Commit Graph

16964 Commits (3ac15c03b2e92879086bde9fa837cbb9ea0f88db)

Author SHA1 Message Date
Justin Clark-Casey (justincc) e68ae44b6b minor: remove mono compiler warning 2011-07-11 02:11:37 +01:00
Justin Clark-Casey (justincc) c6d4304a04 refactor: very minor space insertion 2011-07-11 02:11:16 +01:00
Justin Clark-Casey (justincc) c964114f7e refactor: make argument to SOP.UpdatePrimFlags() more readable 2011-07-11 02:09:11 +01:00
Melanie b59b1ff3d9 Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor 2011-07-10 18:16:09 +02:00
Melanie 9c9b3e3976 Dammit, loggin the type of an exception without providing the FULL DUMP is NOT
going to help squash bugs!
2011-07-10 17:27:20 +02:00
Justin Clark-Casey (justincc) 457ba9d1a2 refactor: slightly simplify test 2011-07-09 02:27:47 +01:00
Justin Clark-Casey (justincc) 59aedbc94b Rename SceneSetupHelpers.AddRootAgent to AddClient() to better represent its effects and return object 2011-07-09 02:25:40 +01:00
Justin Clark-Casey (justincc) f99b89990c Add scratch AvatarFactoryModuleTests with one test to do a partial check on AvatarFactoryModule.SetAppearance()
Baked texture set not yet checked, nor persistence of data in avatar service
This is a foundation for later npc related tests.
2011-07-09 02:21:56 +01:00
Justin Clark-Casey (justincc) 6963b8b046 refactor: Get LSLString(LSLInteger i) constructor to now call LSLString(int i) structure to remove code duplication. 2011-07-09 01:28:27 +01:00
Makopoppo df586c9d25 Raw int numbers (ex.LSL Constants) are displayed like "1.000000" when type cast to string 2011-07-09 01:27:12 +01:00
Justin Clark-Casey (justincc) f680c13495 Fix osMatchString() so that it reports all instance of pattern matches, not just the first one.
This is a slight adaptation of the patch in http://opensimulator.org/mantis/view.php?id=4568 which doesn't apply directly since the underlying code was changed by earlier makopoppo patches.
Thanks makopoppo!
2011-07-09 01:24:30 +01:00
Justin Clark-Casey (justincc) 52c3671aa0 fix formatting issues from last patch 2011-07-09 01:17:35 +01:00
Makopoppo b983f38e2a lsGetWindlightScene() returns raw int value, which makes unable to compare to another value with llListFindList() 2011-07-09 01:08:26 +01:00
Makopoppo 04f8d0e45d Made some LSL_Constant or LS_Constant raw int values 2011-07-09 01:08:13 +01:00
root c920ff9d1d Merge branch 'master' into careminster-presence-refactor 2011-07-09 01:06:46 +01:00
Makopoppo e7abf834d1 Instance-types-in-list fix for LSL/OSSL functions. This will fix llListFindList() which always returns -1 when you compare with the list from those functions.
*llCSV2List
*llGetAnimationList
*llGetLinkPrimitiveParams
*llGetObjectDetails
*llGetParcelDetails
*llGetParcelPrimOwners
*llGetPrimitiveParams
*GetLinkPrimitiveParamsEx
*osGetAgents
*osMatchString
*osGetLinkPrimitiveParams
*osGetPrimitiveParams
*osGetAvatarList
2011-07-09 00:49:53 +01:00
Justin Clark-Casey (justincc) d79c6c8820 Rename SetSculptData() to SetSculptProperties(), since this is what it does (setting SculptData is done through the property) 2011-07-09 00:42:48 +01:00
Justin Clark-Casey (justincc) 5e8900dfd0 minor: code tidy and inserted log lines for future use.
Unable to get to the bottom of why resizing a mesh fails to properly reset the physics proxy, when toggling phantom does
After a mesh is generated, the existing sculptdata is set to zero in PrimitiveBaseShape to save memory
When phantom is toggled, the sculptdata is regenerated before remeshing.
But on resize, the sculptdata is not regenerated.
So clearly, resetting sculptdata is possible, but haven't quite been able to pin down how this is being done when phantom is toggled.
2011-07-09 00:35:30 +01:00
Justin Clark-Casey (justincc) c3d82bdcb1 When loading library asset set, only store an asset if it's different from an existing one with the same id.
We compare existing and loaded asset by doing an SHA1 on both, so that a changed library asset will still update the store.
This cuts asset library load time from 10 seconds to <1 sec.
Note, a fix on the previous commit revealed a bug where a library script cannot be copied except on the first login after a cache clear.
This is unrelated to this commit and needs to be fixed at some subsequent time.
2011-07-08 22:53:19 +01:00
Justin Clark-Casey (justincc) a048ec3f95 stop the local inventory services connector from logging an error when an item id isn't found.
making this query is legitimate and so the log line can cause false positivies.  It is up to callers to log an error if appropriate.
2011-07-08 22:34:03 +01:00
Justin Clark-Casey (justincc) 192bd1057e fix bug where opening a library script would fail 2011-07-08 22:32:19 +01:00
Justin Clark-Casey (justincc) 5700c582ba refactor: rename bool returning GetAgentInventoryItem() to CanGetAgentInventoryItem() to improve code readability 2011-07-08 22:28:17 +01:00
Justin Clark-Casey (justincc) e8ad8593b6 refactor: eliminate redundant return statement 2011-07-08 20:58:44 +01:00
Justin Clark-Casey (justincc) 40300c886c refactor: Factor out AddSubMesh() method from long CraeteMeshFromPrimMesher() method
Also remove some of the logging spam left in from the last commit.
2011-07-08 20:36:01 +01:00
Justin Clark-Casey (justincc) b18ef976ff Fix interpretation of physics mesh proxies from mesh data
As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format, some submesh blocks may just have the flag "NoGeometry" to signal that they provide no mesh data.
If a block contains this, ignore it for meshing purposes rather than suffer a ClassCastException
This fixes physics proxy meshing, so you can now walk through mesh doorways, properly stand on the trailer of mesh trucks, etc.
To get mesh physics proxy, the UseMeshiesPhysicsMesh must be true in a [Mesh] config section in OpenSim.ini (example in OpenSimDefaults.ini).
Convex hull physics not currently supported.
2011-07-08 19:43:22 +01:00
Justin Clark-Casey (justincc) 29034bc0e0 minor: code tidy up - remove a couple of Console.WriteLine() accidentally added in the last commit 2011-07-08 18:34:44 +01:00
Justin Clark-Casey (justincc) 36df9ae79a refactor: Separate the OdeScene class into its own file from OdePlugin.cs, to improve code readability 2011-07-08 18:16:48 +01:00
Justin Clark-Casey (justincc) 1dcad4ac66 minor: commented out log lines for future use and very small code tidy 2011-07-08 17:58:01 +01:00
Justin Clark-Casey (justincc) 3bda7711b3 Switch the MeshUploadFlag CAP module on and off with the existing config AllowMeshUpload flag in [Mesh] (in OpenSimDefaults.ini)
Default is on.
2011-07-07 23:49:19 +01:00
Justin Clark-Casey (justincc) 2fbc98fa5c Make MeshUploadFlagModule non-shared rather than shared (since each scene needs its own cap) 2011-07-07 23:37:23 +01:00
Mic Bowman e91861fff2 Ensure that the max transfer distance is initialized correctly. 2011-07-07 09:12:57 -07:00
Michael Cerquoni aka Nebadon Izumi 4e30361f63 add myself to contributors.txt 2011-07-07 03:30:40 -07:00
Michael Cerquoni aka Nebadon Izumi 281e80ccf3 add MeshUploadFlag capability fixed mesh upload with latest mesh viewer thank you dahlia and lkalif for helping to make this happen! 2011-07-07 03:30:37 -07:00
Melanie fedfa02b64 Remove another core SNAFU. AbsolutePosition is NOT equal to group position
in attachments! Breaks resizers!!!
2011-07-06 21:20:11 +02:00
Melanie 06d5989f4d Fix parcel prim count and max reporting. Viewer already multiplies. 2011-07-06 09:59:05 +02:00
root f45746613d Revert "If a user has the rights to edit a parcel's properties, then also allow them always to enter that parcel."
This reverts commit b8e7258051.

