Justin Clark-Casey (justincc)
7bf1986e91
Fix minor race condition in SOP.SitTargetOrientationLL where inconsistent values could be returned if the sit orientation was changed whilst the property was being fetched.
2013-04-03 00:24:33 +01:00
Justin Clark-Casey (justincc)
97f0c9da84
Use consistent GroupPosition value Make SOP.UpdateGroupPosition() rather than one that could change whilst the method is being executed.
2013-04-03 00:23:20 +01:00
Justin Clark-Casey (justincc)
c0319daa40
fix minor race condition in SOP.SitTargetPositionLL where inconsistency could occur if the sit target position changed whilst the property was fetched
2013-04-03 00:09:28 +01:00
Justin Clark-Casey (justincc)
3332af4060
minor: Make SOP.UpdateOffset() more consistent by checking against the same old OffsetPosition rather than one which may vary if it simultaneously changes.
2013-04-03 00:01:06 +01:00
Justin Clark-Casey (justincc)
a3c723ee30
Fix minor race condition where SOP.GetGeometricCenter() and GetCenterOfMass() could return results which were never the case if these values were changed whilst the method was running
...
No need to create new Vector3s since these are structs.
2013-04-02 23:48:55 +01:00
Robert Adams
68c8633ba1
BulletSim: create axis lock constraint with proper orientation and
...
enable axis lock functionality.
2013-04-02 06:40:12 -07:00
Robert Adams
17aef1c883
BulletSim: update unmanaged API for HACD parameter passing. Bullet HACD
...
mesh to hull conversion calls in place but code not working. Update
BulletSim DLLs and SOs for new API and HACD code.
2013-04-01 18:03:11 -07:00
Robert Adams
ebc1209fc9
BulletSim: rearrange mega-region terrain code to make the thread flow
...
a little clearer.
2013-04-01 18:03:09 -07:00
Justin Clark-Casey (justincc)
2bfe60e2fb
Use Output instead of OutputFormat in appropriate places of XEngine status reporting.
2013-04-02 01:28:16 +01:00
Justin Clark-Casey (justincc)
69bc37acd6
minor: Remove unnecessary call to GetAttachments() in AttachmentsModule.UpdateUserInventoryWithAttachment()
2013-04-02 01:00:55 +01:00
Justin Clark-Casey (justincc)
0dce496499
Fix what appears to be a bug in HGUserManagementModule where it enables on the base.Name rather than its own Name.
2013-04-02 00:55:00 +01:00
Robert Adams
84eb25da23
BulletSim: stop an avatar from moving if standing on a stationary
...
object. This will stop avatars from sliding down steep terrains
or objects while still allowing an avatar to be moved if standing
on a moving object.
2013-03-31 22:19:44 -07:00
Robert Adams
933ac60746
BulletSim: not quite functional axis lock code.
2013-03-31 22:19:43 -07:00
Robert Adams
7d50015a74
BulletSim: start the renaming of local variables to m_ form to match the OpenSim coding conventions.
2013-03-31 22:19:42 -07:00
Robert Adams
75b8cf428e
BulletSim: fix line endings in BSActor*
2013-03-31 22:19:42 -07:00
Robert Adams
747ece59d2
BulletSim: convert BSDynamic to a BSActor and change BSPrim to set
...
up the vehicle actor.
2013-03-31 22:19:41 -07:00
Robert Adams
2c581cae2a
BulletSim: Add physical 'actors' that operate on the physical object.
...
Add first 'actor' for locked axis.
2013-03-31 22:19:41 -07:00
Melanie
9b83e53b28
Export permission, part two. Setting export perms for textures and clothing works. Setting perms for prims also works but they don't propagate correctly yet.
...
NOT FOR PRODUCTIN USE. Your database will need to be updated before you can use this!
2013-03-31 21:59:44 +01:00
Justin Clark-Casey (justincc)
9fee431cc8
In the flotasm asset cache, if we get a request for a file that we're actively writing, simply return null instead of first logging an exception.
