af86e2939c 
								
							
								 
							
						 
						
							
							
								
								zero out SP velocity before calling SP.Teleport(), as the client expects (though this is also effectively done by physics at the moment)  
							
							
							
						 
						
							2012-04-25 03:47:26 +01:00  
				
					
						
							
							
								 
						
							
							
								683cfc6f82 
								
							
								 
							
						 
						
							
							
								
								refactor: Combine ScenePresence.Teleport() and TeleportWithMomentum()  
							
							... 
							
							
							
							These are identical apart from setting Velocity = zero, which has no practical effect anyway since this is zeroed when the avatar is added back to the physics scene. 
							
						 
						
							2012-04-25 02:07:55 +01:00  
				
					
						
							
							
								 
						
							
							
								a65ca24701 
								
							
								 
							
						 
						
							
							
								
								Add regression test TestSameRegionTeleport()  
							
							
							
						 
						
							2012-04-25 01:51:40 +01:00  
				
					
						
							
							
								 
						
							
							
								f24289c47f 
								
							
								 
							
						 
						
							
							
								
								Comment out AvatarService.SetAvatar debug log line for now  
							
							
							
						 
						
							2012-04-25 01:09:23 +01:00  
				
					
						
							
							
								 
						
							
							
								6b299a4287 
								
							
								 
							
						 
						
							
							
								
								Comment out some debug ATTACHMENTS log messages for now.  
							
							
							
						 
						
							2012-04-25 00:52:33 +01:00  
				
					
						
							
							
								 
						
							
							
								39a6d7cab4 
								
							
								 
							
						 
						
							
							
								
								Comment out the noisier AVFACTORY log messages for now.  
							
							... 
							
							
							
							Permanently comment out warnings about ScenePresence not being found - this is entirely expected if the avatar has alraedy logged out or left the scene. 
							
						 
						
							2012-04-25 00:47:32 +01:00  
				
					
						
							
							
								 
						
							
							
								0f470326aa 
								
							
								 
							
						 
						
							
							
								
								Improve teleport log debug and error messages to tell us who is teleporting.  
							
							
							
						 
						
							2012-04-25 00:19:38 +01:00  
				
					
						
							
							
								 
						
							
							
								54d5ff6774 
								
							
								 
							
						 
						
							
							
								
								Go back to always using the local timezone for now - not all machines have US/Pacific or Olsen Amercia/Los_Angeles and this introduces variability that the server operator cannot control  
							
							... 
							
							
							
							Please see http://opensimulator.org/mantis/view.php?id=5972  soon for more comments. 
							
						 
						
							2012-04-24 23:00:50 +01:00  
				
					
						
							
							
								 
						
							
							
								ef1668adb3 
								
							
								 
							
						 
						
							
							
								
								Revert "Refactored how asset/inventory types are associated with content types: gathered all the knowledge into a single class. Added the Mesh content type."  
							
							... 
							
							
							
							This reverts commit d3a4d67a20 
							
						 
						
							2012-04-24 21:42:32 +01:00  
				
					
						
							
							
								 
						
							
							
								2f398231ac 
								
							
								 
							
						 
						
							
							
								
								Minor improvements to logging  
							
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							Eliminated an extra newline in the console if the log line doesn't contain a category (example of a category: "[ASSETS]"). 
							
						 
						
							2012-04-24 21:38:09 +01:00  
				
					
						
							
							
								 
						
							
							
								d3a4d67a20 
								
							
								 
							
						 
						
							
							
								
								Refactored how asset/inventory types are associated with content types: gathered all the knowledge into a single class. Added the Mesh content type.  
							
							
							
						 
						
							2012-04-24 20:52:18 +01:00  
				
					
						
							
							
								 
						
							
							
								da5fd53702 
								
							
								 
							
						 
						
							
							
								
								Fixed problem with MySQL: it was possible for one thread to use an incomplete list of column names if another thread was creating the list at the same time. Now this is thread-safe.  
							
							
							
						 
						
							2012-04-24 20:49:28 +01:00  
				
					
						
							
							
								 
						
							
							
								c70e85a327 
								
							
								 
							
						 
						
							
							
								
								When reading a region, use null objects to represent NULL fields.  
							