Letting this go in would prevent land owners from banning someone who would
have incidental editing rights through a group. The land owner should be the
only unbannable person.
2011-07-05 04:02:16 +01:00
root 47cf9c8fe0 Merge branch 'master' into careminster-presence-refactor 2011-07-05 04:01:59 +01:00
Melanie 719e0702be Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor 2011-07-05 03:13:39 +02:00
Melanie 30482e7ae5 Don't store the default WL profile. This will prevent "valid" from being
set on the default profile and hopefully finally fix day and night
2011-07-05 03:11:56 +02:00
Melanie d2fc23c034 Stop displaying "Sending windowslig profile to client" when WL is disabled
or there is no valid WL for that region.
2011-07-05 03:08:36 +02:00
Justin Clark-Casey (justincc) af8773d6d0 Add TestClearCache() 2011-07-04 23:05:31 +01:00
Justin Clark-Casey (justincc) cb02fc44f5 add TestExpireAsset() 2011-07-04 23:03:05 +01:00
Justin Clark-Casey (justincc) f58de55c84 refactor: Move test setup code into setup method 2011-07-04 22:59:36 +01:00
Justin Clark-Casey (justincc) bebc51a6e0 Make it possible to disable the file part of the flotsam asset cache
This matches the ability to disable the memory part
This is controlled through the FileCacheEnabled parameter in FlotsamCache.ini
Default is true, so existing installations are not affected.
Improved fcache command feedback when various caches are disabled.
Re-enabled test for flotsam cache with file caching disabled.
2011-07-04 22:51:47 +01:00
Justin Clark-Casey (justincc) 5dc785bbf2 refactor: Split file cache manipulation code into separate methods, as has already been done for the memory cache 2011-07-04 22:30:18 +01:00
Justin Clark-Casey (justincc) 46f5893d55 Add basic flotsam asset cache test for retrieved cached asset.
Disabled temporarily since file system caching disrupts subsequent test runs
2011-07-04 21:35:15 +01:00
Justin Clark-Casey (justincc) b8e7258051 If a user has the rights to edit a parcel's properties, then also allow them always to enter that parcel.
This is patch http://opensimulator.org/mantis/view.php?id=5567
Thanks Snoopy!
2011-07-02 01:14:29 +01:00
Justin Clark-Casey (justincc) bb4cb16512 Add profile, merge, noassets and skip-assets options for loading/saving oars via RemoteAdmin
This is http://opensimulator.org/mantis/view.php?id=5453
Thanks Michelle Argus!
2011-07-02 01:05:03 +01:00
Justin Clark-Casey (justincc) 513d63455e Create a very basic initial test which just creates an 'npc' and tests that the scene presence exists 2011-07-02 01:01:40 +01:00
Justin Clark-Casey (justincc) ed12e38480 refactor: simplify existing npc code by creating them directly rather than indirectly via a timer
no obvious reason for doing this asynchonously, especially as the caller was sleeping in order to pick up the response anyway!
2011-07-02 00:18:15 +01:00