2013-03-30 01:21:16 +00:00
Justin Clark-Casey (justincc)
f8785b5f47
refactor: rename ETM.InformClientToInitateTeleportToLocationDelegate to InformClientToInitiateTeleportToLocationDelegate to correct spelling and bring into line with other ETM Initiate methods
2013-03-30 00:29:52 +00:00
Justin Clark-Casey (justincc)
76629289f0
refactor: move the append magic number processing for attachments back up into RezSingleAttachmentFromInventory from RezSingleAttachmentFromInventoryInternal() done in commit 023faa2
2013-03-29 23:59:21 +00:00
Kevin Cozens
cbc9ae898c
Added missing functionality (mainly custom headers) to llHTTPRequest.
2013-03-29 23:32:11 +00:00
Justin Clark-Casey (justincc)
023faa227e
Check viewer 2/3 attachment calls against avatar appearance attachment data rather than actually attached objects
...
By checking against the grid's Avatar data, we can ignore viewer side attachments but still initiate these calls simulator-side.
Initiating simulator-side is always necessary for version 1 viewers.
This is a further commit to resolve http://opensimulator.org/mantis/view.php?id=6581
2013-03-29 23:10:28 +00:00
Justin Clark-Casey (justincc)
23ae4c0a4d
Fix bug where CHANGED_REGION and/or CHANGED_TELEPORT weren't firing for scripts in attachments.
...
This was because the script resumption in AttachmentsModule was firing the attach event instead.
Had to reinstate the code in 285bd3a
do we can resume the scripts there instead, though the bug existed before its removal.
This is to resolve http://opensimulator.org/mantis/view.php?id=6578
2013-03-29 02:21:38 +00:00
Justin Clark-Casey (justincc)
e89bcf4f77
Revert "Try eliminating the pause before auto-reteleporting for a megaregion now that we're telepoting in a different way."
...
Unfortunately fails on Nebadon's system right now. Needs investigation. May put in a temproary option for experimentation soon.
This reverts commit d87ddf50fc
.
2013-03-29 01:34:31 +00:00
Justin Clark-Casey (justincc)
4dfffa1df3
Add Location (relative), Rotation (Relative) and Rotation (World) to "show part" and other related console commands
2013-03-29 01:31:37 +00:00
Justin Clark-Casey (justincc)
d87ddf50fc
Try eliminating the pause before auto-reteleporting for a megaregion now that we're telepoting in a different way.
...
On my own system, I can now eliminate the pause entirely and the reteleport happens whilst the teleport screen is still up.
Trying this change to see if this is true for other people.
2013-03-29 01:16:29 +00:00
Justin Clark-Casey (justincc)
285bd3abc8
Eliminate code which tries to restart attachment scripts in ScenePresence.MakeRootAgent(), since this is already done in AttachmentsModule
2013-03-29 00:49:55 +00:00
Justin Clark-Casey (justincc)
c92654fb43
Stop attempts to update/add existing attachments in user inventory when teleporting between regions.
...
This appears to resolve issues on teleport where attachments disappear or become labelled as invalid within user inventory.
2013-03-28 23:57:35 +00:00
Justin Clark-Casey (justincc)
2b142f2f9e
Add "debug attachments" console command to allow highly verbose attachment logging to be switched on and off.
...
Default is off.
2013-03-28 23:09:35 +00:00
Justin Clark-Casey (justincc)
feffc8081d
minor: remove some mono compiler warnings from EntityTransferModule
2013-03-28 22:56:30 +00:00
Justin Clark-Casey (justincc)
03e421bf3d
minor: comment out unused Scene.AgentCrossing() to reduce code complexity
2013-03-28 22:55:13 +00:00
Justin Clark-Casey (justincc)
4ad9b27530
If the viewer has already rezzed any attachments itself, then ignore the simulator-side rez attachments call.
...
This is a further effort to reduce v3 viewer race conditions where this call may clash with the viewer signalling attachment wearing from its current outfit folder.
2013-03-28 22:51:59 +00:00
Justin Clark-Casey (justincc)
3b377f16b2
Fix regression tests by making a new NPC always trigger simulator side attachment code when created.
...
