Commit Graph

162 Commits (4dbad04b9f00924eb58fa371887ab8901faa6ab7)

Author SHA1 Message Date
MW 4dbad04b9f It wasn't me who messed up flying when adding a test NPC class. (honestly!) 2007-07-15 22:11:03 +00:00
Adam Frisby f2c449f10e * Added new scripting related events, in particular a new event which is triggered by console commands so that the script can subscribe to console messages and operate when they occur.
* Added new example script (work in progress)
* Fixed typo in Scripting engines for C# and JScript.NET
2007-07-15 22:04:56 +00:00
mingchen 173c5ee79e *Fixed master avatar requesting when in grid mode. 2007-07-15 21:21:14 +00:00
MW bf2f3ea29a Hijacked simpleApp again (sorry lbsa71, guess I should create my own simpleApp), to try out a basic test npc character(/class). 2007-07-15 21:10:05 +00:00
mingchen 6510aea0ed *Added support for the "show" button that highlights objects over the selected Objects
*Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object)
2007-07-15 21:02:13 +00:00
Adam Frisby 61446c0cd8 * Primitives are now loaded from Datastore during scene initialisation. 2007-07-15 18:49:11 +00:00
Adam Frisby 9fdd4946c3 * Fixed an issue where world map blocks were not transmitted correctly. 2007-07-15 18:10:49 +00:00
MW 3c326aae99 Removed the reference to ClientManager from scene, as scene really shouldn't have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences.
For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. 
This change helps with the decoupling of client packet functions from the scene functions.
2007-07-15 18:05:41 +00:00
MW a87ebda895 Removed reference to Scene EventManager from primitive. In its place, primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to.
Removed some unused code from SimpleApp.
2007-07-15 17:40:21 +00:00
Adam Frisby aebd58d75e * PROTIP: It helps to know what your doing when playing with reflection. 2007-07-15 17:32:54 +00:00
Adam Frisby 813cdd0c80 * Marked old terrain methods as obsolete.
* Missed an item using the old local storage.
2007-07-15 15:53:29 +00:00
Adam Frisby 2dea3dbd6b * Terrain now uses the new StorageManager. 2007-07-15 15:51:09 +00:00
Adam Frisby 6d455f3b6c * Storage Manager now initialises with a DB name equal to that of the region name, and DB file specified in the DataStore config item. Storage engines may ignore the DB name parameter.
* OnBackup event is now triggered using the Storage manager.
2007-07-15 15:43:53 +00:00
Adam Frisby 8fc1dfec79 * Added loading methods for NullStorage. 2007-07-15 15:40:50 +00:00
Adam Frisby 275d8c0247 * Adding example "NullStorage" DataStore engine. 2007-07-15 14:58:23 +00:00
Adam Frisby 593851eaa5 * Fixed bug where UserServer SendKey would not be saved in configuration. 2007-07-15 14:21:17 +00:00
lbsa71 e207cc615f * fixed locations both set to y (thanks to babblefro) 2007-07-15 05:07:28 +00:00
Adam Frisby c46a508945 * Fixed duplicate CAP bug when a user logs out then relogs back in in grid mode. 2007-07-14 23:06:05 +00:00
Adam Frisby e9bcc7a3fd * Fixed an issue which caused regions to crash when duplicating primitives. 2007-07-14 22:44:41 +00:00
Adam Frisby 2ccb8f7118 * Excelsior! 2007-07-14 22:35:47 +00:00
lbsa71 a04f968f8c * libterrain now builds again 2007-07-14 21:26:20 +00:00
Adam Frisby 382b6a32c1 * Upgraded MySQL Connector to support 1222 changes. 2007-07-14 21:01:31 +00:00
mingchen 4f5c1e40b4 *Updated getParcel to accept floats as well. This helps in finding the parcel under an exact point (when precision matters) 2007-07-14 19:09:00 +00:00
Adam Frisby ab32704968 * Added "quit" alias for the "shutdown" console command in RegionServer 2007-07-14 17:40:54 +00:00
mingchen bf32020693 *Removed ParcelManager from SceneObject and Primitive and replaced with events in EventManager
*Prim count and sim-wide prim count correctly reflect object bonus multiplier
2007-07-14 17:01:15 +00:00
lbsa71 eee1eb2f42 * SimpleApp finally doing something fun. :) 2007-07-14 16:01:10 +00:00
mingchen a3f2c1276a *Added support for simwide area and simwide prim count for parcels 2007-07-14 15:57:20 +00:00
lbsa71 811d2b69c9 * Worked some more on SimpleApp
* Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene
* Moved PulseScript behaviour into MySceneObject
2007-07-14 15:33:25 +00:00
mingchen 423d03eaef *Added support for prim counting on parcels
**No restrictions yet in place, or total prim count
2007-07-14 15:11:36 +00:00
MW 5a909a2054 Set up parcel manager and the master avatar in SimpleApp. 2007-07-14 14:48:36 +00:00
lbsa71 0bb2b7f18d * encapsulated some public fields 2007-07-14 14:15:58 +00:00
lbsa71 1a92dc9073 * Apparently, we need to tell ParcelManager that there is no parcels.
* Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you)
2007-07-14 14:13:05 +00:00
MW a04602d9c1 Added AddPreCompiledScript method to ScriptManager.
Done some work on lbsa71's simpleApp(hope he doesn't mind):
now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). 
Also noticed a few other problems that I had to work around, so these need looking into.
2007-07-14 13:18:02 +00:00
mingchen d879c6e8fc *Moved the OnSignificantClientMovement event to ScenePresence.
*ParcelManager's resetSimParcels does not set any default values.
*Updated ParcelData with correct defaults previously set in resetSimParcels
*Region overrides are now sent to viewer instead of dummy'd
2007-07-13 23:13:25 +00:00
mingchen 862dc9fe97 *Reworked parcel joining to work the same way as LL's method.
**Parcels within selection now join and not the two parcels selected at each corner
*Created OnSignificantClientMovement event that is triggered when an avatar moves more than 2 meters.
2007-07-13 21:13:38 +00:00
MW 9b61def98d Chat/Shout/etc should be working again 2007-07-13 21:12:16 +00:00
Adam Frisby e6dc575bc3 * Added sample event to ScriptInterpretedEvents 2007-07-13 20:29:51 +00:00
Adam Frisby e14ef63113 * Small commit: SceneObject now registers itself with the Backup event via the function ProcessBackup. 2007-07-13 20:10:32 +00:00
Adam Frisby ad264a6b6d * Fixing issue with ParcelFlags. ParcelFlags is now a uint rather than an enum. 2007-07-13 20:01:16 +00:00
Adam Frisby c0093052b0 * Default parcel flags now allow flying, landmark creation, object entry, deeding to group, terraforming, object creation and outside scripts. 2007-07-13 19:51:05 +00:00
Adam Frisby 985e0b765a * Obsoleted ILocalStorage
* Added IRegionDataStore
* Added OnBackup event to EventManager
2007-07-13 19:27:15 +00:00
MW 401af6ad4a Prim Copying (both CTRL+D and shift-drag) should now work. 2007-07-13 19:01:09 +00:00
Adam Frisby 41cd6cdfdd * Fixed bug reported by xyzo - region assets are now stored in "regionassets.yap", asset server assets are now in "gridassets.yap" 2007-07-13 19:00:10 +00:00
lbsa71 a076369fa3 * I want to commit too! 2007-07-13 18:01:44 +00:00
Adam Frisby 3f6c4e6187 * Renamed OpenSim.Region.Enviroment.Scripting to OpenSim.Region.Scripting
* Renamed OpenSim.Scripting to OpenSim.Region.Scripting
2007-07-13 18:01:02 +00:00
Adam Frisby 08331f97d3 * Reorganising Java Virtual Machine code into a subfolder for the JVM specific parts, leaving the JVMEngine folder specifically for Script/IScript interfaces.
* Fixed a compile issue with the Interpreted Scripts API.
2007-07-13 17:53:11 +00:00
MW 07b0e2df6f Part two of Darok's Bullet physics plugin: added the actual plugin, although haven't added the project to prebuild.xml yet.
Also might have messed up some of the SVN properties on some of the folders, so if the cleaning lady has to come in again, I just hope she doesn't moan.
2007-07-13 17:52:11 +00:00
Adam Frisby 6d37fe4947 * Moved LSL-style functions to ScriptInterpretedAPI.cs and put a XML remark comment that they are defunct and best avoided at all costs.
* More wrappers: llCollisionFilter, llCollisionSprite, llCos, llCreateLink, llDeleteSubList, llDeleteSubString, llDetachFromAvatar
* More functions: osCos, osDeleteSubList, osDeleteSubString
2007-07-13 17:43:25 +00:00
Adam Frisby 946180885d * Added wrappers for:
llAbs, llAcos, llAddToLandPassList, llAdjustSoundVolume, llAllowInventoryDrop, llAngleBetween, llApplyImpulse, llApplyRotationalImpulse, llAsin, llAtan2, llAttachToAvatar, llAvatarOnSitTarget, llAxes2Rot, llAxisAngle2Rot, llBase64ToString, llBreakAllLinks, llBreakLink, llCSV2List, llCeil, llCloseRemoteDataChannel, llCloud
* Added functions for:
osAbs, osAcos, osAsin, osAtan2, osAxes2Rot, osAxisAngle2Rot, osBase64ToString, osCSV2List, osCeil.
2007-07-13 17:25:01 +00:00
Adam Frisby 9be896c8ce * Adding LSL stuff for Tedd_, implementing LSL-style functions in ScriptAPI.cs, implementing server event callbacks in ScriptInterpretedEvents.cs
* Added Tedd_'s LSL compiler thingie, although it cannot be referenced yet.
2007-07-13 17:14:30 +00:00