Commit Graph

14701 Commits (4319d974b2b719c6f02c40529c665ebf3668f9a7)

Author SHA1 Message Date
Justin Clark-Casey (justincc) f30bf429c2 refactor: rename SOG collections in SceneGraph to make it clearer that they are indexing each part's UUID, not just the root part. 2011-03-26 00:42:48 +00:00
Justin Clark-Casey (justincc) cc8897fceb Add test for PCM taint. This currently fails due to unexpected behaviour of SceneGraph.ForEachSOG(). This will be corrected soon.
Also adds lots of temproarily debug logging
2011-03-26 00:34:49 +00:00
Justin Clark-Casey (justincc) d8e1c380e6 minor: make it clearer in the log where we're loading region config files and not the regions themselves 2011-03-25 23:36:58 +00:00
Justin Clark-Casey (justincc) 3a55d59b45 in region web loader, print out url that config is being loaded from (this wasn't being done anywhere). 2011-03-25 23:29:06 +00:00
Justin Clark-Casey (justincc) ea72745d43 Log the xml/ini regions config files that opensim loads from, and the regions that it loaded from them
This will show up with the lines [REGION LOADER FILE SYSTEM]: Loading config files from ./Regions, etc.
2011-03-25 23:18:47 +00:00
Justin Clark-Casey (justincc) 6ae04448f7 Start using IPrimCounts populated by PrimCountModule instead of LandData counts populated by LandManagementModule.
In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci
Counts are showing odd behaviour at the moment, this will be addressed shortly.
2011-03-25 23:05:51 +00:00
Justin Clark-Casey (justincc) 7f5019b0f2 Add ILandObject.IPrimCounts for the new prim count module.
Not functional yet, but tests now act against this object rather than interrogating the module directly
2011-03-25 21:47:54 +00:00
Justin Clark-Casey (justincc) eaa37d15f2 factor out common test setup code in PCM tests 2011-03-23 23:28:23 +00:00
Justin Clark-Casey (justincc) f001aab8aa extend TestAddOwnerObject() to add a second object 2011-03-23 23:19:15 +00:00
Justin Clark-Casey (justincc) ebbe3afaf1 Add PrimCountModuleTests.TestRemoveOwnerObject().
Also adds SceneSetupHelpers methods to easily create sogs with different part UUIDs
2011-03-23 23:14:55 +00:00
Justin Clark-Casey (justincc) d5c7ae5c6b refactor common sop setup parts into a single method 2011-03-23 22:40:23 +00:00
Justin Clark-Casey (justincc) de88227bc4 refactor: simplify part of AddSceneObject() test setup by moving sog construction into SceneSetupHelpers.CreateSceneObject() 2011-03-23 22:29:27 +00:00
Justin Clark-Casey (justincc) 88673c86a4 use a 3 part object for the pcm test rather than a 1 part, for improved test coverage 2011-03-23 22:17:47 +00:00
Justin Clark-Casey (justincc) f1f4985ab6 user a non UUID.Zero user in pcm test to avoid any special treatment of UUID.Zero 2011-03-23 22:14:04 +00:00
Justin Clark-Casey (justincc) 654aa7abeb Extend simple PCM add object test to check all counts 2011-03-23 22:12:20 +00:00
Justin Clark-Casey (justincc) 08c3cd6b36 Add method doc to the Get*() methods on PrimCountModule 2011-03-23 22:04:14 +00:00
Justin Clark-Casey (justincc) 67cafbd33a remove a rogue Console.WriteLine() from the last commit. 2011-03-23 21:54:02 +00:00
Justin Clark-Casey (justincc) d011896341 Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to listen for that rather than EventManager.OnParcelPrimCountAdd
OnParcelPrimCountAdd had the wrong semantics for the PrimCountModule - it was invoked for every entity in the scene, not just new ones, which would screw up the untainted count.
Extend automated test for this scenario.
2011-03-23 21:53:14 +00:00
Huaiyu (Kitty) Liu 0ad9366abb In InventoryAccessModule.RezObject, move the calling of AddNewSceneObject to the later part of
the function, so that the object's most properties have values already set when AddNewSceneObject
is called, which will trigger RegionSyncModule.SendNewObject to sync across scene copies.
2011-03-23 10:23:13 -07:00
Marck 9c979dd0fc Fix a typo in the SQLite DLL config and amend the instructions for running on Linux.
Under Linux (and probably also under OSX), the operating system must be able to find the new SQLite DLL in the library search path.
