00751ab6f1 
								
							
								 
							
						 
						
							
							
								
								*Hiding the warnings about scanning assemblies when initialising  
							
							
							
						 
						
							2008-05-28 02:07:43 +00:00  
				
					
						
							
							
								 
						
							
							
								6d51eef9ce 
								
							
								 
							
						 
						
							
							
								
								Thank you, Grumly57 kindly for:  
							
							... 
							
							
							
							This patch proposes a new function : osOpenRemoteDataChannel(key channeID) 
that allow to open an XMLRPC channel for remote_data event. The difference 
is that the channelID can be customized instead of being randomly generated. 
							
						 
						
							2008-05-28 02:06:56 +00:00  
				
					
						
							
							
								 
						
							
							
								5f2b8fd5e1 
								
							
								 
							
						 
						
							
							
								
								Thank you kindly, Melanie for a patch that adds a two-stage  
							
							... 
							
							
							
							check. It seems there may be a race. For me, this patch, 
just as it is here, fixes it. 
							
						 
						
							2008-05-28 02:00:43 +00:00  
				
					
						
							
							
								 
						
							
							
								fb1c7e62d2 
								
							
								 
							
						 
						
							
							
								
								* Resolves comment removal in string literals in the LSL2CSConverter  
							
							
							
						 
						
							2008-05-28 01:47:33 +00:00  
				
					
						
							
							
								 
						
							
							
								efeba85662 
								
							
								 
							
						 
						
							
							
								
								Change a couple Windows directory separators in SVN module to be platform agnostic.  
							
							
							
						 
						
							2008-05-28 00:35:10 +00:00  
				
					
						
							
							
								 
						
							
							
								eed2f7ac18 
								
							
								 
							
						 
						
							
							
								
								Update svn properties.  Fix inconsistent newlines.  
							
							
							
						 
						
							2008-05-28 00:26:00 +00:00  
				
					
						
							
							
								 
						
							
							
								fdf4de419f 
								
							
								 
							
						 
						
							
							
								
								* Include prims.xml file in archive  
							
							
							
						 
						
							2008-05-27 23:29:59 +00:00  
				
					
						
							
							
								 
						
							
							
								e116c94482 
								
							
								 
							
						 
						
							
							
								
								* Add .jp2 extension to archived textures  
							
							
							
						 
						
							2008-05-27 23:20:53 +00:00  
				
					
						
							
							
								 
						
							
							
								69fdd0d3e8 
								
							
								 
							
						 
						
							
							
								
								* Write prim archives out as v7 tar files temporarily for testing purposes - not even gzipping yet!  
							
							... 
							
							
							
							* Using hacked up code to create the correct tar archive headers - this stuff should really go away again before too long
* No user functionality yet 
							
						 
						
							2008-05-27 22:49:34 +00:00  
				
					
						
							
							
								 
						
							
							
								46d91df2a8 
								
							
								 
							
						 
						
							
							
								
								another take on the whole string cleansing, by adding specific poison  
							
							... 
							
							
							
							keywords in foo.bar strings.  Add items to the poison array to block them. 
							
						 
						
							2008-05-27 22:25:14 +00:00  
				
					
						
							
							
								 
						
							
							
								7a77a069dd 
								
							
								 
							
						 
						
							
							
								
								* Added new InstallPlugin interface to ITerrainModule.  
							
							... 
							
							
							
							* This is to allow other region modules to install Terrain Effects. 
							
						 
						
							2008-05-27 21:06:48 +00:00  
				
					
						
							
							
								 
						
							
							
								1487699045 
								
							
								 
							
						 
						
							
							
								
								* Revert last commit as it opens sim owners up to all sorts of nasty scripts.  
							
							... 
							
							
							
							* If the regex that we're using isn't good enough, we really need to make it better. 
							
						 
						
							2008-05-27 19:07:57 +00:00  
				
					
						
							
							
								 
						
							
							
								e436120d60 
								
							
								 
							
						 
						
							
							
								
								comment out the x.y security check in the script engine because it's so aggressive  
							
							... 
							
							
							
							it blocks string = "http://osgrid.org ", amoung other things. 
							
