudos to Revolution, please
Signed-off-by: Melanie <melanie@t-data.com>
2010-02-14 22:18:46 +00:00
John Hurliman
8556a9f1a8
Applying patch #4534 by Misterblue to fix ODE physics stickiness
2010-02-04 13:31:06 -08:00
Jeff Ames
70d5b1c34c
Formatting cleanup. Add copyright headers.
2010-01-04 06:17:30 +09:00
Melanie
e530180c1e
Glue code for a couple of new LSL function implementations
2009-12-22 00:26:12 +00:00
Teravus Ovares (Dan Olivares)
2f8b9cbf2b
* Commit some sit code that's commented out for now.
2009-12-08 11:28:13 -05:00
Teravus Ovares (Dan Olivares)
8d196dbd14
* Adds Normal to the fields returned by the Physics Raycaster
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* Fixes recognizing when a sit target is and isn't set.
* * 1. Vector3.Zero.
* * 2. Orientation: x:0, y:0, z:0, w:1 - ZERO_ROTATION
* * (or) Orientation: x:0, y:0, z:0, w:0 - Invalid Quaternion
* * (or) Orientation: x:0, y:0, z:1, w:0 - Invalid mapping, some older objects still exist with it
2009-12-05 22:18:00 -05:00
Teravus Ovares (Dan Olivares)
c4b6010fb3
* Fixes mantis 4416. Animator is dereferenced on logout
2009-12-05 13:01:21 -05:00
Teravus Ovares (Dan Olivares)
781db43a76
* Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set this for each region in your Regions.ini[PhysicalPrimMax = 10(default)])
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* Adds a configurable maximum object mass before the mass is clamped. Default is 10000.01. Configurable by changing maximum_mass_object in the [ODEPhysicsSettings] section.
* Clamping the mass is important for limiting the amount of CPU an object can consume in physics calculations. Too high, and the object overcomes restitution forces by gravity alone. This generates more collisions potentially leading to 'deep think'.
2009-12-03 20:21:10 -05:00
Teravus Ovares (Dan Olivares)
e2200026ca
* Fixes a case of d.BodyEnable with IntPtr.Zero passed as the parameter in linkset where EnableBody was called and the body is immediately disabled. The previous functionality assumed that a body was received in EnableBody but.. in some cases, it wasn't.
2009-11-26 17:03:00 -05:00
Teravus Ovares (Dan Olivares)
3ebb528c79
* Resolves mantis 4390 http://opensimulator.org/mantis/view.php?id=4390
2009-11-23 11:44:22 -05:00
Teravus Ovares (Dan Olivares)
21f80b6507
* Adds a test for if the collision is at the bottom of the capsule on avatar. This prevents the 'double jump' capability that's been occurring for ages when avatar collide with prim on the side.
2009-11-22 22:04:52 -05:00
Teravus Ovares (Dan Olivares)
9ba10af6b2
* Added missing lock to m_forcelist when AddForce is called. When a user dragged a prim, in some cases, it would corrupt the datatype in memory and throw spurious IndexOutOfRangeExceptions.
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* Physics a situation that causes physics to spew redline messages to the console forever.
2009-11-22 21:08:54 -05:00
Teravus Ovares (Dan Olivares)
7760da1a4c
* Fixes the second of two terse update issues. Physical objects should react normally again.
2009-11-21 04:39:41 -05:00
Teravus Ovares (Dan Olivares)
0ffda7128e
* Fixes one of two terse update issues. There's still one left, but this one fixes the situation where the object on the server is moving but no updates are being sent.
2009-11-21 04:33:34 -05:00
dahlia
8ae3df22a2
clean up some cruft
2009-11-11 11:10:42 -08:00
Justin Clark-Casey (justincc)
6d88c96e01
minor: remove mono compiler warning
2009-11-11 18:49:05 +00:00
dahlia
3e22bb24f5
add an overload to _SculptMesh for meshing from a list of coordinates
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add conditional compilation for System.Drawing dependency
2009-11-09 18:44:03 -08:00
Justin Clark-Casey (justincc)
a88a463b50
Following various discussions on irc and in the OpenSim dev OSGrid meeting last week, change av_capsule_tilted to false by default
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This appears to now give better ODE physics response (less sinking into the ground, etc.)
Please change it back if this is actually a bad idea for some reason
2009-11-09 19:26:42 +00:00