a3851b3812 
								
							
								 
							
						 
						
							
							
								
								* Added hooks for logout to all IUserService and all that implement it.  
							
							... 
							
							
							
							* Added a Logout message with a name on the console
* Added a *fixme* message to figure out why the current agent session is null
* After updating you may notice that there's a login <user> and also a logout<user> 
							
						 
						
							2008-01-20 23:08:50 +00:00  
				
					
						
							
							
								 
						
							
							
								59d7165f40 
								
							
								 
							
						 
						
							
							
								
								Graceful failure of teleport to unavailable regions might actually work now.  
							
							... 
							
							
							
							I blame all bugs on the age of my brain cells. 
							
						 
						
							2008-01-20 21:11:55 +00:00  
				
					
						
							
							
								 
						
							
							
								730e2d6d7c 
								
							
								 
							
						 
						
							
							
								
								Check if remote simulator is up before attempting teleport. Teleport to a remote region should now fail gracefully if remote simulator is down.  
							
							
							
						 
						
							2008-01-20 19:12:00 +00:00  
				
					
						
							
							
								 
						
							
							
								8ffefd2bd6 
								
							
								 
							
						 
						
							
							
								
								Tedds temp fix for startup crash: Waiting 3 seconds for stuff to catch up. (Someone please fix! :)) Lets see if it works every time or just some ;)  
							
							
							
						 
						
							2008-01-20 12:05:16 +00:00  
				
					
						
							
							
								 
						
							
							
								64392b4fac 
								
							
								 
							
						 
						
							
							
								
								* Found and fixed a situation where a neighbor region would come up send a notice and would be tagged as 'too far away' when it was right next door.  
							
							
							
						 
						
							2008-01-20 05:51:38 +00:00  
				
					
						
							
							
								 
						
							
							
								4f9c7288cd 
								
							
								 
							
						 
						
							
							
								
								* Announcing the alternative prim early adoption program..    Adding regular spheres to the physical prim mix.  
							
							... 
							
							
							
							* Be advised..   these are not ellipsoids..  these are spheres. 
							
						 
						
							2008-01-19 22:51:16 +00:00  
				
					
						
							
							
								 
						
							
							
								cc635a651a 
								
							
								 
							
						 
						
							
							
								
								Most is back in its original state :) Hope I didn't break anything... *looks innocent*  
							
							
							
						 
						
							2008-01-19 22:23:22 +00:00  
				
					
						
							
							
								 
						
							
							
								459b614b86 
								
							
								 
							
						 
						
							
							
								
								That didn't work -- added more debugging  
							
							
							
						 
						
							2008-01-19 21:55:43 +00:00  
				
					
						
							
							
								 
						
							
							
								056b2940b4 
								
							
								 
							
						 
						
							
							
								
								That didn't work, trying with TableAdapter.FillSchema(DataSet, SchemaType.Source)  
							
							
							
						 
						
							2008-01-19 21:51:16 +00:00  
				
					
						
							
							
								 
						
							
							
								462fc84eb2 
								
							
								 
							
						 
						
							
							
								
								Removed mega-debugging.  
							
							... 
							
							
							
							Possibly solved startup crash.
Moved MySQL Commit() to inside each functions respective dataset access mutex because if not other threads would be waiting until function released mutex and modify the dataset before the function could commit 
							
						 
						
							2008-01-19 21:42:03 +00:00  
				
					
						
							
							
								 
						
							
							
								4b56e0e324 
								
							
								 
							
						 
						
							
							
								
								removed additional debugging, added temp mega-debugging to StoreLandObject  
							
							
							
						 
						
							2008-01-19 21:33:39 +00:00  
				
					
						
							
							
								 
						
							
							
								9e9ba262f7 
								
							
								 
							
						 
						
							
							
								
								More debugging  
							
							
							
						 
						
							2008-01-19 21:16:22 +00:00  
				
					
						
							
							
								 
						
							
							
								65ea917d34 
								
							
								 
							
						 
						
							
							
								