2011-03-23 08:35:39 +01:00
Justin Clark-Casey (justincc) b34743e5fe Add an initial confidence-building TestAddObject() for prim counts. 2011-03-22 23:47:36 +00:00
BlueWall be878795aa Typo fix 2011-03-22 17:36:01 -04:00
BlueWall 97d46648cd More SQLite work. 2011-03-22 16:42:12 -04:00
BlueWall e3c327a305 Merge branch 'master' of /home/opensim/src/OpenSim/Core 2011-03-21 22:06:43 -04:00
Justin Clark-Casey (justincc) 7acade00b9 On initial setup, include estate and regions names in questions to make it clearer what they relate to. 2011-03-21 23:26:35 +00:00
Justin Clark-Casey (justincc) 3382de4d8b In initial setup, stop a user being able to create a new estate with the same name as an existing estate. 2011-03-21 23:16:57 +00:00
Justin Clark-Casey (justincc) 060a53b896 On initial opensim setup, don't ask the user whether they want to join an existing opensim estate when there aren't any. Proceed directly to estate setup instead. 2011-03-21 22:57:20 +00:00
Justin Clark-Casey (justincc) ee7cfc2854 refactor: use EstateDataService property directly instead of loading it into a local variable 2011-03-21 22:47:02 +00:00
Justin Clark-Casey (justincc) 2d1f0d224c minor: slightly adjust previous method doc. 2011-03-21 22:27:16 +00:00
Justin Clark-Casey (justincc) 793bfb5a66 add method doc to IEstateDataService and IEstateDataStore interfaces 2011-03-21 22:25:20 +00:00
Dan Lake 71566e31c2 Merge branch 'dev' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into sceneapi 2011-03-21 15:22:52 -07:00
Dan Lake 6e13ddf072 Added Mic's update logging patch 2011-03-21 15:21:55 -07:00
Huaiyu (Kitty) Liu fb8a91bc8d Removed some debug logs, and changed some from Debug to DebugFormat. 2011-03-21 14:51:03 -07:00
Justin Clark-Casey (justincc) d3a20a1e92 On initial region registration, if the user chooses the option to make the region part of an existing estate, then list the existing region names. 2011-03-21 21:37:06 +00:00
Melanie fb890e543f Don't send a windlight profile to clients if windlight is not set for
that region. This should restore normal day and night cycles for
regions without WL settings.
2011-03-21 08:02:56 +00:00
Huaiyu (Kitty) Liu 83b4d4121e Added CopyRight disclaimers in RegionSyncModule files. 2011-03-18 13:59:33 -07:00
Dan Lake 9704793a1c Refreshed from dev, fixed merge problems with packet category logging. (by removing the debug feature) 2011-03-18 12:36:09 -07:00
BlueWall f4a30f3a23 Upgrade SQLite:
Fixes metadata issues. Tested on Linux and Windows - may fix
	issues seen on OSx as well.
2011-03-18 12:12:08 -04:00
Huaiyu (Kitty) Liu b7dc2af5e6 Merge branch 'dev' of ssh://sceneapi@island.sciencesim.com/home/sceneapi/sceneapi into dev 2011-03-17 17:20:58 -07:00
Huaiyu (Kitty) Liu 4076cb4a3c Fixed a bug in RegionSyncModule.SendSceneUpdates: if there are no SyncConnectors in connection,
clear the update list before return.
Also, if a SyncConnector receives a request GetObject, only sends back NewObject to that SyncConnector.
2011-03-17 17:18:16 -07:00
Dan Lake ab6b9e5812 Changed warning to debug message for outgoing packet queues 2011-03-17 14:10:01 -07:00
Robert Adams 6e251b13c4 Merge branch 'dev' into collisionevent 2011-03-17 10:31:16 -07:00
Robert Adams 74903876eb Collision events generated by physics engine and processed by script engine. 2011-03-17 10:29:03 -07:00
BlueWall a3651eb5d0 Thanks Kevin Cozens for a patch that:
Fixes several spelling mistakes
2011-03-17 05:48:42 -04:00
Huaiyu (Kitty) Liu 0df0e92ff0 In RegionSyncModule.DoInitialSync(), calling DeleteAllSceneObjectsBySync() instead of DeleteAllSceneObjects(). 2011-03-16 16:36:54 -07:00
Huaiyu (Kitty) Liu 271f460bae Handler of SymmetricSyncMessage.MsgType.UpdatedObject changed to HandleUpdateObjectBySynchronization,
that is, since we add objects in scene by sending around NewObject, we no longer "add" objects after
receiving UpdateObject.
Also, ProcessBackup is now only executed by Persistece Actor (ScenePersistenceSyncModule, if configured
to run, will set each SOG's ToPersistObjectState to true).
2011-03-16 11:32:26 -07:00
Huaiyu (Kitty) Liu a8c722bead Added code to encode and decode all object properties, including those in Physics bucket,
to sending and handling received NewObject sync message.
Also, NewObject, RemoveObject, and LinkObject are now all sent out via
SendSceneEventToRelevantSyncConnectors, that is, they are sent out on wire right away,
not enqueue first.
2011-03-16 09:32:27 -07:00
Justin Clark-Casey (justincc) 04e3ae3733 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-03-16 00:15:48 +00:00
Justin Clark-Casey (justincc) aadd0e8d42 minor: bring comment into line with code reality 2011-03-16 00:14:58 +00:00
BlueWall d4ed38821f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-03-15 17:17:28 -04:00