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							Previously NULL fields were converted to an empty string due to the use of ToString(). But if the field was an Int (e.g., "locZ"), then the subsequent attempt to convert an empty string to an int caused an exception. Now the field is null so we don't try to convert it, so there's no exception. 
							
						 
						
							2012-04-24 20:46:31 +01:00  
				
					
						
							
							
								 
						
							
							
								6011bfa5e3 
								
							
								 
							
						 
						
							
							
								
								OSSL: fixed the threat level check for osParseJSONNew  
							
							
							
						 
						
							2012-04-24 20:41:29 +01:00  
				
					
						
							
							
								 
						
							
							
								cbe889e10b 
								
							
								 
							
						 
						
							
							
								
								minor: formatting changes to top of LLLoginResponse.SetDefaultValues(), chiefly some break up of the long line.  
							
							
							
						 
						
							2012-04-24 20:30:19 +01:00  
				
					
						
							
							
								 
						
							
							
								0e3053e4c9 
								
							
								 
							
						 
						
							
							
								
								DST settings to match client default Pacific Time (mantis  #5972 )  
							
							
							
						 
						
							2012-04-24 20:22:34 +01:00  
				
					
						
							
							
								 
						
							
							
								c6f30e044b 
								
							
								 
							
						 
						
							
							
								
								Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed from ODEPrim.SetGeom.  
							
							... 
							
							
							
							This occurred in 7a574be3fdhttp://opensimulator.org/mantis/view.php?id=5988  
							
						 
						
							2012-04-24 20:15:10 +01:00  
				
					
						
							
							
								 
						
							
							
								fd27988978 
								
							
								 
							
						 
						
							
							
								
								Changed the Map-related messages from Info to Debug. They're debug messages.  
							
							
							
						 
						
							2012-04-23 21:29:18 -07:00  
				
					
						
							
							
								 
						
							
							
								6c21e15cb9 
								
							
								 
							
						 
						
							
							
								
								Add online/offline indicator to "friends show" region console command.  
							
							... 
							
							
							
							Improve output table formatting. 
							
						 
						
							2012-04-24 00:32:01 +01:00  
				
					
						
							
							
								 
						
							
							
								40e37d8b78 
								
							
								 
							
						 
						
							
							
								
								Add osForceAttachToAvatar() and osForceDetachFromAvatar()  
							
							... 
							
							
							
							These behave identically to llAttachToAvatar() and llDetachFromAvatar() except that they do not enforce the PERMISSION_ATTACH check
Intended for use in completely controlled dedicated environments where these checks are more a UI hinderance than a help.
Threat level high. 
							
						 
						
							2012-04-24 00:03:57 +01:00  
				
					
						
							
							
								 
						
							
							
								b798b32b19 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-04-23 22:54:11 +01:00  
				
					
						
							
							
								 
						
							
							
								1f8d1bcdcf 
								
							
								 
							
						 
						
							
							
								
								Replace common code to fetch self inventory item (as opposed to uuid) with GetSelfInventoryItem()  
							
							... 
							
							
							
							However, at some point it would be far more convenient to receive the TaskInventoryItem in the constructor rather than just the item UUID, so we don't have to constantly refetch our self item. 
							
						 
						
							2012-04-23 22:52:46 +01:00  
				
					
						
							
							
								 
						
							
							
								60065f06b3 
								
							
								 
							
						 
						
							
							
								
								refactor: Replace calls to InventorySelf() with existing m_itemID in LSL_Api  
							
							... 
							
							
							
							There's no point look up an item ID that we already have. 
							
						 
						
							2012-04-23 22:23:47 +01:00  
				
					
						
							
							
								 
						
							
							
								679da63da6 
								
							
								 
							
						 
						
							
							
								
								Mantis 5977 Corrections to llRegionSayTo  
							
							... 
							
							
							
							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2012-04-23 07:16:33 -04:00  
				
					
						
							
							
								 
						
							
							
								49ed68e98c 
								
							
								 
							
						 
						
							
							
								
								refactor: simply some properties code in BasicPhysicsPlugin  
							
							
							
						 
						
							2012-04-22 20:28:12 +01:00  
				
					
						
							
							
								 
						
							
							
								58c890df5d 
								
							
								 
							
						 
						
							
							
								
								Make TestSetPhysicsSinglePrim() actually add the object to the scene in order to test more code paths.  
							