						 
						
							2008-05-27 18:40:49 +00:00  
				
					
						
							
							
								 
						
							
							
								e2e692c583 
								
							
								 
							
						 
						
							
							
								
								Thank you kindly, Melanie for a patch that adds:  
							
							... 
							
							
							
							GetSerializationData() and CreateFromData() methods 
							
						 
						
							2008-05-27 14:36:23 +00:00  
				
					
						
							
							
								 
						
							
							
								64821ac0a1 
								
							
								 
							
						 
						
							
							
								
								* Implement asynchronous assets request for archiving  
							
							... 
							
							
							
							* No user functionality yet 
							
						 
						
							2008-05-27 14:21:32 +00:00  
				
					
						
							
							
								 
						
							
							
								2cea74181a 
								
							
								 
							
						 
						
							
							
								
								Thank you very much, Xantor for a patch that:  
							
							... 
							
							
							
							If a request is made for an asset which is not in the cache yet, 
but has already been requested by something else, queue up the 
callbacks on that requester instead of swamping the asset server 
with multiple requests for the same asset. 
							
						 
						
							2008-05-27 13:40:00 +00:00  
				
					
						
							
							
								 
						
							
							
								1d3d739da4 
								
							
								 
							
						 
						
							
							
								
								fixes a CTB when IRCBridgeModule is not configured.  
							
							
							
						 
						
							2008-05-27 13:16:44 +00:00  
				
					
						
							
							
								 
						
							
							
								34f1741866 
								
							
								 
							
						 
						
							
							
								
								cleaning up: coding style guidelines violation in RestPlugin.cs.  
							
							... 
							
							
							
							adding support for enabled = true|false for IRCBridgeModule 
							
						 
						
							2008-05-27 12:24:29 +00:00  
				
					
						
							
							
								 
						
							
							
								077c6b816b 
								
							
								 
							
						 
						
							
							
								
								updating URL for LSL status.  
							
							
							
						 
						
							2008-05-27 08:42:48 +00:00  
				
					
						
							
							
								 
						
							
							
								a2f8f58f7d 
								
							
								 
							
						 
						
							
							
								
								I'm dropping the ISimChat interface as that has now been  
							
							... 
							
							
							
							replaced by EventManager events. 
also, i've added instructions to README.txt about running 
runprebuild.sh and on how to report bugs.
plus some minor fixes (dropping m_log statement left over 
from debugging llOwnerSay, nicer catch of exception in 
IRCBridgeModule 
							
						 
						
							2008-05-27 08:21:59 +00:00  
				
					
						
							
							
								 
						
							
							
								392375d34b 
								
							
								 
							
						 
						
							
							
								
								* Assigns a random UUID to a region if the Sim UUID is null.  
							
							
							
						 
						
							2008-05-26 22:11:56 +00:00  
				
					
						
							
							
								 
						
							
							
								77281ed85c 
								
							
								 
							
						 
						
							
							
								
								* Potential fix for Mantis#167, 332 - MySQL Thread collision.  
							
							
							
						 
						
							2008-05-26 21:53:32 +00:00  
				
					
						
							
							
								 
						
							
							
								de06c85259 
								
							
								 
							
						 
						
							
							
								
								* Patch from jhurliman - Implements a binary search in the LLRAW exporter which dramatically speeds up exports.  
							
							
							
						 
						
							2008-05-26 21:39:01 +00:00  
				
					
						
							
							
								 
						
							
							
								ed717ec181 
								
							
								 
							
						 
						
							
							
								
								Thank you kindly, Melanie for a patch for script reset  
							
							... 
							
							
							
							that creates the event handler chain ready to hook by script engines 
							
						 
						
							2008-05-26 16:16:48 +00:00  
				
					
						
							
							
								 
						
							
							
								30a9469757 
								
							
								 
							
						 
						
							
							
								
								disabling m_log again.  
							
							
							
						 
						
							2008-05-26 15:53:04 +00:00  
				
					
						
							
							
								 
						
							
							
								1bb1d5d9b0 
								
							
								 
							
						 
						
							
							
								
								This cleans up a merge mess from the earlier checkin and implements llOwnerSay()  
							
							... 
							