Regression from previous commit c2093ccc
. Failed because NPCs don't set the ViaLogin flag
2013-03-28 22:44:59 +00:00
Justin Clark-Casey (justincc)
e97567e227
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-03-28 22:35:24 +00:00
Justin Clark-Casey (justincc)
c2093ccce1
Move the simulator-side RezAttachments call on login to SP.MakeRootAgent with the other attachments code, using TeleportFlags.ViaLogin check to fire if necessary.
...
This is to simplify the code (no tricky 'wasChild' signalling required)
and to reduce the risk of a thread clash between simulator-side attaching (necessary for v1 viewers)
and the viewer-side attaching the v3 viewers perform.
2013-03-28 22:07:58 +00:00
Robert Adams
6a9630d2bd
BulletSim: fix race condition when creating very large mega-regions.
...
The symptom was exceptions while creating physical terrain.
Reduce default terrain mesh magnification to 2 from 3 because the
higher resolution uses a lot of memory and doesn't solve the terrain
smoothness for vehicles.
Added comments here and there and improved some debugging log messages.
2013-03-28 10:59:18 -07:00
Robert Adams
3f9b274180
BulletSim: tweaks to terrain boundry computation. No functional changes.
2013-03-28 10:59:16 -07:00
Justin Clark-Casey (justincc)
9ca54d00d8
Add back a log message when we attempt a megaregion auto-reteleport
2013-03-28 02:29:34 +00:00
Justin Clark-Casey (justincc)
afd0d6af07
minor: Only try to deregister stats in EntityTransferModule.RemoveRegion() if module was enabled.
2013-03-28 02:23:09 +00:00
Justin Clark-Casey (justincc)
d9c049fd9f
Fix a bug in HGEntityTransferModule to call base.RemoveRegion() when a region is removed rather than base.AddRegion()
2013-03-28 02:20:43 +00:00
Justin Clark-Casey (justincc)
b05ed4ffa6
Instead of going via GodLikeRequestTeleport, auto-teleport the agent directly in a megaregion, in the same manner at the "teleport user" console command.
...
This is to bypass an issue with the HGLureModule which stops the auto-teleport from happening.
2013-03-28 02:17:32 +00:00
Justin Clark-Casey (justincc)
506d5e41bf
On the North and East sides of a megaregion, only consider regions within 256m to be neighbours rather than regions up to 512 distant.
...
This looks like an off-by-one bug since the view distance was already only 256 on the west and south sides.
This reduces the number of child agents being logged into regions neighbouring a megaregion.
2013-03-28 01:54:11 +00:00
Justin Clark-Casey (justincc)
617637c788
minor: Fix usage error message for "debug eq" console command
2013-03-28 01:41:41 +00:00
Justin Clark-Casey (justincc)
b5b01e5bb5
Make HGLureModule track god like lures as well as normal lures, to see if this fixes issues where second megaregion auto-teleport hangs on black teleport screen when HG is active.
2013-03-28 01:37:52 +00:00
Justin Clark-Casey (justincc)
876d0d310f
Add "show eq" console command to show numbers of messages in agent event queues.
...
For debugging purposes.
2013-03-28 01:36:34 +00:00
Justin Clark-Casey (justincc)
f32027f3b5
Remove some Console.WriteLines accidentally left in last commit cfb20f09
2013-03-28 01:08:47 +00:00
Justin Clark-Casey (justincc)
cfb20f09a9
refactor: combine the checks for megaregion view range into a single place.
2013-03-28 00:57:43 +00:00
Justin Clark-Casey (justincc)
dd7d7683c9
Fix problem with megaregions where teleporting into a different region which already had a child agent would stop the eq working for the agent in the new region.
...
This was because the calculation as to whether a new agent was needed in the receiving region did not take megaregions into account,
unlike the original calculation when the user first teleported into the region.
This meant that on teleport, entity transfer would create a new CAP but this would be ignored by the viewer and receiving region, meaning that the EQ could no longer be used.
This would prevent subsequent teleport, amongst other things.
Currently, regions up to 512m from a megaregion are considered neighbours.
2013-03-28 00:12:48 +00:00
Justin Clark-Casey (justincc)
3072f257f5
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-03-26 23:00:51 +00:00
Robert Adams
abde0d4efb
BulletSim: prevent asset fetching loop when the fetched asset fails to mesh.
