Dahlia Trimble
28820e6185
Thanks cmickyb for a patch (Mantis#3089) that adds support for proxy in http requests
2009-02-06 01:25:59 +00:00
Justin Clarke Casey
f8c372721b
* minor: remove mono compiler warning
2009-02-05 22:03:23 +00:00
Justin Clarke Casey
fae5d25e82
* Apply http://opensimulator.org/mantis/view.php?id=3056
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* Clamps negative values to zero when a terrain is exported in LLRAW format, since LLRAW doesn't support negative values.
* Thanks jonc!
2009-02-05 21:54:22 +00:00
Justin Clarke Casey
10aa027ec8
* Remove CommanderTestModule as there are several normal modules which effectively fulfil this function
2009-02-05 21:46:57 +00:00
Justin Clarke Casey
3027b6ad27
* cheap hack to make module help information more accurately reflect what command text needs to be typed
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* Should disappear soon
2009-02-05 21:46:04 +00:00
Justin Clarke Casey
732cd838b1
* Make existing module commanders register as help topics
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* Typing help will now give a list of these topics at the top (as well as the rest of the current help stuff)
* Typing help <topic> will give information about commands specific to that topic
2009-02-05 21:35:59 +00:00
Justin Clarke Casey
9a666bda02
* Use the commander name to register module commanders instead of providing the information twice
2009-02-05 19:54:22 +00:00
Justin Clarke Casey
65448cd02d
* refactor: Split out module Command class into a separate file
2009-02-05 19:34:23 +00:00
Justin Clarke Casey
18100eee50
* Remove unused region info list from OpenSimBase.
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* The same information is available via SceneManager
2009-02-05 18:47:39 +00:00
Justin Clarke Casey
d04025ff3d
* refactor: Move module handling code up into SceneBase from Scene, reducing the large number of different things that Scene does
2009-02-05 18:36:53 +00:00
Sean Dague
efcf00ee60
From: Christopher Yeoh <yeohc@au1.ibm.com>
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This patch fixes the problem where if an object containing a script is
deleted at the same time as an object containing the same script is
rezzed, it can result in the assembly file being deleted after the
second object script initialisation has found it but not started using
it yet, resulting in the script not starting up.
2009-02-05 16:12:51 +00:00
Teravus Ovares
2a998d6cd7
* Add the second version of the experimental ObjectAdd Cap. It will handle both versions currently.
2009-02-05 13:43:36 +00:00
Teravus Ovares
8f31210432
* Committing an experimental ObjectAdd module. Intended to work with http://jira.secondlife.com/browse/VWR-8049 .
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* Catherine contacted us and gave us a LLSD dump to study for implementation.
* Still needs to be tested. May not produce expected results.
2009-02-05 06:44:46 +00:00
Justin Clarke Casey
577064fb9d
* minor: remove deprecated and unused terrain method from SceneManager
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* other minor tidy up
2009-02-04 20:37:20 +00:00
Justin Clarke Casey
a1da605706
* Introduce a new "default" option for asset_database in the [STORAGE] section
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* This option makes OpenSim use the usual db based asset service in standalone, and the grid based one in grid mode
* The other options can (local, grid, etc) can still be used explicitly as before
* Also change OpenSim.ini.example and the surrounding explanative text
2009-02-04 18:56:12 +00:00
Jeff Ames
3206f70cd9
Update svn properties.
2009-02-04 18:49:06 +00:00
diva
be3e676d33
Addresses a race condition that happened between the viewer and the departing region wrt the creation of the child agent in the receiving region, and that resulted in failed TPs.
2009-02-04 16:31:48 +00:00
MW
8d6bd1b650
Added a ForceSceneObjectBackup method to Scene, which as it says forces a database backup/update on the SceneObjectGroup.
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This is now called at the beginning of DeRezObject, so we know the database is upto date before we attempt to delete a object.
Fix Mantis #1004
Which happened because Database backups don't happen if a object is still selected, so when you select a part in a link-set and then unlink it and then delete it, all without unselecting the prim at all. The unlink changes never get updated to the database. So then when the call to delete the prim from the database happens, which is called with the SceneObjectId. That SceneObjectId is never found, as the database still has that prim as part of another link set.
It is possible that these changes might have to be reverted and for us to find a different method of fixing the problem. If the performance overhead is too high or it causes any other problems.
2009-02-04 16:00:39 +00:00
diva
cf1fd7de4a
Closing the requestStream and setting a 10 sec timeout for getting it.
2009-02-04 13:13:47 +00:00
Mike Mazur
0c03a48fb2
- add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of it
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- trim trailing whitespace
2009-02-04 00:01:36 +00:00
Justin Clarke Casey
1adb8c33b2
* Add another object to the existing save oar test
2009-02-03 20:45:18 +00:00
Justin Clarke Casey
1c0df5e40f
* Address http://opensimulator.org/mantis/view.php?id=3076 by actually eliminating the redundant enable = true commented example
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* Comment out some startup verbosity from the module if we haven't enabled it
2009-02-03 20:16:15 +00:00
Justin Clarke Casey
2009d1aa01
* Fission SceneObjectTests into basic and linking sets
2009-02-03 20:13:34 +00:00
Justin Clarke Casey
984cf94375
* Lock the parts for the old group while we're clearing it as well - not much point doing one without the other
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* Shouldn't result in any deadlocks as I don't think there are any locks in the calling code
2009-02-03 19:36:57 +00:00
Justin Clarke Casey
cff7664a37
* Mark the old group after linking as deleted
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* Add unit test assertions to check this
2009-02-03 19:13:17 +00:00
diva
4ea2749b37
OK, commenting the return again :-/
2009-02-03 19:03:01 +00:00
Justin Clarke Casey
b2de0a3ae6
* Now clearing parts list in the old group after a link has occurred
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* Adjusted existing link tests to reflect this and added some new assertions
2009-02-03 18:48:04 +00:00
Justin Clarke Casey
35f9f2545d
* Lock parts while they're being duplicated to prevent possible race conditions with other parts changers
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* This shouldn't provoke any deadlocks since the callers aren't taking any other locks beforehand
2009-02-03 18:06:24 +00:00
Justin Clarke Casey
a9e76ce847
* minor: remove some pointless assignments in SOG.Copy() that had already been done by MemberwiseClone()
2009-02-03 17:50:25 +00:00
Teravus Ovares
c80733cc98
* Fixes mantis #3070
2009-02-03 14:11:52 +00:00
Mike Mazur
949ae6136e
Change access levels from private to protected to facilitate
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subclassing; also add new method signatures. Thanks tuco and mikkopa.