							
							
							via the newly created Scene.SimBroadcast() call. 
							
						 
						
							2008-05-26 15:37:31 +00:00  
				
					
						
							
							
								 
						
							
							
								42cdf3c240 
								
							
								 
							
						 
						
							
							
								
								Adding OnChatBroadcast event logic to EventManager providing  
							
							... 
							
							
							
							a clean interface for Sim broadcasts. Added SimBroadcast support to 
ChatModule.
Removing all code from IRCBridgeModule dealing with agent/client directly.
Cleaning up ChatModule.
Polishing IRC messages, adding support for "/me" (both directions). 
							
						 
						
							2008-05-26 11:56:04 +00:00  
				
					
						
							
							
								 
						
							
							
								bf7c557f57 
								
							
								 
							
						 
						
							
							
								
								* Minor: method documentation fiddling in SceneObjectGroup  
							
							
							
						 
						
							2008-05-26 02:17:03 +00:00  
				
					
						
							
							
								 
						
							
							
								0719c87b83 
								
							
								 
							
						 
						
							
							
								
								* Break out baby archiving code into separate class ready for async asset requesting  
							
							... 
							
							
							
							* No user functionality yet 
							
						 
						
							2008-05-26 02:12:32 +00:00  
				
					
						
							
							
								 
						
							
							
								5c8a93c426 
								
							
								 
							
						 
						
							
							
								
								* Extract and boil down necessary texture UUIDs for an archive of the scene prims  
							
							... 
							
							
							
							* no user functionality yet 
							
						 
						
							2008-05-26 01:50:40 +00:00  
				
					
						
							
							
								 
						
							
							
								d500209da0 
								
							
								 
							
						 
						
							
							
								
								* Refactor: Where possible, change visibility on InnerScene methods to protected internal on the basis that they shouldn't be manipulated by outsiders  
							
							
							
						 
						
							2008-05-26 01:06:50 +00:00  
				
					
						
							
							
								 
						
							
							
								a28ca7b78b 
								
							
								 
							
						 
						
							
							
								
								* Refactor: remove code duplication between add ScenePresence methods in InnerScene  
							
							
							
						 
						
							2008-05-26 00:47:36 +00:00  
				
					
						
							
							
								 
						
							
							
								73a28a56da 
								
							
								 
							
						 
						
							
							
								
								* Refactor: Separate out RemoveScenePresence and add into InnerScene to match existing AddScenePresence  
							
							
							
						 
						
							2008-05-26 00:38:04 +00:00  
				
					
						
							
							
								 
						
							
							
								5d77625e9a 
								
							
								 
							
						 
						
							
							
								
								Update svn properties.  Formatting cleanup.  
							
							
							
						 
						
							2008-05-25 23:27:38 +00:00  
				
					
						
							
							
								 
						
							
							
								c20f7d6171 
								
							
								 
							
						 
						
							
							
								
								* A hacky Top Scripts display.  It isn't accurate as far as ms accounting, however you can use it to help find out what scripts are causing your simulator to cry.  
							
							... 
							
							
							
							* Access it from the Estate tools/Debug tab. 
							
						 
						
							2008-05-25 20:50:45 +00:00  
				
					
						
							
							
								 
						
							
							
								76a3bde76e 
								
							
								 
							
						 
						
							
							
								
								Thank you very much, Melanie for a patch that:  
							
							... 
							
							
							
							If the m_controllingClient member if a ScenePresence is 
null, that would cause a CTB. This patch fixes it. 
							
						 
						
							2008-05-25 19:29:25 +00:00  
				
					
						
							
							
								 
						
							
							
								83bfd29af8 
								
							
								 
							
						 
						
							
							
								
								Thank you very much, Xantor for a patch that:  
							
							... 
							
							
							
							Copying, reseting, dragging scripts cause unnecessary recompilation, 
slowing down the simulator and filling up the ScriptEngines directory 
with compiled .dll and misc. files.
This patch keeps track of compiled assets since the last simulator restarts, 
and only recompiles new assets. (editing a script generates a new asset, 
so no problems there). 
							