...
Check for the case where the fetched mesh asset fails meshing (degenerate
triangles or no physical mesh). In this case, the asset is marked 'failed'
and BulletSim doesn't keep trying to fetch over-and-over trying to get a
good asset.
2013-03-26 15:02:10 -07:00
Justin Clark-Casey (justincc)
13170ca627
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-03-26 20:32:22 +00:00
Justin Clark-Casey (justincc)
3f0f313a76
Make llGetLinkPrimitiveParams() and llGetPrimitiveParams() work for avatars in a linkset.
...
llGetPrimitiveParams() works through PRIM_LINK_TARGET
Setting via llSetLinkPrimitiveParams(), etc. not yet implemented
2013-03-26 20:25:58 +00:00
Melanie
e82fab34d7
Implement a pref to turn on the simulator ExportSupported feature entry.
...
This tells the viewer to enable the UI for export permissions.
WARNING: If your inventory store contains invalid flags data, this will result
in items becoming exportable! Don't turn this on in production until it's complete!
2013-03-26 19:00:30 +00:00
Melanie
5f4c4df227
Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask
...
with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions"
2013-03-26 03:40:06 +00:00
Robert Adams
285dc554ec
BulletSim: new algorithm for vertical attraction which uses quaternion
...
arithmetic to compute the shortest path between the current tilt
and vertical.
2013-03-25 15:40:46 -07:00
Robert Adams
c96a6f1de6
BulletSim: small tweaks and formatting in the parameter fetching code.
2013-03-25 15:40:44 -07:00
Robert Adams
953090fd62
BulletSim: fix possible race condition where an prim's asset can be requested quicker than the asset fetcher returns and thus falsely reporting that an asset was not fetched and defaulting the assset to a bounding box.
2013-03-25 15:40:43 -07:00
Robert Adams
f783b9169f
BulletSim: parameterize C# HACD hull creation. Add feature of reducing max hull count for simple (non-cut prims) meshes.
2013-03-25 15:40:41 -07:00
Justin Clark-Casey (justincc)
128c72a234
Start recording inter-region teleport attempts, aborts, cancels and failures in statistics for monitoring/debugging purposes
...
These are recorded as 'entitytransfer' stats as seen by the "show stats entitytransfer" console command.
2013-03-25 21:53:27 +00:00
Justin Clark-Casey (justincc)
01636ca900
Fix teleporting into the non-SW 256x256 corner of a megaregion, though currently with a 10 second delay before auto-reteleport to the correct location.
...
This now does a check for border crossing (required to trigger the teleport) immediately in SP.MakeRootAgent().
If left any later, it looks like the physics scene changes the position and stops the cross happening.
If done any earlier, nothing happens because the cross-code currently requires a PhysicsActor to be in place, thuogh it's probably not necessary for this case.
2013-03-23 00:47:59 +00:00
Justin Clark-Casey (justincc)
93206ef0fa
Add "show borders" command to show the borders of a region.
...
This is relevant to mega-regions where the borders are very different to a regular region.
Also adds some method doc and other code comments.
2013-03-23 00:45:21 +00:00
Justin Clark-Casey (justincc)
c4d9a23f26
Following on from 476a7d3e
(which wasn't enough), make chat across regions on different simulators work.
...
Also resolves an issue of multiple chatting if the originating simulators had more than one region and they were neighbours
2013-03-22 01:43:18 +00:00
Justin Clark-Casey (justincc)
1f17ef6d3c
Take out a testing sleep I accidentally left in the teleport code from last commit 7471bc7
2013-03-22 01:06:56 +00:00
Justin Clark-Casey (justincc)
7471bc7775
At strategic points in the teleport process, if the client has simultaneously logged out then do not continue.
...
This aims to reduce any side effects if the process tries to complete after the client has logged back in (e.g. it was delayed due to a slow destination region response).
This introduces a new Aborting entity transfer state which signals that the teleport should be stopped but no compensating actions performed.
2013-03-22 01:00:13 +00:00
Justin Clark-Casey (justincc)
476a7d3eee
Implement chat across region borders since we can tell if avatars in neighbouring regions are in range.
