Commit Graph

28091 Commits (60b08b51b648549454c2bdd312fedabf563c4847)

Author SHA1 Message Date
Melanie f266c54f82 Merge branch 'ubitwork' 2012-02-23 13:10:02 +01:00
Melanie 56cc573d2f Show avatars as sitting on proot prims only to avoid motion jitter
for passengers
2012-02-23 12:20:20 +01:00
BlueWall af377470e1 Merge branch 'master' into v3_support 2012-02-22 22:29:30 -05:00
UbitUmarov e827bcaf2b Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-02-23 02:04:16 +00:00
Melanie f1a76195ea Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
2012-02-23 01:49:14 +00:00
Melanie 9ed4245d9e Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-02-23 01:42:08 +00:00
Melanie 1dfc990264 Add a position parameter to region crossing of objects. This avoids the
potential bad update that places an object at the opposite side of the
origin sim for a moment before actually crossing it. Especially important in
grids like OSG where lag between sims is high.
2012-02-23 01:40:30 +00:00
UbitUmarov 15bc539bd4 fix the last fix. Regions are square but... Also remove the 0.5 offset in map position. It was apparently needed to fix we having nsamples = size and not size + 1. 2012-02-23 00:50:07 +00:00
UbitUmarov aa77d1d486 fix my bug on ChODE terrain heightmap build 2012-02-23 00:22:44 +00:00
Melanie c0b8f3d0bc Add permission checks to scripted object movements, which didn't respect bans
and parcel settings until now. Add llSetRegionPos() function according to
LL spec
2012-02-23 00:08:31 +01:00
Melanie 3796e08b59 Count agents for LSL instead of relying on SceneGraph to have the correct
value. Fixes a reported glitch.
2012-02-22 23:14:29 +01:00
BlueWall 165ae251ec V3 Support
The V3 webapps need SSO capability and use OpenID. We need to send both our OpenID server url and a token for the user in the login response.
2012-02-22 16:36:28 -05:00
Melanie 1e1270166f Adjust sit target and the llSetLinkPrimitiveParams sit position hack
to match SL.
2012-02-22 20:40:44 +01:00
BlueWall 67bea681e2 Add web profile url setting to ini 2012-02-21 23:04:49 -05:00
Justin Clark-Casey (justincc) 5d31267185 Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in constructor and never subsequent set to null. 2012-02-22 00:55:16 +00:00
Melanie 65f5f60317 Merge branch 'master' into careminster 2012-02-21 23:43:39 +00:00
Justin Clark-Casey (justincc) cf9b3e7708 Restore the taskItem null check that I accidentally blatted in 5397a6d
This is a valid check because the caller could supply an invalid uuid.
2012-02-21 23:41:48 +00:00
Melanie 1273ec6c7d Merge branch 'master' into careminster 2012-02-21 23:17:39 +00:00
PixelTomsen 1c533eb520 Fix:LINK_ROOT flag for llGetLinkName() by SinglePrim 2012-02-21 23:15:33 +00:00
Justin Clark-Casey (justincc) 5397a6d4c6 Fix problem with dragging child part inventory item to user inventory.
This fixes the problem by fixing the permissions module to look at root part permissions rather than having to do this for every caller.
Resolves http://opensimulator.org/mantis/view.php?id=5569
2012-02-21 22:54:30 +00:00
Melanie 24a49011cb Merge branch 'master' into careminster 2012-02-21 22:54:00 +00:00
Justin Clark-Casey (justincc) 76f411147d Revert "Fix:Cannot drag inventory from child prim into inventory http://opensimulator.org/mantis/view.php?id=5569"
This reverts commit 15ce73caca.