						 
						
							2008-05-25 19:26:21 +00:00  
				
					
						
							
							
								 
						
							
							
								36b8196f7a 
								
							
								 
							
						 
						
							
							
								
								Thank you kindly, Tiffany for a patch that helps:  
							
							... 
							
							
							
							Drag copy a prim and the prim that is moved, persists. 
The prim that is created does not survive a restart. 
							
						 
						
							2008-05-25 19:21:21 +00:00  
				
					
						
							
							
								 
						
							
							
								5ac682ddf9 
								
							
								 
							
						 
						
							
							
								
								Thank you kindly, Grumly57 for a patch to improve  
							
							... 
							
							
							
							XMLRPCModule.cs: RemoteDataReply() and XMLRpcResponse() 
							
						 
						
							2008-05-25 17:58:10 +00:00  
				
					
						
							
							
								 
						
							
							
								042c9ed4d8 
								
							
								 
							
						 
						
							
							
								
								* Adds Top Colliders when using ODE.  Access it from the estate tools/debug tab.  
							
							
							
						 
						
							2008-05-25 11:22:05 +00:00  
				
					
						
							
							
								 
						
							
							
								29092d3999 
								
							
								 
							
						 
						
							
							
								
								* phantom sculpties don't request the sculpt texture anymore.  
							
							
							
						 
						
							2008-05-25 04:15:32 +00:00  
				
					
						
							
							
								 
						
							
							
								c29409dc24 
								
							
								 
							
						 
						
							
							
								
								* Yet another way to optimize the sculpt mesh generator  
							
							
							
						 
						
							2008-05-25 02:56:00 +00:00  
				
					
						
							
							
								 
						
							
							
								f57cb17494 
								
							
								 
							
						 
						
							
							
								
								* kill a potentially large float array.  
							
							
							
						 
						
							2008-05-25 02:50:17 +00:00  
				
					
						
							
							
								 
						
							
							
								d3b013be1c 
								
							
								 
							
						 
						
							
							
								
								* Releases Pinned vertex/index list in ODE on next mesh request.  
							
							
							
						 
						
							2008-05-25 02:39:58 +00:00  
				
					
						
							
							
								 
						
							
							
								86c46e92cd 
								
							
								 
							
						 
						
							
							
								
								* Disabling isSelected check on object persistence backup (at least temporarily), since it appears we sometimes either don't receive or don't register deselect packets when  
							
							... 
							
							
							
							prims are shift copied.
* A better long term solution may be to address the problem of why we're not always seeing the deselects 
							
						 
						
							2008-05-25 01:09:14 +00:00  
				
					
						
							
							
								 
						
							
							
								bc92d72828 
								
							
								 
							
						 
						
							
							
								
								* Refactor: Collapses parts of different code paths in scene used when deleting and unlinking an object  
							
							
							
						 
						
							2008-05-25 00:09:08 +00:00  
				
					
						
							
							
								 
						
							
							
								0ee69707ea 
								
							
								 
							
						 
						
							
							
								
								* Refactor: Collapse some multiple remove object paths  
							
							... 
							
							
							
							* Push some delete functionality into InnerScene to match what's already there for adding objects 
							
						 
						
							2008-05-24 23:11:07 +00:00  
				
					
						
							
							
								 
						
							
							
								10564469c8 
								
							
								 
							
						 
						
							
							
								
								* Refactor: Remove some unused methods in Scene/InnerScene  
							
							
							
						 
						
							2008-05-24 22:48:21 +00:00  
				
					
						
							
							
								 
						
							
							
								f3067ce6f9 
								
							
								 
							
						 
						
							
							
								
								* Refactor: Change previous commits Object methods to SceneObject methods instead, on the basis that this is less likely to cause confusion with c#'s base object type  
							
							
							
						 
						
							2008-05-24 22:45:13 +00:00  
				
					
						
							
							
								 
						
							
							
								79eecd3d25 
								
							
								 
							
						 
						
							
							
								
								* Refactor: Renaming various *Entity*() methods to *Object*() methods on the basis that they all take SOG parameters to improve code readability for now  
							
							
							
						 
						
							2008-05-24 22:10:14 +00:00