2013-03-22 00:03:10 +00:00
Justin Clark-Casey (justincc)
e23a0dcc5d
minor: On teleport, signal a child agent before we send the viewer TeleportFinish in order to avoid a theoretical race condition when teleporting to a neighbour.
...
If we do this after TeleportFinish, then it's possible for a neighbour destination to request the source to create a child agent whilst its still treated as root.
This closes the original presence which we don't really want to do.
This is probably okay (albeit with warnings on the console) but afaics there's no reason not to move the child agent signal.
2013-03-21 23:37:23 +00:00
Justin Clark-Casey (justincc)
46c833810c
On a teleport, lock m_agentsInTransit whilst we grab the value to check for completion just to be sure we're not using a thread cached version.
2013-03-21 00:46:08 +00:00
Justin Clark-Casey (justincc)
4de530af45
minor: disable logging on regression TestCrossOnSameSimulator() that I accidentally left on a few commits ago.
2013-03-20 23:13:12 +00:00
Justin Clark-Casey (justincc)
b1cd1d917e
minor: don't bother with the pause before rezzing attachments if we are running regression tests (fire and forget calls launched on the same thread).
...
Also adds code comments as to why this pause exists.
2013-03-20 23:12:13 +00:00
Justin Clark-Casey (justincc)
36651bed71
On the later forms of teleport failure, tell the user if this was because viewer couldn't/didn't connect with destination or if destination didn't signal teleport completion.
...
Also adds regression test for the case where the viewer couldn't connect with the destination region.
Also refactoring of regression test support code associated with entity transfer in order to make this test possible and the code less obscure.
2013-03-20 23:01:16 +00:00
Justin Clark-Casey (justincc)
8de933ab07
Insert a short delay on the simulator side rezzing of attachments in order to fix viewer 3 issues if its own rezzing actions on login collide with the simulator side actions.
...
This resolves issues (at least in my tests with LL 3.3.4) where this can make attachments invisible until one zooms in on the avatar.
This doesn't affect version 1 viewers since this delay is shorter than the login delay.
This doesn't increase the login time since this part of the process was already being performed asynchronously.
This may be a temporary solution.
2013-03-20 02:09:25 +00:00
Justin Clark-Casey (justincc)
c0ff5635ba
Fix "show attachments" command probably broken in commit addab12
(Wed Jan 2 21:38:00 2013)
...
This break was not connected with the recent attachment code changes.
2013-03-20 02:00:56 +00:00
Justin Clark-Casey (justincc)
3cb1c23554
Force a viewer object update for attachments at the end of the final Scene.CompleteMovement() in order to make all multi-attachments appear on the destination region.
...
For some reason, sending updates before this will not have this effect.
This may be something related to some viewers (e.g. LL 3.3.4) or something OpenSimulator isn't getting quite right.
2013-03-20 01:46:50 +00:00
Justin Clark-Casey (justincc)
9151b9d233
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-03-20 01:36:28 +00:00
Robert Adams
90b9121e66
BulletSim: change 'degenerate mesh' message from Error to Debug because there
...
seem to be lots of sculpties with this problem while the condition really doesn't
change region operation.
2013-03-19 17:15:24 -07:00
Justin Clark-Casey (justincc)
3648164219
Prevent multiple instances of the same item ID being appended to an AvatarAppearance
...
It looks like this was happening when AttachmentsModule.RezAttachments was doing a secondary set of each attachment to update with the asset ID (initially they only have the inventory ID).
However, with multi-attach this was appending a second copy of the same attachment rather than updating the data that was already there.
This commit requires both simulator and service to be updated.
2013-03-19 21:49:29 +00:00
Robert Adams
1dd2d432f1
For those people collecting and comparing logfiles from servers scattered
...
around the world, change LogWriter to use DateTime.UtcNow rather than
DateTime.Now.
2013-03-19 11:40:10 -07:00
Robert Adams
8360223fed
BulletSim: code to generate a higher resolution terrain mesh. Parameter
...
TerrainMeshMagnification controls number of vertices generated per
heightmap point. Default is 3.
