Commit Graph

46 Commits (3b06891252ba42cb9c7d80171dd914f770df7d35)

Author SHA1 Message Date
UbitUmarov 662c41ddee clear sell data when selling a object copy 2020-02-02 20:16:33 +00:00
UbitUmarov d31854ee3c BuySell: a few changes on sell copy 2018-11-12 22:54:37 +00:00
UbitUmarov 3402819888 do the same in the cases we are just moving parts around and not changing their caches (ie their taskInventory) 2017-05-04 12:08:10 +01:00
UbitUmarov 28d8eda768 buysell: make sure we dont buy child parts, dont mess with absolute position its useless with variable size regions, and its a rezing job 2017-05-01 14:42:38 +01:00
UbitUmarov 60dc124872 rename sog.GetEffectivePermissions() since its use is now limited to more specific task, and no longer on current effective(full) path. Note that change ownermask start to be current ownermask, and filter it to all parts basemask 2017-05-01 14:18:59 +01:00
UbitUmarov d8341588b3 nore permissions masks hierachy 2017-04-29 23:59:56 +01:00
UbitUmarov fedd1a93d2 buysell: fix permissions masks hierachy 2017-04-29 23:09:32 +01:00
UbitUmarov 522695c821 update folded permitions if taking from world, or after unfold 2017-04-29 22:09:45 +01:00
UbitUmarov 04117d9f75 recover PermissionsUtil.ApplyFoldedPermissions (well my version). its use easys code readability 2017-04-29 19:07:04 +01:00
UbitUmarov 019b34ea39 BuySell: bug fix, use all object permitions for sold item, and not the operation rights one 2017-04-28 23:05:14 +01:00
UbitUmarov 9a01fddd1c add CanSellObject() permitions check functions 2017-03-30 17:39:21 +01:00
UbitUmarov 56e3aaefde Permissions modules where made NONShared modules. Make them so, removing incoerences and their potencial bugs 2017-01-27 12:32:01 +00:00
UbitUmarov c673ef7e3c replace calls to SOG.GetEffectivePermissions() by the new SOG.EffectiveOwnerPerms, some of those inline permissions checks should be reviewed and pass by permissions module 2017-01-22 23:05:39 +00:00
UbitUmarov a5c693e302 start adding calls to effective permissions aggregation on changes; rearrange code in DuplicateObject(); 2017-01-17 00:41:30 +00:00
UbitUmarov 180add745c replace calls to SetOwnerId and SetRootPartOwner by a single new SetOwner() so owner is not changed twice on rootpart 2017-01-16 20:27:39 +00:00
Melanie Thielker 4385d7d693 Fix errors introduced by incomplete understanding of what folded perms are 2017-01-06 13:17:43 +00:00
Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Diva Canto 359908fa88 Related to mantis #7929: "For sale" was not being accepted, because of permissions fail. This adds a new permissions check CanSellGroupObject. THIRD-PARTY PERMISSIONS MODULES TAKE NOTE OF THIS NEW EVENT. 2016-06-20 10:08:15 -07:00
UbitUmarov 371c9dd2af bad merge? 2015-09-01 14:54:35 +01:00
Robert Adams 07dead7dcb varregion: any conversions of use of Constants.RegionSize converted into
Util.cs routines to convert region coords to and from world coords or handles.
2015-03-29 14:25:12 -07:00
AliciaRaven f0218258d1 When a prim is bought through BuySellModule, the click action is not changed back from buy object. This means that after the object is bought, it still appears as if for sale which can be confusing. This sets it back to touch, the default after sale.
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2014-09-27 12:54:00 -04:00
Melanie 4ccb15290e Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2014-01-28 20:47:36 +00:00
Robert Adams 1cf17a3cf7 Merge branch 'master' into varregion
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/SceneBase.cs
	OpenSim/Services/Interfaces/IGridService.cs
	OpenSim/Services/LLLoginService/LLLoginResponse.cs
(conflicts were debug statements that are commented out in master branch)
2014-01-11 08:52:23 -08:00
Oren Hurvitz 91fd9c4670 Refactored: use a single function to apply an object's folded permissions to its main permissions 2014-01-10 19:50:03 +00:00
Robert Adams 2d2bea4aa7 varregion: many more updates removing the constant RegionSize and replacing
with a passed region size. This time in the map code and grid services code.
2013-12-26 22:45:59 -08:00
Melanie 5f4c4df227 Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask
with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions"
2013-03-26 03:40:06 +00:00
Melanie c341664c1b Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask
with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions"
2013-03-24 18:56:28 +01:00
Melanie cc1fe354d0 Merge commit 'de19dc3024e5359f594d0a32c593d905163c24ea' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
2011-10-11 21:21:44 +01:00
Justin Clark-Casey (justincc) de19dc3024 refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to reflect what it actually does
This also makes it consistent with some other methods that send data to the client.
2011-09-15 18:58:58 +01:00
Tom 66dec3b874 Resolve merge commits, stage 1 2011-09-04 07:06:36 -07:00
Justin Clark-Casey (justincc) 095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks.
The only times when ParentGroup might be null is during regression tests (which might not be a valid thing) and when scene objects are being constructed from the database.
At all other times it's not possible for a SOP not to have a SOG parent.
2011-09-01 01:22:28 +01:00
Melanie d773d89145 Plug a hole that allows selling a copy of no copy objects when using hacked god mode to fool the viewer into thinking it can set that sale type 2011-05-14 17:24:22 +02:00
Melanie 914e4b319e Fix direct item give permissions 2011-01-12 21:39:13 +00:00
Melanie 7f99a8c900 Fix direct item give permissions 2011-01-12 16:20:38 +01:00
Diva Canto c617d658dd Added creator info across the board -- TaskInventoryItems and InventoryItems themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being.
New migration in inventory table in order to make CreatorID varchar(255).
2010-11-21 17:19:24 -08:00
Melanie 87c6386884 Reapplying the parts of the prior revert that were not derived from the
original patch
2010-10-02 18:47:26 +01:00
Melanie b01020b84a Revert "Forward-port 0.6 fix"
This reverts commit 90b51dc7d6.
2010-10-02 18:45:48 +01:00
Melanie 90b51dc7d6 Forward-port 0.6 fix 2010-09-30 15:52:33 +01:00
Melanie 3b76d7bbb6 Fix a minor economy issue 2010-09-25 06:09:35 +01:00
John Hurliman 860b2a502f Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection 2010-09-16 17:30:46 -07:00
Jeff Ames f1f0bc23f4 Formatting cleanup. 2010-09-12 13:43:49 -04:00
Justin Clark-Casey (justincc) 1e8e98a07f Move code that allows llGiveInvetory() to move item into appropriate system folder up from connectors into Scene.Inventory.cs
This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors.
Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway.
2010-09-04 01:36:26 +01:00
Justin Clark-Casey (justincc) 8031f8ec09 Improve consistency of locking for SOG.m_parts in order to avoid race conditions in linking and unlinking 2010-08-26 00:08:53 +01:00
Justin Clark-Casey (justincc) 8acb401a14 minor: remove mono compiler warnings 2010-08-13 23:28:28 +01:00
Justin Clark-Casey (justincc) e89f0b3f71 refactor: move Scene.PerformObjectBuy into BuySellModule 2010-08-13 22:29:42 +01:00
Justin Clark-Casey (justincc) b30635a454 Establish new Objects/BuySellModule
Move Scene.ObjectSaleInfo() to this
2010-08-13 21:39:43 +01:00