							
							
						 
						
							2012-04-22 20:03:34 +01:00  
				
					
						
							
							
								 
						
							
							
								8205fe79ce 
								
							
								 
							
						 
						
							
							
								
								Fix bug where setting phantom on a prim would result in a server log message rather than setting phantom.  
							
							... 
							
							
							
							This was an oversight when removing some race conditions from PhysicsActor setting recently.
Regression tests extended to probe this code path.
Extending regression tests required implementation of a BasicPhysicsPrim (there was none before).  However, BasicPhysics plugin is still of no current practical use other than to fill in as a component for other parts of regression testing. 
							
						 
						
							2012-04-22 19:51:51 +01:00  
				
					
						
							
							
								 
						
							
							
								ae2b8f7007 
								
							
								 
							
						 
						
							
							
								
								Comment out spurious Body != IntPtr.Zero code after disableBody(), since disableBody() sets Body == IntPtr.Zero on all code paths.  
							
							
							
						 
						
							2012-04-21 03:42:54 +01:00  
				
					
						
							
							
								 
						
							
							
								f609594595 
								
							
								 
							
						 
						
							
							
								
								refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate.  
							
							
							
						 
						
							2012-04-21 03:23:51 +01:00  
				
					
						
							
							
								 
						
							
							
								77a7de87e1 
								
							
								 
							
						 
						
							
							
								
								Add test for setting physics in a linkset  
							
							
							
						 
						
							2012-04-21 02:45:16 +01:00  
				
					
						
							
							
								 
						
							
							
								d5c724e5b8 
								
							
								 
							
						 
						
							
							
								
								Add regression test for prim status when root prim in a new linkset is non-physical  
							
							
							
						 
						
							2012-04-21 01:51:57 +01:00  
				
					
						
							
							
								 
						
							
							
								9ac48b2aff 
								
							
								 
							
						 
						
							
							
								
								Fix a bug where linking a non-physical prim with a physical prim as root would make the non-physical prim phantom rather than part of the physics object.  
							
							... 
							
							
							
							On region restart, the whole object would become physical as expected.
Observed behaviour from elsewhere is that all prims in a new linkset should take on the status of the root prim.
Add regression test for this behaviour. 
							
						 
						
							2012-04-21 01:43:09 +01:00  
				
					
						
							
							
								 
						
							
							
								17bf2a62db 
								
							
								 
							
						 
						
							
							
								
								Add test for correct physics status on linking two physics objects  
							
							... 
							
							
							
							Also fixes last build break. 
							
						 
						
							2012-04-21 01:09:42 +01:00  
				
					
						
							
							
								 
						
							
							
								71900968b2 
								
							
								 
							
						 
						
							
							
								
								refactor: extract common setup code in SceneObjectStatusTests  
							
							
							
						 
						
							2012-04-21 01:01:24 +01:00  
				
					
						
							
							
								 
						
							
							
								ae789f6c16 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-04-21 00:55:27 +01:00  
				
					
						
							
							
								 
						
							
							
								06552f217e 
								
							
								 
							
						 
						
							
							
								
								Add TestSetPhysics() to SOP status tests  
							
							
							
						 
						
							2012-04-21 00:54:48 +01:00  
				
					
						
							
							
								 
						
							
							
								7a574be3fd 
								
							
								 
							
						 
						
							
							
								
								Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim.  
							
							... 
							
							
							
							prim_geom == IntPtr.Zero only before a new add prim taint is processed (which is the first taint) or in operations such as scale change which are done in taint or under lock.
Therefore, we can remove these checks which were not consistently applied anyway.
If there is a genuine problem, better to see it quickly in a NullReferenceException than hide the bug. 
							
						 
						
							2012-04-21 00:12:07 +01:00  
				
					
						
							
							
								 
						
							
							
								c8307cdf1e 
								
							
								 
							
						 
						
							
							
								
								Improve bitmap disposal to do null checks and not to potentially try disposal of uninitialized variables.  
							