2013-03-19 00:00:03 -07:00
Robert Adams
8510f57ad4
BulletSim: add terrain contact processing threshold parameter. Initialize contact processing threshold for static object as well as mesh terrain.
2013-03-19 00:00:02 -07:00
Justin Clark-Casey (justincc)
397379cd3f
Process default attachment point in AttachObjectInternal before we check whether a worn object needs to displace an existing attachment on the same point if we are not using multi-attach.
2013-03-19 00:39:58 +00:00
Melanie
55ab6f015a
Fix tests for multiattach
2013-03-18 23:48:03 +00:00
Melanie
5e1f651e21
Merge branch 'master' into newmultiattach
...
Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
2013-03-18 23:31:27 +00:00
Melanie
0635d9d174
Merge commit 'ccd6f443e1092cb410f565e921f7cf4dd8cd2dac' into newmultiattach
...
Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
2013-03-18 23:21:01 +00:00
Melanie
e4a70b9f9a
Limit each attachment point to 5 items as per spec
2013-03-18 22:56:26 +00:00
Melanie
fcecfc81bb
Multiattach, part 1
...
Conflicts:
OpenSim/Framework/AvatarAppearance.cs
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-03-18 22:56:03 +00:00
Justin Clark-Casey (justincc)
3611d33b00
Improve rejection of any attempt to reattach an object that is already attached.
...
This also adds/extends regression tests for wearing attachments directly for the scene and attempting to reattach/rewear already attached objects.
2013-03-18 22:04:27 +00:00
Justin Clark-Casey (justincc)
a7a9a8a614
Fix recent regression where an item worn to an attachment point that was already occupied did not remove the previous attachment (current behaviour)
...
Regression was commit ccd6f4 (Tue Mar 5 23:47:36 2013)
Added regression test for this case.
2013-03-18 20:48:50 +00:00
Melanie
46a81b3527
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2013-03-17 23:07:12 +00:00
Robert Adams
464201b41d
BulletSim: add INI parameter for angular banking timescale fudge parameter.
2013-03-16 15:34:07 -07:00
Vegaslon
fc84ebb819
BulletSim: Working Implementation of Angular Banking for Vehicles (Not SL Grade, Other features when implemented should slow it down for now be Strong with Vertical Angular attraction setting and conservative with Angular Velocity on X axis)
...
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-03-16 15:13:40 -07:00
Melanie
7e5d553781
Make the LSL memory functions virtual so script engines can override them if they have different memory management.
2013-03-15 23:46:49 +00:00
Vegaslon
78b25094dc
BulletSim: Tweak vertical angular attraction to remove double VehicleOrientation application fixing the problem with the vertical attractor pushing vehicles nose first into ground when tilted on side.
...
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-03-15 14:05:38 -07:00
Robert Adams
c10c43d6f6
Fix server statistics always reporting zero for total network bytes in/out.
...
Clean up some parameter code in Statistics.Binary.
2013-03-15 13:59:34 -07:00
Justin Clark-Casey (justincc)
d3e76730bd
Add example code to DOExampleModule to pull data from that previously saved by DAExampleModule when instantiating a dynamc object.
2013-03-15 00:49:35 +00:00
Justin Clark-Casey (justincc)
cb74186888
Add ParentGroup.HasGroupChanged = true setting to DAExampleModule as this is necessary to get attributes to save (though this probably happens anyway due to the prim move)
2013-03-15 00:27:06 +00:00
Justin Clark-Casey (justincc)
e25ba116a3
refactor: make llGetLinkName() and llGetLinkKey() use a common GetLinkEntity() method
2013-03-15 00:06:42 +00:00
Justin Clark-Casey (justincc)
081271e1d7
minor: remove mono compiler warnings in LSL_Api.cs
2013-03-14 23:44:16 +00:00
Justin Clark-Casey (justincc)
12900ea84e
Log same environment information to Robust log as is already done for simulator logs, for debug purposes
2013-03-14 23:39:15 +00:00
Justin Clark-Casey (justincc)
2fbc08d7dd
refactor: minor cleanup in osGetAvatarList()
2013-03-14 23:19:18 +00:00