Fix Mantis #3072 .
2009-02-03 08:31:08 +00:00
Mike Mazur
52deb50884
Embed OpenSim.Data.addin.xml as a resource into OpenSim.Data.dll.
2009-02-03 05:20:52 +00:00
Mike Mazur
d259238c74
- moved data plugin loading code from various places to
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OpenSim/Data/DataPluginFactory.cs
- removed dependencies on a few executable assemblies in
bin/OpenSim.Data.addin.xml
- trim trailing whitespace
2009-02-03 05:20:44 +00:00
Mike Mazur
d3eae4073e
- move OpenSim/Framework/IUserData.cs to OpenSim/Data/IUserData.cs
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- trim trailing whitespace
2009-02-03 05:20:35 +00:00
Mike Mazur
9377c6f2b2
- move OpenSim/Framework/IInventoryData.cs to
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OpenSim/Data/IInventoryData.cs
- trim trailing whitespace
2009-02-03 05:20:26 +00:00
Mike Mazur
e12b0a2496
- move IAssetDataPlugin from OpenSim/Framework/IAssetProvider.cs to
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OpenSim/Data/IAssetData.cs
- remove some trailing whitespace
2009-02-03 05:20:16 +00:00
Mike Mazur
f8e45e8e98
Rename IAssetProviderPlugin to IAssetDataPlugin aligning with the other data plugins.
2009-02-03 05:20:03 +00:00
Justin Clarke Casey
2c2f10e156
* Establish OnOarFileSaved EventManager event and subscribe to that instead of passing in a waithandle to the archiver
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* This matches the existing OnOarFileLoaded event
* This brings up the question of how these things can be made generic so that they don't have to be tied into EventManager, but that's a topic for another day
2009-02-02 20:59:12 +00:00
Justin Clarke Casey
13a5243d76
* As per http://opensimulator.org/mantis/view.php?id=3065
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* Copy OpenSim.ini to _OpenSim.ini on crash instead of opensim.ini
* This makes it work on Linux/Mac(?) as well as Windows
2009-02-02 20:01:50 +00:00
Justin Clarke Casey
0d46bcfe32
* Add a few more contributing projects that were not yet listed
2009-02-02 19:29:43 +00:00
idb
49946cb7aa
Restore llGetSunPosition to its former self.
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Fixes Mantis #2195
2009-02-02 19:20:12 +00:00
Justin Clarke Casey
a4d70e9aad
* Make the fact that there is a setting to control which instant message module is used explicit in OpenSim.ini.example
2009-02-02 17:33:47 +00:00
Justin Clarke Casey
176920f8d3
* Make it more obvious that there is an enabled switch for chat in OpenSim.ini.example.
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* Add default information for other chat settings
2009-02-02 17:27:23 +00:00
Justin Clarke Casey
6f9c1e3bcc
* Stop the instant message module from trying to register for the message transfer module in PostInitialise() if it hasn't actually been enabled
2009-02-02 17:22:20 +00:00
Justin Clarke Casey
e0cef010f3
* Small tweak to move name replacement in friendship offer since server side requests don't want the lookup
2009-02-02 17:19:57 +00:00
Dr Scofield
3682212fbf
[previous VectorRender patch was from: Robert Smart
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<SMARTROB@uk.ibm.com>]
clean up.
2009-02-02 14:57:20 +00:00
lbsa71
8a098bf12c
* Minor refactoring and comments updates
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* Ignored some gens
2009-02-02 14:57:01 +00:00
Dr Scofield
7ec667d279
[patching previous patch and also taking the chance of fixing the
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previous commit message]
This patch reimplements the Draw method in the VectorRenderModule which is
used to create dynamic textures.
The previous version was limited to creating square dynamic textures, it
also didnt allow for dynamically loading an image containing transparency
except at 256x256.
The extraParams string in such functions as osSetDynamicTextureData can
now be passed a comma seperated string of name value pairs which set the
width,height and alpha value of dynamic textures. e.g.
"height:512,width:2048,alpha:255"
Backward compatibility is still preserved so passing the old params of
either a string integer "256" "512" will still work in the same fashion as
will passing "setAlpha" on its own
2009-02-02 13:58:01 +00:00
Teravus Ovares
519818edd8
* Changing the ode collision filter to 'off by default' instead of 'on by default'. It needs to be improved more.
2009-02-02 13:57:54 +00:00
Dr Scofield
b9db1b1345
Merge branch 'vector' into OpenSimulator.org
2009-02-02 11:40:34 +00:00