Commit Graph

15721 Commits (356e8516f069989387fa12508418546c4325399d)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 299cc2d12d Pass PhysicsScene.Simulate() only the MinFrameTime rather than the useless Math.Max(SinceLastFrame.TotalSeconds, MinFrameTime)
SinceLastFrame was calculating the interval between any sleep that had occurred to pad out the frame time and the start of the next frame.
This would usually be below MinFrameTime but occasionally if the sleep was long it would be above, often due to the time required to update the watchdog.
This doesn't appear to play much practical role right now.
ODE was actually ignoring it entirely.  Bullet might be helped slightly by receiving a non-varying value.
2011-10-21 00:06:20 +01:00
Justin Clark-Casey (justincc) 4ecd3fbff1 For now, stop passing timeStep into methods where it's not actually used. 2011-10-21 00:06:13 +01:00
Justin Clark-Casey (justincc) 1b32d5c6a4 Extend scripts stop/start/suspend/resume console commands to allow action on a single script by giving the script item id (which can be found via scripts show).
Not an ideal way to do this on a region with many scripts.  Needs refinement later.
2011-10-19 23:03:59 +01:00
Justin Clark-Casey (justincc) c404760731 Add "scripts stop" and "scripts start" console commands.
These will stop all running scripts and start all stopped scripts respectively.
A stopped script does not save any events for later processing.
2011-10-19 23:03:28 +01:00
Justin Clark-Casey (justincc) 7d4e224620 minor: improve command help on scripts suspend/resume 2011-10-19 23:03:22 +01:00
Justin Clark-Casey (justincc) 986ded5a72 Fix resume scripts.
On resume, we need to place requeue the script for event processing if there are any events on the queue.
Also need to do this under m_Script lock in order to avoid a race
2011-10-19 23:03:14 +01:00
Justin Clark-Casey (justincc) 8340bd7e20 Add "scripts suspend" and "scripts resume" commands.
These aim currently to suspend and resume all scripts.
However, resume isn't currently working due to what looks like a bug in resume functionality itself.
2011-10-19 23:03:05 +01:00
Justin Clark-Casey (justincc) 9d59fc0587 on log and "show scripts" messages, show script item UUID rather than asset UUID
The item ID is the one required for any script manipulation on the command line, so I think it's somewhat more useful to show this bearing in mind the limited space available
2011-10-19 23:02:56 +01:00
Justin Clark-Casey (justincc) 22e1298e97 add current script status to "scripts show" command (running, suspended, etc.) 2011-10-19 23:02:50 +01:00
Justin Clark-Casey (justincc) 1a29ddf328 Add "show scripts" command to show all scripts currently known to the script engine in the current region.
Also added synonym of "scripts show"
2011-10-19 23:02:43 +01:00
Justin Clark-Casey (justincc) 8a2c3a0267 Add option to allow remote http calls to setpassword in the AuthenticationService.
This is switched on by setting AllowSetPassword = true in the [AuthenticationService] section of Robust.ini or Robust.HG.ini
Default is false as before.
2011-10-19 23:02:36 +01:00
Justin Clark-Casey (justincc) ea65d4f5ce Make ScopeID optional for http GetAccount and GetAccounts
If not specified then it assumes UUID.Zero. as occurs elsewhere in the codebase
2011-10-19 00:36:49 +01:00
Justin Clark-Casey (justincc) eb65f5072d Make PrincipalID a synonym for UserID in GetUserAccount 2011-10-19 00:36:38 +01:00
Justin Clark-Casey (justincc) aad13a4c76 Get new NewUser and SetUserAccount calls to accept PrincipalID instead of UserID for consistency with output 2011-10-19 00:36:31 +01:00
Justin Clark-Casey (justincc) 233127c696 Allow an http call to set account details if AllowSetAccount = true in [UserAccountService].
As before, default is false to not allow these calls.
2011-10-19 00:36:24 +01:00
Justin Clark-Casey (justincc) b7fcd6871e Provide an option to allow remote calls to the CreateUser method on the UserAccountService
Default is false, as before.
Enabling AllowCreateUser in [UserAccountService] for ROBUST allows avatars to be created via an http call, with viewer 2 appropriate bits and pieces.