								Added exception handler to LandManager IncomingLandObjectFromStorage  
							
							
							
						 
						
							2008-01-19 20:59:47 +00:00  
				
					
						
							
							
								 
						
							
							
								57ae2ce300 
								
							
								 
							
						 
						
							
							
								
								Getting closer to that crash .. :)  
							
							
							
						 
						
							2008-01-19 20:50:54 +00:00  
				
					
						
							
							
								 
						
							
							
								4ab19afc0a 
								
							
								 
							
						 
						
							
							
								
								More debugging  
							
							
							
						 
						
							2008-01-19 20:45:09 +00:00  
				
					
						
							
							
								 
						
							
							
								17c25796b8 
								
							
								 
							
						 
						
							
							
								
								checking return code may make failed teleports fail more gracefully.  
							
							
							
						 
						
							2008-01-19 20:34:54 +00:00  
				
					
						
							
							
								 
						
							
							
								6353df5569 
								
							
								 
							
						 
						
							
							
								
								More debugging in hunt for that random startup crash  
							
							
							
						 
						
							2008-01-19 19:49:08 +00:00  
				
					
						
							
							
								 
						
							
							
								8351894170 
								
							
								 
							
						 
						
							
							
								
								one more try before I leave  
							
							
							
						 
						
							2008-01-19 11:25:08 +00:00  
				
					
						
							
							
								 
						
							
							
								8c5d93eff6 
								
							
								 
							
						 
						
							
							
								
								"compile before commit, AND check compile result" - forgot a ;  
							
							
							
						 
						
							2008-01-19 11:19:02 +00:00  
				
					
						
							
							
								 
						
							
							
								ca772be0d4 
								
							
								 
							
						 
						
							
							
								
								Still hunting, added debug output  
							
							
							
						 
						
							2008-01-19 11:17:12 +00:00  
				
					
						
							
							
								 
						
							
							
								ef50e6875c 
								
							
								 
							
						 
						
							
							
								
								Still looking for that startup crash bug. Added some exception handling in prim object load.  
							
							
							
						 
						
							2008-01-19 11:08:07 +00:00  
				
					
						
							
							
								 
						
							
							
								8fdeab57b1 
								
							
								 
							
						 
						
							
							
								
								* Potential fix to the 'can't run a script anymore bug'  
							
							
							
						 
						
							2008-01-19 02:58:19 +00:00  
				
					
						
							
							
								 
						
							
							
								d23222cbc6 
								
							
								 
							
						 
						
							
							
								
								Added block for scenario: global exception handler called in loop when exception happens inside global exception handler  
							
							... 
							
							
							
							Added InnerException to output 
							
						 
						
							2008-01-18 23:45:16 +00:00  
				
					
						
							
							
								 
						
							
							
								741d136f8c 
								
							
								 
							
						 
						
							
							
								
								* Return of the avatar wobble.  
							
							
							
						 
						
							2008-01-18 21:38:47 +00:00  
				
					
						
							
							
								 
						
							
							
								ab5527dd53 
								
							
								 
							
						 
						
							
							
								
								Why don't you try compiling before you commit?  
							
							... 
							
							
							
							No, I don't need to. I'm good, my code never fails! 
							
						 
						
							2008-01-18 20:55:14 +00:00  
				
					
						
							
							
								 
						
							
							
								0d8b8d340c 
								
							
								 
							
						 
						
							
							
								
								Nope, that didn't do it - trying lock on performParcelPrimCountUpdate instead  
							
							
							
						 
						
							2008-01-18 20:52:53 +00:00  
				
					
						
							
							
								 
						
							
							
								8fbac08fb5 
								
							
								 
							
						 
						
							
							
								
								Added a mutex lock on loadAllLandObjectsFromStorage so maybe just MAYBE we can get rid of that annoying startup crash...  
							