As per the COMMENTS in http://opensimulator.org/mantis/view.php?id=5569, I was going to fix this in a more general way.
2012-02-21 22:49:06 +00:00
PixelTomsen 15ce73caca Fix:Cannot drag inventory from child prim into inventory http://opensimulator.org/mantis/view.php?id=5569 2012-02-21 22:07:12 +00:00
Melanie cb4509f3b8 Reverse the changed to ODE heightmap. It results in SERIOUS issues like an
irreversible y-flip and holes in the map.
2012-02-21 21:34:02 +01:00
Melanie dede31174e Merge branch 'master' into careminster 2012-02-21 22:08:34 +00:00
BlueWall 7cf970fb27 V3 Support:
This starts V3 support by adding a profile server url to the login response. This requires viewer support - which is also being worked on.
2012-02-21 14:21:03 -05:00
Melanie 0e4d5a4d3c Also preserve angular velocity on crossing. 2012-02-21 10:10:04 +01:00
Melanie 03e7bc1526 Merge branch 'master' into careminster
Conflicts:
2012-02-21 10:20:56 +00:00
Justin Clark-Casey (justincc) a27e5a9c95 Both 32-bit and 64-bit BulletSim.dll must have the same name. Rename the 64 bit one in lib64 2012-02-21 04:12:17 +00:00
Justin Clark-Casey (justincc) daee2eda93 Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.
This uses the same approach as ODE.
radams, if this doesn't work for you please feel free to revert.
2012-02-21 04:10:39 +00:00
Justin Clark-Casey (justincc) a15b00d3ef Replace previous windows 64-bit sqlite3.dll with one from http://system.data.sqlite.org/downloads/1.0.79.0/sqlite-netFx35-binary-bundle-x64-2008-1.0.79.0.zip
In this zip, it's called System.Data.SQLite.dll.  We rename it to lib64/sqlite3.dll
This is a little unexpected but it works.  For some reason my hand-rolled one in Visual Studio 2008 did not.
This is sqlite 3.7.10.  Other libraries are still currently 3.7.6 but this should make no difference.
This should make it possible to use OpenSim.exe on 64-bit Windows now, though currently the bullet physics plugin will still complain (can be ignored if you are not using bullet).
2012-02-21 04:01:27 +00:00
Justin Clark-Casey (justincc) 1b906ef2ad Replace win 64-bit sqlite3.dll with another version, though I suspect this one won't work either. 2012-02-21 03:24:01 +00:00
Justin Clark-Casey (justincc) 68a4ef5ef6 Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process. 2012-02-21 02:52:20 +00:00
Justin Clark-Casey (justincc) 90dc5f47e7 Fix bug where NPCs would establish child agents on other neighbour regions that had come up after the NPC was created. 2012-02-21 01:57:19 +00:00
Justin Clark-Casey (justincc) 19d271d3fc Remove PhysXPlugin and wrappers.
In over 4 years this never progressed beyond an unimplemented stub.
This doesn't mean that it can't come back if someone is interested in implementing PhysX support.
2012-02-21 01:45:17 +00:00
Melanie ee62bf3c69 Merge branch 'master' of ssh://3dhosting.de/var/git/careminster 2012-02-20 20:23:14 +01:00
Melanie 3b2900e884 Merge branch 'master' into careminster 2012-02-20 19:48:28 +00:00
Diva Canto 4a329098e8 Amend to last commit: synchronize access to queues. 2012-02-20 11:12:02 -08:00
Diva Canto 99b9c1a9d5 More improvements on agent position updates: if the target sims fail, blacklist them for 2 min, so that we don't keep doing remote calls that fail. 2012-02-20 10:58:07 -08:00
Melanie d6b8febbf4 Make vehicles retain velocity when crossing between regions. 2012-02-20 19:49:01 +01:00
Melanie 8f8206f478 Add an override to make SOG.Velocity work as expected 2012-02-20 16:55:12 +01:00
Diva Canto 1c3ee5d1ce One more tweak related to the previous 2 commits. 2012-02-19 16:42:01 -08:00
Diva Canto b489c85226 Amend to last commit. This should have been committed too. 2012-02-19 15:37:37 -08:00
Diva Canto dcea23906b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-19 12:28:47 -08:00
Diva Canto 20c65ac438 A few more tweaks on position updates and create child agents. Mono hates concurrent uses of the same TCP connection, and even of the connections to the same server. So let's stop doing it. This patch makes movement much smoother when there are lots of neighbours. 2012-02-19 12:28:07 -08:00
Melanie 77575ec51b Merge branch 'master' of ssh://3dhosting.de/var/git/careminster 2012-02-19 20:36:26 +01:00
Melanie 756baff86a Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
2012-02-19 21:14:18 +00:00
Melanie 4bc3a0ecf4 Uncomment serialization 2012-02-19 20:25:20 +01:00
Melanie 433d5f1d3e Merge branch 'ubitwork' 2012-02-19 20:24:00 +01:00
UbitUmarov 3c9b7f2c0c simplified vehicle fromXml. Use still comented on SceneObjectSerialized.cs 2012-02-19 19:27:01 +00:00