Commit Graph

28802 Commits (725ccbb4774043be83fbaa26f3657acfa5313ebe)

Author SHA1 Message Date
UbitUmarov b9e2606c2f add code for fixing effective permitions. This is a test, and currently too slow for prodution. just finding our way home 2017-01-15 16:15:40 +00:00
UbitUmarov e475e65828 use of PermissionMask Bit3 for slam was a recent mistake, so make it only bit4 and move folded export to its more natural place as bit3 2017-01-15 13:43:54 +00:00
UbitUmarov 6eaa8948a6 bad move.. revert 2017-01-14 23:23:56 +00:00
UbitUmarov 24d12dfba4 permissions GenerateClientFlags() also needs group GetEffectivePermissions() for the everyone case. Current naive uncached GetEffectivePermissions() must be improved since its now a lot more used. 2017-01-14 22:19:20 +00:00
UbitUmarov e28ac282eb oops fix FolderMask acording 2017-01-14 16:49:56 +00:00
UbitUmarov 1ff831c45b make the Slam bit actually be the two previus used ones, to try to minimize compatibilty issues 2017-01-14 16:33:51 +00:00
UbitUmarov fb86e41561 fix incoerent definition of Slam bit (bits 3 and 4 used in diferent
places.) this may still be wrong on other places; Do not loose folded
permitions,  WARNING MASTER IS NOW UNSTABLE. permissions are still broken"
2017-01-14 14:21:50 +00:00
UbitUmarov e263730ada fix: send viewers the Everyone permitions of items inside other objects 2017-01-14 11:25:44 +00:00
Melanie Thielker da51edb5fe Fix the new permissions error introduced with the inventory fix
The fix to allow setting perms in inventory accidentally caused folded
permissions to be used as a mask for the next owner perms. The current
solution isn't optimal but better than anything else we have had.
Legacy objects may experience a net loss of permissions if trying to
set their perms in inventory, this is deemed preferable to the prior
privilege escalation possibility. New items will handle properly.
2017-01-13 23:47:26 +00:00
Melanie Thielker b9eb3afb62 Merge branch 'master' of opensimulator.org:/var/git/opensim 2017-01-13 17:09:26 +00:00
Melanie Thielker c74fa02d87 Harmonize case in Permissions enum 2017-01-13 17:09:08 +00:00
UbitUmarov 1984f316fc Add permission CanChangeSelectedState replacing 2 calls to check Move and Modify/edit. As those calls did, this controls changes to objects selected state for edition (simulation hold etc). 2017-01-12 17:15:36 +00:00
UbitUmarov 3e0a61915f GenerateClientFlags: consider locked state, change object group; CanRezObject: remove odd elses and group roles are only for group owned land 2017-01-12 16:58:59 +00:00
Melanie Thielker dafb362b60 Merge branch 'master' of opensimulator.org:/var/git/opensim 2017-01-11 23:05:39 +00:00
Melanie Thielker 14d6d6f7a5 Also add the ability to quit on SIGTERM for ROBUST 2017-01-11 23:05:06 +00:00
UbitUmarov 0d538cb24c stop using a GetPermissionClass() in GenerateClientFlags since it is not good enough, just process the several cases inline 2017-01-11 22:47:31 +00:00
UbitUmarov 386a8136c9 don't let object lastowner be its group 2017-01-11 18:41:06 +00:00
UbitUmarov 1253f19325 more changes to GenerateClientFlags(), use already cached presence group information, let it be aware of groups roles. (not exactly as the other grid) 2017-01-11 17:10:29 +00:00
UbitUmarov e0ab0b3b6b change GenerateClientFlags(...) to work with a scenepresence; make use of the new IsGod to check its God rights; remove the non standard estate manager right to move other ppl prims i added on last commits; coment out a test method i added sometime ago 2017-01-11 01:02:57 +00:00
UbitUmarov e3f7c27c93 remove obsolete PrimFlags.ObjectYouOfficer; rearrange GenerateClientFlags(...) with changes: allow estatemanager to move other ppl objects to help solve placement disputes; exclude attachments on that and from same group members 2017-01-10 23:45:19 +00:00
UbitUmarov d96bcd8264 add a bit clarification about grid private port protection 2017-01-09 18:22:39 +00:00
UbitUmarov 90dee2fce6 try to improve option automatic_gods processing 2017-01-08 12:30:50 +00:00
UbitUmarov da69bc5da6 restore argument name material_bits 2017-01-08 11:28:34 +00:00
UbitUmarov fb42845bee mantis 8117: fix llSetPhysicsMaterial, using proper LSL_float type 2017-01-08 11:15:39 +00:00
UbitUmarov 8662606f7b add the new GOD ossl option to osslEnable.ini 2017-01-07 23:38:55 +00:00
Melanie Thielker 556d95ef05 Revert "Allow OSSL scripts to softfail"
This reverts commit e5244fe708.

Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
2017-01-07 23:36:07 +00:00
Melanie Thielker f457925f80 Fix a compile issue and reintroduce the "GOD" script option 2017-01-07 23:12:51 +00:00
Melanie Thielker c9736755d8 Merge branch 'master' of opensimulator.org:/var/git/opensim 2017-01-07 22:54:24 +00:00
Melanie Thielker e5244fe708 Allow OSSL scripts to softfail 2017-01-07 22:53:46 +00:00
UbitUmarov 2d0860ac51 rename OSSL enable option GOD as ACTIVE_GOD so its use is more clear 2017-01-07 22:51:56 +00:00
UbitUmarov e2167716aa change OSSL enable option GOD to use IsGod, so it means a active god, as my original idea 2017-01-07 21:44:01 +00:00
UbitUmarov 2798adcdcd use new IsGod on CheckAndAdjustLandingPoint_SL so it can be by current viewer god, acording to config 2017-01-07 21:27:57 +00:00
Melanie Thielker e58903be6f Correct casing on isGod and isViewerUIGod 2017-01-07 20:38:30 +00:00
Melanie Thielker 6d44ee9099 Change improperly named isNPC to be IsNPC as a property should be uppercase 2017-01-07 20:30:51 +00:00
UbitUmarov c41616b771 ignore teleport flag GodLike. Perform checks acording to agent static
local or grid rights
2017-01-07 19:44:37 +00:00
UbitUmarov 1b858ad47b missing changed file 2017-01-07 18:57:12 +00:00
UbitUmarov eedc37794e rename same more variables to make their meaning more clear 2017-01-07 18:49:15 +00:00
UbitUmarov effa32cfa4 replace godlevel compares by the new faster bool isViewerUIGod 2017-01-07 18:41:46 +00:00
UbitUmarov 5bcb1c0e72 rename same variables to make their meaning more clear 2017-01-07 18:10:30 +00:00
UbitUmarov ed526916b7 update permissions module with the new options 2017-01-07 16:27:06 +00:00
UbitUmarov 7f9df24f97 prevent gods kick wars using the new god level variable 2017-01-07 16:13:46 +00:00
UbitUmarov d761a20cce more changes to god level control. Not that this is work in progress, for now it still works mainly as with option implicit_gods = true. speed up some regions child updates, some cleanup 2017-01-07 16:02:52 +00:00
UbitUmarov f46d70ada5 try to work around some broken viewers math on handles 2017-01-07 12:18:44 +00:00
UbitUmarov 7d3cd3dd59 coment out a flodding debug message 2017-01-07 09:02:50 +00:00
Kevin Cozens 4a18444e6e Allow avatar to be charged group membership fees when a money module is in use 2017-01-06 21:15:58 -05:00
Kevin Cozens 5bc869391a Only apply group creation fee > 0 and pass group name when applying fee 2017-01-06 21:15:58 -05:00
Melanie Thielker 86d057852d Fix custom dialogs working when bin/ is read-only 2017-01-07 01:16:56 +00:00
Melanie Thielker 8ec258bef4 Fix grid gods 2017-01-07 01:07:56 +00:00
Melanie Thielker 6a066480cc Squelch noisy debug message that happens on every single rez 2017-01-07 00:43:42 +00:00
Melanie Thielker 1e9cbf5c97 During login cancel, don't error out here on a null client. 2017-01-07 00:37:13 +00:00