							
							
						 
						
							2008-01-18 20:46:53 +00:00  
				
					
						
							
							
								 
						
							
							
								b7ab6d705a 
								
							
								 
							
						 
						
							
							
								
								* Physics update to perhaps help people who have capsules that have capsized  
							
							
							
						 
						
							2008-01-18 19:01:35 +00:00  
				
					
						
							
							
								 
						
							
							
								8df4774830 
								
							
								 
							
						 
						
							
							
								
								On reflection, HasGroupChanged is more appropriate  
							
							
							
						 
						
							2008-01-18 18:57:28 +00:00  
				
					
						
							
							
								 
						
							
							
								be50fa76ee 
								
							
								 
							
						 
						
							
							
								
								Change SOP.HasChanged to HasPrimChanged in preparation for further changes  
							
							
							
						 
						
							2008-01-18 18:43:16 +00:00  
				
					
						
							
							
								 
						
							
							
								dfda3dd4d7 
								
							
								 
							
						 
						
							
							
								
								* Fixed bug where 'taskOwnerId' would always be null in PermissionManager, hence always retuning false on GenericObjectPermission.  
							
							
							
						 
						
							2008-01-18 14:01:41 +00:00  
				
					
						
							
							
								 
						
							
							
								dc5ab8b6c3 
								
							
								 
							
						 
						
							
							
								
								* Friction reduction update.  
							
							... 
							
							
							
							* It's a known fact that the greater the friction the more computationally intensive a physics simulation with it is.... 
							
						 
						
							2008-01-18 02:32:34 +00:00  
				
					
						
							
							
								 
						
							
							
								ecd6c1110a 
								
							
								 
							
						 
						
							
							
								
								* ODE Physics update.   fixed weird rotation of the avatar surrogate.  
							
							... 
							
							
							
							* Set the avatar's radius to 0.37m, I think this gives the *best* balance between spaces the avatar can fit, and the ability to climb steps
* Fixed a few things
* Tweaked some more
* Played with gravity (-9.8m/s) 
							
						 
						
							2008-01-18 02:26:43 +00:00  
				
					
						
							
							
								 
						
							
							
								333826903c 
								
							
								 
							
						 
						
							
							
								
								parametrize like clauses for avatar picker  
							
							
							
						 
						
							2008-01-17 20:42:22 +00:00  
				
					
						
							
							
								 
						
							
							
								82d43db1cc 
								
							
								 
							
						 
						
							
							
								
								Added data structure to be passed through event execution queue so that events can use llDetect*-commands to find information about event.  
							
							
							
						 
						
							2008-01-17 15:22:35 +00:00  
				
					
						
							
							
								 
						
							
							
								18c959df12 
								
							
								 
							
						 
						
							
							
								
								* Added llApplyImpulse in the global frame.  The object must be physical before this'll do anything. Be careful with this function as it's easy to loose prim.  
							
							
							
						 
						
							2008-01-17 14:59:05 +00:00  
				
					
						
							
							
								 
						
							
							
								344b4d92f5 
								
							
								 
							
						 
						
							
							
								
								* added ForEachPart helper  
							
							... 
							
							
							
							* added SetOwnerId that... sets.. OwnerId... on all parts. 
							
						 
						
							2008-01-17 09:32:02 +00:00  
				
					
						
							
							
								 
						
							
							
								c2863df49d 
								
							
								 
							
						 
						
							
							
								
								* Added and implemented the LSL changed event.  
							
							... 
							
							
							
							* An example changed event syntax is at: http://opensimulator.org/wiki/Changed_Event_Example 
* You can use this to trigger actions in your script if someone sits on your object_rez
* You can use this to figure out all of the CHANGED_ constants except for CHANGED_REGION, CHANGED_TELEPORT, and CHANGED_ALLOW_DROP 
							
						 
						
							2008-01-17 02:23:48 +00:00  
				
					
						
							
							
								 
						
							
							
								feba36aaf3 
								
							
								 
							
						 
						
							
							
								
								* Fixed standing up so that you're at the new position of the prim if you move the prim and then stand up!  
							
							... 
							
							
							
							* Enter llSetPos elevators and conveyors n' stuff.! 
							