Only Ruths can be created at present.
Please don't rely on the config since at some point CreateUser will be moved to a separate co-ordinating service.
2011-10-18 22:56:43 +01:00
Justin Clark-Casey (justincc) c06cd3b2b9 Allow an avatar to be explicitly named to the "debug packet" command 2011-10-17 21:12:00 +01:00
Justin Clark-Casey (justincc) 31ac7571f4 refactor: Make IClientAPI.DebugPacketFormat a property rather than a setter without a getter 2011-10-17 21:11:50 +01:00
Justin Clark-Casey (justincc) 2a7a5c4c90 Add avatar names to debug packet output 2011-10-17 21:11:43 +01:00
Justin Clark-Casey (justincc) d8ad649957 Add back the missing bin/addon-modules directory that I somehow managed to accidentally delete in 2fbc98f (Jul 7 2011) 2011-10-17 21:11:04 +01:00
Justin Clark-Casey (justincc) a1f232af2b change default ODE world_stepsize to 0.0178 from 0.02
This exactly fits five ODE steps in the default frame time (0.089).
This means that ODE execution time now matches the default minimum frame time.
This eliminates errors between distance travelled as calculated by ODE in clear air and simple extrapolation.
On the old values, ODE would actually do calculations over 0.1 seconds rather than 0.089.
This means that once the avatar is at top speed, no additional packets need to be sent for smooth movement, since no error develops between server and viewer.
This approach replaces the tweaks previously discussed on the opensim-dev mailing list
2011-10-17 21:10:52 +01:00
Justin Clark-Casey (justincc) 14bddb6af9 Change hardcoded ODE total frame time to match the default total frame time (0.09375 -> 0.089).
No apparant ill effects - because the default stepsize is 0.2, there are still 5 physics steps per physics frame.
This is a precursor to using the elapsed value passed in (and now changeable in config).
2011-10-17 21:10:43 +01:00
Justin Clark-Casey (justincc) f93635fe85 Extract NullPhysicsScene from PhysicsScene to improve code readability 2011-10-17 21:10:25 +01:00
Justin Clark-Casey (justincc) 3a635507cc Don't execute rest of code in XEngine.RemoveRegion() and Close() if the module is disabled. 2011-10-17 21:10:17 +01:00
Justin Clark-Casey (justincc) 0506ccb51a Expose minimum frame time and update periods for experimentation.
Settings are at bottom of [Startup] in OpenSimDefaults.ini, override in OpenSim.ini to change
Defaults are the same as previously.
More information to come on opensim-dev shortly.
Feel free to tweak but if you do please don't expect any support unless feedback on certain tweaks is explicitly requested.
2011-10-17 21:09:56 +01:00
Justin Clark-Casey (justincc) 4bce90d0ab refactor: Put the frame update period when temporary objects are cleaned up in a field, like all the other update periods 2011-10-17 21:06:03 +01:00
Justin Clark-Casey (justincc) 4d93ab06c9 refactor: chain the two scene constructors together to eliminate more copypasta 2011-10-17 21:05:47 +01:00
Justin Clark-Casey (justincc) e2c807a0d0 Tie reported FPS correction factor into the minimum frame time rather than setting separately.