							... 
							
							
							
							This issue doesn't cause the mono 2.10.5 compiler to fail but appears to cause the windows compiler to fail.
Resolves http://opensimulator.org/mantis/view.php?id=5973  
							
						 
						
							2012-04-20 23:35:11 +01:00  
				
					
						
							
							
								 
						
							
							
								566327a948 
								
							
								 
							
						 
						
							
							
								
								If a physical prim is manually moved (e.g. by a user) then set the geometry position as well as the body position  
							
							... 
							
							
							
							This is necessary to stop the moved prim snapping back to the original position on deselection if moved only once
This resolves http://opensimulator.org/mantis/view.php?id=5966  
							
						 
						
							2012-04-20 23:24:24 +01:00  
				
					
						
							
							
								 
						
							
							
								75f117484b 
								
							
								 
							
						 
						
							
							
								
								Always dispose of existing opened bitmap from file in SaveFile(), instead of simply dropping the reference if the existing file didn't contain a bitmap of the same size.  
							
							
							
						 
						
							2012-04-20 03:57:22 +01:00  
				
					
						
							
							
								 
						
							
							
								cba64ebc79 
								
							
								 
							
						 
						
							
							
								
								Explicitly dispose of bitmaps opened from files in GenericSystemDrawing and JPEG.cs  
							
							
							
						 
						
							2012-04-20 03:46:33 +01:00  
				
					
						
							
							
								 
						
							
							
								4ac2f839bd 
								
							
								 
							
						 
						
							
							
								
								Remember to dispose of the bitmap opened from a file in GatekeeperServiceConnector.GetMapImage()  
							
							
							
						 
						
							2012-04-20 03:32:38 +01:00  
				
					
						
							
							
								 
						
							
							
								63cda3a6d0 
								
							
								 
							
						 
						
							
							
								
								concerns GenericSystemDrawing.cs  
							
							... 
							
							
							
							in OpenSim\Region\CoreModules\World\Terrain\FileLoaders\GenericSystemDrawing.cs
Ln 67
Apply Justin's solution
Signed-off-by: Garmin Kawaguichi <garmin.kawaguichi@magalaxie.com> 
							
						 
						
							2012-04-20 03:26:02 +01:00  
				
					
						
							
							
								 
						
							
							
								f3dda2d85d 
								
							
								 
							
						 
						
							
							
								
								Add more exception detail to Exception and IOException throws in BaseHttpServer.HandleRequest()  
							
							
							
						 
						
							2012-04-20 03:12:25 +01:00  
				
					
						
							
							
								 
						
							
							
								2b98e2f106 
								
							
								 
							
						 
						
							
							
								
								Stop teleports from dropping tall avatars through or embedding them in the floor when lured by short avatars.  
							
							... 
							
							
							
							This involves giving the ceiling of the Z-component in a lure rather than the floor.
Ideally we would give the exact float compensating for relative avatar height but it looks like that isn't possible with the parcel id format used in lures 
							
						 
						
							2012-04-20 02:50:36 +01:00  
				
					
						
							
							
								 
						
							
							
								beb7b8d189 
								
							
								 
							
						 
						
							
							
								
								Fix a logic error in app domain creation  
							
							
							
						 
						
							2012-04-18 23:23:37 +01:00  
				
					
						
							
							
								 
						
							
							
								7a255efdb2 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2012-04-18 20:07:32 +01:00  
				
					
						
							
							
								 
						
							
							
								ea73a03553 
								
							
								 
							
						 
						
							
							
								
								Don't re-add the assembly resolver for each script if not creating the appdomain  
							
							
							
						 
						
							2012-04-18 20:01:41 +01:00  
				
					
						
							
							
								 
						
							
							
								c85f9d681a 
								
							
								 
							
						 
						
							
							
								
								On "show part" command, show link number.  
							
							... 
							
							
							
							This replaces the Parts count which was rather pointless for a prim (it was either 1 if a child or the number of parts if the root).
This information is still avaliable on the "show object" command. 
							
						 
						
							2012-04-18 00:39:39 +01:00  
				
					
						
							
							
								 
						
							
							
								b430c0162c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-04-18 00:00:09 +01:00