						 
						
							2008-01-16 22:53:49 +00:00  
				
					
						
							
							
								 
						
							
							
								e13feaa375 
								
							
								 
							
						 
						
							
							
								
								* More prim inventory synchronization  
							
							... 
							
							
							
							* Remove some mysql verbosity 
							
						 
						
							2008-01-16 21:43:22 +00:00  
				
					
						
							
							
								 
						
							
							
								7fa6646d6f 
								
							
								 
							
						 
						
							
							
								
								Added (experimental) terrain elevate command to allow whole terrain to be elevated with positive or negative values  
							
							
							
						 
						
							2008-01-16 21:21:31 +00:00  
				
					
						
							
							
								 
						
							
							
								b33da2538e 
								
							
								 
							
						 
						
							
							
								
								* Fix mantis 345 - it is now possible to duplicate prims directly in the region again without breakage  
							
							... 
							
							
							
							* This includes their inventories
* Also, this revision properly synchronizes prim inventory crud. 
							
						 
						
							2008-01-16 20:27:12 +00:00  
				
					
						
							
							
								 
						
							
							
								c3061717d0 
								
							
								 
							
						 
						
							
							
								
								* Fixed a packet counting issue that I introduced  
							
							... 
							
							
							
							* Fixed a bunch of goofy math for calculating the sim stats counters
* Made most of the sim stats counters additive so it's easy to change the sim stats interval
* Changed the sim stats send interval to 3 seconds 
							
						 
						
							2008-01-16 19:34:48 +00:00  
				
					
						
							
							
								 
						
							
							
								57519b6dba 
								
							
								 
							
						 
						
							
							
								
								* Store task inventory when an object is taken into agent inventory  
							
							... 
							
							
							
							* This means that you can take an object from a region and rez it somewhere else, with its inventory intact.
* As for earlier, at this stage only scripts can be placed in inventory
* This isn't an efficient implementation, a better one will probably need to come along soonish 
							
						 
						
							2008-01-16 18:35:34 +00:00  
				
					
						
							
							
								 
						
							
							
								795a339af5 
								
							
								 
							
						 
						
							
							
								
								First part of changing prim's permission flags to use the correct enum (libsl PermissionMask)  
							
							
							
						 
						
							2008-01-16 17:31:07 +00:00  
				
					
						
							
							
								 
						
							
							
								771ed747e5 
								
							
								 
							
						 
						
							
							
								
								* Slowed down the sim stats update to once every 5 seconds because the network accounting required it...  with it being the lowest updated stat.  
							
							... 
							
							
							
							* Time dilation is off now..  because it's the additive of the 0.91 * 10 (adds a second) / 5( the number of seconds since the last update) which results in 0.41td as common
* Slowing down the network accounting update will probably fix the red issue. 
							
						 
						
							2008-01-16 17:07:46 +00:00  
				
					
						
							
							
								 
						
							
							
								2c69b006a7 
								
							
								 
							
						 
						
							
							
								
								* added missing using clause  
							
							
							
						 
						
							2008-01-16 14:52:47 +00:00  
				
					
						
							
							
								 
						
							
							
								b12f56d1d0 
								
							
								 
							
						 
						
							
							
								
								* fixed a race condition where several UDP-generated threads would collide on accessing AckList  
							
							... 
							
							
							
							* introduced __TryGetValue__ (learn to love it!) instead of ugly ifs and catch 
							
						 
						
							2008-01-16 12:38:08 +00:00  
				
					
						
							
							
								 
						
							
							
								f2ca9c1d05 
								
							
								 
							
						 
						
							
							
								
								* Reverted bugfx that really should go into separate commit  
							
							
							
						 
						
							2008-01-16 12:33:02 +00:00  
				
					
						
							
							
								 
						
							
							
								5e757d2ad1 
								
							
								 
							
						 
						
							
							
								
								* More work on getting the database framework to actually work  
							
							
							
						 
						
							2008-01-16 12:25:13 +00:00