This makes reported FPS scale as required if min frame time changes
2011-10-17 21:05:37 +01:00
Justin Clark-Casey (justincc) 23a9a98d5d Move fps stat adjustment factor into field rather than hard-coded. 2011-10-17 21:05:29 +01:00
Justin Clark-Casey (justincc) 32ba06a55c More method doc and formatting changes. Makes DestroyOdeStructures() private 2011-10-17 21:05:21 +01:00
Justin Clark-Casey (justincc) 64c42a729a refactor: move 3x copy/pasted ode structure removal code in ODECharacter into a DestroyOdeStructures() method
also adds some method doc
2011-10-17 21:05:12 +01:00
Justin Clark-Casey (justincc) b342fb9c0a When shutting down XEngine, log how many scripts are being shutdown so the user knows why they are waiting. 2011-10-17 21:03:51 +01:00
Justin Clark-Casey (justincc) 3f70f54fa6 minor: insert some commented out log lines which are a blunt but useful instrument to see packet expiry and received acks 2011-10-17 21:03:41 +01:00
Justin Clark-Casey (justincc) c4ce7b8162 Improve some method doc for LLUDPClient, LLUDPServer and UnackedPacketCollection 2011-10-17 21:03:30 +01:00
Justin Clark-Casey (justincc) 4c9226be7b Start recording object updates per second statistic (analogue of agent updates per secod) and expose via monitoring module as ObjectUpdatePerSecondMonitor
A useful diagnostic to find out how object updates are burdening a scene
2011-10-17 21:03:04 +01:00
Diva Canto 58f2c9e224 Bug fix on the bug fix on UserAccountService.cs 2011-10-16 16:14:43 -07:00
Diva Canto 8ba0cc470a Guard HGAssetService against uninitialized variables and null arguments. 2011-10-15 20:25:06 -07:00
Justin Clark-Casey (justincc) 2a654974c9 flip release flavour to post-fixes 2011-10-14 02:11:58 +01:00
Diva Canto b72753dc81 Bug fix -- Test User on first run standalone might not be created properly: let all instances of UserAccountService have all its service references properly initialized, and register console commands on only one. 2011-10-13 18:09:20 -07:00
Justin Clark-Casey (justincc) 2ecfa29eb6 Allow monitoring of stats by region name 2011-10-11 00:07:08 +01:00
Justin Clark-Casey (justincc) 3678b8f1f7 Add other region stats (total frame time, physics fps, etc.) currently missing from MonitorModule
Unlike the other 3 stats mechanisms, monitor data can be queried per individual region, which makes this useful.
This doesn't affect an of the existing monitored stats.
2011-10-11 00:07:00 +01:00
Justin Clark-Casey (justincc) 29a62abc6d Convert getLastReportedSimFPS() and getLastReportedSimStats() into more idiomatic LastReportedSimFPS and LastReportedSimStats on SimStatsReporter 2011-10-11 00:06:51 +01:00
Justin Clark-Casey (justincc) 31ef2f9a2e Provide a way to turn the MonitorModule on and off
Default is currently on since this is the historical setting
2011-10-11 00:06:44 +01:00
Justin Clark-Casey (justincc) 21e3f8e53a refactor: have lsl and ossl interrogate scene.StatsReporter directly rather than going through scene
I know this goes against the law of demeter but I don't think it's that useful here and I'd rather get rid of nasty little wrapper methods
2011-10-11 00:06:36 +01:00
Justin Clark-Casey (justincc) 579aa9c6a0 Go back to lying that sim fps is 55 when it's actually locked at a maximum of 11.
We're been lying since 2008 so I'm sure another few years can't hurt.
To know the real fps, either divide sim fps by 5 and/or look at the frame time.
2011-10-11 00:06:09 +01:00
BlueWall 8b374daae9 Add note to docs
This method is used by externasl/3rd party management tools to
  create users and they depend on us to generate the UUID.
2011-10-11 00:05:54 +01:00
Justin Clark-Casey (justincc) 31d1b3310d remove the pointless slashes on the end of the (5!) different server stat retrieval mechanisms.
Original request URLs that end with / will still work, but this will allow one to type /simstatus as well as /simstatus/
Can't do this with webstats yet since it does insane things to the path.
2011-10-11 00:05:41 +01:00
Pixel Tomsen d1711519a0 WebStats - Home Link Fix
http://opensimulator.org/mantis/view.php?id=4536
2011-10-11 00:05:31 +01:00
BlueWall 71fa970990 Added back UserAccount that creates random UUID for new account.
This should fix recent issues with 3rd party apps that use the
old interface w/o breaking the new one.
2011-10-11 00:05:15 +01:00
Justin Clark-Casey (justincc) 6fa4f88d39 Instead of adding stat agentMS in all kinds of places, calculate it instead in the main Scene.Update() loop, like the other stats
Some of the places where agentMS was added were in separate threads launched by the update loop.  I don't believe this is correct, since such threads are no longer contributing to frame time.
Some of the places were also driven by client input rather than the scene loop.  I don't believe it's appropriate to add this kind of stuff to scene loop stats.
These changes hopefully have the nice affect of making the broken out frame stats actually add up to the total frame time
2011-10-11 00:05:09 +01:00